It has been discussed since the D/P metagame has surfaced (1 year ago), that in order to play defensively one must focus more on Immunities and Resistances than Base HP, Defense, and Special Defense alone. Case in point Choice Specs Lucario's Ability to 2hko Blissey with Aura Sphere with Stealth Rock on the field.
One would rather switch in a Gengar, knowing 0 damage would be dealt, preventing a 2hko, and since Gengar is faster it can threaten to Focus Blast Lucario in return.
Keep in mind Gengar is neither high in HP, or Special Defense, and is only superior to Blissey in Speed, Special Attack, and Typing, which, quite frankly, is all it needs.
Consider this list when making your team, especially if you have a few pokemon weak to 1 type.
Pokemon with More than 3 Immunities: *12 Total Immunities*
Shedinja- Immune to everything except - Dark, Ghost, Rock, Fire, Flying
Usage: Used for Ubers, but can also be used for OU Battles.
Use Shedinja on a Spikes team to cause switches on Choice Users, and pokemon that lack Super Effective attacks notably- Electivire, Empoleon, Vaporeon, Starmie, Zapdos, Kingdra, etc.
Always use on Rain Dance Teams to remove Weather Conditions and to not promote Fire Attacks.
Always use Rapid Spin to remove Spikes, Toxic Spikes, and Stealth Rock.
*Tentacruel is the best Rapid Spinner because it absorbs Toxic Spikes, doesn't attract Fire Attacks, and has access to Both Rapid Spin and Toxic Spikes.
**Starmie can be used over Tentacruel to counter Gengar, Heatran, and Infernape, but Starmie attracts Ghost and Dark attacks.
Set for use on an OU Rain Dance Team:
Shedinja- @ Focus Sash
252 Attack, 252 Speed, 4 Def (for Substitutes passed to it)
Jolly
-Rain Dance
-Baton Pass
-W-o-w
-X-scissor
-Rain Dance aids teammates and stops Hippowdon, Abamasnow, and Tyranitar switches from killing Shedinja.
-Baton Pass can pass Substitutes received from Vaporeon to the next teammate.
-Baton Pass is also used to outspeed slow Pursuit users:
0 Speed Spritomb, Scizor, Snorlax, Dusknoir, Umbreon, Tyranitar.
-W-o-w burns Steel, Poison, Flying, and Levitating Pokemon Immune to Toxic Spikes.
-X-scissor hits opposing Psychic and Grass types (Celebi) Super Effective.
Combine with: Tentacruel, SubPass Vaporeon, Bronzong, and Empoleon for an effective team which keeps Shedinja alive and kicking.
Pokemon with 3 Immunities: (Notice these are all ghost types).
Drifblim, Mismagius, Gengar, Rotom - Immune to Normal, Fighting, and Ground.
Usage: Drifblim- Used in UU, but can be used and seen in OU.
Use Driftblim on a Baton Pass team to effectively pass the largest Substitutes in the entire game.
Always use the Ability Unburden with Substitute and a Berry to ensure the Berry and Unburden both activate so Driftblim can effectively Baton Pass first the next turn.
Optional: Use Rapid Spin to remove Stealth Rock. Spikes and Toxic Spikes do not affect Drifblim.
Set for use either on an UU/OU Team:
Drifblim @ Starf berry, Liechi Berry, or Petaya Berry
Unburden
Timid
12 HP / 80 Def / 216 SpA / 200 Spe
-Substitute
-Baton Pass
-Hypnosis
T-hunderbolt
Substitute- Aids Drifblim to activate Berry, and Unburden, and aids Team by providing a very large HP Substitute.
Baton Pass- Manditory and this set would be pointless without it.
Hypnosis- Allows for a Substitute on the switch, and prevents any slower opponents trying to Taunt, Roar, Whirlwind, or attack Drifblim.
Thunderbolt- Handles common Taunt, Roar and Whirlwind enemies: Gyarados, Skarmary, Suicune, etc.
Combine with: Scizor, Magnezone, Empoleon, Metagross, Heatran, and/or Lucario for a great Sweeper Baton Pass chain, as these Pokemon resist Driftblim's Weaknesses, making the Substitute it passes take less damage on the initial hit.
Note: Dark, Ghost, Ice, and **Rock are all resisted by the above Pokemon. (*Except Heatran and Scizor whom are nuetral to Rock).
Usage: Mismagius
Usage: Gengar
Usage: Rotom
Mismagous- Semi-fast Calm Minder with 3 Immunities, and access to Taunt.
Often seen as an alternative to Raikou, (both learn Thunderbolt, but Mismagous learns Taunt).
Mismagius:
Substitute / Taunt
Shadow Ball
Hidden Power [Fighting]/ Thunder Bolt
Calm Mind
Decide if Substitute is more necessary for Taunt. Substitute works best with Hidden Power Fighting, and Taunt works best with Thunderbolt.
Gengar- Works well with Tyranitar:
Gengar has Immunities to Earthquake, and Fighting, and resists Grass and Bug.
Tyranitar is Immune to Psychic, and resists Ghost and Dark Attacks.
Tyranitar typcially sweeps on the Physical side, while Gengar sweeps on the Special Side, so they compliment each other very well in that respect.
