Draft Regigigas

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drizzle

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MPL Champion
[overview]
**Draft Order**: Round 8

**Price Range**: 1-2 points

**Overview**: Regigigas is a supremely bulky Pokemon with immense Attack, a fantastic movepool, and passable Speed, but it all falls apart because of its ability. For five turns, it is wholly outclassed by almost every other supporting Normal-type, and it is not strong enough during those turns to make up for it. If your opponent is kind enough to bring Neutralizing Gas and stay in for five turns, then maybe Regigigas is a solid pick, but otherwise it has to be ready to play around Fighting-type moves and phasing to unlock its very hidden potential.


[strategy comments]
Common Roles
========
**Utility Tank**: Using moves such as Body Slam and Thunder Wave to delay its Slow Start turns, Regigigas's bulk is solid enough assuming foes do not take advantage of it to set up. Afterwards, it is naturally strong enough to keep foes from doing so.

Common Moves
========
**Primary STAB Moves**: Body Slam, Facade, Double-Edge

**Utility Moves**: Thunder Wave, Brick Break, Knock Off, Protect

**Coverage**: Avalanche, Body Press, Drain Punch, Earthquake, Heat Crash, Heavy Slam, High Horsepower, Ice Punch, Iron Head, Rock Slide, Stone Edge, Thunder Punch, Zen Headbutt

Niche Moves
========
**Confuse Ray**: Although incredibly unreliable, Confuse Ray has the potential to extend Regigigas's time on the field for long enough to lose Slow Start.

**Substitute**: If opponents decides their offensive checks are too valuable to risk getting paralyzed, Substitute can be useful in protecting Regigigas for extended turns.

**Rest / Sleep Talk**: With Rest being Regigigas's only way of recovering lost HP, RestTalk is a viable strategy for it, but it becomes even more passive than it already is.

Common Items
========
**Leftovers**: Regigigas uses Protect in order to pass Slow Start turns, and combining this with the passive recovery Leftovers gives is useful.

Niche Items
========
**Heavy-Duty Boots**: Although Regigigas usually only switches onto the field one time, being able to prevent entry hazard damage or Toxic Spikes poison may be more useful than recovery depending on the situation.

**Rocky Helmet**: Taking advantage of Regigigas's bulk, Rocky Helmet is useful in providing some much-needed chip damage.

**Sitrus Berry**: Passive recovery is typically more useful on Regigigas, but Sitrus Berry is still a good choice.

**Mental Herb**: Due to Regigigas's proneness to Taunt and Encore, Mental Herb may be a necessity in making sure foes cannot take advantage of the passiveness it has until Slow Start wears off.

**Red Card**: Since Regigigas can usually survive hits, Red Card can be held to shut down any setup sweepers that wants to use its passiveness against it.

**Eject Button**: In a similar vein to Red Card, Eject Button almost always gets activated, meaning Regigigas can serve better as a blanket check to a wide variety of Pokemon without having to worry about Slow Start leaving it vulnerable.

Tera
========
There is no conceivable situation in which Regigigas should be a Tera Captain. Its Normal typing is already a good neutral defensive typing, and it usually is not around long enough to take advantage of Terastallization defensively or offensively. However, if Regigigas ends up being your Tera Captain, Tera Fairy and Water would be good choices, as they are generally good defensive types, with the former getting a free turn of passing Slow Start against Fighting-type moves.

Draft Strategy
========
Regigigas struggles to find itself on a team, but it works best on drafts that need a cheap option for a tank. Unfortunately for it, however, it slows the tempo down too much to fit on offense teams and does not provide any resistances for defensive teams to take advantage of. Due to Regigigas's fringe usefulness, a team should not be built around it.

**A Team Unreliant on Regigigas**: Regigigas should not be the only bulky Pokemon on a team, so as long as your draft is not especially weak to Ghost, it should not be structured with the intent of bringing it to most games.

Checks and Counters
========
**Fighting-type Pokemon**: Although Pokemon like Great Tusk, Urshifu-S, and Iron Valiant do not want to get paralyzed, they still force Regigigas out, forcing it to lose any progress made on losing its Slow Start debuffs.

**Disruption**: Moves such as Roar, Whirlwind, Encore, and Taunt, all severely impede Regigigas's effectiveness, with the first two acting as a hard reset for whatever it wants to do.

