Monotype [REVAMP] Gravity Utility Sandy Shocks (Ground) [QC: 1/1] [GP: 1/1]

[SET]
Sandy Shocks @ Heavy-Duty Boots
Name: Gravity Utility (Ground)
Ability: Protosynthesis
EVs: 252 SpA / 4 SpD / 252 Spe or 48 HP / 208 SpA / 252 Spe
Timid Nature
- Gravity
- Earth Power
- Volt Switch
- Thunderbolt / Power Gem / Spikes

[SET COMMENTS]
Sandy Shocks is incredibly useful on any Ground team thanks to its ability to threaten common types that Ground struggles against, such as Steel and Water, by targeting Skarmory, Corviknight, and Pelipper and to the Gravity support it provides, which mainly benefits sand variants of Ground teams. With Gravity active, Sandy Shocks can hit popular Air Balloon users such as Heatran, Gholdengo, and Raging Bolt super effectively while ensuring Latios cannot switch in freely. Volt Switch coupled with Gravity epitomizes Sandy Shocks's role allowing for as a fast-paced pivot designed to make the opponent suffocating under the constant offensive pressure by safely bringing in wallbreakers like Choice Band Excadrill and Choice Scarf Great Tusk. The last slot leaves room for creativity. Thunderbolt gives Sandy Shocks a more offensive role in the Flying and Water matchups by OHKOing both Skarmory and Corviknight after Stealth Rock, while Power Gem prevents Volcarona from setting up on it. Alternatively, Spikes synergizes well with Gravity and can help chip down bulky foes like Hisuian Goodra. On teams without sand, Gravity can be replaced with any of the aforementioned moves, as these teams lack a fast wallbreaker comparable to Excadrill. An alternative EV spread of 48 HP / 208 SpA / 252 Spe can be used to boost Speed with Protosynthesis, allowing Sandy Shocks to answer sun teams offensively by outspeeding Cinderace, Protosynthesis Gouging Fire, and Ogerpon-H and 2HKOing them with Earth Power.

Sandy Shocks pairs well with most Ground-type wallbreakers, such as Landorus, Excadrill, Mamoswine, and Great Tusk, as they appreciate Gravity support. With Gravity Sandy Shocks as a teammate, Landorus can either run a Choice Scarf set to surprise foes like Air Balloon Iron Treads or stick to Life Orb and run an extra coverage move or double down and keep Gravity. Landorus's versatility and impressive wallbreaking capabilities make it an excellent partner for Sandy Shocks by removing Grass-type threats, like Ogerpon-H and Ogerpon-W, from the field with Sludge Wave and OHKOing Volcarona with Rock Slide. On teams without sand, Choice Scarf Great Tusk synergizes well with Sandy Shocks, as its STAB move combination is nigh-unresisted with Gravity up, which, coupled with its decent Speed tier and great offensive power, ensures troublesome foes like Choice Specs Dragapult, Latios, and Flutter Mane succumb after Stealth Rock damage, making it a key asset in many matchups such as Ghost, Dragon, Fairy, and Flying. Mamoswine and Excadrill are both formidable wallbreakers that can use Gravity to their advantage to break through opposing teams, as Ground STAB is threatening to most of the tier, such as in the Steel, Dragon, Fairy, and Flying matchups. However, they contribute differently to the team, with Mamoswine taking advantage of the Ice- and Ground-type STAB move combination to delete any foe in the Flying and Dragon matchups, while Excadrill crushes opposing teams with Choice Band Earthquake in sand. Defensively, Sandy Shocks appreciates both physical and special walls like Hippowdon and Clodsire, which can tank physical hits from Gouging Fire and opposing Excadrill or absorb Water-type moves from Keldeo, respectively. They both also come with their own perks; Hippowdon can set up Stealth Rock and phaze opposing Pokemon, while Clodsire provides Toxic Spikes or Toxic support, can deal with special setup sweepers with Haze, and can check Choice Specs Flutter Mane. On teams without sand, Gastrodon, Ting-Lu, and Gliscor make for great defensive teammates: Gastrodon can tank Ice Beam from Choice Specs Latios and Greninja while setting up entry hazards; Ting-Lu can set up both Spikes and Stealth Rock while phazing the enemy to wear down the opposing team thanks to its impressive mixed bulk; Gliscor supplements the defensive core on teams without sand through its Ground immunity, status immunity, and passive recovery.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/showl.552160/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
https://www.smogon.com/forums/members/clouds.356215/
https://www.smogon.com/forums/members/danbear02.589016/
 
