ORAS OU Revenge Of The Cross: A Mega Heracross Epic

This is an updated version of my original XY Mega Heracross team. Any fixes, comments and likes are greatly appreciated.

TEAM BUILDING PROCESS

Hera.jpg
So I start with Mega Heracross as he's who I intended to build the team around. Simply put he's the wallbreaker. He's fast enough to outrun most of the common walls in OU and get at least 2HKO's on all of them all the while being able to stomach many of their most common attacks in return.

Hera.jpg Heatran.png
Next up was Heatran and he provides such good synergy with Heracross, resisting Psychic, Flying and Fairy, while Heracross shrugs of those Fighting and Ground attacks that Heatran despises. Heatran also acts as my Hazard Setter.

Hera.jpg Heatran.pngcress.png
Originally I had Latias in the team, however I decided I needed something more bulky that I could use for speed control. After much debating I chose Cresselia.

Hera.jpg Heatran.png cress.png Gyarados_by_Xous54.png
Gyarados was some what of any odd choice for me to replace AV Azumarill with, but one I felt necessary at the time due to the fact I needed something that could not only act as a semi reliable check to the most common Greninja set at the time but also check the likes of Keldeo, the two main things I used AV Azumarill against.

Hera.jpg Heatran.png cress.png Gyarados_by_Xous54.png Bisharp.png
Bisharp, All in all one of those pokemon that can fit on almost any team. It takes on and defeats a lot of what troubles my other teammates. Nothing less that the true workhorse of the team.

Hera.jpg Heatran.png cress.png Gyarados_by_Xous54.png Bisharp.png Lando.png
And finally we have Landorus-T, again something that fits well on almost any team and puts in a lot of work.

The Team In-Depth

Hera.jpg

Heracross@Heracronite
Adamant 24HP/252Atk/232 Speed
Close Combat
Bullet Seed
Rock Blast
Pin Missile

Play testing CelticPride's set suggestion

A devastating Wallbreaker that can 2HKO the likes of Skarmory and does 2HKO the likes of Hippowdon, Suicune (Scald burn dependent), Defensive Zapdos, Defensive Rotom-W and Defensive Mega Venasuar. And basically it outright murders pretty much anything else on the Hyper Offence side that It can take hit hit from. A lot of Heracross' use Jolly 252 speed, but I felt that being able to outrun/speed tie with +Speed nature base 85 and under prior to Mega Evo (and +Speed Base 70's after) was not much of a concern, as Heracross is not usually threatened by many of the common OU pokemon and sets in the Base 70-80 speed bracket (except Gardevior, but I've other ways of dealing with that.) I simply went with Adamant 252 Atk to maximise it's power and enough EV's to outrun Defensive Zapdos and Jolly unboosted Tyranitar, with a tiny cushion in bulk with the HP EV's. Close Combat is it's main STAB move capable of 2KHO'ing Skarm (I think this fact should make Brave Bird an essential move on Skarm tbh). Pin Missile is there to devastate things such as Tyranitar when Close Combat is not the best option, as well as 2HKO'ing Mega Venasuar and murdering Celebi's. Bullet Seed is used to destroy Rotom-W, Azumarill, Quagsire, Suicune, e.t.c. Rock Blast decimates Zapdos, cocky Mega Pinsir players, Charizard (again prediction only)and Dragonite.

Heatran.png
Heatran (T-90) Leftovers
IV's: 0 Atk
Calm 248 HP/16 Sp Attack/244 Sp Def
Lava Plume
Stone Edge (changed from Flash Cannon)
Roar
Stealth Rock

Pretty much your average Sp Def Heatran, so I'm not going to go all long winded with this description. Lava Plume/Flash Cannon offers dual STAB and Lava Plume's extra chance to cripple physical attackers with a burn. Flash Cannon hit's fairies but I'm trying out Taunt,Toxic and Earth Power to see if any of them fit better. Roar was mainly added to stop SD Talonflame, but it helps deal with other setup as well. Finally Stealth Rock acts as passive damage.



cress.png
Cresselia (GALADRIEL) Leftovers
Bold 248HP/132Def/128 Sp Def
Psychic
Thunder Wave
Moonlight
Lunar Dance (play testing Reflect/Light Screen

I've always liked Cresselia, so when it came to finding something bulky to replace Latias, Cresselia was the first thing that popped into my head. I tried the standard Bold 252HP/252 Def but when play testing it put me in a more difficult position when switching into the likes of Keldeo, Special Greninja e.t.c so I needed an EV spread that gave Cresselia to be a reasonable mixed wall. Cresselia's primarily checksthe likes of Landorus-I, Keldeo, and other notable hard hitters. Thunder Wave cripples fast and frail pokemon so that Mega Heracross can have an easier time cleaning later, Psychic offers consistent STAB, Moonlight for recovery and finally Lunar Dance when Cresselia has to sacrifice itself to heal a team member late game to hopefully win the game.

