Pet Mod Regional Evolutions 2: Paldean Boogaloo - Slate #3 (Voting Phase)

RESUBMISSIONS FROM SLATE #1:

:SV/tyrunt:
  • Original Species: Tyrunt
  • New Region: Unova
  • Category: Cold-Hearted
  • Height: 2'07" (0.8 m)
  • Weight: 57.3 lbs (26.0 kg)
  • Typing:
    Ice.png
    Dragon.png
  • Abilities: Strong Jaw, Draconize* (Hidden Ability)
  • Stats: 58 HP / 89 Atk / 57 Def / 45 SpA / 45 SpD / 68 Spe = 362 BST
  • Evolution Method: To Arctyrant by leveling up to at least Level 25 during overworld hail
Name: Draconize
Original Ability(s): Aerilate, Galvanize, Normalize, Pixilate, Refrigerate
Effect: Normal-type moves become Dragon-typed and gain a 20% power boost
Permanent (Yes or No): No
Ignorable (Yes or No): Yes
Distribution: Exclusive to Unovan Tyrunt
Notable Moves:
  • Removed Level-Up Moves: Charm, Stomp, Crunch, Horn Drill
  • Added Level-Up Moves: Snowscape, Ice Shard, Chomp Down*, Hyper Voice (replaces Earthquake in the level-up movepool), Ice Fang (replaces Dragon Tail in the level-up movepool), Sheer Cold (Note: Dragon Tail, while removed from the level-up movepool, is learnable as an egg move from most other Pokémon in the Dragon egg group. Earthquake is also removed from the level-up movelist, but is still learnable via TM.)
  • Removed TM Moves: N/A
  • Added TM Moves: Icy Wind, Icicle Spear, Avalanche, Snarl, Breaking Swipe, Ice Beam, Ice Spinner, Blizzard, Psychic Fangs
  • Added Egg Moves: (Monster and Dragon) Icicle Crash, Screech, Twister
Name: Chomp Down
Original Move(s): Crunch
Type:
Dragon.png

Category:
Physical.png

Base Power: 80
Accuracy: 100%
Power Points: 24
Effect: Has a 20% chance of lowering the target's Defense stat by one stage
Flags (ex: Contact, Sound): Biting, Contact
Distribution: Dragon-types that can learn Bite and Crunch
Flavor/Design:
Adapted for a colder northern climate than its Kalosian relative, Unovan Tyrunt is more extensively feathered to match, its torso, upper legs, and tail now being covered in downy plumage like Archen except pure white; there's also a sort of "halo" around the back of the head and around the wrist areas of the little arms (slightly bigger than in Kalosian Tyrunt) that are sky-blue in color, giving the impression of a ski parka. The feet, top of the head, and the three-clawed hands are dark gray with a slightly purple tint instead of brown, while the lower jaw is light gray. Instead of two orange hornlets over the eyes, it has a single ice-blue crest between the brows, which is vertically flattened and flares out sideways with two points, looking like a V-shape when seen from above; it retains the spike on its tail, sticking out of the feathering, but also ice-blue. The height and weight are unchanged.

Competitive Info:
Kalosian Tyrunt's stat spread is 58/89/77/45/45/48; I simply took 20 points from Defense to give to Speed because I wanted it to be faster and more attack-oriented, so it can make use of a powerful attacking type combination. Strong Jaw and Ice Fang go well together, although the ability itself can only do so much with the relatively weak damage of Ice Fang and the other elemental biting moves. Its real potential, of course, is when it evolves...

"It is thought that Tyrunt first evolved in Unova before migrating to Kalos. The discovery of an ancestral, fully feathered Tyrunt seems to support this theory."
"These Tyrunt are more stoic and apathetic than the ones found in Kalos. Insulated by their feathery coats, they can sneak up on their prey in complete silence."
  • Name: Arctyrant
  • Name Origin: Arctic + Tyrant
  • Category: Savage
  • Height: 7'6" (2.29 m)
  • Weight: 510 lbs. (231.33 kg)
  • Typing:
    Ice.png
    Dragon.png
  • Abilities: Strong Jaw, Draconize* (Hidden Ability)
  • Stats: 82 HP / 101 Atk / 89 Def / 89 SpA / 59 SpD / 101 Spe = 521 BST
Notable Moves:
  • Added Level-Up Moves: Glacial Surge*
  • Removed Level-Up Moves: Head Smash (moved to TMs)
  • New TMs: N/A
Name: Glacial Surge
Original Move(s): Head Smash
Type:
Ice.png

Category:
Physical.png

Base Power: 150
Accuracy: 80%
Power Points: 8
Effect: The user receives 50% of the damage dealt to the target
Flags (ex: Contact, Sound): Contact, Recoil
Distribution: Ice-types that can learn Take Down
Flavor/Design:
The theory that Tyrantrum was once completely covered in a feathery coat is debatable, considering that most large Pokémon in warmer climates actually have less fur or feathers than in cooler areas for better heat loss. The well-preserved fossils first discovered of its ancestor Arctyrant, however, show definitive evidence of feathering throughout most of the body. It's a bit smaller and leaner than Tyrantrum, which makes it faster and more agile, and its feathers are smoother than in Unovan Tyrunt but sticks up here and there like Archeops' does, but still white with sky-blue "parka" fluff around the neck, wrists, and now the ankles and a tuft on the end of the tail as well (the ruff around the base of Tyrantrum's neck is absent). The skin on the face, feet, and hands is now blue-green (the same color as in the outer cloud bits of Snowy Form Castform's sprite in Diamond/Pearl), and the back of the lower jaw and the underbelly (which is naked/scaly) are the same shade of gray as in Tyrantrum. The feathery beard is still there, but thicker and with longer spikes, and a pair of feathers resembling whiskers extends from the front of the snout, one on each side like in a Chinese dragon. The head crest now sticks upward a little and resembles the three-pronged head ornament of Gyarados, except that there are two middle spikes instead of one and they are only half as long (with four points overall), and each outer spike has two additional smaller spikes growing on either side near the end like a cartoon snowflake spoke. The crest along with the three spikes jutting out of the tail near the base of the tuft are the same ice-blue as in Unovan Tyrunt, almost as though they were sculpted from blue ice. The head itself is narrower from side to side, and has a smoother, shallower curve along the front of the snout which makes it resemble the head of an Allosaurus more than a Tyrannosaurus, but otherwise is similar to Tyrantrum including ice-blue tooth-like projections on the upper jaw and deadly fangs on the lower one. The arms are longer and more muscular than those of Tyrantrum, with three large claws on hands like Druddigon's. Finally, instead of the neck ruff of Tyrantrum, there are two fluffy "wings" emerging from the shoulders like what Mega Absol has, albeit smaller.

