Yo, I made this so that the Rejuv ladder group can go ahead and post teams here anytime, so when we ladder, we all know the teams we have. I'll start with the alien team that I made in memory of my home planet that Kenan gave me the set for and tested for me because I was too lazy. And because I like memes that work.
Beheeyem + Dragapult Double Specs
Goggles (Beheeyem) (M) @ Choice Specs
Ability: Analytic
EVs: 40 HP / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Psychic/Psychock
- Thunderbolt
- Energy Ball
- Teleport
I'm going to put the mons in order of how I added them, starting off with the star of the show: Beheeyem. Our alien outspeeds and 2HKO's the defensive backbone of the meta with Psychic, Energy Ball, and Thunderbolt to function as the team's primary wallbreaker with Teleport in that last spot for spice. I like Psyshock over Psychic because the team as a whole ends up having a small issue with Clefable. Psyshock over Psychic really only takes away Bee's ability to OHKO Defensive Pex, and Defensive Kommo-o (Although, it gets really close).
Don (Hippowdon) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 Att
Bold Nature
IVs: 0 Atk
- Earthquake
- Stealth Rock
- Slack Off
- Toxic/Whilrwind
The first main threat I thought of as a threat to Bee was Bisharp. Hippo is, in my humble opinion, the best Bisharp check. Along with consistently walling most physical attackers in the tier, Hippo gives the team a good Rocker and lead. Slack Off gives Hippo the edge over any other Rocker since the longevity that Slack Off provides is important for covering Bee throughout the game.
Bakery (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 30 Spe
- Moonblast
- Wish
- Protect
- Teleport
The other issue that Bee had is the overwhelming amount of strong Ghosts and Dragons. Clef covers the popular ones in Pult and Hydra. Even taking on stuff like Kyurem, Hat, Keldeo, etc. It really doesn't need an introduction other than 48% usage.
Trebuchet (Dragapult) (F) @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Thunderbolt/Flamethrower
- U-turn
Dragapult is the teams' revenge killer for the Nasty Plot variations of the mons that Clef cover. I picked Pult over Hydra or Gengar because of Infiltrator, seeing as most NP sets also carry sub. Revenging along with generally being offensively threatening to give Bee space was invaluable.
Free Hugs? (Ferrothorn) (M) @ Rocky Helmet/Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Knock Off/Power Whip
- Body Press
- Leech Seed
- Protect
After adding Pult, the team was once again Bisharp weak. I added Ferrothorn to help take some of the pressure off of Hippo. Since Hippo already had the Rocks, I made Ferro my personal favorite Leech/Protect scout/stall set. It gives the team as much of a Dracovish answer that it can, along with helping with the Crawdaunt weakness that's pretty hard not to see. Knock Off is interchangeable with Power Whip, but since both Bee and Pult can take care of Seis, I have Knock Off as the primary move.
Dmitri (Corviknight) (M) @ Leftovers
Ability: Pressure
EVs: 252 HP / 48 Def / 208 SpD
IVs: 30 Spe
Careful Nature
- Iron Head
- U-turn
- Defog
- Roost
Corviknight was the final member added to the squad. Allowing the team to threaten Clefable, along with proving our own Clef with support against Gengar and defog, Corvi also acts as a slow pivot against other Corviknight with the 30 Speed IV's to get Bee in safe to click a button and force a kill or big damage for Pult to clean was the general idea and Corvi fit every role I needed it to for the last spot.
https://pokepast.es/250c7fa3a3fbd208
Beheeyem + Dragapult Double Specs
Goggles (Beheeyem) (M) @ Choice Specs
Ability: Analytic
EVs: 40 HP / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Psychic/Psychock
- Thunderbolt
- Energy Ball
- Teleport
I'm going to put the mons in order of how I added them, starting off with the star of the show: Beheeyem. Our alien outspeeds and 2HKO's the defensive backbone of the meta with Psychic, Energy Ball, and Thunderbolt to function as the team's primary wallbreaker with Teleport in that last spot for spice. I like Psyshock over Psychic because the team as a whole ends up having a small issue with Clefable. Psyshock over Psychic really only takes away Bee's ability to OHKO Defensive Pex, and Defensive Kommo-o (Although, it gets really close).
Don (Hippowdon) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 Att
Bold Nature
IVs: 0 Atk
- Earthquake
- Stealth Rock
- Slack Off
- Toxic/Whilrwind
The first main threat I thought of as a threat to Bee was Bisharp. Hippo is, in my humble opinion, the best Bisharp check. Along with consistently walling most physical attackers in the tier, Hippo gives the team a good Rocker and lead. Slack Off gives Hippo the edge over any other Rocker since the longevity that Slack Off provides is important for covering Bee throughout the game.
Bakery (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 30 Spe
- Moonblast
- Wish
- Protect
- Teleport
The other issue that Bee had is the overwhelming amount of strong Ghosts and Dragons. Clef covers the popular ones in Pult and Hydra. Even taking on stuff like Kyurem, Hat, Keldeo, etc. It really doesn't need an introduction other than 48% usage.
Trebuchet (Dragapult) (F) @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Thunderbolt/Flamethrower
- U-turn
Dragapult is the teams' revenge killer for the Nasty Plot variations of the mons that Clef cover. I picked Pult over Hydra or Gengar because of Infiltrator, seeing as most NP sets also carry sub. Revenging along with generally being offensively threatening to give Bee space was invaluable.
Free Hugs? (Ferrothorn) (M) @ Rocky Helmet/Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Knock Off/Power Whip
- Body Press
- Leech Seed
- Protect
After adding Pult, the team was once again Bisharp weak. I added Ferrothorn to help take some of the pressure off of Hippo. Since Hippo already had the Rocks, I made Ferro my personal favorite Leech/Protect scout/stall set. It gives the team as much of a Dracovish answer that it can, along with helping with the Crawdaunt weakness that's pretty hard not to see. Knock Off is interchangeable with Power Whip, but since both Bee and Pult can take care of Seis, I have Knock Off as the primary move.
Dmitri (Corviknight) (M) @ Leftovers
Ability: Pressure
EVs: 252 HP / 48 Def / 208 SpD
IVs: 30 Spe
Careful Nature
- Iron Head
- U-turn
- Defog
- Roost
Corviknight was the final member added to the squad. Allowing the team to threaten Clefable, along with proving our own Clef with support against Gengar and defog, Corvi also acts as a slow pivot against other Corviknight with the 30 Speed IV's to get Bee in safe to click a button and force a kill or big damage for Pult to clean was the general idea and Corvi fit every role I needed it to for the last spot.
https://pokepast.es/250c7fa3a3fbd208
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