Note: I've been toying with the idea of replacing Cresselia with either Umbreon or Slowbro. Currently play testing both trying to find optimal sets. Any thoughts appreciated.

Gyarados_by_Xous54.png
Gyarados (GARRADOR) Leftovers
Adamant 88 HP / 192 Atk / 4 Def / 224 Speed
DD
Waterfall
Substitute
Bounce

Standard Bulky DD Gyra. I needed a decent offensive presence that could check/exploit the more common Greninja sets as well as Keldeo and I found a pretty good answer. Checking defensive Gliscor was also something I needed, as Azumarill couldn't do that particularly well. Sub/DD is terribly threatening for the unprepared. Waterfall/Bounce offer dual STAB that can threaten M-Venasaur/Celebi and most other Grass Types, something Azumarill couldn't do.

Note: Now Greninja is being Suspect Tested, and because I feel Gyarados is probably the main weak link, I am thinking of replacing Gyarados with Clefable, to offer me a more reliable Gliscor check as well as taking on M-Sableye. Thoughts are much appreciated.



Bisharp.png


Bisharp (SHARPIE) black Glasses
Adamant 252 Atk/4 Def/252 Speed
Knock Off
Swords Dance (play testing Low Kick )
Iron Head
Sucker Punch

What a supporter of Heracross this thing is, taking on a lot of the offensive checks that Heracross has with aplomb. It can Knock off to take away a precious item, it can destroy fairies such as Clefable and Slyveon with Iron Head, It can pick of weakened pokemon with Sucker Punch. There isn't a lot it can't do! Swords Dance was placed on Bisharp over Pursuit to put pressure on the switches that do occur, and based on experience, Pursuit hasn't always been the best choice of move and feels fairly deadweight most of the time.

Lando.png
Landorus-T Choice Scarf
Adamant 44HP/252Atk/212 Speed
EQ
Stone Edge
U-Turn
Superpower

The other workhorse on my team. Landorus-T acts as a good revenge killer and momentum gainer. Although not quite as bulky as it's defensive variant, it still does well in matchups VS Excadrill/Terrakion e.t.c. due to Intimidate. EQ/Stone Edge is the standard combo that hit a lot of things hard. U-Turn is usually my get out of jail card in tight spots and gains me momentum on the opponents switches. Superpower is there to revenge kill +1 Adamant max Speed and Bulky +1 Mega Gyarados'.

Importable
GARRADOR (Gyarados) (M) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 88 HP / 192 Atk / 4 Def / 224 Spe
Adamant Nature
- Substitute
- Dragon Dance
- Waterfall
- Bounce

GALADRIEL (Cresselia) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 136 Def / 120 SpD
Bold Nature
IVs: 0 Atk
- Psychic
- Moonlight
- Thunder Wave
- Lunar Dance

SHARPIE (Bisharp) (M) @ Black Glasses
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit

CALRISSIAN (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Superpower

SOLO (Heracross) (M) @ Heracronite
Ability: Moxie
Shiny: Yes
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Pin Missile
- Close Combat
- Bullet Seed
- Rock Blast

T-90 (Heatran) (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 16 SpA / 244 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Roar
- Stealth Rock
- Flash Cannon

THREAT LIST

For the sake of simplicity i'll write about how I deal with (or don't as cases maybe) certain playstyles and individual pokemon.

Playstyles

1)Dedicated Trick Room Teams: Yeah I'm not going to lie I don't really have any answers to deal with them, although I have admittedly only ever encountered two of them since I started playing Showdown and only one with this particular team.
2) Stall: Generally it depends on the team. Your typical Mega Venasuar/Chansey/Heatran core doesn't phase me one bit because Heracross wipes the floor with all of them. Heracross deals with Slowbro and Quagsire as well. Heatran and Bisharp can both be used to destroy/cripple Doublade, Unaware Clefable e.t.c.. Teams that have Sub/Protect/Toxic Gliscor and Mega Sabelye can be somewhat annoying. Generally Stall is quite a favourable match up for me tbh.
3) Bird Spam: Keep SR up. Heatran walls most Talonflame. Scarf Landorus/Gyarados can Intimidate and possibly revenge kill. Cresselia can T-Wave to potentially stop them attacking/recovering.
4)Hyper Offence: Keep SR up, predict and overcome. Cresselia can T-Wave most offensive frail threats.