**Tera Electric Setup Sweepers**: Although most setup sweepers can easily set up on the passive Regigigas, Pokemon that already value Tera Electric such as Tornadus-T, Annihilape, and Zarude can freely set up on it without having to worry about getting paralyzed while Slow Start is still active.

**Residual Damage**: Despite being best when it gets to stay on the field for a longer time, Regigigas is usually forced out, and chip damage from entry hazards on sets without Heavy-Duty Boots adds up fast.

**Physical Walls**: Although Regigigas has access to special coverage options, physical walls like Skarmory, Ting-Lu, and Metagross can all shrug off its attacks and hit back with Body Press.

[credits]
Written by:
https://www.smogon.com/forums/members/drizzle.313217/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/scribble.356084/
Grammar checked by:
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Last edited:
1/2; this thing is such a bum
[overview]
**Draft Order**: Round 8

**Price Range**: 2-3 points

**Overview**: Regigigas is a supremely bulky Pokemon with immense Attack, a fantastic movepool, and passable speed that all falls apart because of its ability. For five turns it is wholly outclassed by almost every other supporting Normal-type and it is not strong enough during those turns to make up for it. If your opponent is kind enough to bring Neutralizing Gas Galarian Weezing and stay in for five turns then maybe Regigigas is a solid pick, but otherwise you have to be ready to play around Fighting-type moves and phasing for Regigigas to unlock its very hidden potential.


[strategy comments]
Common Roles
========
**Utility Tank**: Using moves such as Body Slam and Thunder Wave to delay its Slow Start turns, Regigigas' bulk is solid enough assuming your opponent does not take advantage of it to set up. Afterwards, Regigigas is naturally strong enough to keep foes from setting up.

Common Moves
========
**Primary STAB Moves**: Body Slam, Facade, Double-Edge

**Setup Moves**: Waiting 5 turns

**Utility Moves**: Thunder Wave, Brick Break, Knock Off, Protect

**Coverage**: Avalanche, Body Press, Drain Punch, Earthquake, Heat Crash, Heavy Slam, High Horsepower, Ice Punch, Iron Head, Rock Slide, Stone Edge, Thunder Punch, Zen Headbutt

Niche Moves
========
**Confuse Ray**: Although incredibly unreliable, Confuse Ray has the potential to extend Regigigas' time on the field for long enough to lose Slow Start.

**Substitute**: If your opponent decides their offensive checks are too valuable to risk getting paralyzed, Substitute can be useful in protecting Regigigas for extended turns.

**Rest / Sleep Talk**: With Rest being Regigigas' only way of recovering lost HP, RestTalk is a viable strategy for Regigigas, however it leaves it even more passive than it already is.

Common Items
========
**Leftovers**: Regigigas uses Protect in order to pass Slow Start turns, and combining this with the passive recovery Leftovers gives is useful.

Niche Items
========
**Heavy-Duty Boots**: Although Regigigas will likely only switch onto the field one time, being able to prevent hazard damage or Toxic Spikes poison may be more useful than recovery depending on the situation.

**Sitrus Berry**: Passive recovery is typically more useful on Regigigas, however Sitrus Berry is still an OK choice.

**Mental Herb**: Due to Regigigas' proneness to Taunt and Encore, Mental Herb may be a necessity in making sure your opponent cannot take advantage of the passiveness it has until Slow Start wears off.

(add rocky helmet so it can deal damage to things without attacking and red card so it can use its bulk to phaze)

Tera
========
There is no conceivable situation in which Regigigas should be a Tera Captain. Normal-type is already a good neutral defensive typing and it will never be around long enough to take advantage of Terastallization defensively or offensively.

Draft Strategy
========
Regigigas struggles to find itself on a team, however it would work best on drafts that need a cheap option for a tank. Unfortunately for Regigigas, however, it slows the tempo down too much to fit on offense teams and does not provide any resistances for defensive teams to take advantage of. Due to Regigigas' fringe usefulness, a team should not be built around Regigigas.

**A Team Unreliant on Regigigas**: As long as you make the conscious decision to not draft a team full of Ghost-type weak Pokemon, whatever role Regigigas has should be better suited for another Pokemon.

Checks and Counters
========
**Fighting-type Pokemon**: Although Pokemon like Great Tusk, Urshifu, and Iron Valiant do not want to get paralyzed, they still force Regigigas out, forcing it to lose any progress made on losing its Slow Start.