Last edited:
[SET]
Sandy Shocks @ Heavy-Duty Boots
Name: Gravity Utility (Ground)
Ability: Protosynthesis
EVs: 252 SpA / 4 SpD / 252 Spe or 48 HP / 208 SpA / 252 Spe
Timid Nature
- Gravity
- Earth Power
- Volt Switch
- Thunderbolt / Power Gem / Spikes

[SET COMMENTS]

Sandy Shocks is incredibly useful on any Ground team thanks to its ability to threaten common types that Ground struggles against, such as Flying (it doesnt help with Flying due to it being walled by scor. Mention Skarmory/Steel instead) and Water, and the Gravity support it provides (mention this is mainly useful for Sand teams more than anything. Examples on what it / its team mates hit after gravy is nice too). With Gravity, Sandy Shocks can hit popular Air Balloon users such as Heatran, Gholdengo, and Raging Bolt super effectively while ensuring Latios and Landorus (maybe not the lando, you dont like what happens next turn since Lando is now unswappable into) cannot switch in freely. Earth Power hits hard most of the tier under Gravity and can specifically help to deal with Archaludon. (not really needed anymore since its stab and doesnt really add anything useful) Volt Switch, coupled with Gravity, epitomizes Sandy Shocks's role, allowing for a fast-paced game designed to make the opponent suffocating under the constant offensive pressure (mention a safeish swap into your own breakers like Exca or Scarf Tusk purrhaps) . The last slot leaves room for more creativity. Thunderbolt gives Sandy Shocks a more offensive role in the Flying and Water matchups (does it have good rolls vs Corv/Skarm?) , while Power Gem prevents Volcarona from setting up on Sandy Shocks. Alternatively, Spikes synergizes well with Gravity and can help to prevent safe switches (further chip down bulky foes instead? Would remove mushroom because boots tho) from bulky foes like Hisuian Goodra and Amoonguss. (Grant us one line here that if sandless, Sandy Shocks should probably forgo gravity as it can become a liability due to the slow pace of the type) The EV spread maximizes Sandy Shocks's offensive potential and ensures Protosynthesis will grant a Special Attack boost under sun. An alternative EV spread of 48 HP / 208 SpA / 252 Spe can be used for a Speed-boosting Protosynthesis, allowing it to answer Sun teams offensively (mention some mons you outspeed).

Sandy Shocks pairs well with most Ground-type wallbreakers like Landorus, Excadrill, Mamoswine, and Great Tusk, as they appreciate Gravity support. With Gravity Sandy Shocks as a teammate, Landorus is free to run a Choice Scarf set to surprise the opponent (which ones that socks hates? Specs Greninja?) or can stick with Life Orb and either run an extra coverage move or run Gravity as well. Its versatility and its impressive wallbreaking capabilities make it an excellent partner for Sandy Shocks, as Landorus can remove Grass foes from the field with Sludge Bomb (dealing massive damage to Sinistcha is cool meow) and can OHKO Volcarona with Rock Slide. Great Tusk makes for a nice Choice Scarf partner in sandless variants, as its STAB moves combination is nigh-unresisted with Gravity up, which, coupled with its decent speedtier as a Choice Scarf Pokemon and its great offensive power, ensures troublesome foes like Choice Specs Dragapult, Latios, and Flutter Mane succumb after Stealth Rock damage, making it a key asset in many matchups such as Ghost, Dragon, Fairy, and Flying. Mamoswine and Excadrill are both formidable wallbreakers than can use Gravity to their advantage to break through opposing teams, as Ground STAB is scary for most of the tier, such as in the Steel, Dragon, Fairy, and Flying matchups, although they contribute differently to the end goal by taking advantage of the Ice-Ground STAB moves combination to delete any foe in Flying and Dragon matchups, and crushing opposing teams with a Choice Band Earthquake under sandstorm, respectively. On a defensive perspective, Sandy Shocks appreciates physical and special walls like Hippowdon and Clodsire, which can easily tank most physical hits or absorb Water-type moves. They both also come with their own perks; Hippowdon can set Stealth Rock up and phaze the opposing Pokemon, while Clodsire provides Toxic Spikes or Toxic support and can deal with special setup sweepers through Haze.(Clod also deals with flutterman and does ok...ish to pon (its trying its best)), while Hippowdon is great for Gouger)
(Can mention a bit about sandless, maybe add gastro for specs Ice Beam, Ting-Lu, and Gliscor as niche sandless picks since I told you to add a sentence on sandless earlier)