Gengar is a very fast Exploder, Destiny Bonder, and Hypnosis user with access to Focus Punch, all of which can be used efectively on most teams.
Rotom- Acces to Trick while boasting 3 Immunities to come in on. The only Electric Pokemon other than Zapdos to be Immune to Ground.
Spiritomb, Sableye- Immune to Normal, Fighting, and Psychic.
Spiritomb- STAB on Sucker Punch & Pursuit, and low HP Pain Split work in it favor, as does Taunt.
Often deemed the Azelf Counter, it can work well on a team packing Pokemon weak to Psychic, namely Tentacruel and Heracross.
Spiritomb's vast movepool grant it many possibilities, including Nasty Plot, and Calm Mind to hit hard on the Special Side.
Sableye: The only Ghost to learn Recover, and can use Knock Off, Taunt,
Seismic Toss and Nasty Plot to work in its favor.
Pokemon with 2 Immunities:
All Ghost types- Normal and Fighting.
Banette- Bannette is the only Ghost to be immune to the Sleep status, and the only Ghost to have a Attack above 100.
Choice Scarf makes Banette usable:
Banette: @ Choice Scarf
Insmonia
4 HP / 252 Attack / 252 Speed
Adament
Shadow Claw
Destiny Bond
Return
Knock-off/Trick/Pursuit
Works effectively as a surpringly fast lead.
Frisk can be used to scout items, but when using Knock-off it seems rather pointless.
Frisk can work nicely with Trick so you know what Item you will recieve, but otherwise Insomnia generally works better.
****I will add more information later on the other pokemon's Uses****
Froslass:
Water- Mantine: Ground and Water. Quagsire: Water and Electric.
Ground- Gliscor, Flygon, Claydol: Electric and Ground.
Steel- Bronzong, Skarmary: Poison and Ground
Heatran: Fire and Poison
Steelix: Poison and Electric.
Dark- Houndoom: Fire and Psychic
Hounchkrow: Psychic and Ground.
Flying- Dodrio, Chatot, Pidgeot, Togekiss, Swellow, Staraptor, Fearow, Noctowl, Farfetch'd: Ghost and Ground.
Pokemon with 1 Immunty:
Water Absorb Pokemon- (Water)
Dry Skin Pokemon- (Water): Toxicroak, Parasect
Flash Fire Pokemon- (Fire)
Volt Absorb Pokemon- (Electric): Jolteon, Lanturn
Motor Drive Pokemon- (Electivire) Electivire
Ground Pokemon- (Electric)
Flying Pokemon- (Ground)
Levitate Pokemon- (Ground)
Normal Pokemon- (Ghost)
Steel Pokemon- (Poison)
Dark Pokemon- (Psychic)
Pokemon with an 8x Resistance to attacks: (Ice)
*Thick Fat Walrein, *Thick Fat Dewgong.
*Both pokemon are dual Water/Ice and have the ability Thick Fat, making them take only 1/8 of the normal damage they would receive from an Ice attack.
Now, here is a List of the other Immunities that Pokemon are Immune to. Keep in mind these do not just include attacks, they also include indirect damage, and Status Conditions.
Other Immunities-
Complete Immunity to all Weather Conditions and Effects:
Rayquaza, Golduck
Complete Immunity to all Weather DAMAGE:
Magic Guard Clefable, Mamoswine, *Poison Heal Breloom
* Breloom is included as a tehnicality because when Poison Heal is activated, it would still heal 6.25% during Sandstorm and Hail, which is the Equivalent of a Clefable, Mamoswine, Rayquaza, or Golduck wearing Leftovers. Granted, Sandstorm hits before Poison Heal recovers Life, but nevertheless, Breloom does heal even when factoring in Weather Damage.
Immunity to Spikes:
Flying Pokemon.
Levitate Pokemon.
Magic Guard Clefable
Immunity to Toxic Spikes:
Steel, Flying, Poison Types
Pokemon with the Traits: Immunity, or Levitate.
Immunity to Stealth Rock
Clefable
4x Resistance to Stealth Rock
Steelix, Lucario.
Immunity to Burn, and all of its Effects (Damage, Attack Drop, and actual prevention of being Burned as a Status Effect):
Fire Pokemon, Water Veil Pokemon- Seaking, Wailord.
*Note: If a non-fire pokemon has Flash Fire, it will still be burned (ie: a Pokemon like Porygon 2 that Traces Flash Fire), and will also receive the 50% Fire boost. [This is strictly based off of Serebii; this information is neither confirmed, nor denied on Smogon's Flash Fire description, nor is it confirmed or denied in Smogon's Will-o-Wisp description, which I have just checked].
Link provided to Serebii's description: http://www.serebii.net/abilitydex/flashfire.shtml
Immunity to Burn's Effect (Attack Drop), but still affected by Damage, and still recieves Burn as a Status Effect:
Guts Pokemon- Heracross, Machamp, Ursaring, Hariyama, Raticate, Swellow.
Immunity to Burn's Damage but still affected by Burn's Attack Drop, and still receives Burns effect as a Status Effect:
*Magic Guard Clefable
*This is why Clefable uses Toxic Orb *only* on her Facade set, while Guts users can use either Burn Orb or Toxic orb.
