Renegade (OU Standard) (For Platinum!)

This team I've created has a very little amount of problems that are rather obvious, making it hard to correct anything to make it better. I do know, however, that this team can be checked by someone with more competitive experience here on Smogon that may find something I could have missed. Please do note this team will be made on Platinum, so I will not be able to change any Pokemon on this team to the Rotom Formes, as they cannot be used on Wi-Fi (And I have no hacking devices available).



Team At A Glance...

461_weavile_1_m.png
373_salamence_1_m.png
488_cresselia_1_f.png
485_heatran_1_m.png
121_starmie_1_m.png
286_breloom_1_m.png







461_weavile_1_m.png
Weavile: Anti-Lead

EV's: 252 ATK/252 SPD/4 HP
Nature: Hasty (+Spd, -Def)
Item: Focus Sash

~Fake Out
~Taunt
~Counter
~Night Slash

Fake Out allows Weavile to negate the opponent's Focus Sash while getting in a very light hit. This is useful for suicide leads like Azelf, who, more often than not, run Focus Sashes to bypass a move that would usually OHKO them to set up Stealth Rock. Taunt gives Weavile the ability to stop the opponent from setting up Stealth Rock or trying to status it. Taunt not only stops the opponent from using non-attacking moves, but it also provokes them to attack Weavile. Many leads will often run physical moves, which will allow Weavile to suprise KO them with Counter. Night Slash is useful for leads running special moves, which are usually Alakazam or Azelf. Weavile, being able to out speed them, can easily OHKO them with Night Slash. Weavile surprises many opponents because they often predict Weavile to be running the much more common Revenge Killer set. This allows Weavile to take advantage of this stereotyping to a full extent to KO many common leads.

373_salamence_1_m.png
Salamence: Mid/Late Game Sweeper



EV's: 232 ATK/24 SpA/252 SPD
Nature: Naive(+Spd, -SpcD)
Item: Life Orb

~Dragon Dance
~Outrage
~Fire Blast
~Earthquake

Salamence is an incredibly powerful Pokemon that can easily sweep a team not prepared for it. Dragon Dance boosts Salalmence’s already ridiculous Attack even higher and gives it the Speed boost it needs to out speed originally faster foes with ease. Outrage is a devastating move able to tear even the most defensive Pokemon apart. Most Pokemon in OU are either 2HKO'd or OHKO'd by its power after a DD. There is a drawback, however. Using Outrage forces Salamence to continue to use it until its rampage ends. Due to this, Salamence cannot switch, leaving it open to revenge kills from Pokemon like Weavile and Heatran. Fire Blast annihilates anything that resists Outrage (Barring Heatran) such as Forretress, or floating Steels like Bronzong. Earthquake is able to destroy grounded Steels such as Heatran and Metagross. Salamence can tear apart teams given a chance to, and with its good defenses and typing, this isn’t a hard task for Salamence to pull off.



488_cresselia_1_f.png
Cresselia: Mixed Tank

EV’S: 252 HP/252 DEF/4 SpA
Nature: Bold(+Def, -Atk)
Item: Leftovers

~Reflect
~Thunder Wave
~Moonlight
~Ice Beam

Cresselia is an incredibly bulky Pokemon that not only can survive a brutal number of attacks, but it can also support its teammates with ease. Reflect allows Cresselia to give itself and the other members on the team more bulk on the physically defensive side. Reflect allows Cresselia to even survive a DD’d Outrage from Salamence, and counter it back with Ice Beam. Thunder Wave cripples the likes of Weavile and other fast Pokemon who will try to take advantage of Cresselia’s poor typing and destroy it with moves like Night Slash. Moonlight is Cresselia’s only really way to recover outside of Rest. Disappointingly, it has terrible PP and is virtually worthless in Sandstorm. Ice Beam is for Salamence and other Pokemon weak to Ice. Even with super effective damage, it can barely OHKO anything aside from Salamence. Ice Beam allows Cresselia to move while Taunted, which is also a minor positive attribute. Cresselia may not have impressive attacking stats, but it can easily wall to no end.



