SS OU Regieleki VoltTurn Balance

My first RMT. Posting this not only to get teambuilding advice but i feel explaining will help expand my metagame knowledge.
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:Tapu Koko: :Corviknight: :Excadrill: :Tapu Fini: :Rotom-Heat:

Overview
I made this team with Hyper Offense in mind and ended up with balance so it ended up with the defense Pokémon not having good synergy. The main idea of the team is the pivot around trying to find a way to kill any ground types then have Regieleki and Tapu Koko clean up with powerful Electric type spam.
:Regieleki: :Tapu Koko: :Corviknight: :Excadrill: :Tapu Fini: :Rotom-Heat:
Regieleki @ Choice Specs
Ability: Transistor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Thunder
- Thunder Wave

Tapu Koko @ Choice Band
Ability: Electric Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Wild Charge
- Brave Bird
- Defog

Corviknight @ Shed Shell
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Body Press
- Defog
- Roost
- U-turn

Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Tomb
- Rapid Spin
- Earthquake
- Stealth Rock

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Toxic
- Moonblast
- Surf
- Haze

Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 248 HP / 92 SpD / 168 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Thunder Wave
- Pain Split



1603598485232.png

Regieleki @ Choice Specs
Ability: Transistor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Thunder
- Thunder Wave

So one of the brand new Regi's. When I saw this things speed stat and ability I knew I had to use it. I pretty much tried to build the team around this. Transistor plus STAB can easily do 50-75% on an unresisted hit, and under terrain it can easily KO common offensive threats after chip. I knew staying in with this and spamming thunderbolt wasn't going to be a viable option due to its poor defenses so I opted to put volt switch on it which still deals massive damage. Also due to poor coverage options i went for a full electric set since its most viable coverage move Ancient Power dosent do much to its most common switch in Landourus-T. I hardly think it matters anyway since you really only wanna click Volt Switch and Thunderbolt and maybe Thunder under rain or in clutch situations.
Abomasnow because Regieleki isn't in the Calculator, and +1 to factor in Transistor
+1 252 SpA Choice Specs Abomasnow Volt Switch vs. 0 HP / 0 SpD Dragapult in Electric Terrain: 177-208 (55.8 - 65.6%) -- guaranteed 2HKO
+1 252 SpA Choice Specs Abomasnow Volt Switch vs. 0 HP / 4 SpD Genesect in Electric Terrain: 289-342 (102.1 - 120.8%) -- guaranteed OHKO
+1 252 SpA Choice Specs Abomasnow Thunderbolt vs. 252 HP / 4 SpD Magearna in Electric Terrain: 316-373 (86.8 - 102.4%) -- 56.3% chance to OHKO after Stealth Rock


tapukoko.gif

Tapu Koko @ Choice Band
Ability: Electric Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Wild Charge
- Brave Bird
- Defog

Tapu Koko is the first Pokémon I thought of when teambuilding. With terrain boosting Regieleki's attacks and its own I thought it would be the perfect fit. I chose a physical set to hit any special walls that might try to sit on Regieleki. I also chose U-turn over Volt Switch so you can pivot on incoming ground types. Brave Bird is coverage to hit any incoming electric resist, and even deals a nice ~30% to Landourus-T after the Intimidate drop. Lastly I tacked Defog on because the biggest enemy of VoltTurn teams is hazard chip. Its very easy to get a defog of on an incoming counter and switching out.
-1 252- Atk Choice Band Tapu Koko Brave Bird vs. 0 HP / 68 Def Landorus-Therian: 109-129 (34.1 - 40.4%) -- guaranteed 3HKO
252- Atk Choice Band Tapu Koko Wild Charge vs. 248 HP / 252+ Def Eviolite Chansey in Electric Terrain: 313-370 (44.5 - 52.6%) -- guaranteed 2HKO after Stealth Rock

corviknight.gif

Corviknight @ Shed Shell
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Body Press
- Defog
- Roost
- U-turn

The first defense Pokémon on my team. Next on my team I felt I needed a bulky reliable defogger that was able to pivot and check ground types. However it's only a check to ground types and isn't able to threaten them out minus Excadrill. I chose SpD over Def to "check" and pivot Dragapult, Tapu Lele, etc., and because it blanket checks ground they physical ground types I switch it in on like Excadrill, Hippodown, and some Landourus-T variants. Also it dosent check Urshifu-Single Strike which i saw as a big threat to this team so i left that to the next defensive Pokémon. Body Press over Brave Bird to avoid chip and hit Excadrill mainly. Shed Shell to escape Magnezone which I haven't actually seen much of.