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/showl.552160/
Quality checked by:
???
Grammar checked by:
???
QC1/2, thankie Darkshowl
 
AMGP
Add Remove Comment

[SET]
Sandy Shocks @ Heavy-Duty Boots
Name: Gravity Utility (Ground)
Ability: Protosynthesis
EVs: 252 SpA / 4 SpD / 252 Spe or 48 HP / 208 SpA / 252 Spe
Timid Nature
- Gravity
- Earth Power
- Volt Switch
- Thunderbolt / Power Gem / Spikes

[SET COMMENTS]

Sandy Shocks is incredibly useful on any Ground team thanks to its ability to threaten common types that Ground struggles these teams struggle against, such as Steel and Water, (AC) by targeting Skarmory, Corviknight, and Pelipper (RC) and the; (ASC) it also provides Gravity support it provides, which mainly benefits sand variants of Ground teams variants. With Gravity active, Sandy Shocks can hit popular Air Balloon users such as Heatran, Gholdengo, and Raging Bolt super effectively while ensuring Latios cannot switch in freely. Volt Switch (RC) coupled with Gravity (RC) epitomizes Sandy Shocks's role (RC) allowing for as a fast-paced game pivot designed to make suffocate the opponent suffocating under the through constant offensive pressure by safely bringing in wallbreakers like Choice Band Excadrill and Choice Scarf Great Tusk. on the field. The last slot leaves room for creativity (fluff) Thunderbolt gives Sandy Shocks a more offensive role in the Flying and Water matchups by OHKOing both Skarmory and Corviknight with after Stealth Rock support, while Power Gem prevents Volcarona from setting up on Sandy Shocks it. Alternatively, Spikes synergizes synergize well with Gravity and can further help chip down bulky foes like Hisuian Goodra. Do note that in sandless variants On teams without sand, Gravity can be replaced with any of the aforementioned move moves, as these variants teams lack a fast wallbreaker comparable to like Excadrill. The EV spread maximizes Sandy Shocks's offensive potential and ensures Protosynthesis will grant a Special Attack boost under the sun (fluff, 252/252 EV spreads for offensive mons are generally a given) An alternative EV spread of 48 HP / 208 SpA / 252 Spe can be used for a Speed-boosting to boost Speed with Protosynthesis, allowing it Sandy Shocks to answer sun teams offensively by outspeeding Cinderace, Speed-boosting Protosynthesis Speed Booster Energy Gouging Fire, and Ogerpon-H and 2HKOing them OHKO the former or 2HKO the latter two (more of a QC thing but doesn't Cinderace get OHKO'd by Earth Power?) with Earth Power.