**Disruption**: Moves such as Roar, Whirlwind, Encore, Taunt, etc. all severely impede Regigigas' effectiveness, with the first two acting as a hard reset for whatever Regigigas wants to do. (move to 1st)

**Setup Sweepers**: Common threats that already value Tera Electric such as Tera Electric Tornadus-T, Annihilape, and Zarude can freely set up on Regigigas without having to worry about getting paralyzed while Slow Start is still active.

**Residual Damage**: Despite being best when it gets to stay on the field for a longer time, realistically it will be forced out and chip damage from hazards to sets without Heavy-Duty Boots will add up fast.

**Physical Walls**: Although Regigigas has access to special coverage options, physical walls like Skarmory, Ting-Lu, and Metagross can all shrug off Regigigas' attacks and hit back with Body Press.

[credits]
Written by:
https://www.smogon.com/forums/members/drizzle.313217/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
1/2; this thing is such a bum
[overview]
**Draft Order**: Round 8

**Price Range**: 2-3 points

**Overview**: Regigigas is a supremely bulky Pokemon with immense Attack, a fantastic movepool, and passable speed that all falls apart because of its ability. For five turns it is wholly outclassed by almost every other supporting Normal-type and it is not strong enough during those turns to make up for it. If your opponent is kind enough to bring Neutralizing Gas Galarian Weezing and stay in for five turns then maybe Regigigas is a solid pick, but otherwise you have to be ready to play around Fighting-type moves and phasing for Regigigas to unlock its very hidden potential.


[strategy comments]
Common Roles
========
**Utility Tank**: Using moves such as Body Slam and Thunder Wave to delay its Slow Start turns, Regigigas' bulk is solid enough assuming your opponent does not take advantage of it to set up. Afterwards, Regigigas is naturally strong enough to keep foes from setting up.

Common Moves
========
**Primary STAB Moves**: Body Slam, Facade, Double-Edge

**Setup Moves**: Waiting 5 turns

**Utility Moves**: Thunder Wave, Brick Break, Knock Off, Protect

**Coverage**: Avalanche, Body Press, Drain Punch, Earthquake, Heat Crash, Heavy Slam, High Horsepower, Ice Punch, Iron Head, Rock Slide, Stone Edge, Thunder Punch, Zen Headbutt

Niche Moves
========
**Confuse Ray**: Although incredibly unreliable, Confuse Ray has the potential to extend Regigigas' time on the field for long enough to lose Slow Start.

**Substitute**: If your opponent decides their offensive checks are too valuable to risk getting paralyzed, Substitute can be useful in protecting Regigigas for extended turns.

**Rest / Sleep Talk**: With Rest being Regigigas' only way of recovering lost HP, RestTalk is a viable strategy for Regigigas, however it leaves it even more passive than it already is.

Common Items
========
**Leftovers**: Regigigas uses Protect in order to pass Slow Start turns, and combining this with the passive recovery Leftovers gives is useful.

Niche Items
========
**Heavy-Duty Boots**: Although Regigigas will likely only switch onto the field one time, being able to prevent hazard damage or Toxic Spikes poison may be more useful than recovery depending on the situation.

**Sitrus Berry**: Passive recovery is typically more useful on Regigigas, however Sitrus Berry is still an OK choice.

**Mental Herb**: Due to Regigigas' proneness to Taunt and Encore, Mental Herb may be a necessity in making sure your opponent cannot take advantage of the passiveness it has until Slow Start wears off.

(add rocky helmet so it can deal damage to things without attacking and red card so it can use its bulk to phaze)

Tera
========
There is no conceivable situation in which Regigigas should be a Tera Captain. Normal-type is already a good neutral defensive typing and it will never be around long enough to take advantage of Terastallization defensively or offensively.

Draft Strategy
========
Regigigas struggles to find itself on a team, however it would work best on drafts that need a cheap option for a tank. Unfortunately for Regigigas, however, it slows the tempo down too much to fit on offense teams and does not provide any resistances for defensive teams to take advantage of. Due to Regigigas' fringe usefulness, a team should not be built around Regigigas.

**A Team Unreliant on Regigigas**: As long as you make the conscious decision to not draft a team full of Ghost-type weak Pokemon, whatever role Regigigas has should be better suited for another Pokemon.

Checks and Counters
========
**Fighting-type Pokemon**: Although Pokemon like Great Tusk, Urshifu, and Iron Valiant do not want to get paralyzed, they still force Regigigas out, forcing it to lose any progress made on losing its Slow Start.