485_heatran_1_m.png
Heatran: Choice Scarf Revenge Killer/Sweeper

EV’S: 4 HP/252 SpA/252 SPD
Nature: Naive(+Spd, -SpcD)
Item: Choice Scarf

~Fire Blast
~Earth Power
~Dragon Pulse
~Explosion

With its impressive offensive and defensive stats, typing, and movepool, Heatran can be an effective Choice Scarf user. Fire Blast can put a large dent on anything that doesn’t resist it, and is given more power if Heatran switches onto a Fire move. Earth Power allows Heatran to significantly hurt other Heatran, and Fire Types expecting an easy switch onto a Fire Blast. Dragon Pulse allows Heatran to hurt Salamence, Kingdra, and Flygon, which either are neutral, immune, or resistant to Heatran’s other attacks. Explosion is for when Heatran is severely weakened and wants to take down one last Pokemon before fainting. Also, it’s Heatran’s only real weapon against Blissy and Cresselia; which can shrug off most of Heatran’s other attacks. Heatran is a frightening Pokemon that can easily sweep an opponent’s team if they do not expect it.



121_starmie_1_m.png
Starmie: Rapid Spinner

EV’S: 136 HP/ 156 DEF/ 216 SPD
Nature: Timid(+Spd, -Atk)
Item: Leftovers

~Rapid Spin
~Surf
~Thunderbolt
~Recover

Starmie is a Pokemon that has just the right stats to accommodate one of its most common strategies, Rapid Spinning. Rapid Spin allows Starmie to rid the field of Stealth Rock and other annoying entry hazards. Surf allows Starmie to hit its opponents hard with a powerful STAB move coming off a respectable base 100 Spc Atk. Thunderbolt punishes Skarmory and effectively counters Gyarados; even if it already has a DD under its belt. Recover allows Starmie to repeatedly take weak beatings from the opponent, while quickly recovering. Starmie is an effective Rapid Spinner that can also counter Gyarados and other threats that would normally sweep its teammates.



286_breloom_1_m.png
Breloom: Physical Sweeper

EV’S: 252 ATK/212 SPD/44 HP
Nature: Adamant(+Atk, -SpA)
Item: Toxic Orb

~Spore
~Substitute
~Focus Punch
~Seed Bomb

Breloom may be lacking in its speed and defenses, but its fantastic ATK stat coupled with the best sleep move in the game makes Breloom a hard Pokemon to switch in on. Spore allows Breloom to put slower opponents to sleep and gives Breloom a better opportunity to attack. Substitute gives Breloom a protective net from attacks and allows it launch its incredibly powerful Focus Punch. Focus Punch is an extremely powerful attack that will deal a large amount of damage to anything that doesn’t resist it. Seed Bomb is there to counter bulky waters and gives Breloom better overall coverage. Breloom can come on a variety of slower opponents and then can proceed to destroying the opponent’s team after putting the enemy to sleep.
 
Hi, Shalom, Whatever!

I'm here to give you a team rate, of course. It's pretty solid but one thing I noticed was... no stealth rock? The second was that your team looked pretty offensive, but you had Cresselia. Cresselia is called a Mixed Tank, but all its stats are geared towards Defense. I will recommend this set to you:

Leftovers
92 HP / 200 Def / 88 Spe / 60 SpA / 68 SpD
Ability:Levitate
Nature: Timid (-Atk +Spe)
Calm Mind
Substitute
Psychic
HP [Fighting]

Get a few CMs under your belt, and little stops you. With a CM, you can do huge damage to Tyranitar and Weavile, the most common Cresselia counters, with HP [Fighting]. You can Substitute as a Rotom-Appliance tries to status you, then Calm Mind. With one Calm Mind, Thunderbolt cannot break your Substitute, and with two, Shadow Ball cannot either (no SpA EV's, iirc) while you can set up. Also, with two boosts, you can easily 2HKO them with a powerful Psychic.
 
Hey, thanks! I'll look into this set a bit later. And, yes, SR isn't on this team, which is a disappointment. I'll try your set later on, thank you for your advice.
 