Sandy Shocks pairs well with most Ground-type wallbreakers, (AC) such as Landorus, Excadrill, Mamoswine, and Great Tusk, as they appreciate Gravity support. With Gravity Sandy Shocks as a teammate, Landorus can run a Choice Scarf set to surprise foes like Air Balloon Iron Treads, (AC) or it can stick with Life Orb and either run an extra coverage move. or Gravity too. Its (Isn't the assumption here that Gravity Shocks frees Landorus to take a different role? If so, Landorus still using Gravity should not be mentioned, as this would mean that Shocks as a teammates results in no actual change for Landorus) Landorus's versatility and its impressive wallbreaking capabilities make it an excellent partner for Sandy Shocks by removing Grass Grass-type threats, like Ogerpon-H and Ogerpon-W, from the field with Sludge Wave and OHKOing Volcarona with Rock Slide. in sandless variants On teams without sand, Choice Scarf Great Tusk synergizes well with Sandy Shocks, as its STAB moves move combination is nigh-unresisted with Gravity up, which, coupled with its decent speedtier speed tier and its great offensive power, ensures troublesome foes like Choice Specs Dragapult, Latios, and Flutter Mane succumb after Stealth Rock damage, making it a key asset in many matchups such as Ghost, Dragon, Fairy, and Flying. Mamoswine and Excadrill are both formidable wallbreakers that can use Gravity to their advantage to break through opposing teams, as Ground STAB is scary for threatening to most of the tier, such as in the Steel, Dragon, Fairy, and Flying matchups. (AP) However, although they contribute differently to the end goal by team, with Mamoswine taking advantage of the Ice-Ground Ice- and Ground-type STAB moves move combination to delete any foe in the Flying and Dragon matchups, and crushing while Excadrill crushes opposing teams with a Choice Band Earthquake under sandstorm, respectively in sand. On a defensive perspective Defensively, Sandy Shocks appreciates physical and special walls like Hippowdon and Clodsire, which can tank physical hits from Gouging Fire and opposing Excadrill or absorb Water-type moves from Keldeo, respectively. They both also come with their own perks; Hippowdon can set up Stealth Rock up and phaze the opposing Pokemon, while Clodsire provides Toxic Spikes or Toxic support, (AC) and can deal with special setup sweepers through with Haze, on top of checking and can check Choice Specs Flutter Mane. In sandless variants On teams without sand, Gastrodon, Ting-Lu, and Gliscor make for great defensive teammates (RP): (Add Colon) Gastrodon can tank handle Ice Beam from Choice Specs Latios and Greninja while setting up entry hazards (RP); (ASC) Ting-Lu can set up both Spikes and Stealth Rock while phazing the enemy to wear down the opposing team thanks to its impressive mixed bulk (RP); (ASC) Gliscor supplements well the defensive core in sandless variants by packing up a Ground-type moves on teams without sand through its Ground immunity, a status block immunity, and a passive recovery.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/showl.552160/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
???
 
[SET]
Sandy Shocks @ Heavy-Duty Boots
Name: Gravity Utility (Ground)
Ability: Protosynthesis
EVs: 252 SpA / 4 SpD / 252 Spe or 48 HP / 208 SpA / 252 Spe
Timid Nature
- Gravity
- Earth Power
- Volt Switch
- Thunderbolt / Power Gem / Spikes

[SET COMMENTS]
Sandy Shocks is incredibly useful on any Ground team thanks to its ability to threaten common types that Ground struggles these teams struggle against, such as Steel and Water, (AC) by targeting Skarmory, Corviknight, and Pelipper (RC) and the; (ASC) it also provides Gravity support it provides, which mainly benefits sand variants of Ground teams variants. With Gravity active, Sandy Shocks can hit popular Air Balloon users such as Heatran, Gholdengo, and Raging Bolt super effectively while ensuring Latios cannot switch in freely. Volt Switch (RC) coupled with Gravity (RC) epitomizes Sandy Shocks's role (RC) allowing for as a fast-paced game pivot designed to make suffocate the opponent suffocating under the through constant offensive pressure by safely bringing in wallbreakers like Choice Band Excadrill and Choice Scarf Great Tusk. on the field. The last slot leaves room for creativity (fluff) Thunderbolt gives Sandy Shocks a more offensive role in the Flying and Water matchups by OHKOing both Skarmory and Corviknight with after Stealth Rock support, while Power Gem prevents Volcarona from setting up on Sandy Shocks it. Alternatively, Spikes synergizes well with Gravity and can further help chip down bulky foes like Hisuian Goodra. Do note that in sandless variants On teams without sand, Gravity can be replaced with any of the aforementioned move moves, as these variants teams lack a fast wallbreaker comparable to like Excadrill. The EV spread maximizes Sandy Shocks's offensive potential and ensures Protosynthesis will grant a Special Attack boost under the sun (fluff, 252/252 EV spreads for offensive mons are generally a given) An alternative EV spread of 48 HP / 208 SpA / 252 Spe can be used for a Speed-boosting to boost Speed with Protosynthesis, allowing it Sandy Shocks to answer sun teams offensively by outspeeding Cinderace, Speed-boosting Protosynthesis Speed Booster Energy Gouging Fire, and Ogerpon-H and 2HKOing them with Earth Power.