**Disruption**: Moves such as Roar, Whirlwind, Encore, Taunt, etc. all severely impede Regigigas' effectiveness, with the first two acting as a hard reset for whatever Regigigas wants to do. (move to 1st)

**Setup Sweepers**: Common threats that already value Tera Electric such as Tera Electric Tornadus-T, Annihilape, and Zarude can freely set up on Regigigas without having to worry about getting paralyzed while Slow Start is still active.

**Residual Damage**: Despite being best when it gets to stay on the field for a longer time, realistically it will be forced out and chip damage from hazards to sets without Heavy-Duty Boots will add up fast.

**Physical Walls**: Although Regigigas has access to special coverage options, physical walls like Skarmory, Ting-Lu, and Metagross can all shrug off Regigigas' attacks and hit back with Body Press.

[credits]
Written by:
https://www.smogon.com/forums/members/drizzle.313217/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
implemented
 
remove add comment
[overview]
**Draft Order**: Round 8

**Price Range**: 2-3 1-2 points

**Overview**: Regigigas is a supremely bulky Pokemon with immense Attack, a fantastic movepool, and passable speed that all falls apart because of its ability. For five turns it is wholly outclassed by almost every other supporting Normal-type and it is not strong enough during those turns to make up for it. If your opponent is kind enough to bring Neutralizing Gas Galarian Weezing and stay in for five turns then maybe Regigigas is a solid pick, but otherwise you have to be ready to play around Fighting-type moves and phasing for Regigigas to unlock its very hidden potential.


[strategy comments]
Common Roles
========
**Utility Tank**: Using moves such as Body Slam and Thunder Wave to delay its Slow Start turns, Regigigas' bulk is solid enough assuming your opponent does not take advantage of it to set up. Afterwards, Regigigas is naturally strong enough to keep foes from setting up.

Common Moves
========
**Primary STAB Moves**: Body Slam, Facade, Double-Edge

**Setup Moves**:

**Utility Moves**: Thunder Wave, Brick Break, Knock Off, Protect

**Coverage**: Avalanche, Body Press, Drain Punch, Earthquake, Heat Crash, Heavy Slam, High Horsepower, Ice Punch, Iron Head, Rock Slide, Stone Edge, Thunder Punch, Zen Headbutt

Niche Moves
========
**Confuse Ray**: Although incredibly unreliable, Confuse Ray has the potential to extend Regigigas' time on the field for long enough to lose Slow Start.

**Substitute**: If your opponent decides their offensive checks are too valuable to risk getting paralyzed, Substitute can be useful in protecting Regigigas for extended turns.

**Rest / Sleep Talk**: With Rest being Regigigas' only way of recovering lost HP, RestTalk is a viable strategy for Regigigas, however it leaves it even more passive than it already is.

Common Items
========
**Leftovers**: Regigigas uses Protect in order to pass Slow Start turns, and combining this with the passive recovery Leftovers gives is useful.

Niche Items
========
**Heavy-Duty Boots**: Although Regigigas will likely only switch onto the field one time, being able to prevent hazard damage or Toxic Spikes poison may be more useful than recovery depending on the situation.

**Rocky Helmet**: Taking advantage of Regigigas’ tankiness, Rocky Helmet is useful in providing some much needed chip damage.

**Sitrus Berry**: Passive recovery is typically more useful on Regigigas, however Sitrus Berry is still an OK choice.

**Mental Herb**: Due to Regigigas' proneness to Taunt and Encore, Mental Herb may be a necessity in making sure your opponent cannot take advantage of the passiveness it has until Slow Start wears off.

**Red Card**: missed from Scion's QC I think

**Eject Button**: it's something it can use without worrying about Slow Start at least! Its great bulk at least means it will pretty much always survive so it can use the button and then be a sac later. Similar to the Red Card reasoning

Tera
========
There is no conceivable situation in which Regigigas should be a Tera Captain. Normal-type is already a good neutral defensive typing and it will never be around long enough to take advantage of Terastallization defensively or offensively. Add a sentence just saying if, for some reason, it is chosen to be a Tera Captain, it uses defensive types like Water/Fairy to try to stick around longer.

Draft Strategy
========
Regigigas struggles to find itself on a team, however it would work best on drafts that need a cheap option for a tank. Unfortunately for Regigigas, however, it slows the tempo down too much to fit on offense teams and does not provide any resistances for defensive teams to take advantage of. Due to Regigigas' fringe usefulness, a team should not be built around Regigigas.