Immunity to Poison and all of its Effects (Damage, and actual prevention of being Poisoned as a Status Effect):
Steel, Poison, Immunity Pokemon- Snorlax, Zangoose.
Immunity to Poison's Damage, but still recieves Poison as a Status Effect:
*Breloom, Clefable
*Breloom actually heals from Poison as a Status Effect (including both regular Poison and Toxic), while Clefable receives it as a Status Effect but takes no damage.
Immunity to Freeze Status:
Ice Pokemon
Magma Armor- Camerupt, Magcargo
*Shedinja
* Shedinja cannot be damaged by an Ice attack, nor can it be damaged by Tri Attack, therefore, Shedinja is immune to Freeze (unless Porygon2/Gardevoir Trace Mold Breaker).
Immunity to Sleep:
Vital Spirit Pokemon- Delibird, Primeape, Vigaroth.
Imsomnia Pokemon- Hounchkrow, Noctowl, Ariados, Banette, Hypno.
Reduction of Sleep's Duration:
Early Bird Pokemon- Dodrio, Kangaskhan, Ledian, Xatu, Girafarig, Houndoom, Shiftry.
*Shed Skin: Metapod, Kakuna, Arbok, Dragonair, Pupitar, Silcoon, Cascoon, Seviper, Kricketot, Burmy
Note: Since Shed Skin only has a 33% chance to remove Status Effects, your pokemon may or may not wake up before the 5 turn maximum, so it is very situational, although chances are it probably will. Same is the cause for the Freeze Status Condition.
Immunity to Paralysis:
Limber Pokemon- Ditto, Persian, Hitmonlee
*Ground Types
*Jolteon, Lanturn, Electivire
*These pokemon are not Immune to Paralysis, but they are Immune to Thunder Wave, which is the most common move used for paralysis, as well as Thunder on Serene Grace Jirachi.
Immunity to Paralysis' Effect (Speed Drop), but still affected by Chance to be fully Paralyzed, and still recieves Paralysis as a Status Effect:
Quick Feet Pokemon- Granbull, Mightyena, Ursaring.
Prevention of all Status Effects:
Leaf Guard Pokemon- Jumpluff, Leafeon, Tangrowth.
*Does not cure effects done to self (I.e. Rest, and doesn't remove Status effects already on the user. Only Works during Sunlight).
Immunity/Removal of Status Effects:
Hydration- Phione, Dewgong, Manaphy
*Natural Cure- Blissey, Starmie, Altaria, Celebi, Corsola, Roserade, Shaymin.
*Shed Skin: Metapod, Kakuna, Arbok, Dragonair, Pupitar, Silcoon, Cascoon, Seviper, Kricketot, Burmy.
Natural Cure only works on the Switch, or with the moves U-turn, or Baton Pass, unless the opponent uses Roar, Whirlwind.
Note: Since Shed Skin only has a 33% chance to remove Status Effects, your pokemon may or may not wake up before the 5 turn maximum, so it is very situational, although chances are it probably will. Same is the cause for the Freeze Status Condition.
Immunity to other forms of Status-
Immunity to Leech Seed:
Grass Pokemon, *Magic Guard Clefable
*Leech Seed can still target Clefable, but fails to heal any damage even when it says it drains Clefable's HP in the first turn, similar to the way Clefable "receives" damage under Weather, Burn, Poison, or Recoil situations.
Also note that Liquid Ooze will not prevent Leech Seed, or damage (drained HP) on the pokemon with Liquid Ooze, it will simply damage the user of Leech Seed instead of heal them. In effect, both pokemon will take damage from Liquid Ooze, this is even if the Leech Seed user switches out (basically as long as Leech Seed is in effect on a Liquid Ooze Pokemon). If the Liquid Ooze Pokemon uses Baton Pass to a non-Liquid Ooze Pokemon, then Leech Seed will act normally, and heal the opponent.
Immunity to Infatuation (and the move Captivate):
Oblivious Pokemon- Illuminise, Jynx, Lickilicky, Mamoswine, Slowbro, Slowking, Wailord, Whishcash
Genderless Pokemon
Pokemon of the same Gender
*Keep in mind Attract does go through Substitute, and is NOT healed by Lum Berry. Only Mental Herb cures Infatuation. Destiny Knot also does NOT cure Infatuation, it only gives it back to the Opponent, similar to Synchronize.
Immunity to Confusion:
Own Tempo Pokemon- Grumpig, Lickilicky, Purugly, Slowbro, Slowking, Smeargle, Spinda.
*Note this prevents confusion from happening, and will cure confusion if a Pokemon uses Skill Swap/Trace to get this Ability. If you Baton Pass Confusion to a Pokemon with this Ability, Confusion will be cured, even if you Baton Pass out with the Own Tempo Pokemon. Own Tempo only stops Confusion; Flatter and Swagger will still boost the respected Stats of Own Tempo Pokemon, the only only difference is they will not be Confused as they normally would.