Sandy Shocks pairs well with most Ground-type wallbreakers, (AC) such as Landorus, Excadrill, Mamoswine, and Great Tusk, as they appreciate Gravity support. With Gravity Sandy Shocks as a teammate, Landorus can run a Choice Scarf set to surprise foes like Air Balloon Iron Treads, (AC) or it can stick with Life Orb and either run an extra coverage move. or Gravity too. Its (Isn't the assumption here that Gravity Shocks frees Landorus to take a different role? If so, Landorus still using Gravity should not be mentioned, as this would mean that Shocks as a teammates results in no actual change for Landorus) Landorus's versatility and its impressive wallbreaking capabilities make it an excellent partner for Sandy Shocks by removing Grass Grass-type threats, like Ogerpon-H and Ogerpon-W, from the field with Sludge Wave and OHKOing Volcarona with Rock Slide. in sandless variants On teams without sand, Choice Scarf Great Tusk synergizes well with Sandy Shocks, as its STAB moves move combination is nigh-unresisted with Gravity up, which, coupled with its decent speedtier speed tier and its great offensive power, ensures troublesome foes like Choice Specs Dragapult, Latios, and Flutter Mane succumb after Stealth Rock damage, making it a key asset in many matchups such as Ghost, Dragon, Fairy, and Flying. Mamoswine and Excadrill are both formidable wallbreakers that can use Gravity to their advantage to break through opposing teams, as Ground STAB is scary for threatening to most of the tier, such as in the Steel, Dragon, Fairy, and Flying matchups. (AP) However, although they contribute differently to the end goal by team, with Mamoswine taking advantage of the Ice-Ground Ice- and Ground-type STAB moves move combination to delete any foe in the Flying and Dragon matchups, and crushing while Excadrill crushes opposing teams with a Choice Band Earthquake under sandstorm, respectively in sand. On a defensive perspective Defensively, Sandy Shocks appreciates physical and special walls like Hippowdon and Clodsire, which can tank physical hits from Gouging Fire and opposing Excadrill or absorb Water-type moves from Keldeo, respectively. They both also come with their own perks; Hippowdon can set up Stealth Rock up and phaze the opposing Pokemon, while Clodsire provides Toxic Spikes or Toxic support, (AC) and can deal with special setup sweepers through with Haze, on top of checking and can check Choice Specs Flutter Mane. In sandless variants On teams without sand, Gastrodon, Ting-Lu, and Gliscor make for great defensive teammates (RP): (Add Colon) Gastrodon can tank handle Ice Beam from Choice Specs Latios and Greninja while setting up entry hazards (RP); (ASC) Ting-Lu can set up both Spikes and Stealth Rock while phazing the enemy to wear down the opposing team thanks to its impressive mixed bulk (RP); (ASC) Gliscor supplements well the defensive core in sandless variants by packing up a Ground-type moves on teams without sand through its Ground immunity, a status block immunity, and a passive recovery.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/showl.552160/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
https://www.smogon.com/forums/members/clouds.356215/
https://www.smogon.com/forums/members/danbear02.589016/
stamping with just a couple of small tweaks but no additional changes
added credits for myself and dan, GP Team done

gpstampsmall.gif
 
Back
Top