Battle Stadium Regieleki and/or Drifblim Stay

:Clodsire:
Clodsire @ Leftovers
Ability: Water Absorb
Level: 50
Tera Type: Steel
EVs: 252 HP / 36 Def / 220 SpD
Careful Nature
- Earthquake
- Recover
- Counter
- Toxic

Clodsire was put for...idk maybe absorbing Toxic Spikes. But it does good stuff, EVs help take dark tera Crunch from pao. Then I can use counter. Oh right, this is here for rain, that's why the ability. Rain was big trouble, and the tera can even resist ice(why the pao calc even matters.) Still specially bulky enough for sure, standard toxic, lefties cause tera.

:Regieleki:
Regieleki @ Choice Scarf
Ability: Transistor
Level: 50
Tera Type: Ice
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Electro Ball
- Volt Switch
- Thunder Wave
- Tera Blast

I can't help myself, I want to outspeed everybody w/ this one. Not that it's ever everybody, but it is up to sunscarf valiant. Makes Electro Ball very strong(Idk how often you need the scarf for that move's damage, but it ruins stuff like Dirge, ohkos pex.) Volt Switch is usually the main move cause really who can you stay in on that you can't ohko besides like Sableye, but I wouldn't even run this w/o electro ball, it's just fun to me. Regieleki has to switch after a t-wave obviously, and may not even live to do so, but it seems ok to mess up(if not for sure then potentially) boosted things like an Espathra or DNite. Well there's E-speed, why I was thinking ghost tera...but this is ice like all the others cause I was told to, not really relevant tbh, this is for electric damage not using tera just for 1 extra type of coverage. I find it's somewhat common for them to have no electric immunities, and I usually bring this then. EVs have 4 Def moved from SpD for tera unboosted jet punch from palafin-h, not that it's often lived, but a bit more iirc. In the past ran less Spe, may do so if someone likes modest(woulda more securely 2kod some sort of Zapdos w/ e-ball/)a bulky EV spread of some kind. Main thing is tera ghost or ice, and T-wave or not(Drif has it now?)

:Anihilape:
Annihilape @ Roseli Berry
Ability: Vital Spirit
Level: 50
Tera Type: Normal
EVs: 220 HP / 244 SpD / 44 Spe
Careful Nature
- Stealth Rock
- Rage Fist
- Drain Punch
- Taunt

Just one of the strat dex sets. Very basic, but kinda good I think. Everything from there so no real reason to explain why, how it does is kinda good. Rage Fist is just so powerful typically, and fairy tera blasts aren't rare. Oh, I felt I needed SR is why this set was chosen...except I also felt I needed/wanted T-Wave that does something else(mainly to transition leki from having t-wave on scarf,) so I have Drif. But it's a sitrus hog and so I ditched the reason why I put SR, Tropius. That mon was forcing switches a lot. SR is probably fine anyways, switches are bound to happen, but open to change since I'm not causing them extra anymore.

:Drifblim:
Drifblim @ Sitrus Berry
Ability: Unburden
Level: 50
Tera Type: Dark
EVs: 236 Def / 92 SpD / 180 Spe
Timid Nature
- Hex
- Thunder Wave
- Strength Sap
- Clear Smog

I think the condition for this was a T-waver or other para spreader that messes w/ Ursaluna. This shouldn't ever be able to beat Luna, but it softens it up w/o taking any real damage. I like Drifblim a lot, although I did consider a Throat Spray Grass Knot+Boomburst Scream Tail, Gyara, and Ghost tera Eeleketross(fully walls luna potentially, though it might need coil which is awkward w/ T-Wave maybe.) Hex goes better w/ T-Wave imo, and I even have two other status users. Strength Sap is probably my favorite move, and is ofc how this messes up Luna. Clear Smog is still there for SD and other boosts, I like wiping boosts, more so w/ this Clodsire. EVs take Meow Jolly unboosted Knock Off, or Timid unboosted Gholdengo Shadow Ball(that might be a roll, same for similar SpA Shadow Balls, Gengar and Flutter.) Spe for positive 70s, and lots unburdened. I still like dark tera to resist 2 weaknesses, get an immunity to psychic to wipe away boosts on psychics, and sometimes for blocking prankster. Fairy or ground come to mind as alternatives. This also has an unfortunate 31 Atk IV fwiw.

:Garganac:
Garganacl @ Covert Cloak
Ability: Purifying Salt
Level: 50
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Salt Cure
- Body Press
- Iron Defense
- Recover

I think Garg does not run IronPress as much as it used to, but works for me. The Def and Iron def help to take powerful EQs, namely from Baxcalibur who was a threat. 4 Spe for mirrors/pex/etc. Covert Cloak seems ok for the mirror, and stuff like flinch(Chi Yu has to use Dark Pulse not fire STAB unless I'm terad.) Fairy was suggested, seems fine. Was gonna go water, 3 resists to former weaknesses vs. 1, but I haven't had a problem this way either. Generally very helpful, has caused some forfeits.

:Rillaboom:
Rillaboom @ Grassy Seed
Ability: Grassy Surge
Level: 50
Tera Type: Grass
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Wood Hammer
- Drain Punch
- Knock Off
- Acrobatics

This was put for blocking Spore, beating the users in loom and Amoonguss, and beating Ursaluna. I had trouble thinking of anything for all that, maybe Ballon Gholdengo but this is fine. Or is it? 4 games, brought it in 2 but won w/o using it. Grassy Seed goes w/ Acrobatics, and I have that for the spore stuff and grass tera Dondozo, mainly I think. Flying Tera resists bug and walls fissure Dondozo, who seemed to get easy time to fish say on Ape, since it's plausible w/ a ground to block leki. And one time leki died to fissure on switching in anyways, irritating mon I want to cover. Didn't see a reason to spice up EVs. Iirc Drum Beating isn't enough for Luna, Wood Hammer recoil even gets partially offset by terrain heal, something they won't get a turn I ohko them, so better that I try to. Kinda excessive as is, so didn't really see a need to grass tera. And tera hammer might be more for CB to not even care about resists. Drain Punch seems good always for healing, Knock Off gets Gholdengo for something.

Still doing bad, I want to think it's improving, mainly just lost today cause of a rogue electric Gardevoir(most other types would've lost to Leki+Drif I think.) I just changed a bunch, so no new problems are known atm. Previously did not have Rilla or Drif, had Zoroark-h and Tropius.

EDIT: pretty irregular results, recently went good though. Drifblim is still pretty cool, I just wonder if Clear Smog is worth it. Wood Hammer hits really hard, even w/o CB/Lo or Grass tera, I'm happy w/ it from the 1 game I used Rilla. Hoping a change accounts for volc, cress, and lamdog.
 
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