For example: If Froslass uses Confuse Ray on Scizor, and Scizor Baton Passes to Smeargle, then Smeargle automatically removes the Status Condition. If Smeargle then Baton Passes back to Scizor, Scizor is also free of Confusion because Smeargle already removed it completely, until Frosslass uses Confuse Ray again.
Additionally: If Froslass uses Swagger on Smeargle, Smeargle still gets + 2 Attack, without getting Confused.
Immunity to Confusion Damage:
*Magic Guard Clefable
*Note Clefable can still be Confused, and have a chance at hurting itself in Confusion instead of Attacking, but it will simply not deal damage to itself.
*Note the ability Tangled Feet does not prevent Confusion, nor does it prevent hitting oneself (damage), it only raises Evasion after being Confused.
Immunity to Items: (Only the User's Item, and not including Iron Ball, Macho Brace, Power Anklet, Power Band, Power Belt, Power Brace, Power Lens, and Power Weight's speed reducing effects).
Klutz- Lopunny
*Note the opponent can still use Natural Gift, Fling, etc. on the Lopunny, and Lopunny can also use these moves as well.
Immunity to effects during Battle-
Immunity to Recoil from Moves (Not including Life Orb/Struggle recoil):
Rock Head Pokemon- Aerodactyl, Aggron, Golem, Marowak, Relicanth, Steelix, Sudowoodo.
Immunity to both Item/Move Recoil, (including Double-edge, and Life Orb, but not including Struggle):
Magic Guard Clefable
Immunity to Flinch:
Inner Focus Pokemon- Crobat, Alakazam, Farfetch'd, Dragonite, Girafarig, Glalie, Lucario.
Note: Steadfast Pokemon can still be Flinched even though they receive a Speed boost. Also they can still be flinched when using Focus Punch.
Immunity to Critical Hits:
Battle Armor Pokemon- Armaldo, Drapion, Kabutops
Shell Armor- Clamperl, Cloyster, Crawdaunt, Kingler, Lapras, Omastar
Note: Anger Point Pokemon are still hit with a Critical Hit which activates their +6 Attack boost, so it is not prevented or ignored.
Also, Sniper and Bad Luck do not stop this ability from working, so in a way, those abilities will have 0 effect when battling an opponent with this ability.
Immunity to Accuracy Reduction: ( Immunity to Sand Attack, Smokescreen, and Kinesis, but will still take damage from Mud Slap, however it will never lower accuracy)
Keen Eye- Chattot, Farfetch'd, Fearow, Furret, Hitmonchan, Noctowl, Pelipper, Pidgeot, Sableye, Skamary.
White Smoke Pokemon- Torkoal
Clear Body Pokemon- Metagross, Regice, Regirock, Registeel, Tentacruel
*Sheild Dust Pokemon- Dustox, Venemoth
*This will only prevent the Reduction Effect of moves that reduce Accuracy as a secondary Effect (Such as Mud Slap, Muddy Water, etc.), but will not stop Sand Attack or Kinesis.
** The same applies to moves which lower any other Stats as a secondary effect: Including Seed Flare's Chance to drop Special Defense, Crush Claw's Chance to drop Defense, Icy Wind's secondary effect to drop Speed, Mist Ball's chance to drop Special Attack, and Aurora Beam's Chance to drop Attack.
Immunity to Attack Reduction:
Hyper Cutter Pokemon- Crawdaunt, Gliscor, Kingler, Mawile, Pinsir, Trapinch
Clear Body Pokemon- See Above
White Smoke Pokemon- See Above
Immunity to Certain Moves:
Immunity to Sound Moves-
Pokemon with Soundproof: Mr. Mime, Exploud, Electrode
Immunity to Whirlwind, and/or Roar:
Soundproof Pokemon- *Only Roar*; Mr. Mime, Exploud, Electrode.
Suction Cup Pokemon- Cradily, Octillery.
Immunity to all 1hko moves:
*Shedinja.
Sturdy Pokemon: Skarmary, Steelix, Sudowoodo, Aggron, Bastodon, Donphan, Forretress, Golem, Magnezone, Probopass, Shuckle.
*Since none of the 1hko moves are super effective against Shedinja, it is essentially immune to all of them.
*Focus Sash (when at full life) and Endure also prevent a 1hko, however, your HP is set to 1.
Immunity to all 1hko moves (except Sheer Cold):
Gengar, Misdreavous, Drifblim, Rotom.
Immunity and Prevention of Selfdestruct and Explosion: (Makes the move fail, and the user does not faint)
Damp Pokemon- Golduck, Politoad, Poliwrath, Quagsire.
Immunity to Selfdestruct and Explosion:
Ghost Pokemon
Immunity to the Effects of Trick, Switcharoo, Thief, Covet, Knock-off, Bug Bite, etc. (but still receives damage):
Multi-type Pokemon- Arceus
Sticky Hold Pokemon- Muk, Gastrodon, Swalot.
As you can see, there are alot of Pokemon with unique Immunities based on Type or otherwise (i.e. Soundproof isn't based on Type).
So this list is here to help you structure your team around beating whatever your team may suffer the most.
For example, if you need both an Electric and Ground immune Pokemon this can be the difference between choosing Flygon over Garchomp. (Levitate being the deciding factor, as well as Roost + U-turn).