INDIVIDUAL POKEMON

Mega Sableye: A pain to say the least. Heatran can take on non CM Variants ok providing it get's a burn with Plume. CM Variants are the sole reason why I want to put Magic Guard/Unaware Clefable on the team. The only slightly good bit of news is that it loses Prankster on M-Evo, but then again it prevents me stalling it with Toxic <.<

Gliscor: Totally frustrating to deal with if it activates Toxic Orb. Gyarados can check the more defensive builds but struggles against the speedier ones. A lucky Knock Off/Burn is always nice. Mostly it's bludgeoning the thing to death.



Anymore threats you can see feel free to suggest possible checks/counters to them.
 

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Hey I really like this team!! Very nice M-Heracross centred team :p

Honestly I can't think of any big changes to make but there's a few things I'd rearrange and I noticed this whilst playing with your team.

So Heatran I think should defenitely pack Toxic, as t cripples opposing pokemon like other walls (Slowbro, Rotom...etc etc) and prepares them for an OHKO by Heracross. Taunt is good to stop pokemon from setting up, or allowing Chansey to do her thing, but roar does a good job getting rid of setups, and is defenitely unexpected + spreads Sr damage. Flash Cannon is interesting but you should consider Earth Power for the other Heatrans.

Cresselia works quite well as it resists fighting moves that threaten Bisharp and Heatran but I would put Calm Mind > Lunar Dance. Honestly becuase Cresselia is a mixed wall there can be moments when I'd like it to do more damage. With Calm Mind you can even make it slightly more physically invested. Slowbro has more weaknesses than Cresselia and Umbreon adds a third fighting weakness as opposed to a resistance.

With Gyarados I would have Earthquake > Bounce. This is just my own preference as it hits walls like Ferrothorn without taking damage (and it is so easy to set up on Ferrothorns), it also hits Metagross for super effective damage, and the occasional Magnezone too. Otherwise Gyaridos is a fantastic sweeper just look at this replay :D (it's not the best demonstration of my skills but Gyaridos proves to be great:
http://replay.pokemonshowdown.com/oususpecttest-197823006

You could consider for Bisharp having Low Kick, as it takes care of other Bisharps or Lucarios etc etc, but I don't know what to switch it for becuase he suffers from 4MSS. Possibly you could get rid of Knock Off and give Knock Off to Landorus-T instead of Superpower which for a scarfed pokemon means the attack drop will prevent him from taking out more than one pokemon in a row, and let's keep in mind the defense drop. And the last thing on Bisharp.. The whole point of Pursuit is that when presumably Lati@s is brought out to defog the rocks, Bisharp recieves a defiant boost and uses Pursuit to take out Lati@s on the switch. I see how this is very circumstantial but it can really come in handy and then you have a boosted Bisharp on the field.

Overall though, really fun team, well done!!!
 
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Hey I really like this team!! Very nice M-Heracross centred team :p

Honestly I can't think of any big changes to make but there's a few things I'd rearrange and I noticed this whilst playing with your team.

So Heatran I think should defenitely pack Toxic, as t cripples opposing pokemon like other walls (Slowbro, Rotom...etc etc) and prepares them for an OHKO by Heracross. Taunt is good to stop pokemon from setting up, or allowing Chansey to do her thing, but roar does a good job getting rid of setups, and is defenitely unexpected + spreads Sr damage. Flash Cannon is interesting but you should consider Earth Power for the other Heatrans.

Cresselia works quite well as it resists fighting moves that threaten Bisharp and Heatran but I would put Calm Mind > Lunar Dance. Honestly becuase Cresselia is a mixed wall there can be moments when I'd like it to do more damage. With Calm Mind you can even make it slightly more physically invested. Slowbro has more weaknesses than Cresselia and Umbreon adds a third fighting weakness as opposed to a resistance.

With Gyarados I would have Earthquake > Bounce. This is just my own preference as it hits walls like Ferrothorn without taking damage (and it is so easy to set up on Ferrothorns), it also hits Metagross for super effective damage, and the occasional Magnezone too. Otherwise Gyaridos is a fantastic sweeper just look at this replay :D (it's not the best demonstration of my skills but Gyaridos proves to be great:
http://replay.pokemonshowdown.com/oususpecttest-197823006

You could consider for Bisharp having Low Kick, as it takes care of other Bisharps or Lucarios etc etc, but I don't know what to switch it for becuase he suffers from 4MSS. Possibly you could get rid of Knock Off and give Knock Off to Landorus-T instead of Superpower which for a scarfed pokemon means the attack drop will prevent him from taking out more than one pokemon in a row, and let's keep in mind the defense drop. And the last thing on Bisharp.. The whole point of Pursuit is that when presumably Lati@s is brought out to defog the rocks, Bisharp recieves a defiant boost and uses Pursuit to take out Lati@s on the switch. I see how this is very circumstantial but it can really come in handy and then you have a boosted Bisharp on the field.