excadrill.gif

Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Tomb
- Rapid Spin
- Earthquake
- Stealth Rock

When teambuilding I imagined its main job was to be a suicide lead, but with the prevalence of Regieleki on the ladder I have found the need to keep it alive to check it and other electric types through out the battle. Not much to say about the set because it's the most standard set for it right now. Rapid Spin adds another way to keep hazards of the field. Thats about it.

tapufini.gif

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Toxic
- Moonblast
- Surf
- Haze

My second defensive Pokémon. I was very scared of Urshifu-Single Strike so i looked for a Pokémon that would resist its STAB combination and found Tapu Fini. Max-Maxed for defense it also checks Landourus-T, Excadrill, Tyranitar(not really), Hippodown, and other physical threats. Surf to hit the electric resist it switches in on. Moonblast to hit fighting types and other switch ins. Haze to cancel set up obviously. Typing it out I see now that Toxic is an almost useless move due to Misty Terrain.
252 Atk Choice Band Urshifu Wicked Blow vs. 252 HP / 252+ Def Tapu Fini on a critical hit: 97-114 (28.1 - 33.1%) -- 92.2% chance to 4HKO after Leftovers recovery

rotom-heat.gif

Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 248 HP / 92 SpD / 168 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Thunder Wave
- Pain Split

In my opinion Rotom-Heat is the best pivot in the game. With Heavy-Duty Boots and Pain Split its very hard to KO. It's also a very good lead versus non Landorous teams. Volt Switch takes advantage of the terrain and allows sometimes a slower switch on faster Pokémon. I've toyed around with lowering the speed and increasing bulk but I'm nervous to make it any slower to allow a "free" switch in. Overheat threatens Ferrothorn and hits hard on unresisted switch ins. Thunder Wave combined with its bulkiness and Pain Split make it easy to neuter speedy offensive threats, or defensive Pokémon, heal up and switch out. Overall it has a real unpredictable move pool that forces the opponent to think, and predicting wrong against this could end games.

Pros:

- Powerful electric spam is able to clean up most teams
-Really fun to use IMO, outplays are very satisfying

Cons:
-Poor defensive synergy
-Even though team is meant to lure out and kill ground types the team struggles to KO them
-Tyranitar: A choice banded Tyranitar lead of against my team and used Stone Edge and KO'd most of my team which prompted me to make this RMT
-Very prediction reliant

Conclusion or TL/DR:
A hyper offense team that turned balance. Meant to play around ground types until they're KO'd then have the electric types clean up. Poor defensive synergy and lack of a way to KO ground type plague this team. Might need a whole redesign but that's okay! NEED HELP!!



 
Hey CXW, this team certainly looks interesting. I'm not an expert teambuilder myself, but I do have some suggestions regarding your central pokemon Regieleki.

A timid nature is overkill here, and your attack choice could use some refining. First, you absolutely want rising voltage on this thing. Thunder is just bad outside rain, so I'd replace that if I were you. I'm also not sure what thunder wave does, as you would probably just want to two-hit ko anything that isn't a ground type. I realize this is a bit early to be using fancy ev sets, but this is what I would recommend for regieleki:

Regieleki @ Choice Specs
Ability: Transistor
EVs: 252 SpA / 28 Def / 228 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Rising Voltage
- Thunder Wave

This will allow you to hit as hard as possible, while still outspeeding everything in the meta, including base 100 timid mon's at +1 (importantly volcarona after a quiver dance, which you cleanly ohko in terrain). The extra ev's are put in defense to protect against priority revenge killing attempts like aqua jet, extreme speed, and sucker punch. As you said, thunderwave is largely there because we have no other use for the slot. I'd actually be tempted to try a normal type attack to at least have some pressure against ground types (round, swift, and hyper beam are all available), but it probably doesn't matter much.