Competitive Info:
From Tyrantrum's stat spread of 82/121/119/69/59/71, I took 20 points from Attack to give to Speed, and then 30 points from Defense, giving 10 more to Speed and 20 to Special Attack. Competitively, Arctyrant is essentially Dracovish if you switched Water for Ice and gave it Special Defense like tissue paper, making it easy prey to such potent special attacks as Moonblast, Focus Blast, and (ironically) Draco Meteor. Strong Jaw enables Ice Fang and Chomp Down to serve as solid attacking options, but Glacial Surge is also there if you want to seriously ruin someone's day, though it doesn't get a Strong Jaw boost and the recoil can be catastrophic if it accidentally overuses it. It's not the fastest 'mon out there, but still decently fleet-footed, so Speed EVs aren't as much of a priority, allowing one to either patch up its terrible Special Defense to help it against neutral hits, or go for broke and pump up its Attack to terrifying degrees. Chomp Down deals heavy neutral damage all around and can take down fellow Dragon-types almost as well as Glacial Surge, and is useful against opponents that resist the Ice type, although a coverage move such as Fire Fang (arguably its best option against Steel-types) is still advisable. Surprisingly, Arctyrant has a decent Special Attack as well, so giving it Draconize-boosted Hyper Voice and Blizzard along with putting all its EVs into Special Attack might be worth checking out if you want to spring a nasty surprise on tanks expecting to resist a Glacial Surge.

"Its razor-sharp fangs freeze prey on contact, whereupon it viciously crunches it up. Its white feathers blend in with the surrounding snow, so its prey never sees it coming."
"When scaring off intruders into its territory, it lets out a roar that can be heard up to five miles away. It was the apex predator of northern Unova 120 million years ago."

This variant was inspired by Yutyrannus, the largest feathered dinosaur known to science and a member of the tyrannosaurid family, albeit not quite in the same specific branch as T. rex itself. I also worked in a rather literal interpretation of the name of the Antarctic dinosaur Cryolophosaurus ("frozen crested reptile"), along with influences from Chinese dragons, due to tyrannosaurs originating from Asia with some primitive ones having the suffix -long, Chinese for "dragon". As for what a fluffy giant theropod of doom is doing in Unova, well, this was the closest I could think of to Canada - which is the stomping ground of a cryptid called the Partridge Creek Monster, described as a giant "woolly" theropod with a nose horn like a Ceratosaurus. I almost gave Arctyrant a nose horn to homage this, but I figured the antler/snowflake head crest was already detailed enough. Lastly, the weaponized roar is based on the ability that Yutyrannus has for some reason in ARK Survival: Evolved.

:SV/Amaura:
  • Original Species: Amaura
  • New Region: Unova
  • Category: Thunder
  • Height: 2'07" (0.8 m)
  • Weight: 57.3 lbs (26.0 kg)
  • Typing:
    Ice.png
    Electric.png
  • Abilities: Warm-Up*, Thagomizer* (Hidden Ability)
  • Stats: 77 HP / 69 Atk / 40 Def / 77 SpA / 53 SpD / 46 Spe = 362 BST
  • Evolution Method: To Fulgaurus by leveling up to at least Level 25 during overworld harsh sun
Name: Warm-Up
Original Ability(s): Motor Drive
Effect: When the Pokemon is hit by a Fire-type attack, its Speed is increased by one stage and the move has no effect.
Permanent (Yes or No): No
Ignorable (Yes or No): Yes
Distribution: Exclusive to Unovan Amaura
Name: Thagomizer
Original Ability(s): Iron Fist
Effect: Gives a 50% boost to tail-based moves. Canon moves boosted by this ability are Slam, Dragon Tail, Aqua Tail, Iron Tail, Poison Tail, Tail Slap, and Breaking Swipe.
Permanent (Yes or No): No
Ignorable (Yes or No): Yes
Distribution: Exclusive to Unovan Amaura
Notable Moves:
  • Removed Level-Up Moves: Growl, Rock Throw, Take Down, Round, Encore, Hyper Beam
  • Added Level-Up Moves: Tail Whip, Thunder Tail*, Comet Tail*, Discharge, Charge, Thunderclap
  • Removed TM Moves: N/A
  • Added TM Moves: Icicle Spear, Avalanche, Low Sweep, Volt Switch, Electric Terrain, Stomping Tantrum, Breaking Swipe
  • Added Egg Moves: (Monster) Aqua Tail, Stomp
Name: Thunder Tail
Original Move(s): Poison Tail
Type:
Electric.png

Category:
Physical.png

Base Power: 50
Accuracy: 100%
Power Points: 40
Effect: Has an increased critical hit ratio and a 10% chance of paralyzing the target
Flags (ex: Contact, Sound): Contact, Tail
Distribution: Most Electric-types with visible tails
Name: Comet Tail
Original Move(s): Poison Tail
Type:
Ice.png

Category:
Physical.png

Base Power: 50
Accuracy: 100%
Power Points: 40
Effect: Has an increased critical hit ratio and a 10% chance of freezing the target
Flags (ex: Contact, Sound): Contact, Tail
Distribution: Most Ice-types with visible tails
Flavor/Design:
An Amaura adapted for a warm, tropical climate, it couldn't find safety in colder climates so it instead adapted with electrical powers. Its head sails glow yellow with pointy tips like parts of a starburst, while the back has three small pointy glowing yellow spikes running down the topside. The tail is longer and ends in a small bony ball with two spikes jutting out from either side. The torso, meanwhile, is covered in layered blue and white snow not unlike that of Arctozolt, almost resembling a thundercloud, while the legs, tail, and feet have the same blue as Manectric's main body to further this effect, with the toe claws and the spikes on the tail club and neck being yellow.