Weavile is really geared towards a previous metagame, which was filled with speed-demon suicide leads like Infernape, Azelf, Aerodactyl, Gengar, Deoxys-S, etc sprinkled in with the occasional really slow SR + Physical attack Pokemon like Bronzong and Hippowdon. The modern Lead meta consists of more Bulky mid-range Pokemon like Metagross, Heatran, and Swampert, all of whom can make your life miserable with a Weavile lead. They all shrug off Fake Out like it was nothing and don't take much from Night Slash, and if they predict Taunt they can merely attack first turn (while if they predict a first-turn counter you're facing down Stealth Rocks). Additionally, Swampert and Heatran attack Specially, making counter useless against them.
What I might suggest is replacing him with Roserade. Timid, 252 Speed/SpA, Focus Sash, Sleep Powder, Toxic Spikes, Leaf Storm, and HP Fire. Sleep Powder beats all of the midrange leads as well as the slower leads mentioned above (though it leaves you in a little tricky spot against the occasional holdout Speedy Suicide lead), and generally if you outspeed their lead you're guaranteed two layers of TSpikes (they switch as you do it once, then they hit you while you lay a second and survive with sash). If you outspeed their switchin, you can hit him after that with Leaf Storm for a LOT, or HP Fire if he is a non-Heatran Steel. Stun Spore could also be used in the final slot to Paralyze their switchin if you think that'd be more beneficial and don't want to lose the Speed-Tie to other Base 90s and tie with other HP Fire Roserades.
 
My main worry about Roserade is that Sleep Powder's accuracy is pathetic, and a turn with it messing up can really make my life even more miserable then what you'd be saying it would be with Weavile.
 
well, looking at your team, you dont have much of a stealth rock weakness.only 1 sash/1 flier, and the sasher is a starter, who has taunt, then could switch out withought having to face SR coming back in. That being said, i dont think that starmie set could really work to well. you could possibly replace it with a bulky water like vaporeon (surf, HP elec, wish, protect) or suicune (surf, HP elec, CM, rest) with a Calm or Bold nature, whatever youd prefer. The HP elec is to stop a gyara sweep, because once cresselia is at about 50% or less, im pretty sure a +1 STAB waterfall could KO, and sweep the rest of your team. With a wish vaporeon, you can also heal off your team from stealth rock damage if u seriously NEED to.

Another thing is that weavile does not need counter. It isnt a reliable attack regardless, and weavile has rather mediocre defenses. I'd replace counter with either Ice Shard, since your team has NO priority at all (bad thing), or you could put in Ice Punch. Either one is a good STAB move.

You could also try a Modest nature for heatran, since a choice scarf gives it lots of speed already. If not, you could keep starmie, except make that your scarfed special sweeper with this set:

Starmie@Choice scarf
Nature: Modest
Ability: Natural Cure
4 HP/252 Sp. A./ 252 Spe.

-Surf/Hydro Pump - id use surf for accuracy
-Thunderbolt
-Ice Beam
-Grass Knot/Trick/Psychic - i'd go with trick here to screw maybe a blissey who tries to switch in on you.

and make Heatran this set:

Heatran@Shuca Berry/Leftovers
Nature: Naive/Timid
24 HP/232 Sp. A./252 Spe.

-Stealth Rock - your missing this!
-Fire Blast
-Earth Power
-Explosion

You could take those 24 HP EV's and distribute them into Atk. to make explosion more powerful.

^^^
These sets are if you want SR and would like to keep starmie.

Other than that, Great team, and good luck with it!
 
Weavile is really geared towards a previous metagame, which was filled with speed-demon suicide leads like Infernape, Azelf, Aerodactyl, Gengar, Deoxys-S, etc sprinkled in with the occasional really slow SR + Physical attack Pokemon like Bronzong and Hippowdon. The modern Lead meta consists of more Bulky mid-range Pokemon like Metagross, Heatran, and Swampert, all of whom can make your life miserable with a Weavile lead. They all shrug off Fake Out like it was nothing and don't take much from Night Slash, and if they predict Taunt they can merely attack first turn (while if they predict a first-turn counter you're facing down Stealth Rocks). Additionally, Swampert and Heatran attack Specially, making counter useless against them.
What I might suggest is replacing him with Roserade. Timid, 252 Speed/SpA, Focus Sash, Sleep Powder, Toxic Spikes, Leaf Storm, and HP Fire. Sleep Powder beats all of the midrange leads as well as the slower leads mentioned above (though it leaves you in a little tricky spot against the occasional holdout Speedy Suicide lead), and generally if you outspeed their lead you're guaranteed two layers of TSpikes (they switch as you do it once, then they hit you while you lay a second and survive with sash). If you outspeed their switchin, you can hit him after that with Leaf Storm for a LOT, or HP Fire if he is a non-Heatran Steel. Stun Spore could also be used in the final slot to Paralyze their switchin if you think that'd be more beneficial and don't want to lose the Speed-Tie to other Base 90s and tie with other HP Fire Roserades.