I appreciate you all looking at this, and using this as a possibly reference.
In fact, can someone sticky this?
One would rather switch in a Gengar, knowing 0 damage would be dealt, preventing a 2hko, and since Gengar is faster it can threaten to Focus Blast Lucario in return.
Keep in mind Gengar is neither high in HP, or Special Defense, and is only superior to Blissey in Speed, Special Attack, and Typing, which, quite frankly, is all it needs.
Consider this list when making your team, especially if you have a few pokemon weak to 1 type.
Pokemon with More than 3 Immunities: *12 Total Immunities*
Shedinja- Immune to everything except - Dark, Ghost, Rock, Fire, Flying
Usage: Used for Ubers, but can also be used for OU Battles.
Use Shedinja on a Spikes team to cause switches on Choice Users, and pokemon that lack Super Effective attacks notably- Electivire, Empoleon, Vaporeon, Starmie, Zapdos, Kingdra, etc.
Always use on Rain Dance Teams to remove Weather Conditions and to not promote Fire Attacks.
Always use Rapid Spin to remove Spikes, Toxic Spikes, and Stealth Rock.
*Tentacruel is the best Rapid Spinner because it absorbs Toxic Spikes, doesn't attract Fire Attacks, and has access to Both Rapid Spin and Toxic Spikes.
**Starmie can be used over Tentacruel to counter Gengar, Heatran, and Infernape, but Starmie attracts Ghost and Dark attacks.
Set for use on an OU Rain Dance Team:
Shedinja- @ Focus Sash
252 Attack, 252 Speed, 4 Def (for Substitutes passed to it)
Jolly
-Rain Dance
-Baton Pass
-W-o-w
-X-scissor
-Rain Dance aids teammates and stops Hippowdon, Abamasnow, and Tyranitar switches from killing Shedinja.
-Baton Pass can pass Substitutes received from Vaporeon to the next teammate.
-Baton Pass is also used to outspeed slow Pursuit users:
0 Speed Spritomb, Scizor, Snorlax, Dusknoir, Umbreon, Tyranitar.
-W-o-w burns Steel, Poison, Flying, and Levitating Pokemon Immune to Toxic Spikes.
-X-scissor hits opposing Psychic and Grass types (Celebi) Super Effective.
Combine with: Tentacruel, SubPass Vaporeon, Bronzong, and Empoleon for an effective team which keeps Shedinja alive and kicking.
Pokemon with 3 Immunities: (Notice these are all ghost types).
Drifblim, Mismagius, Gengar, Rotom - Immune to Normal, Fighting, and Ground.
Usage: Drifblim- Used in UU, but can be used and seen in OU.
Use Driftblim on a Baton Pass team to effectively pass the largest Substitutes in the entire game.
Always use the Ability Unburden with Substitute and a Berry to ensure the Berry and Unburden both activate so Driftblim can effectively Baton Pass first the next turn.
Optional: Use Rapid Spin to remove Stealth Rock. Spikes and Toxic Spikes do not affect Drifblim.
Set for use either on an UU/OU Team:
Drifblim @ Starf berry, Liechi Berry, or Petaya Berry
Unburden
Timid
12 HP / 80 Def / 216 SpA / 200 Spe
-Substitute
-Baton Pass
-Hypnosis
T-hunderbolt
Substitute- Aids Drifblim to activate Berry, and Unburden, and aids Team by providing a very large HP Substitute.
Baton Pass- Manditory and this set would be pointless without it.
Hypnosis- Allows for a Substitute on the switch, and prevents any slower opponents trying to Taunt, Roar, Whirlwind, or attack Drifblim.
Thunderbolt- Handles common Taunt, Roar and Whirlwind enemies: Gyarados, Skarmary, Suicune, etc.
Combine with: Scizor, Magnezone, Empoleon, Metagross, Heatran, and/or Lucario for a great Sweeper Baton Pass chain, as these Pokemon resist Driftblim's Weaknesses, making the Substitute it passes take less damage on the initial hit.
Note: Dark, Ghost, Ice, and **Rock are all resisted by the above Pokemon. (*Except Heatran and Scizor whom are nuetral to Rock).
Usage: Mismagius
Usage: Gengar
Usage: Rotom
Mismagous- Semi-fast Calm Minder with 3 Immunities, and access to Taunt.
Often seen as an alternative to Raikou, (both learn Thunderbolt, but Mismagous learns Taunt).
Mismagius:
Substitute / Taunt
Shadow Ball
Hidden Power [Fighting]/ Thunder Bolt
Calm Mind
Decide if Substitute is more necessary for Taunt. Substitute works best with Hidden Power Fighting, and Taunt works best with Thunderbolt.
Gengar- Works well with Tyranitar:
Gengar has Immunities to Earthquake, and Fighting, and resists Grass and Bug.
Tyranitar is Immune to Psychic, and resists Ghost and Dark Attacks.
Tyranitar typcially sweeps on the Physical side, while Gengar sweeps on the Special Side, so they compliment each other very well in that respect.
Gengar is a very fast Exploder, Destiny Bonder, and Hypnosis user with access to Focus Punch, all of which can be used efectively on most teams.