Competitive Info:
Amaura's stat spread is 77/59/50/67/63/46, and Aurorus is intended as a tank with decent Special attack - I decided against that, and opted for a build better suited to offense (BoltBeam abuse, yay!), but with less defenses, because if you know how to bypass the huge bulk and wide-reaching weapons of a sauropod like carnosaurs e.g. Giganotosaurus were able to, the poor things are easy meat - though said bulk and weapons are NOT piddly by any stretch of the imagination. Comet Tail and Thunderclap are your best bet for a physical attacker, and Thunderbolt/Thunder and Blizzard for a special attacker (feel free to substitute the former with Volt Switch if you want an unexpectedly meaty pivot, though those mediocre defenses might be an issue). Coverage includes Dragon, Ground, Fighting, Water, and Dark-type moves, though of these, Water (the breedable Aqua Tail) is your best bet as it covers Ground, Rock, and Fire, with only Fighting as a blind spot.

"These early Amaura lived at lower latitudes than those in Kalos. Their back sails repelled heat, helping them cope with the hot, tropical climate at the time."
"Its long neck helps it reach leafy branches to eat from. It attracts electricity through its spines, and fights by swinging its clubbed tail with a noise like thunder."
  • Name: Fulgaurus
  • Name Origin: Fulgur, "lightning" in Latin + -saurus
  • Category: Lightning
  • Height: 9'4" (2.85 m)
  • Weight: 530 lbs. (240.4 kg)
  • Typing:
    Ice.png
    Electric.png
  • Abilities: Warm-Up*, Thagomizer* (Hidden Ability)
  • Stats: 123 HP / 107 Atk / 62 Def / 99 SpA / 72 SpD / 58 Spe = 521 BST
Notable Moves:
  • Added Level-Up Moves: N/A
  • Removed Level-Up Moves: N/A
  • New TMs: N/A
Flavor/Design:
Similar to its descendant, Aurorus, Fulgaurus has a long, graceful neck and tail, but the neck is held at a 45-degree angle with four long glowing yellow spikes shaped like lightning bolts protruding from the midline, and the tail tapers less than in Aurorus, is a bit shorter and non-curled, and ends with a moderately sized spiky club shaped like a Japanese kanbo, with more two glowy spikes on each side and a smaller one at the very tip. The sails, again, are on the back instead of the neck, now resembling a pair of half-starbursts in shape, also glowing bright yellow like the crests on Toxtricity's head. The snowy covering on the body is still there, but snow also covers the join between the back of the head and the neck, along with the lower parts of the legs and the feet like Mudsdale's fetlocks but with the look of Arctozolt's snow covering. Fulgaurus is actually bigger and heavier than Aurorus as an added defense against predators like Arctyrant, meaning the legs are slightly thicker to support the extra weight. The main body color is dark blue-gray, with a blue underside like the main body color on Arctozolt's lower half; there are still ice crystals on the sides of the neck and head, but the torso does not have them due to being completely covered in snow, furthering the thundercloud impression.
The shiny colors of both stages of this line have gray snow instead of blue, and electric blue sails and spikes instead of yellow.

Competitive Info:
From Aurorus' starting spread of 123/77/72/99/92/58, I took 10 points from Defense and 20 points from Special Defense, and gave them all to Attack. Everything I've said about Unovan Amaura applies to Fulgaurus as well, but with the added punch of 107 Attack and Thagomizer. The normal ability, on the other hand, is Warm-Up - not because of added overall speed, but due to the heat jump-starting Fulgurus' reflexes and making it able to strike faster. This allows it to switch in safely to Fire-type attacks without taking damage at all, and if Stomping Tantrum or Earthquake are factored in, this makes Fulgaurus an unexpected counter to Fire-type as well as and Ground-type opponents. Again, only Fighting-types present a threat that can't be dealt with on its own. This isn't a sweeper by any stretch, but its reliance on powerful attacks allows it to clear the way for an actual sweeper.

"The row of spines running down its neck emits an electric field for defense against predators. This field also keeps its body warm and cozy, preventing it from being frozen solid by its own icy powers."
"Herds of Fulgaurus roamed Unova some 120 million years ago. When fending off rivals or enemies, the swings of their electrically charged, spiky tails are comparable to lightning strikes."

The Amaura line already has a lot of justification for Electric-type attacks which I wish they could've leaned more into with an ability or something, so since Ice is the primary type instead of secondary for this variant and takes the place of the obligatory Rock typing in all the canon fossils except the Galar ones, I was free to slap on the Electric type and make a visual pun on the name meaning of the famous Brontosaurus, "thunder lizard". The tail club and corresponding ability are based on the Chinese early Jurassic sauropod which had such a club, Shunosaurus.

When I originally subbed this line for the Gen 8 Regional Evolutions pet mod, I put the sails on the back instead of the neck because as much as I like the imaginative flourish of this line's design, it was thought for a time that the real Amargasaurus did not have skin sails, the neck spikes instead being covered in horn for use in defense. This has since been arguably disproven and it is likely that they supported fleshy ridges after all, so back on the neck they go! I still put another sail on the back, though, a nod to the tall vertebral spines on the back of the related Dicraeosaurus ("two-forked reptile").

NEW SUBMISSIONS:

:sv/pachirisu:
  • Original Species: Pachirisu
  • New Region: Unova
  • Height: 1'04" (0.4 m)
  • Weight: 8.6 lbs. (3.9 kg)
  • Typing:
    Electric.png
    Fighting.png
  • Abilities: Justified, Iron Fist, Volt Absorb (Hidden)
  • Stats: 60 HP / 90 Atk / 45 Def / 70 SpA / 45 SpD / 95 Spe = 405 BST
  • Evolution Method: To Pachiro when leveled up with 1 HP left
Notable Moves:
  • Removed Level-Up Moves: Baby-Doll Eyes, Charm, Sweet Kiss, Last Resort
  • Added Level-Up Moves: Quick Guard, Work Up, Detect, Sky Uppercut
  • Removed TM Moves: N/A
  • Added TM Moves: Fire Punch, Ice Punch, Thunder Punch, Protect, Revenge, Brick Break, Bounce, U-turn, Drain Punch, Low Sweep, Acrobatics, Air Slash
  • New Egg Moves: (Field and Fairy) Cross Chop, Fake Out, High-Jump Kick, Power Trip
Flavor/Design:
A type of Pachirisu that has adapted to life in the big city, this little do-gooder is a symbol of heroism in Castelia City especially. It has light red fur like the color of Houndour's snout instead of white, and instead of blue stripes on their backs, its' is very dark gray except for the lower half of the face which remains white, with the same yellow cheek pouches as Sinnohan Pachirisu as well as hands and feet that are also yellow in color. The long tail terminates in what appears to be a cartoonish red boxing glove, and is the same yellow as the cheeks and limbs except for the red stripe up top which is connected to said glove; the three spikes on the top of the tail tip are still there, but arranged perpendicular to the tail instead of along its length, making it look like a knuckle duster. The entire top half of the head (rather than just the ears and a small stripe) is also dark gray, but there's also a black domino mask around the eyes, which are now solid white. The shiny sprite has gray fur, the same blue as regular Pachirisu on the top half of the head, yellow cheek pouches, a darker blue boxing glove and cheek pouches, and a white tail.