**A Team Unreliant on Regigigas**: As long as you make the conscious decision to not draft a team full of Ghost-type weak Pokemon, whatever role Regigigas has should be better suited for another Pokemon.
This sentence is kind of confusing. I think you're saying to not have a Ghost-weak draft so you're forced into bringing Regigigas more often than you'd like, but it's not immediately obvious. GP will probably get you to rephrase this, so I would try rephrasing it yourself.

Checks and Counters
========
**Fighting-type Pokemon**: Although Pokemon like Great Tusk, Urshifu, and Iron Valiant do not want to get paralyzed, they still force Regigigas out, forcing it to lose any progress made on losing its Slow Start.

**Disruption**: Moves such as Roar, Whirlwind, Encore, Taunt, etc. all severely impede Regigigas' effectiveness, with the first two acting as a hard reset for whatever Regigigas wants to do.

**Setup Sweepers**: Common threats that already value Tera Electric such as Tera Electric Tornadus-T, Annihilape, and Zarude can freely set up on Regigigas without having to worry about getting paralyzed while Slow Start is still active.
This section reads more as "Tera Electric" being the counter rather than setup sweepers. I'd probably just change the title to "Tera Electric Setup Sweepers"

**Residual Damage**: Despite being best when it gets to stay on the field for a longer time, realistically it will be forced out and chip damage from hazards to sets without Heavy-Duty Boots will add up fast.

**Physical Walls**: Although Regigigas has access to special coverage options, physical walls like Skarmory, Ting-Lu, and Metagross can all shrug off Regigigas' attacks and hit back with Body Press.

[credits]
Written by:
https://www.smogon.com/forums/members/drizzle.313217/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/scribble.356084/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000

QC 2/2
 
remove add comment
[overview]
**Draft Order**: Round 8

**Price Range**: 2-3 1-2 points

**Overview**: Regigigas is a supremely bulky Pokemon with immense Attack, a fantastic movepool, and passable speed that all falls apart because of its ability. For five turns it is wholly outclassed by almost every other supporting Normal-type and it is not strong enough during those turns to make up for it. If your opponent is kind enough to bring Neutralizing Gas Galarian Weezing and stay in for five turns then maybe Regigigas is a solid pick, but otherwise you have to be ready to play around Fighting-type moves and phasing for Regigigas to unlock its very hidden potential.


[strategy comments]
Common Roles
========
**Utility Tank**: Using moves such as Body Slam and Thunder Wave to delay its Slow Start turns, Regigigas' bulk is solid enough assuming your opponent does not take advantage of it to set up. Afterwards, Regigigas is naturally strong enough to keep foes from setting up.

Common Moves
========
**Primary STAB Moves**: Body Slam, Facade, Double-Edge

**Setup Moves**:

**Utility Moves**: Thunder Wave, Brick Break, Knock Off, Protect

**Coverage**: Avalanche, Body Press, Drain Punch, Earthquake, Heat Crash, Heavy Slam, High Horsepower, Ice Punch, Iron Head, Rock Slide, Stone Edge, Thunder Punch, Zen Headbutt

Niche Moves
========
**Confuse Ray**: Although incredibly unreliable, Confuse Ray has the potential to extend Regigigas' time on the field for long enough to lose Slow Start.

**Substitute**: If your opponent decides their offensive checks are too valuable to risk getting paralyzed, Substitute can be useful in protecting Regigigas for extended turns.

**Rest / Sleep Talk**: With Rest being Regigigas' only way of recovering lost HP, RestTalk is a viable strategy for Regigigas, however it leaves it even more passive than it already is.

Common Items
========
**Leftovers**: Regigigas uses Protect in order to pass Slow Start turns, and combining this with the passive recovery Leftovers gives is useful.

Niche Items
========
**Heavy-Duty Boots**: Although Regigigas will likely only switch onto the field one time, being able to prevent hazard damage or Toxic Spikes poison may be more useful than recovery depending on the situation.

**Rocky Helmet**: Taking advantage of Regigigas’ tankiness, Rocky Helmet is useful in providing some much needed chip damage.

**Sitrus Berry**: Passive recovery is typically more useful on Regigigas, however Sitrus Berry is still an OK choice.

**Mental Herb**: Due to Regigigas' proneness to Taunt and Encore, Mental Herb may be a necessity in making sure your opponent cannot take advantage of the passiveness it has until Slow Start wears off.