Rotom- Acces to Trick while boasting 3 Immunities to come in on. The only Electric Pokemon other than Zapdos to be Immune to Ground.
Spiritomb, Sableye- Immune to Normal, Fighting, and Psychic.
Spiritomb- STAB on Sucker Punch & Pursuit, and low HP Pain Split work in it favor, as does Taunt.
Often deemed the Azelf Counter, it can work well on a team packing Pokemon weak to Psychic, namely Tentacruel and Heracross.
Spiritomb's vast movepool grant it many possibilities, including Nasty Plot, and Calm Mind to hit hard on the Special Side.
Sableye: The only Ghost to learn Recover, and can use Knock Off, Taunt,
Seismic Toss and Nasty Plot to work in its favor.
Pokemon with 2 Immunities:
All Ghost types- Normal and Fighting.
Banette- Bannette is the only Ghost to be immune to the Sleep status, and the only Ghost to have a Attack above 100.
Choice Scarf makes Banette usable:
Banette: @ Choice Scarf
Insmonia
4 HP / 252 Attack / 252 Speed
Adament
Shadow Claw
Destiny Bond
Return
Knock-off/Trick/Pursuit
Works effectively as a surpringly fast lead.
Frisk can be used to scout items, but when using Knock-off it seems rather pointless.
Frisk can work nicely with Trick so you know what Item you will recieve, but otherwise Insomnia generally works better.
****I will add more information later on the other pokemon's Uses****
Froslass:
Water- Mantine: Ground and Water. Quagsire: Water and Electric.
Ground- Gliscor, Flygon, Claydol: Electric and Ground.
Steel- Bronzong, Skarmary: Poison and Ground
Heatran: Fire and Poison
Steelix: Poison and Electric.
Dark- Houndoom: Fire and Psychic
Hounchkrow: Psychic and Ground.
Flying- Dodrio, Chatot, Pidgeot, Togekiss, Swellow, Staraptor, Fearow, Noctowl, Farfetch'd: Ghost and Ground.
Pokemon with 1 Immunty:
Water Absorb Pokemon- (Water)
Dry Skin Pokemon- (Water): Toxicroak, Parasect
Flash Fire Pokemon- (Fire)
Volt Absorb Pokemon- (Electric): Jolteon, Lanturn
Motor Drive Pokemon- (Electivire) Electivire
Ground Pokemon- (Electric)
Flying Pokemon- (Ground)
Levitate Pokemon- (Ground)
Normal Pokemon- (Ghost)
Steel Pokemon- (Poison)
Dark Pokemon- (Psychic)
Pokemon with an 8x Resistance to attacks: (Ice)
*Thick Fat Walrein, *Thick Fat Dewgong.
*Both pokemon are dual Water/Ice and have the ability Thick Fat, making them take only 1/8 of the normal damage they would receive from an Ice attack.
Now, here is a List of the other Immunities that Pokemon are Immune to. Keep in mind these do not just include attacks, they also include indirect damage, and Status Conditions.
Other Immunities-
Complete Immunity to all Weather Conditions and Effects:
Rayquaza, Golduck
Complete Immunity to all Weather DAMAGE:
Magic Guard Clefable, Mamoswine, *Poison Heal Breloom
* Breloom is included as a tehnicality because when Poison Heal is activated, it would still heal 6.25% during Sandstorm and Hail, which is the Equivalent of a Clefable, Mamoswine, Rayquaza, or Golduck wearing Leftovers. Granted, Sandstorm hits before Poison Heal recovers Life, but nevertheless, Breloom does heal even when factoring in Weather Damage.
Immunity to Spikes:
Flying Pokemon.
Levitate Pokemon.
Magic Guard Clefable
Immunity to Toxic Spikes:
Steel, Flying, Poison Types
Pokemon with the Traits: Immunity, or Levitate.
Immunity to Stealth Rock
Clefable
4x Resistance to Stealth Rock
Steelix, Lucario.
Immunity to Burn, and all of its Effects (Damage, Attack Drop, and actual prevention of being Burned as a Status Effect):
Fire Pokemon, Water Veil Pokemon- Seaking, Wailord.
*Note: If a non-fire pokemon has Flash Fire, it will still be burned (ie: a Pokemon like Porygon 2 that Traces Flash Fire), and will also receive the 50% Fire boost. [This is strictly based off of Serebii; this information is neither confirmed, nor denied on Smogon's Flash Fire description, nor is it confirmed or denied in Smogon's Will-o-Wisp description, which I have just checked].
Link provided to Serebii's description: http://www.serebii.net/abilitydex/flashfire.shtml
Immunity to Burn's Effect (Attack Drop), but still affected by Damage, and still recieves Burn as a Status Effect:
Guts Pokemon- Heracross, Machamp, Ursaring, Hariyama, Raticate, Swellow.
Immunity to Burn's Damage but still affected by Burn's Attack Drop, and still receives Burns effect as a Status Effect:
*Magic Guard Clefable
*This is why Clefable uses Toxic Orb *only* on her Facade set, while Guts users can use either Burn Orb or Toxic orb.