Competitive Info:
There's no need to fear, Pachirisu is here! This little guy has outcompeted Emolga (which is not found in Castelia City) for one critical reason: its main strategy is to hit fast and hard, with a physical attack almost as strong as its Speed as well as Iron Fist and Justified as abilities - the former to boost punching moves including several STAB moves and the latter allowing it to switch into Dark-types before beating the ever-loving crap out of them. Aside from Electric and Fighting moves, it also knows a few Flying-, Ice-, and Fire-type moves, and can even use the Bug-type U-turn for scouting purposes or if it has to make a tactical retreat. Notably, Iron Fist makes both Ice Punch and Thunder Punch solid options for it since the former is useful against both Ground- and Flying-types that would otherwise threaten it, so while Ice Punch doesn't get STAB, and while you might still want to pack Sky Uppercut or Brick Break to beat down Steel-types, who wouldn't want a cute little squirrel sidekick that can and WILL unleash the infamous BoltBeam combo a la One-Punch Man?

"These Pachirisu are adapted for harsh city life. They use their powerful tails both to pummel evildoers and to launch themselves over gaps in the skyline."
"The muscles in its limbs generate electricity - the harder it fights, the more power it can produce. It tirelessly defends the innocent no matter the cost."
  • Name: Pachiro
  • Name Origin: Pachipachi (electric crackling onomatopoeia) + Hiro ("hero" in Japanese)
  • Category: Heroic
  • Height: 2'8" (0.81 m)
  • Weight: 70 lbs (31.75 kg)
  • Typing:
    Electric.png
    Fighting.png
  • Abilities: Justified, Iron Fist, Volt Absorb (Hidden)
  • Stats: 70 HP / 110 Atk / 55 Def / 90 SpA / 55 SpD / 125 Spe = 505 BST
Notable Moves:
  • Added Level-Up Moves: Mach Punch, Thunder Punch, Power-Up Punch, Wild Charge, Superpower
  • Removed Level-Up Moves: N/A
  • New TMs: N/A
Flavor/Design:
Taller, darker, and more powerfully built than its pre-evolution, the first of the three proposed "Raiclones" is built like a traditional Western superhero. It has the same large legs and long feet as Raichu, but the blue feet have fur tufts at the ankles suggesting boots, and the forearm portions of its muscular arms are also blue with matching fur tufts. The rest of the body is dark gray in color, save for the blue V-shaped stripe on its chest and the blue down its back. Its tail is still its main feature and best weapon, being much larger and more powerful, with an actual white-colored four-fingered fist resembling a cartoon glove on the tip; the rest of it is the same blue as the "boots", "gloves", and chest marking. The three knuckle-duster spikes on the tail are still there, but there are also three more spikes on the back, one on each shoulder and one between; all of these are also white in color, glowing blue-white with stored electricity. It has the same black domino mask around the eyes, but the corners have two upwards-curving spikes, the upper pair bigger than the lower, and the white eyes now have a fierce glare; the longer, but still conical ears also point straight up with a look not unlike Batman's helmet, though the lower half of the face once again stays white. The shiny sprite replaces all the blue hues with red, and changes the dark gray to brown.

Competitive Info:
Leaning into the fast but frail sweeper angle, I added 10 points each to all stats from Unovan Pachirisu, before adding 10 more to Attack and Special Attack each and 20 more to Speed. This is a Pokémon that's as vulnerable as it is formidable in battle, its middling HP and awful defenses ensuring that it will go down to anything with priority or an even faster Speed stat, even with neutral damage. But if it can get a hit in first, it will hit HARD, and with Electric and Fighting both being excellent attacking types, that's usually all it needs to do. The same coverage as its predecessor applies, though. Of course, anything faster than Pachiro or that can get an Earthquake or a Ghost-type move in first will take it down with ease, so your best hope is to load up all your STAB moves and try to get Pachiro to take something down before it has to sacrifice itself so others can live!

"They leap and bound across city skylines unseen as they patrol in search of threats to their territory. Their keen senses alert them to incoming attacks, enabling them to dodge them before they even hit."
"Its muscles in its tail channel so much electricity that it can move faster than the eye can follow and strike with terrific force. Famous for its sense of justice, it is a mascot of social justice groups across Unova."

This line is one I had in mind for a while now, and I wanted to see if I could bring it into this pet mod contest, and the unused type combos including Electric/Fighting gave me a golden opportunity. It was a bit hard to try and find a way to make an electric squirrel work in the same region as Emolga, but then I remembered how Eastern gray squirrels are invasive and have displaced the American red squirrel, and Castelia City doesn't have Emolga, so there you go. The obvious inspiration for this line is comic-book and cinematic superheroes, which mostly come in one of two varieties: the wacky, fantastical kind from the Golden Age which get into all kinds of wild scenarios limited only by the imagination of the writers, and the grittier, more realistic kind that took over the superhero scene from the 90's onward. Unovan Pachirisu is more akin to the former, and Pachiro the latter, with their standard color schemes specifically borrowing somewhat from the various incarnations of DC Comics' Robin along with the grown-up version known as Nightwing. The shiny colors, respectively, reference Rocky the Flying Squirrel and, well, Squirrel Girl! XD

