SV OU Regular Slowking + CB Zamazenta

Hey guys! So, I am here with my 3rd RMT of this generation. I am very much a balance player and this RMT is going to be no different. I am currently sitting around the 1700's with this team and will be laddering up even more to see how far I can take it. When first thinking of what I wanted to build the team around, future sight + CB :zamazenta: immediately came to mind.

:slowking-galar: :zamazenta: :heatran: :zapdos:

I originally started off with :slowking-galar: and :zamazenta: and then added a :heatran: and :zapdos: to round out my "defensive" core.

:slowking-galar: :zamazenta: :heatran: :zapdos: :dragapult: :iron valiant:

For speed control and wall breaking, I added a specs :dragapult: and booster :iron valiant:. Now as some may have noticed, the team had no hazard removal (which I was perfectly fine with, crazy ik) and an earthquake weakness between my Spdef mons.

:slowking: :cinderace: :zapdos: :zamazenta: :dragapult: :iron valiant:

To mitigate both those things, I decided to replace :slowking-galar: with :slowking: and :heatran: for :cinderace:. :slowking: is just as good as its regional brother and :cinderace: offered me more speed and greater utility with willow + court change. To my delight, the team performed perfectly fine, and in some cases, even better than the original.


The Team:
https://pokepast.es/d1b33b9e8394c382

w/ Mentioned Tweaks:
https://pokepast.es/413d8bbc48302f46

0199Slowking.png


Slowking @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Surf
- Chilly Reception
- Slack Off

:slowking: is still a really great SpDef mon that can eat hits, set up a future sight, and then pivot out into whatever threat is appropriate. Something I will say is that thunder wave over slack off can be a very viable option to run, since I rarely find myself actually clicking the recovery move. It allows :slowking: to be even more annoying and also doesn't allow free switch ins. It very much is personal preference, but overall, this mon is very simple in what it does, and incredible consistent at being a special wall.

1688612829192.png


Zamazenta @ Choice Band
Ability: Dauntless Shield
Tera Type: Dark
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Crunch
- Ice Fang
- Heavy Slam

:zamazenta: is a very funny mon, being a cover legendary stuck in OU. Its premier set is sub, iron defense, BP, but choice banded is a very underrated set and not many teams can handle the combination of future sight + close combat. Aside from CC and crunch, its last two coverage moves are pretty flexible. I decided to go with ice fang to hit :landorus-therian:, :zapdos:, and :enamorus: decently hard, and heavy slam to hit the fairies that like to come in on this mon. With future sight support, it really mitigates the risk of clicking CC as even if your opponent switches into an immunity, good chip is still going to happen. It often leaves players in a very frustrating bind and easily creates lose-lose situations.

Cinderace-Pokemon-PNG-File.png


Cinderace @ Heavy-Duty Boots
Ability: Blaze
Tera Type: Flying
EVs: 224 HP / 32 Atk / 252 Spe
Jolly Nature
- Pyro Ball
- Will-O-Wisp
- Court Change
- U-turn

:cinderace: was the last addition to the team, but offers really great support between its moves, speed tier, and typing. Court change gives the team hazard control while also making hazard stacking a liability for as long as :cinderace: is still alive, will-o-wisp threatens to cripple the plethora of physical attackers in the meta, and the speed tier allows ace to use both its support move effectively and pivot out with u-turn. Because of good fairies are, :cinderace: can also act a nice check/pivot into them while being threatening with a wisp or pyro ball.

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Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Water
EVs: 248 HP / 108 Def / 152 Spe
Timid Nature
- U-turn
- Discharge
- Hurricane
- Roost

I have been really loving the presence of :zapdos: within this metagame, its just so good. Its bulk in the physical department is very much serviceable. Its ability in static and reliable recovery in roost make this thing a pain to deal with and forces a lot of swap outs because no one is trying to have their physical sweeper crippled by a para. At first, I was using volt switch + heat wave over discharge + u turn, but as iron treads usage became less and less (in my experience) i felt no need in carrying heatwave as its was a move very rarely clicked. The added power + secondary effect from discharge also outweighed the forced pivot and lower power from volt switch, which makes :zapdos: that more annoying to deal with. And then u-turn gives us a good pivot move that isn't blocked by ground types.