**Red Card**: missed from Scion's QC I think

**Eject Button**: it's something it can use without worrying about Slow Start at least! Its great bulk at least means it will pretty much always survive so it can use the button and then be a sac later. Similar to the Red Card reasoning

Tera
========
There is no conceivable situation in which Regigigas should be a Tera Captain. Normal-type is already a good neutral defensive typing and it will never be around long enough to take advantage of Terastallization defensively or offensively. Add a sentence just saying if, for some reason, it is chosen to be a Tera Captain, it uses defensive types like Water/Fairy to try to stick around longer.

Draft Strategy
========
Regigigas struggles to find itself on a team, however it would work best on drafts that need a cheap option for a tank. Unfortunately for Regigigas, however, it slows the tempo down too much to fit on offense teams and does not provide any resistances for defensive teams to take advantage of. Due to Regigigas' fringe usefulness, a team should not be built around Regigigas.

**A Team Unreliant on Regigigas**: As long as you make the conscious decision to not draft a team full of Ghost-type weak Pokemon, whatever role Regigigas has should be better suited for another Pokemon.
This sentence is kind of confusing. I think you're saying to not have a Ghost-weak draft so you're forced into bringing Regigigas more often than you'd like, but it's not immediately obvious. GP will probably get you to rephrase this, so I would try rephrasing it yourself.

Checks and Counters
========
**Fighting-type Pokemon**: Although Pokemon like Great Tusk, Urshifu, and Iron Valiant do not want to get paralyzed, they still force Regigigas out, forcing it to lose any progress made on losing its Slow Start.

**Disruption**: Moves such as Roar, Whirlwind, Encore, Taunt, etc. all severely impede Regigigas' effectiveness, with the first two acting as a hard reset for whatever Regigigas wants to do.

**Setup Sweepers**: Common threats that already value Tera Electric such as Tera Electric Tornadus-T, Annihilape, and Zarude can freely set up on Regigigas without having to worry about getting paralyzed while Slow Start is still active.
This section reads more as "Tera Electric" being the counter rather than setup sweepers. I'd probably just change the title to "Tera Electric Setup Sweepers"

**Residual Damage**: Despite being best when it gets to stay on the field for a longer time, realistically it will be forced out and chip damage from hazards to sets without Heavy-Duty Boots will add up fast.

**Physical Walls**: Although Regigigas has access to special coverage options, physical walls like Skarmory, Ting-Lu, and Metagross can all shrug off Regigigas' attacks and hit back with Body Press.

[credits]
Written by:
https://www.smogon.com/forums/members/drizzle.313217/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/scribble.356084/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000

QC 2/2
implemented,

gm GP Team
 
1/1 GP Team done
add remove comment

[overview]
**Draft Order**: Round 8

**Price Range**: 1-2 points

**Overview**: Regigigas is a supremely bulky Pokemon with immense Attack, a fantastic movepool, and passable Speed, (AC) but it that all falls apart because of its ability. For five turns, (AC) it is wholly outclassed by almost every other supporting Normal-type, (AC) and it is not strong enough during those turns to make up for it. If your opponent is kind enough to bring Neutralizing Gas Galarian Weezing and stay in for five turns, (AC) then maybe Regigigas is a solid pick, but otherwise you have it has to be ready to play around Fighting-type moves and phasing for Regigigas to unlock its very hidden potential.


[strategy comments]
Common Roles
========
**Utility Tank**: Using moves such as Body Slam and Thunder Wave to delay its Slow Start turns, Regigigas' Regigigas's bulk is solid enough assuming your opponent does foes do not take advantage of it to set up. Afterwards, Regigigas it is naturally strong enough to keep foes from setting up doing so.

Common Moves
========
**Primary STAB Moves**: Body Slam, Facade, Double-Edge

**Setup Moves**:¶¶**Utility Moves**: Thunder Wave, Brick Break, Knock Off, Protect

**Coverage**: Avalanche, Body Press, Drain Punch, Earthquake, Heat Crash, Heavy Slam, High Horsepower, Ice Punch, Iron Head, Rock Slide, Stone Edge, Thunder Punch, Zen Headbutt

Niche Moves
========
**Confuse Ray**: Although incredibly unreliable, Confuse Ray has the potential to extend Regigigas' Regigigas's time on the field for long enough to lose Slow Start.

**Substitute**: If your opponent opponents decides their offensive checks are too valuable to risk getting paralyzed, Substitute can be useful in protecting Regigigas for extended turns.