:sv/emolga:
  • Original Species: Emolga
  • New Region: Ultra Space
  • Height: 1'04" (0.4 m)
  • Weight: 11.0 lbs. (5.0 kg)
  • Typing:
    Electric.png
    Poison.png
  • Abilities: Frenzy Virus*, Regenerator (Hidden)
  • Stats: 55 HP / 95 Atk / 60 Def / 55 SpA / 60 SpD / 103 Spe = 428 BST
  • Evolution Method: To Jinrolga when when given a Berserk Gene
Name: Frenzy Virus
Original Ability(s): Poison Touch
Effect: The user's successful contact moves have a 30% chance of inducing the same effect as Taunt
Permanent (Yes or No): No
Ignorable (Yes or No): Yes
Distribution: Exclusive to Ultra Emolga line
Notable Moves:
  • Removed Level-Up Moves: Acrobatics (move to TMs), Encore, Volt Switch (move to TMs), Light Screen
  • Added Level-Up Moves: Poison Fang, Screech, Leech Life, Scary Face
  • Removed TM Moves: N/A
  • Added TM Moves: Thunder Fang, Ice Fang, Fly, Thief, Fake Tears, Payback, Assurance, Shadow Claw, Cross Poison, Hex, Phantom Force, Draining Kiss, Brutal Swing
  • New Egg Moves: (Field) Double-Edge, Switcheroo, Thrash
Flavor/Design:
At some point in the past, a colony of Emolga found its way into the Ultra Space, though nobody knows how they got there in the first place. When the colony was rediscovered, though, it was found - to the horror of all concerned - that the Emolga had changed quite dramatically - and one of those changes entailed them becoming parasitic... or, failing that, outright carnivorous. This kind of Emolga has white fur on the face and upper body like its Unovan counterpart, and the insides of the ears ae white, but there's a slight greenish tint to the black around the face and on the ears, and instead of two spikes over the face there's just one like a "widow's peak". The ears are pointed rather than round, and the yellow color inside them along with the underside of the skin cape and the cheek pouches is replaced by reddish purple. The cape itself also has a jagged edge, and extends beyond the arms to form a shape not unlike a stylized bat's wings, while the tail also looks a bit like a bat wing in the vein of a similar-shaped spike on the back of Impidimp's head. The lower body except the feet is greenish black as well, and there's a matching "bowtie"-like chest marking. The mouth also bears two large pointed "buck teeth" that together form a downward-pointing triangle like a single large fang - its main means of tearing into the veins of its prey. The shiny is pure monochrome, entirely desaturated except the mouth and tongue.

Competitive Info:
Like Unovan Pachirisu, Ultra Emolga is a physical attacker, at the cost of its special attack. It has a number of useful STAB moves such as Thunder Shock, Poison Fang, Wild Charge, and Cross Poison, but also knows a couple of Bug-, Ice-, Fairy-, Dark-, and Ghost-type moves as well, along with a few draining moves for quick HP recovery. It retains Volt Switch to enable it to dart out of danger, but with a lower Special Attack than Unovan Emolga it can't hit quite as hard with it, nor can it escape Ground-types without its trainer having to switch it out directly. If the Provocative ability is allowed (IDK if it's an acceptable ability clone), it also gives it a nice little niche of being able to shut down supporters with the Taunt effect while doing damage at the same time, so it doesn't have to devote a moveslot entirely to a support move - even though it could try a support role with its excellent speed, it's a bit too frail and has a rather thin support moveset, so just straight-up setting it upon hapless geezers is probably the better way to go.

"Adapted to a habitat with few storms to draw power from, it has become a parasite to other Electric-types. Its saliva overloads the nervous system, giving it more electricity to feed on."
"Sinking its teeth into sleeping prey, it drains their electrical energy before slipping away unseen. It's said that those it's drained power from become bad-tempered for the rest of the week."
  • Name: Jinrolga
  • Name Origin: Jinronga (Japanese for "werewolf") + Emolga
  • Category: Night Stalker
  • Height: 3' (0.91 m)
  • Weight: 58.19 lbs (26.39 kg)
  • Typing:
    Electric.png
    Poison.png
  • Abilities: Frenzy Virus*, Regenerator (Hidden)
  • Stats: 75 HP / 115 Atk / 70 Def / 75 SpA / 70 SpD / 103 Spe = 508 BST
Notable Moves:
  • Added Level-Up Moves: Howl, Bite, Crunch, Vitality Drain (Poison-type Giga Drain clone)
  • Removed Level-Up Moves: N/A
  • New TMs: N/A
Name: Vitality Drain
Original Move(s): Giga Drain
Type:
Poison.png

Category:
Physical.png

Base Power: 75
Accuracy: 100%
Power Points: 16
Effect: Up to 50% of the damage dealt to the target is restored to the user as HP
Flags (ex: Contact, Sound): Contact, Draining, Biting
Distribution: Any Pokémon with blood-drinking mentioned in its flavor (Zubat line, etc.)

Flavor/Design:
This lean, mean, and monstrous "Raiclone" has a number of elements Emolga has, but aside from the standard flying squirrel it also adopts some traits from wolves and vampire bats as well. Its head somewhat resembles Lycanroc's but with Ultra Emolga's color patterns, though with angry-looking eyes and one large triangular "buck-tooth" fang on the end of the snout instead of two - this is highly venomous and is often seen dripping with electrified green acid which also drools from the rest of the mouth, which is full of smaller but equally sharp fangs. The torso and neck are longer and thinner than Raichu's and are now wholly greenish-black save for a shield-shaped patch on the belly with a bowtie marking near the base of the neck. This patch, the face, and the long feet and even longer arms are now a pale greenish yellow, almost like acid. From the Lycanroc-like clawed arms, the membranes of bat-like wings emerge, each with three struts (two on the wrist and one on the elbow like Aerodactyl's wings), black up top and purple-red on the underside; the matching purple-red cheek pouches and ear insides are still there, though. The long, bushy, white-colored tail, more like a wolf's than a squirrel's, now bears a black tip with two lightning bolt/bat wing-shaped spiked fur tufts on either side, like a smaller bat attached to the end of the tail, complete with purple-red eyespots and two smaller spike-tufts like ears on the "head" area at the very end. The shiny, as with Ultra Emolga, is purely monochrome except the tongue and mouth.

Competitive Info:
Not much to say here - this line doesn't increase much in terms of defenses and has no Speed increase (not that it needs it, exactly), but the Attack and Special Attack scores are increased by 20 points instead of 10, allowing it to do the same things Ultra Emolga can, only better. Of note is that the HP is slightly better as well, also increased by 20 points, so draining moves aren't as useless on this guy as with his predecessor.

