VGC Regulation H Doubles RMT - Archaludon Rain + Tailwind

Archaludon @ Assault Vest
Ability: Stamina
Level: 64
Tera Type: Grass
EVs: 252 HP / 24 Def / 4 SpA / 200 SpD / 28 Spe
Calm Nature
IVs: 0 Atk
- Electro Shot
- Body Press
- Dragon Pulse
- Snarl

Archaludon is on this team to form the core between it and Pelipper. Rain from it helps Archaludon tank hits from fire types with it already having good bulk. Body press using its high defense stat with stamina helps it dish out huge damage. I chose to run Dragon Pulse over Draco Meteor to avoid the special attack drop of it.

Amoonguss @ Sitrus Berry
Ability: Regenerator
Level: 65
Shiny: Yes
Tera Type: Water
EVs: 220 HP / 236 Def / 52 SpD
Bold Nature
IVs: 0 Atk
- Clear Smog
- Rage Powder
- Protect
- Spore

Amoonguss offers great support for my team that I could not pass up when building it. Spore against trick room teams can make it a very scary threat to opponents Pokémon. Clear Smog deals with Dondozo or any other Shell Smash, Belly Drum or any other obscure stat boosts.


Kingambit @ Black Glasses
Ability: Defiant
Level: 56
Shiny: Yes
Tera Type: Dark
EVs: 236 HP / 104 Atk / 4 Def / 164 SpD
Adamant Nature
- Iron Head
- Kowtow Cleave
- Sucker Punch
- Protect

Kingambit is a huge dark type threat, especially to Gholdengo with Sucker Punch. Defiant helps if the opponent leads a Pokémon that can lower your stats, causing Kingambit to get an attack boost. Black glasses boost dark type attacks more along with tera dark.


Basculegion @ Choice Band
Ability: Swift Swim
Shiny: Yes
Tera Type: Grass
EVs: 140 HP / 12 Atk / 156 Def / 132 SpD / 68 Spe
Impish Nature
- Last Respects
- Wave Crash
- Flip Turn
- Aqua Jet

Basculegion does mass damage while also being fast with Swift Swim in rain. It is trained to out speed max speed + nature Dragapult while also being able to tank hits. Tera grass helps it defensively getting rid of dark, ghost and electric weaknesses to name notable ones.


Pelipper @ Focus Sash
Ability: Drizzle
Level: 50
Shiny: Yes
Tera Type: Ghost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Weather Ball
- Tailwind
- Protect

Pelipper sets rain which is the most important part of the team. Hurricane and Weather Ball can do decent damage to foes. Tera ghost makes it immune to Fake Out when needed.


Rillaboom @ Miracle Seed
Ability: Grassy Surge
Level: 50
Shiny: Yes
Tera Type: Fire
EVs: 236 HP / 4 Atk / 60 Def / 116 SpD / 92 Spe
Careful Nature
- Grassy Glide
- Wood Hammer
- Fake Out
- High Horsepower

Rillaboom adds Fake Out support to the team. It also gives the ability to reset other terrains which is a huge deal against teams with Indeedee or other terrain setters. Grassy terrain gives a 1/16 heal to Pokémon as well which makes it all that better.

Looking for ratings and recommendations / changes!
 
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