Immunity to Poison and all of its Effects (Damage, and actual prevention of being Poisoned as a Status Effect):
Steel, Poison, Immunity Pokemon- Snorlax, Zangoose.
Immunity to Poison's Damage, but still recieves Poison as a Status Effect:
*Breloom, Clefable
*Breloom actually heals from Poison as a Status Effect (including both regular Poison and Toxic), while Clefable receives it as a Status Effect but takes no damage.
Immunity to Freeze Status:
Ice Pokemon
Magma Armor- Camerupt, Magcargo
*Shedinja
* Shedinja cannot be damaged by an Ice attack, nor can it be damaged by Tri Attack, therefore, Shedinja is immune to Freeze (unless Porygon2/Gardevoir Trace Mold Breaker).
Immunity to Sleep:
Vital Spirit Pokemon- Delibird, Primeape, Vigaroth.
Imsomnia Pokemon- Hounchkrow, Noctowl, Ariados, Banette, Hypno.
Reduction of Sleep's Duration:
Early Bird Pokemon- Dodrio, Kangaskhan, Ledian, Xatu, Girafarig, Houndoom, Shiftry.
*Shed Skin: Metapod, Kakuna, Arbok, Dragonair, Pupitar, Silcoon, Cascoon, Seviper, Kricketot, Burmy
Note: Since Shed Skin only has a 33% chance to remove Status Effects, your pokemon may or may not wake up before the 5 turn maximum, so it is very situational, although chances are it probably will. Same is the cause for the Freeze Status Condition.
Immunity to Paralysis:
Limber Pokemon- Ditto, Persian, Hitmonlee
*Ground Types
*Jolteon, Lanturn, Electivire
*These pokemon are not Immune to Paralysis, but they are Immune to Thunder Wave, which is the most common move used for paralysis, as well as Thunder on Serene Grace Jirachi.
Immunity to Paralysis' Effect (Speed Drop), but still affected by Chance to be fully Paralyzed, and still recieves Paralysis as a Status Effect:
Quick Feet Pokemon- Granbull, Mightyena, Ursaring.
Prevention of all Status Effects:
Leaf Guard Pokemon- Jumpluff, Leafeon, Tangrowth.
*Does not cure effects done to self (I.e. Rest, and doesn't remove Status effects already on the user. Only Works during Sunlight).
Immunity/Removal of Status Effects:
Hydration- Phione, Dewgong, Manaphy
*Natural Cure- Blissey, Starmie, Altaria, Celebi, Corsola, Roserade, Shaymin.
*Shed Skin: Metapod, Kakuna, Arbok, Dragonair, Pupitar, Silcoon, Cascoon, Seviper, Kricketot, Burmy.
Natural Cure only works on the Switch, or with the moves U-turn, or Baton Pass, unless the opponent uses Roar, Whirlwind.
Note: Since Shed Skin only has a 33% chance to remove Status Effects, your pokemon may or may not wake up before the 5 turn maximum, so it is very situational, although chances are it probably will. Same is the cause for the Freeze Status Condition.
Immunity to other forms of Status-
Immunity to Leech Seed:
Grass Pokemon, *Magic Guard Clefable
*Leech Seed can still target Clefable, but fails to heal any damage even when it says it drains Clefable's HP in the first turn, similar to the way Clefable "receives" damage under Weather, Burn, Poison, or Recoil situations.
Also note that Liquid Ooze will not prevent Leech Seed, or damage (drained HP) on the pokemon with Liquid Ooze, it will simply damage the user of Leech Seed instead of heal them. In effect, both pokemon will take damage from Liquid Ooze, this is even if the Leech Seed user switches out (basically as long as Leech Seed is in effect on a Liquid Ooze Pokemon). If the Liquid Ooze Pokemon uses Baton Pass to a non-Liquid Ooze Pokemon, then Leech Seed will act normally, and heal the opponent.
Immunity to Infatuation (and the move Captivate):
Oblivious Pokemon- Illuminise, Jynx, Lickilicky, Mamoswine, Slowbro, Slowking, Wailord, Whishcash
Genderless Pokemon
Pokemon of the same Gender
*Keep in mind Attract does go through Substitute, and is NOT healed by Lum Berry. Only Mental Herb cures Infatuation. Destiny Knot also does NOT cure Infatuation, it only gives it back to the Opponent, similar to Synchronize.
Immunity to Confusion:
Own Tempo Pokemon- Grumpig, Lickilicky, Purugly, Slowbro, Slowking, Smeargle, Spinda.
*Note this prevents confusion from happening, and will cure confusion if a Pokemon uses Skill Swap/Trace to get this Ability. If you Baton Pass Confusion to a Pokemon with this Ability, Confusion will be cured, even if you Baton Pass out with the Own Tempo Pokemon. Own Tempo only stops Confusion; Flatter and Swagger will still boost the respected Stats of Own Tempo Pokemon, the only only difference is they will not be Confused as they normally would.
For example: If Froslass uses Confuse Ray on Scizor, and Scizor Baton Passes to Smeargle, then Smeargle automatically removes the Status Condition. If Smeargle then Baton Passes back to Scizor, Scizor is also free of Confusion because Smeargle already removed it completely, until Frosslass uses Confuse Ray again.