"Venturing through Ultra Wormholes at night to attack MAREEP and BLITZLE, it always emits a terrible Howl before hunting. Its vicious fangs dripping with acid, it savages its prey so brutally that the remains are almost unrecognizable."
"Bite marks left on its victims were once mistaken for those of LYCANROC, but oddly enough, it's more closely related to RAICHU. Its caustic spit causes a terrible fury to well up in those who've escaped it, driving them to maul others as well."

I've actually designed a vampire-inspired Emolga variant and regional evo before, though for a different contest - this is a bit of a do-over of it to better fit the Poison typing, but the designs here are heavily influenced by my previous attempt and are expected to appear very similar. There is actually a basis for the vampiric bat-squirrel concept - in Japanese mythology, a very long-lived bat develops magical powers and changes into a yokai known as a nobusuma, which looks almost identical to the musasabi, or Japanese giant flying squirrel, even though bats and squirrels aren't even closely related. The Zubat line is already vampiric and Poison-typed, but more than that, vampire bat bites actually contain a toxin that prevents blood from coagulating so they can "scrape and lick" more freely, and it wasn't a big jump to make Jinrolga's saliva outright acidic (as acids are excellent at conducting electricity). There are several other vampire-adjacent influences here as well. The idea of this line stealing power from Mareep is taken from the chupacabra, a famous cryptid of recent creation whose name means "goat-sucker", and the idea of it being an alien beast (and some of its appearances being based directly off a creature from a then-popular sci-fi movie at the time when the original accounts of the chupacabra were published) were what led me to dump Emolga off in the Ultra Space in the first place (my original choice was the Distortion World, but the Ultra Space is more in line with the alien inspiration). Some other accounts of the chupacabra are instead based on coyotes with mange, and in turn, that led me to add in some werewolf traits as well - vampires and werewolves were closely associated in traditional folklore, sometimes even being the same type of undead creature! The Frenzy Virus ability is based on the modern idea that vampirism is caused by a virus or microbial parasite in the vein of rabies (handily explaining why vampire bites turn others into vampires, too), and its name is taken from a status of the same name in the Monster Hunter games - again, I'm not sure if this ability choice is a good idea and you're welcome to shout me down with regards to it, but considering how werewolf bites spread their vicious nature around, I thought it was fitting. Lastly, the weight of Jinrolga is a reference to the Hammer Horror Dracula film directed by Terence Fisher, which was released in 1958.

:sv/dedenne:
  • Original Species: Dedenne
  • New Region: Hisui
  • Height: 1'04" (0.4 m)
  • Weight: 11.0 lbs. (5.0 kg)
  • Typing:
    Electric.png
    Fire.png
  • Abilities: Cheek Pouch, Flash Fire, Aftermath (Hidden)
  • Stats: 67 HP / 77 Atk / 57 Def / 81 SpA / 58 SpD / 91 Spe = 431 BST
  • Evolution Method: To Dennabi after successfully using Flame Charge 20 times using the Agile Style (P:LA) or when traded while holding a Dragon Scale (SV)
Notable Moves:
  • Removed Level-Up Moves: Charm, Rest, Snore, Play Rough, Entrainment
  • Added Level-Up Moves: Flash, Dazzling Gleam, Will-O-Wisp, Flame Charge, Self-Destruct
  • Removed TM Moves: N/A
  • Added TM Moves: Fire Punch, Solar Beam, Solar Blade, Fire Spin, Light Screen, Sunny Day, Thunder Fang, Fire Fang, Acrobatics, Electric Terrain, Mystical Fire, Air Slash
  • New Egg Moves: (Field and Fairy) Dragon Claw, Dragon Dance, Outrage
Flavor/Design:
This Dedenne appears a bit chubbier and rounder than its Kalosian counterpart, with thicker, fluffier fur for surviving in the cold of the Alabaster Icelands - it looks almost as round as Togedemaru, though without the spikes. Its ears are smaller to reduce heat loss, and its whiskers are now glowing with starburst shapes at the ends like sparklers, and the tail, while shorter than in Kalosian Dedenne, also has the same distinction, and in fact it's tipped with a larger starburst with many more spikes of heat, making the tail resemble a lit fuse. Its coloration is now dark gray in color with a red belly and ears, while the cheek pouches and the inside of the ears are yellow and the whiskers and tail a glowing orange. The shiny sprite replaces the gray with red, the red with turquoise, and the yellow with white, with blue-white whiskers and tail.

Competitive Info:
Slower than Kalosian Dedenne but better adapted for both physical and special attacks, this little cutie has a far more explosive nature - literally! It only gets one STAB Fire attack by level-up, Flame Charge, but that helps boost its speed so it can get attacks in more easily, and it can also employ physical and special attacks with equal competency - it even gets a few Flying-type moves via TM as well. Its main weakness of the Ground type has only Solar Beam and Solar Blade as counterplay, which are only reliable in sunny weather. Good thing it can learn Sunny Day via TM so it can set up said sunny weather itself!