**Rest / Sleep Talk**: With Rest being Regigigas' Regigigas's only way of recovering lost HP, RestTalk is a viable strategy for Regigigas it, however but it leaves it becomes even more passive than it already is.

Common Items
========
**Leftovers**: Regigigas uses Protect in order to pass Slow Start turns, and combining this with the passive recovery Leftovers gives is useful.

Niche Items
========
**Heavy-Duty Boots**: Although Regigigas will likely usually only switch switches onto the field one time, being able to prevent entry hazard damage or Toxic Spikes poison may be more useful than recovery depending on the situation.

**Rocky Helmet**: Taking advantage of Regigigas’ tankiness Regigigas's bulk, Rocky Helmet is useful in providing some much needed much-needed chip damage.

**Sitrus Berry**: Passive recovery is typically more useful on Regigigas, however but Sitrus Berry is still an OK a good choice.

**Mental Herb**: Due to Regigigas' Regigigas's proneness to Taunt and Encore, Mental Herb may be a necessity in making sure your opponent foes cannot take advantage of the passiveness it has until Slow Start wears off.

**Red Card**: Taking advantage of Regigigas' tankiness Since Regigigas can usually survive hits, rewording cause it had the same start as the rocky helmet section Red Card can be held to shut down any setup sweepers that want wants to use its passiveness against it.

**Eject Button**: In a similar vein to Red Card, Eject Button will almost always get gets activated, meaning Regigigas can serve better as a blanket check to a wide variety of Pokemon without having to worry about Slow Start leaving it vulnerable.

Tera
========
There is no conceivable situation in which Regigigas should be a Tera Captain. Normal-type Its Normal typing is already a good neutral defensive typing, (AC) and it will never be usually is not around long enough to take advantage of Terastallization defensively or offensively. However, if Regigigas ends up being your Tera Captain, Tera Fairy and Water would be good choices, (AC) as they are generally good defensive types, with the former getting a free turn of passing Slow Start against Fighting-type moves.

Draft Strategy
========
Regigigas struggles to find itself on a team, however but it would work works best on drafts that need a cheap option for a tank. Unfortunately for Regigigas it, however, it slows the tempo down too much to fit on offense teams and does not provide any resistances for defensive teams to take advantage of. Due to Regigigas' Regigigas's fringe usefulness, a team should not be built around Regigigas it.

**A Team Unreliant on Regigigas**: Regigigas should not be the only tanky bulky Pokemon on a team, so as long as your draft is not especially weak to Ghost-types Ghost, it should not be structured with the intent of bringing Regigigas it to most games.

Checks and Counters
========
**Fighting-type Pokemon**: Although Pokemon like Great Tusk, Urshifu Urshifu-S, and Iron Valiant do not want to get paralyzed, they still force Regigigas out, forcing it to lose any progress made on losing its Slow Start debuffs.

**Disruption**: Moves such as Roar, Whirlwind, Encore, and Taunt, etc (RP) all severely impede Regigigas' Regigigas's effectiveness, with the first two acting as a hard reset for whatever Regigigas it wants to do.

**Tera Electric Setup Sweepers**: Although most setup sweepers can easily set up on the passive Regigigas, Pokemon that already value Tera Electric such as Tera Electric Tornadus-T, Annihilape, and Zarude can freely set up on Regigigas it without having to worry about getting paralyzed while Slow Start is still active.

**Residual Damage**: Despite being best when it gets to stay on the field for a longer time, realistically it will be Regigigas is usually forced out, (AC) and chip damage from entry hazards to on sets without Heavy-Duty Boots will add adds up fast.

**Physical Walls**: Although Regigigas has access to special coverage options, physical walls like Skarmory, Ting-Lu, and Metagross can all shrug off Regigigas' its attacks and hit back with Body Press.

[credits]
Written by:
https://www.smogon.com/forums/members/drizzle.313217/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/scribble.356084/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
1/1 GP Team done
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[overview]
**Draft Order**: Round 8

**Price Range**: 1-2 points

**Overview**: Regigigas is a supremely bulky Pokemon with immense Attack, a fantastic movepool, and passable Speed, but it all falls apart because of its ability. For five turns, it is wholly outclassed by almost every other supporting Normal-type, and it is not strong enough during those turns to make up for it. If your opponent is kind enough to bring Neutralizing Gas and stay in for five turns, then maybe Regigigas is a solid pick, but otherwise it has to be ready to play around Fighting-type moves and phasing to unlock its very hidden potential.