Regarding tapu koko, your set is fine, but I would like to point out that with the changes above, there are no special walls that can sit on regieleki:

252+ SpA Choice Specs Transistor Regieleki Rising Voltage (140 BP) vs. 248 HP / 8 SpD Eviolite Chansey in Electric Terrain: 388-457 (55.1 - 65%) -- guaranteed 2HKO
vs. 252 HP / 4 SpD Blissey in Electric Terrain: 469-553 (65.6 - 77.4%) -- guaranteed 2HKO
vs. 252 HP / 252+ SpD Blissey in Electric Terrain: 357-420 (50 - 58.8%) -- guaranteed 2HKO
 
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feels like weavile or kuyb could be replaced with rotom heat, basically you can turn with koko on lando to one of your ice types and potentially get a kill or weaken something severely, weavile and kuyb can also lure ttar with low kick and kuyb 2 ohkoes with fusion bolt. I also want to mention that it seems like a waste to not run rising voltage on regi electric since your pairing it up with koko. and lastly knock off is way more valiable on tapu fini then toxic or even taunt could work. anyways thats my take on ur team if you have any question feel free to ask me :) also for the guy above me an ev spread that might be better for regi electric is max spA and max speed and 4 spdef this allows u to take gensect espeed a bit better
 
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Hey CXW, this team certainly looks interesting. I'm not an expert teambuilder myself, but I do have some suggestions regarding your central pokemon Regieleki.

A timid nature is overkill here, and your attack choice could use some refining. First, you absolutely want rising voltage on this thing. Thunder is just bad outside rain, so I'd replace that if I were you. I'm also not sure what thunder wave does, as you would probably just want to two-hit ko anything that isn't a ground type. I realize this is a bit early to be using fancy ev sets, but this is what I would recommend for regieleki:

Regieleki @ Choice Specs
Ability: Transistor
EVs: 252 SpA / 28 Def / 228 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Rising Voltage
- Thunder Wave

This will allow you to hit as hard as possible, while still outspeeding everything in the meta, including base 100 timid mon's at +1 (importantly volcarona after a quiver dance, which you cleanly ohko in terrain). The extra ev's are put in defense to protect against priority revenge killing attempts like aqua jet, extreme speed, and sucker punch. As you said, thunderwave is largely there because we have no other use for the slot. I'd actually be tempted to try a normal type attack to at least have some pressure against ground types (round, swift, and hyper beam are all available), but it probably doesn't matter much.

Regarding tapu koko, your set is fine, but I would like to point out that with the changes above, there are no special walls that can sit on regieleki:

252+ SpA Choice Specs Transistor Regieleki Rising Voltage (140 BP) vs. 248 HP / 8 SpD Eviolite Chansey in Electric Terrain: 388-457 (55.1 - 65%) -- guaranteed 2HKO
vs. 252 HP / 4 SpD Blissey in Electric Terrain: 469-553 (65.6 - 77.4%) -- guaranteed 2HKO
vs. 252 HP / 252+ SpD Blissey in Electric Terrain: 357-420 (50 - 58.8%) -- guaranteed 2HKO
oh wow okay i didnt even think about that move. ill definitely make some changes. and i really like the def evs for living prioriy. thank you!
 
feels like weavile or kuyb could be replaced with rotom heat, basically you can turn with koko on lando to one of your ice types and potentially get a kill or weaken something severely, weavile and kuyb can also lure ttar with low kick and kuyb 2 ohkoes with fusion bolt. I also want to mention that it seems like a waste to not run rising voltage on regi electric since your pairing it up with koko. and lastly knock off is way more valiable on tapu fini then toxic or even taunt could work. anyways thats my take on ur team if you have any question feel free to ask me :) also for the guy above me an ev spread that might be better for regi electric is max spA and max speed and 4 spdef this allows u to take gensect espeed a bit better
i like this suggestion too. while rotom can be threatening on its own it does feel very pacified by the ground types it switches into
 
Try and get Rising Voltage on Regieleki because I'm pretty sure that it learns it. But yeah the regileleki set looks good
 
Zygarde kind of wrecks this team but not as much as supreme douchelord landorus who obliterates your ground coverage Tapu-Fini here with sludge wave. Also toxic doesn't work off the misty surge.
 
Tbh since Regieleki has the potential to sweep teams after ground types are removed, I personally prefer running lifeorb Koko with Grass Knot. That thing punishes things hard. It can threaten Zygarde, although it's not a KO with dazzling gleam, but Zygarde may not be around much longer in the metagame. I think when running Koko you definitely need Grassknot spatt investment, and have the flexability of lifeorb or something on it. Trust me, grass knot is worth it.
 
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