I think that HP Ground would better suit roserade in this case, to take out heatran leads, and take out those fire types that like to set up/switch in on Roserade. If you do see another Roserade and dont like it, the standard set is mentioned above as Leaf Storm, Sleep Powder, Toxic Spikes, and HP Fire, so you could easily switch into your ScarfTran while they will be forced to switch or die (just make sure u attacked it at least once to remove its sash) or if you took my bulky heatran set, you can get a free layer of SR up, being that they will assume its scarfed and switch.
 
I'll keep HP Fire, as it'll lure in Fire types which will then help out Heatran when they try to burn up Roserade with a Fire attack. Roserade will be my lead, I'l jsut change Starmie to Vaporeon.
 
So, I should keep Weavile?

Well, if you want a lead that has taunt and is fast, you could use aerodactyl, being that an EQ kills heatran and metagross, common leads, and you will be faster than azelf and can set up stealth rocks/resist its explosion. if you do this, i'd go with the Vaporeon/Suicune over Starmie, and keep your heatran set. The aeuro set would be:

Aerodactyl@focus sash
Ability: Presure
Nature: Jolly
4 HP/252 Atk./252 Spe.

-Taunt
-Stealth Rock
-Earthquake
-Rock Slide/Stone Ege

You can take any lead really, they all could help you in whatever way you use them.
 
I'll keep HP Fire, as it'll lure in Fire types which will then help out Heatran when they try to burn up Roserade with a Fire attack. Roserade will be my lead, I'l jsut change Starmie to Vaporeon.

If you use roserade as a lead with toxic spikes, it renders your breloom almost useless. being that most flying types are faster than it and can OHKO with a STAB flying attack and flying types are immune to toxic spikes, Breloom is screwed. (If you dont know why it leaves him useless is because you cant spore a pokemon already affected with toxic/burn/paralasis/etc. i think you know this though.)

For this reason, id use the aero lead.
 
I see. Yeah, not being able to Spore at all messes up Breloom pretty badly, and it severally relies on it to attack. EDIT: I just now noticed...If Metagross is the lead I'm facing, I'll never get SR up. A BP will bring me down to One HP, after I kill the Metagross, a Ice Shard Weavile can stop the attmpt all together. SR can also be put up later game to, which limits it pretty much to a lead and not much of a sweeper or such. Although, Weavile never swpet either.
 
yeah. so aero lead would definately be best in this instance, and keep your scarf heatran, but maybe make it modest. idk if it will be slower than any big threats after that or not...not sure. But i do know heatran could use the extra power.
 
Very true, but the popular Heatran can also be used on the opponent's team as well, and could be running Naive.
 
Very true, but the popular Heatran can also be used on the opponent's team as well, and could be running Naive.

In that case, you switch to vaporeon. Almost NO heatran carries HP electric, and an earth power merely dents a calm vaporeon. if is using wish/protect/surf/HP elecric set, it easily beats heatran or forces a switch.
 
I see. Yeah, not being able to Spore at all messes up Breloom pretty badly, and it severally relies on it to attack. EDIT: I just now noticed...If Metagross is the lead I'm facing, I'll never get SR up. A BP will bring me down to One HP, after I kill the Metagross, a Ice Shard Weavile can stop the attmpt all together. SR can also be put up later game to, which limits it pretty much to a lead and not much of a sweeper or such. Although, Weavile never swpet either.

if you face a metagross, you should just SR first time no matter what. they will Meteor mash/BP/SR. If they attack you, then you switch to vaporeon/cress, or heatran if you expect another BP, and return a stab fire blast to KO it, and then you have SR and they wont. If you both use SR first turn, then youd want to EQ next. basically ruin metagross, while u bring in either cress or salamence to set up or kill it after aero dies. either way, u get SR up, and put a dent into the pokemon.
 
Thanks for all your help. So, is there anything else I should adjust?

EDIT: Cresselia set is now a Sleep Talk variant.
 
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