Overall though, really fun team, well done!!!

I do agree Flash Cannon is the weakest move on Heatran and do Toxic will replace it. Calm Mind is pretty much redundant on one attack Cress tbh, it makes me far more vulnerable Vs Bisharp, Umbreon and Mega Sableye . Lunar Dance is simply too good a move to get rid of if I keep Cress. As for Earthquake over Bounce... I don't think it's needed that much. Plus having something that prevents other Mega Heracross setups is always useful. Low Kick I have considered as a reliable method to take out opposing Bisharp. I will play test that. You're right about that being the reason why Pursuit's on Bisharp, but with Greninja being suspected I think that Mega Latios/Latias are going to be more prevalent and thus less likely to carry Defog. That and regular Latios / Latias usually attack rather than Defog on a predicted switch too (and in some case Latios has EQ)


Clefable > Cresselia

Which set for Clefable did you have in mind?
 
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GALADRIEL (Cresselia) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 136 Def / 120 SpD
Bold Nature
IVs: 0 Atk
- Psychic
- Moonlight
- Thunder Wave
- Reflect / Light Screen

I would run a screen over Lunar Dance. Lunar Dance is a very good move, but on something as slow as Cress it's hard to get the timing right. Cress can use a screen move without going total Dual Screener mostly because it increases her already giant defenses. Any teammate it helps is really just a bonus.

SOLO (Heracross) (M) @ Heracronite
Ability: Guts
Shiny: Yes
EVs: 4 Def / 252 Atk / 252 Spe
Jolly Nature

- Pin Missile
- Close Combat
- Rock Blast
- Swords Dance / Substitute

A few things here. Guts is the best pre-evo ability, because if Heracross gets accidentally burned it can spam Guts boosted Close Combats at the very least. Next, the EV spread. The meta has most adapted to slower Heracross, a faster Mega Heracross outspeeds several threats to it, including some Gliscor. The change in EV spread gains you nearly 30 points of speed, while still allowing you to maintain a high level of power. I would also drop Bullet Seed, as Swords Dance and Sub are almost always better. Bullet Seed does hit Azu and Rotom-W hard, but the three moves Heracross already carries hit harder. SD boosts Hera's power to insane levels, while Sub gives it more use against offensive teams. A +2 Heracross usually takes down at least two stall team members minimum, while a Heracross behind a Sub is a pain for offense to deal with and usually requires sacking something.
252 Atk Mega Heracross Bullet Seed (5 hits) vs. 248 HP / 216+ Def Rotom-W: 260-310 (85.8 - 102.3%) -- approx. 6.3% chance to OHKO

252 Atk Mega Heracross Pin Missile (5 hits) vs. 248 HP / 216+ Def Rotom-W: 195-230 (64.3 - 75.9%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Mega Heracross Pin Missile (5 hits) vs. 248 HP / 216+ Def Rotom-W: 380-450 (125.4 - 148.5%) -- guaranteed OHKO

252 Atk Mega Heracross Bullet Seed (5 hits) vs. 88 HP / 4 Def Azumarill: 430-510 (118.4 - 140.4%) -- guaranteed OHKO

252 Atk Mega Heracross Rock Blast (5 hits) vs. 88 HP / 4 Def Azumarill: 215-255 (59.2 - 70.2%) -- guaranteed 2HKO
+2 252 Atk Mega Heracross Rock Blast (5 hits) vs. 88 HP / 4 Def Azumarill: 425-505 (117 - 139.1%) -- guaranteed OHKO

So Bullet Seed does get some outright OHKOs, but Azu/Rotom-W can't really switch-in anyways.

T-90 (Heatran) (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 16 SpA / 244 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Roar
- Stealth Rock
- Stone Edge

It may seem unconventional, but any Mega Heracross team needs a Talonflame shutdown and Stone Edge allows you to OHKO it. It also allows Tran to check Char-Y. Stone Edge still deals a ton of damage to the targets it needs to even with an Attack decreasing nature, so no need to change that.
 
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GALADRIEL (Cresselia) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 136 Def / 120 SpD
Bold Nature
IVs: 0 Atk
- Psychic
- Moonlight
- Thunder Wave
- Reflect / Light Screen

I would run a screen over Lunar Dance. Lunar Dance is a very good move, but on something as slow as Cress it's hard to get the timing right. Cress can use a screen move without going total Dual Screener mostly because it increases her already giant defenses. Any teammate it helps is really just a bonus.