Additionally: If Froslass uses Swagger on Smeargle, Smeargle still gets + 2 Attack, without getting Confused.
Immunity to Confusion Damage:
*Magic Guard Clefable
*Note Clefable can still be Confused, and have a chance at hurting itself in Confusion instead of Attacking, but it will simply not deal damage to itself.
*Note the ability Tangled Feet does not prevent Confusion, nor does it prevent hitting oneself (damage), it only raises Evasion after being Confused.
Immunity to Items: (Only the User's Item, and not including Iron Ball, Macho Brace, Power Anklet, Power Band, Power Belt, Power Brace, Power Lens, and Power Weight's speed reducing effects).
Klutz- Lopunny
*Note the opponent can still use Natural Gift, Fling, etc. on the Lopunny, and Lopunny can also use these moves as well.
Immunity to effects during Battle-
Immunity to Recoil from Moves (Not including Life Orb/Struggle recoil):
Rock Head Pokemon- Aerodactyl, Aggron, Golem, Marowak, Relicanth, Steelix, Sudowoodo.
Immunity to both Item/Move Recoil, (including Double-edge, and Life Orb, but not including Struggle):
Magic Guard Clefable
Immunity to Flinch:
Inner Focus Pokemon- Crobat, Alakazam, Farfetch'd, Dragonite, Girafarig, Glalie, Lucario.
Note: Steadfast Pokemon can still be Flinched even though they receive a Speed boost. Also they can still be flinched when using Focus Punch.
Immunity to Critical Hits:
Battle Armor Pokemon- Armaldo, Drapion, Kabutops
Shell Armor- Clamperl, Cloyster, Crawdaunt, Kingler, Lapras, Omastar
Note: Anger Point Pokemon are still hit with a Critical Hit which activates their +6 Attack boost, so it is not prevented or ignored.
Also, Sniper and Bad Luck do not stop this ability from working, so in a way, those abilities will have 0 effect when battling an opponent with this ability.
Immunity to Accuracy Reduction: ( Immunity to Sand Attack, Smokescreen, and Kinesis, but will still take damage from Mud Slap, however it will never lower accuracy)
Keen Eye- Chattot, Farfetch'd, Fearow, Furret, Hitmonchan, Noctowl, Pelipper, Pidgeot, Sableye, Skamary.
White Smoke Pokemon- Torkoal
Clear Body Pokemon- Metagross, Regice, Regirock, Registeel, Tentacruel
*Sheild Dust Pokemon- Dustox, Venemoth
*This will only prevent the Reduction Effect of moves that reduce Accuracy as a secondary Effect (Such as Mud Slap, Muddy Water, etc.), but will not stop Sand Attack or Kinesis.
** The same applies to moves which lower any other Stats as a secondary effect: Including Seed Flare's Chance to drop Special Defense, Crush Claw's Chance to drop Defense, Icy Wind's secondary effect to drop Speed, Mist Ball's chance to drop Special Attack, and Aurora Beam's Chance to drop Attack.
Immunity to Attack Reduction:
Hyper Cutter Pokemon- Crawdaunt, Gliscor, Kingler, Mawile, Pinsir, Trapinch
Clear Body Pokemon- See Above
White Smoke Pokemon- See Above
Immunity to Certain Moves:
Immunity to Sound Moves-
Pokemon with Soundproof: Mr. Mime, Exploud, Electrode
Immunity to Whirlwind, and/or Roar:
Soundproof Pokemon- *Only Roar*; Mr. Mime, Exploud, Electrode.
Suction Cup Pokemon- Cradily, Octillery.
Immunity to all 1hko moves:
*Shedinja.
Sturdy Pokemon: Skarmary, Steelix, Sudowoodo, Aggron, Bastodon, Donphan, Forretress, Golem, Magnezone, Probopass, Shuckle.
*Since none of the 1hko moves are super effective against Shedinja, it is essentially immune to all of them.
*Focus Sash (when at full life) and Endure also prevent a 1hko, however, your HP is set to 1.
Immunity to all 1hko moves (except Sheer Cold):
Gengar, Misdreavous, Drifblim, Rotom.
Immunity and Prevention of Selfdestruct and Explosion: (Makes the move fail, and the user does not faint)
Damp Pokemon- Golduck, Politoad, Poliwrath, Quagsire.
Immunity to Selfdestruct and Explosion:
Ghost Pokemon
Immunity to the Effects of Trick, Switcharoo, Thief, Covet, Knock-off, Bug Bite, etc. (but still receives damage):
Multi-type Pokemon- Arceus
Sticky Hold Pokemon- Muk, Gastrodon, Swalot.
As you can see, there are alot of Pokemon with unique Immunities based on Type or otherwise (i.e. Soundproof isn't based on Type).
So this list is here to help you structure your team around beating whatever your team may suffer the most.
For example, if you need both an Electric and Ground immune Pokemon this can be the difference between choosing Flygon over Garchomp. (Levitate being the deciding factor, as well as Roost + U-turn).
I appreciate you all looking at this, and using this as a possibly reference.
In fact, can someone sticky this?