"A type of Dedenne that has adapted to the frozen Alabaster Icelands. It absorbs light and heat through its whiskers to generate electricity, keeping it warm and cozy at night."
"They are endearing but also mischievous, prone to bursting into flame at inappropriate times. Some have even been known to start wildfires when they feel a bit too cold!"
  • Name: Dennabi
  • Name Origin: Dedenne + Hinabi ("fireworks" in Japanese)
  • Category: Pyrotechnics
  • Height: 5'3" (1.6 m)
  • Weight: 62 lbs (28.12 kg)
  • Typing:
    Electric.png
    Fire.png
  • Abilities: Levitate, Flash Fire, Aftermath (Hidden)
  • Stats: 77 HP / 87 Atk / 67 Def / 101 SpA / 68 SpD / 101 Spe = 501 BST
Notable Moves:
  • Added Level-Up Moves: Dragon Rush, Explosion
  • Removed Level-Up Moves: N/A
  • New TMs: Fly, Weather Ball, Eerie Impulse, Breaking Swipe
Flavor/Design:
Arguably the weirdest of the three "Raiclones" I came up with for the Gen 8 version of this mod, this design is also the largest by dint of being more long-bodied than the rest - basically, Dedenne tried to become Furret! The shape resembles Furret, but with a long, pointed snout almost like that of Manectric (though without the latter's massive hairdo), and ears like Kantonian Raichu's at the back of the head, angled backwards and with small, straight spikes instead of curls - the ears themselves are narrower than Raichu's and the smaller spikes are angled away from the ear overall, almost invoking the antlers of a Chinese dragon. The body is still largely dark gray, but there are yellow jagged stripes running down the back invoking scale patterning, the red belly is divided into even sections, and its nose is also red and conical like that of a plane or missile; the ears also have red upper portions and yellow interiors. The tail is long, thicker at the base in an almost lizard-like fashion, and has a series of five starbursts that decrease in size until you get to the last one at the end of the tail. The gradient of the tail itself fades from orange to red to pink, and the whiskers, which are moved to near the base of the nose like a mustache but otherwise like those of its pre-evo, are colored similarly (the cheek pouches stay where they are, though). Its arms and legs are shaped like Raichu's, but respectively positioned around a third of the way down the whole length (the head, neck, and tail join smoothly together for streamlining) and near the base of the tail; the limbs are the same dark gray as the body while the paws are yellow, and the shoulders have glowing spiky energy trailing from them like wings of flame, again orange at the base and fading to red and then pink at the edges. The shiny sprite has blue fire that fades to purple and then white, a dark brick-red body, a sky-blue belly, ears, and nose, and white cheek pouches, paws, and ear insides.

Competitive Info:
The most notable change Hisuian Dedenne experiences upon evolving is that Cheek Pouch - already a situational ability at best - is replaced by the far more useful Levitate. In other words, bye-bye, Ground-type weakness (Mold Breaker or other ability-negating shenanigans obviously notwithstanding)! This is probably one of the best reasons to use Dennabi in the first place, and you also don't have to worry about grounded entry hazards either, though surprisingly, this line can also learn a bunch of Dragon-type moves via breeding, and Dennabi itself learns Dragon Rush via level-up. This is mostly beneficial for dealing neutral damage to stuff that resists its STAB and is of course useless against Fairy-types, but still worth pointing out anyway.

"It is now more active at night, preferring to use its stored firepower to launch itself at high speeds through the air. It's thought that it first learned to do this to escape predators like Sneasler, but it also does this for the sheer joy of it."
"As it rockets through the skies, colorful sparks of flame are released from its tail, creating beautiful trails of color. Seeing it in flight is a good omen, and it's said that humans learned how to make fireworks by observing it in flight."

Dedenne was the Pikaclone that made me realize that the trend of cute rodents that waste their potential by not evolving at all was here to stay, so I decided to go all-in with this regional evo in terms of weirdness, even with the type combo concerned being the least odd of the three all things considered. The main theme of this line is fireworks and sparklers, and I will freely admit that I had Genshin Impact on my mind in this case - the Japan-inspired nation of Inazuma in that game features fireworks quite heavily in some of its associated quests and events, and honestly I'm amazed there wasn't a fireworks-based regional evolution in Hisui due to the heavy association between ancient Japan and fireworks festivals. I don't have a specific animal basis for Hisuian Dedenne itself, but as with Ultra Emolga, there is a specific yokai that inspired it: the kodama nezumi, which is said to live in the mountains of Northeastern Japan (such as where Hokkaido is!) - and which were said to explode when the mountain gods got upset. The connection to pyrotechnics was an easy one to make, so I based Hisuian Dedenne off a cartoon bomb and worked my way from there. Admittedly, though, my discovery of the kodama nezumi and the bomb inspiration actually came only after I'd already made Dedenne a Fire-type - that part was originally based on the hinezumi, the supposed "fire rat" from The Tale of the Bamboo Cutter.
Dennabi, like Mega Ampharos, is a visual play on the fact that the Japanese word for electric current, denryu, also translates to "electric dragon", hence the Dragon-type moves this line can learn - and while I obviously couldn't make it an Electric/Dragon-type, Japanese festivals do include both dragon imagery and firework shows, so an Electric/Fire-type that mimics a dragon was the next-best thing. The Levitate ability is a nod to both East Asian dragons and fireworks being airborne, but really, I just wanted an Electric/Fire-type that doesn't disintegrate the moment you get a speck of dirt on it. XP

P.S. If you can guess what, or rather who, I based the shiny colors for this line off of, you get an Internet cookie. I won't spoil it of course, but since I'm feeling charitable, y'all get just one hint: "¿dnssɐʍ"
 
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:dhelmise: :sv/drifblim: :wailord:
Ahoy Matey!
Notable Moves:
  • Added Level-Up Moves: Wave Crash, Head Smash, Shadow Sneak
  • Removed Level-Up Moves: None
  • New TMs: Flame Charge, Flare Blitz, Flamethrower, Swords Dance
Flavor/Design:
A much larger, gold adorned buoyant spectral sea vessel. Proud and Stoic.

Competitive Info:
Big Fat Physdef Wall, Limited utility movepool but incredible physical bulk to work with. Can also function as a rain sweeper with swift swim.

"Yachtergeist are the most favored form of sea travel in Alola, they can achieve top speeds of 200 mph when adequately powered."
"Yachtergeist love to travel, and take passengers aboard their backs to sail throughout the sea. In order to train a Yachtergeist properly, one must share the love of exploration their Pokémon possesses.”
Notable Moves:

  • (Just Reapply same changes from last one)
  • New Level Up Moves: Dive
Flavor/Design:
Drifblim but Raft

Competitive Info:
Could be a really tanky Eviolite user, but not intended for much use.

"Alolan Drifblim are always happy to help, and are a common Pokémon throughout the region and much beloved. They are great to bring along for Snorkeling, Fishing, or any Variety of Ocean Adventures."
"Unfortunately, Alola Drifblim have no efficient way to control their own swimming without outside help, and often get lost in the waves, endlessly drifting. "
Notable Moves:
  • Removed Level-Up Moves: None
  • Added Level-Up Moves: Water Gun, Water Pulse, Rain Dance, Water Spout, Aqua Jet, Toxic, Toxic Spikes
  • Removed TM Moves: Acrobatics, Aerial Ace, Air Cutter
  • Added TM Moves: Scald, Liquidation, Hydro Pump, Poltergeist, Dive
  • New Egg Moves: Wave Crash
Flavor/Design:
Drifloon but Buoy.