[strategy comments]
Common Roles
========
**Utility Tank**: Using moves such as Body Slam and Thunder Wave to delay its Slow Start turns, Regigigas's bulk is solid enough assuming foes do not take advantage of it to set up. Afterwards, it is naturally strong enough to keep foes from doing so.

Common Moves
========
**Primary STAB Moves**: Body Slam, Facade, Double-Edge

**Utility Moves**: Thunder Wave, Brick Break, Knock Off, Protect

**Coverage**: Avalanche, Body Press, Drain Punch, Earthquake, Heat Crash, Heavy Slam, High Horsepower, Ice Punch, Iron Head, Rock Slide, Stone Edge, Thunder Punch, Zen Headbutt

Niche Moves
========
**Confuse Ray**: Although incredibly unreliable, Confuse Ray has the potential to extend Regigigas's time on the field for long enough to lose Slow Start.

**Substitute**: If opponents decides their offensive checks are too valuable to risk getting paralyzed, Substitute can be useful in protecting Regigigas for extended turns.

**Rest / Sleep Talk**: With Rest being Regigigas's only way of recovering lost HP, RestTalk is a viable strategy for it, but it becomes even more passive than it already is.

Common Items
========
**Leftovers**: Regigigas uses Protect in order to pass Slow Start turns, and combining this with the passive recovery Leftovers gives is useful.

Niche Items
========
**Heavy-Duty Boots**: Although Regigigas usually only switches onto the field one time, being able to prevent entry hazard damage or Toxic Spikes poison may be more useful than recovery depending on the situation.

**Rocky Helmet**: Taking advantage of Regigigas's bulk, Rocky Helmet is useful in providing some much-needed chip damage.

**Sitrus Berry**: Passive recovery is typically more useful on Regigigas, but Sitrus Berry is still a good choice.

**Mental Herb**: Due to Regigigas's proneness to Taunt and Encore, Mental Herb may be a necessity in making sure foes cannot take advantage of the passiveness it has until Slow Start wears off.

**Red Card**: Since Regigigas can usually survive hits, Red Card can be held to shut down any setup sweepers that wants to use its passiveness against it.

**Eject Button**: In a similar vein to Red Card, Eject Button almost always gets activated, meaning Regigigas can serve better as a blanket check to a wide variety of Pokemon without having to worry about Slow Start leaving it vulnerable.

Tera
========
There is no conceivable situation in which Regigigas should be a Tera Captain. Its Normal typing is already a good neutral defensive typing, and it usually is not around long enough to take advantage of Terastallization defensively or offensively. However, if Regigigas ends up being your Tera Captain, Tera Fairy and Water would be good choices, as they are generally good defensive types, with the former getting a free turn of passing Slow Start against Fighting-type moves.

Draft Strategy
========
Regigigas struggles to find itself on a team, but it works best on drafts that need a cheap option for a tank. Unfortunately for it, however, it slows the tempo down too much to fit on offense teams and does not provide any resistances for defensive teams to take advantage of. Due to Regigigas's fringe usefulness, a team should not be built around it.

**A Team Unreliant on Regigigas**: Regigigas should not be the only bulky Pokemon on a team, so as long as your draft is not especially weak to Ghost, it should not be structured with the intent of bringing it to most games.

Checks and Counters
========
**Fighting-type Pokemon**: Although Pokemon like Great Tusk, Urshifu-S, and Iron Valiant do not want to get paralyzed, they still force Regigigas out, forcing it to lose any progress made on losing its Slow Start debuffs.

**Disruption**: Moves such as Roar, Whirlwind, Encore, and Taunt, all severely impede Regigigas's effectiveness, with the first two acting as a hard reset for whatever it wants to do.

**Tera Electric Setup Sweepers**: Although most setup sweepers can easily set up on the passive Regigigas, Pokemon that already value Tera Electric such as Tornadus-T, Annihilape, and Zarude can freely set up on it without having to worry about getting paralyzed while Slow Start is still active.

**Residual Damage**: Despite being best when it gets to stay on the field for a longer time, Regigigas is usually forced out, and chip damage from entry hazards on sets without Heavy-Duty Boots adds up fast.

**Physical Walls**: Although Regigigas has access to special coverage options, physical walls like Skarmory, Ting-Lu, and Metagross can all shrug off its attacks and hit back with Body Press.

[credits]
Written by:
https://www.smogon.com/forums/members/drizzle.313217/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/scribble.356084/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
implemented, ready for publishing.
 
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