SOLO (Heracross) (M) @ Heracronite
Ability: Guts
Shiny: Yes
EVs: 4 Def / 252 Atk / 252 Spe
Jolly Nature

- Pin Missile
- Close Combat
- Rock Blast
- Swords Dance / Substitute

A few things here. Guts is the best pre-evo ability, because if Heracross gets accidentally burned it can spam Guts boosted Close Combats at the very least. Next, the EV spread. The meta has most adapted to slower Heracross, a faster Mega Heracross outspeeds several threats to it, including some Gliscor. The change in EV spread gains you nearly 30 points of speed, while still allowing you to maintain a high level of power. I would also drop Bullet Seed, as Swords Dance and Sub are almost always better. Bullet Seed does hit Azu and Rotom-W hard, but the three moves Heracross already carries hit harder. SD boosts Hera's power to insane levels, while Sub gives it more use against offensive teams. A +2 Heracross usually takes down at least two stall team members minimum, while a Heracross behind a Sub is a pain for offense to deal with and usually requires sacking something.
252 Atk Mega Heracross Bullet Seed (5 hits) vs. 248 HP / 216+ Def Rotom-W: 260-310 (85.8 - 102.3%) -- approx. 6.3% chance to OHKO

252 Atk Mega Heracross Pin Missile (5 hits) vs. 248 HP / 216+ Def Rotom-W: 195-230 (64.3 - 75.9%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Mega Heracross Pin Missile (5 hits) vs. 248 HP / 216+ Def Rotom-W: 380-450 (125.4 - 148.5%) -- guaranteed OHKO

252 Atk Mega Heracross Bullet Seed (5 hits) vs. 88 HP / 4 Def Azumarill: 430-510 (118.4 - 140.4%) -- guaranteed OHKO

252 Atk Mega Heracross Rock Blast (5 hits) vs. 88 HP / 4 Def Azumarill: 215-255 (59.2 - 70.2%) -- guaranteed 2HKO
+2 252 Atk Mega Heracross Rock Blast (5 hits) vs. 88 HP / 4 Def Azumarill: 425-505 (117 - 139.1%) -- guaranteed OHKO

So Bullet Seed does get some outright OHKOs, but Azu/Rotom-W can't really switch-in anyways.

T-90 (Heatran) (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 16 SpA / 244 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Roar
- Stealth Rock
- Stone Edge

It may seem unconventional, but any Mega Heracross team needs a Talonflame shutdown and Stone Edge allows you to OHKO it. It also allows Tran to check Char-Y. Stone Edge still deals a ton of damage to the targets it needs to even with an Attack decreasing nature, so no need to change that.

I never did consider Stone Edge on Heatran, and having though about how well it will work with Stealth Rock/Roar vs Talonflame and Mega Zard Y, I've replaced Flash Cannon with this. Lunar Dance is something I feel is necessary to support Heracross as well as anything that can clean up late game but I'll give play testing a screen a go. As for the Heracross set, I'm somewhat reluctant about changing it. Given that by removing Bullet Seed i'm then relying on moves that don't OHKO either Azumarill and Rotom-W unboosted (neither of them are likely switch ins based on experience anyway) plus the chance of missing with Pin Missile/Rock Blast whether i've boosted or not is almost intolerable and results in either being burned by Wash or KO'd by Play Rough Azumarill (or worse, having it Belly Drum and pretty much wreck Heracross with a +6 Aqua Jet and sweep.) I will try it though.
 
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In response to you OP, I suggest a CM / Moonblast / Softboiled / Healing Wish Clefable, revolutionary I know however I have seen it being used by one elite forum user who I cannot expose to great lengths...GL Bold nature as well however I'm no god with EVs so cannot suggest what exact EVs to use. If anything you can use standard Clefable as it still gives you resistance vs Fighting-types as well as Dark-types which is cool.
 
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In response to you OP, I suggest a CM / Moonblast / Softboiled / Healing Wish Clefable, revolutionary I know however I have seen it being used by one elite forum user who I cannot expose to great lengths...GL Bold nature as well however I'm no god with EVs so cannot suggest what exact EVs to use. If anything you can use standard Clefable as it still gives you resistance vs Fighting-types as well as Dark-types which is cool.

I'll have to tinker with EV'S for that set but I'll play test it. Also I'm play testing the T-Wave set because a lot of what switches in on Cress also switches In on Clefable so it acts as a good lure
 
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