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Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- Flamethrower
- U-turn

:dragapult: is here for another layer of speed control and to spam its stab moves. There really can't be much more to say about this thing that hasn't already been said. Its a fantastic mon with a large amount of versatility to it. i will say that a case for hex pult can definitely be made seeing as we have support ace and para zap (and even t-wave king if you decide to make that change). It is something that i will definitely be experimenting with, but for now, i like the consistency of specs pult.

1688612786154.png


Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Spirit Break
- Close Combat
- Knock Off

And lastly, we have the most dangerous sweeper in the tier, :iron valiant:. Valiant is the best and most customizable mon i've ever had the pleasure of working with. Its swords dance, encore, sub CM, destiny bond, special, physical, and differing teras all have merit and can easily be used on this team. After receiving feedback and actually facing a garg, I have decided to go with SD, encore, and 2 attack as it can catch the garg on a recover or or curse. Iron valiant is going to be your late game sweeper, so be very mindful of when and how you switch this thing in. The status from the mons we have + plus the power of CB zamazenta and specs dragapult should all be enough to soften any team and successfully position :iron valiant: for the easy endgame.

Huge thanks to AndViet for the suggestions and feedback on the team!​
 
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because zapdos' physical defense is underwhelming, I am instead trying tornadus - t to counter opposing zamazentas, get a 75 percent ohko with hurricane, and with max def zamazenta has a low ohko range for tornadus-t, an 18.8% chance to be exact
 
because zapdos' physical defense is underwhelming, I am instead trying tornadus - t to counter opposing zamazentas, get a 75 percent ohko with hurricane, and with max def zamazenta has a low ohko range for tornadus-t, an 18.8% chance to be exact
aye dope, lmk how that works out for you!
 
Hello,

I think Slowking is extremely underrated and does a decent job by providing a water type that can still slow pivot / future sight and take hits.

Some small recommendations is definitely going with Heavy Slam > Ice Fang since it hits much more popular switch-ins like Valiant / Enamorus

For Zapdos I recommend running a faster Zapdos in order to outspeed Baxcalibur / Great Tusk so this is the set I would recommend personally because Zapdos is still naturally bulky and can forego some defensive EVs.

:Zapdos:
Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Water
EVs: 248 HP / 108 Def / 152 Spe
Timid Nature
- U-turn
- Discharge
- Hurricane
- Roost

Lastly I can see Curse Garg giving this team issues, I would recommend you go with Encore on Valiant over Sprit Break or Close Combat (My preference is probably keeping Close Combat) whichever one you prefer, so you can catch Garganacl on the Curse and proceed to sweep. Outside of that pretty cool team and I wish you continued success.
 
Hello,

I think Slowking is extremely underrated and does a decent job by providing a water type that can still slow pivot / future sight and take hits.

Some small recommendations is definitely going with Heavy Slam > Ice Fang since it hits much more popular switch-ins like Valiant / Enamorus

For Zapdos I recommend running a faster Zapdos in order to outspeed Baxcalibur / Great Tusk so this is the set I would recommend personally because Zapdos is still naturally bulky and can forego some defensive EVs.

:Zapdos:
Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Water
EVs: 248 HP / 108 Def / 152 Spe
Timid Nature
- U-turn
- Discharge
- Hurricane
- Roost

Lastly I can see Curse Garg giving this team issues, I would recommend you go with Encore on Valiant over Sprit Break or Close Combat (My preference is probably keeping Close Combat) whichever one you prefer, so you can catch Garganacl on the Curse and proceed to sweep. Outside of that pretty cool team and I wish you continued success.
Hey, Thank You for the feedback!!

idk why i didn't include heavy slam on Zama in the first place, but hey, will be updating. And I will also be taking your recommendations on the zapdos set, and especially the iron valiant set. I ran into garg while laddering after posting and it was a miserable time lol. Once again, appreciate your time and feedback.
 
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