Competitive Info:
Baby

"Alolan Drifloon have been known to feast on passing sea creatures. It’s tendrils have been described to sting like a jellyfish if angered.”
"Despite being quite dangerous if angered, Normally Alolan Drifloon are quite happy to aid those in need via floatation. Try not to anger them however, as if you do they have been known to drag poor souls under the water where they’re never seen again"
 
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It's been a while past 24 hours - I had to take a family member to the hospital for a minor surgery, so my apologies for the poll slipping my mind! - but I've unfortunately had to make some vetoes for the first time in the history of the Gen 9 version of this mod. My deepest apologies to those who were disqualified!

Ayecrusher King's Kitakamian Vanillite line is still incomplete, though if they can find the time to finish it at some point in the future, I'm willing to allow it as an automatic submission for the slate based on the regions from Gens 7 through 9, since Kitakami is technically from Gen 9.

The same deal goes for lavarina's Yanmecha, which is also technically incomplete since there wasn't a Future Yanma to go with it (this is the regional evolutions mod, after all, rather than one for evolving the original species directly). Since the Paradox "regions" are technically part of Gen 9, I can also have this one auto-subbed if they provide an entry for Future Yanma as well.

I will make an amendment to the slate rules post-haste, namely that if any of your submissions get disqualified for being incomplete, I will try and find a future slate where each of them can fit and have it automatically submitted to that slate, provided that you complete it by then. However, the maximum number of new submissions you can make for any slate that any previously incomplete entries of yours is auto-subbed to will be reduced by the number of your subs that are auto-subbed to this particular slate. For example, Ayecrusher and lavarina will each only be able to submit or resubmit 5 additional entries rather than 6 once we get to the slate for the regions from Gens 7-9, since each has one of the above-mentioned DQs which, if such a decision is approved by either or both of them, will be auto-subbed to that slate.

Now, with that being said...

Slate #3 - Voting Phase

...here are all of the entries that did make it through for this slate!

flareth13:
:Minccino: Kantonian Minccino, Kantonian Cinccino, and Glitchilla
:zorua: Kalosian Zorua and Arsantom
:noibat: Sinnohan Noibat and Anfovern

Ubertrainer2000:
:Drifloon: Johtonian Drifloon, Johtonian Drifblim, and Melklim
:Vanillite: Johtonian Vanillite, Johtonian Vanillish, and Furillish
:Pansage: Kantonian Pansage, Kantonian Simisage, and Archsage
:Pansear: Ultra Pansear, Ultra Simisear, and Trackesear
:Panpour: Paldean Panpour, Paldean Simipour, and Amarpour
:Lickilicky: Lentalese Lickilicky and Anolicky

Glubbfubb:
:swirlix: Kantonian Swirlix, Slurpuff, and Merilaise
:druddigon: Galarian Druddigon and Arcangoyle
:glameow: Unovan Glameow, Purugly, and Purrfect

lavarina:
:mienfoo: Kantonian Mienfoo and Miensurge

Falchion:
:tyrunt: Unovan Tyrunt and Arctyrant
:amaura: Unovan Amaura and Fulgaurus
:pachirisu: Unovan Pachirisu and Pachiro
:emolga: Ultra Emolga and Jinrolga
:dedenne: Hisuian Dedenne and Dennabi

Jrdyop:
:drifloon: Alolan Drifloon, Alolan Drifblim, and Yachtergeist

********************

For convenience, here is the rule for voting, copied directly from the header post for this mod:
"You may vote for up to 7 evolutionary families per slate, and your votes should include both the family of your choice and the username (preferably without tagging them directly) of their creator. You cannot self-vote more than two submissions, and if you do self-vote, vote for at least three more submissions that aren't yours. In addition, please tag your self-votes or your entire vote collection will be rejected."
Tentatively, this voting phase will last for 48 hours, meaning the winners - by which I mean the entries that have received the three highest vote counts per entry - will be decided on Saturday, September 21 shortly after 8 PM EST. Depending on forum activity, though, this period may be shortened or lengthened as needed.

Based on a private discussion with Council member lavarina, we have decided on a maximum of 6 winning submissions for each slate, with placement slots based on the top three vote counts. If there are 6 or fewer winners in all three slots combined, they will all be submitted, but if the total exceeds that number, at least one slot will require a tiebreaker poll to trim them down. If there is only one winner for each of two slots, the third slot can accommodate up to four winners, but no more than that before the tiebreaker is required. So as a general rule, I will establish a tiebreaker poll if at least one placement slot includes more than four winners.

Now, get to voting, everybody! Thank you for your understanding and kind compliance, and here's hoping that this new policy prevents the mod dex from growing disastrously out of control!
 
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Falchion's Ultra Emolga and Jinrolga
Jrdyop's Alolan Drifloon, Alolan Drifblim, and Yachtergeist
Glubbfubb's Galarian Druddigon and Arcangoyle
Glubbfubb's Unovan Glameow, Purugly, and Purrfect
Ubertrainer's Johtonian Drifloon, Johtonian Drifblim, and Melklim
flareth13's Sinnohan Noibat and Anfovern (SV)
flareth13's Kalosian Zorua and Arsantom (SV)
 
:drifloon: Ubertrainer2000's Johtonian Drifloon, Johtonian Drifblim, and Melklim (SV)
:Lickilicky: Ubertrainer2000's Lentalese Lickilicky and Anolicky (SV)
:pachirisu: Falchion's Unovan Pachirisu and Pachiro
:drifloon: Jrdyop's Alolan Drifloon, Alolan Drifblim, and Yachtergeist
:zorua: Kalosian Zorua and Arsantom
 
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:Minccino: flareth13's Kantonian Minccino, Kantonian Cinccino, and Glitchilla
:Vanillite: Ubertrainer2000's Johtonian Vanillite, Johtonian Vanillish, and Furillish
:Lickilicky: Ubertrainer2000's Lentalese Lickilicky and Anolicky
:swirlix: Glubbfubb's Kantonian Swirlix, Slurpuff, and Merilaise
:pachirisu: Falchion's Unovan Pachirisu and Pachiro (SV)
:emolga: Falchion's Ultra Emolga and Jinrolga (SV)
:drifloon: Jrdyop's Alolan Drifloon, Alolan Drifblim, and Yachtergeist
 
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