Pokepaste: https://pokepast.es/5682f6c044dadc8e
Hello there, Smogon fellows! Currently crafting a team for my very first tournament, and I wanted to run a gimmick, so my thoughts went to Flamigo.
So, here we are now. My current efforts into making a Flamigo team work, in the era that has Miraidon and Calyrex-I.
Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
Level: 50
Tera Type: Stellar
EVs: 100 HP / 252 Atk / 156 Spe
Jolly Nature
- Behemoth Blade
- Swords Dance
- Play Rough
- Protect
My choice for Restricted Mon. Nothing fancy in terms of moveset, just STAB in Behemoth Blade/Play Rough, and Swords Dance for running through the meta (when it's unresisted) and setting up Flamigo's Costar. My main Miraidon/Koraidon killer. Overall, the best Pokemon on my team.
Flamigo @ White Herb
Ability: Costar
Level: 50
Tera Type: Ghost
EVs: 60 Atk / 196 Def / 252 Spe
Jolly Nature
- Close Combat
- Acrobatics
- Wide Guard
- Detect
The star of the show! White Herb for activating Acrobatics, and I decided to move EVs to Defense instead of Attack because the thing should always come in while Zacian or Kingambit have a boost. Wide Guard is good for protecting against things like Heat Wave and Icy Wind. Detect protects against Imprison. Kills Koraidon well, and, with team support, deals with Calyrex-Ice.
Kingambit @ Black Glasses
Ability: Defiant
Level: 50
Tera Type: Flying
EVs: 244 HP / 180 Atk / 84 SpD
Brave Nature
- Sucker Punch
- Kowtow Cleave
- Iron Head
- Swords Dance
Standard Kingambit set. Swords Dance for setting Flamigo up, and Tera-Flying for dodging Ground type moves (aside from Gravity Groudon). Kowtow Cleave deals with any Horses, and Iron Head deals with whatever Fairies may come out.
Pelipper @ Rocky Helmet
Ability: Drizzle
Level: 50
Tera Type: Ground
EVs: 252 HP / 76 Def / 4 SpA / 140 SpD / 36 Spe
Bold Nature
IVs: 0 Atk
- Hurricane
- Tailwind
- Weather Ball
- Wide Guard
My Groudon/Koraidon deterrent. Sets up Rain, disrupts Urshifu with Hurricane, and blocks spread moves with Wide Guard. It also has Tailwind to help the attackers sweep a little. Tera-Ground to stop electric moves like Electro Drift from running through it.
Clefairy @ Eviolite
Ability: Friend Guard
Level: 50
Tera Type: Steel
EVs: 252 HP / 28 Def / 172 SpD / 52 Spe
Sassy Nature
IVs: 0 Atk
- Follow Me
- Protect
- Life Dew
- Thunder Wave
Redirector, and general support. Thunder Wave for speed control, Life Dew for healing, and Protect for... protect. Tera-Steel's just a good defensive type to have, so I slapped it on in case I ever need to use my tera on my support pokemon.
Rillaboom @ Assault Vest
Ability: Grassy Surge
Level: 50
Tera Type: Fire
EVs: 244 HP / 116 Atk / 20 Def / 76 SpD / 52 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- High Horsepower
- Fake Out
Last and not the least at all, my Miraidon deterrent. Stops Electric Terrain, and has High Horsepower to deal big damage to it. Fake Out is always a good thing to have, and so is Grassy Glide. Tera-Fire to resist Flare Blitzes and Glacial Lances.
Hello there, Smogon fellows! Currently crafting a team for my very first tournament, and I wanted to run a gimmick, so my thoughts went to Flamigo.
So, here we are now. My current efforts into making a Flamigo team work, in the era that has Miraidon and Calyrex-I.

Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
Level: 50
Tera Type: Stellar
EVs: 100 HP / 252 Atk / 156 Spe
Jolly Nature
- Behemoth Blade
- Swords Dance
- Play Rough
- Protect
My choice for Restricted Mon. Nothing fancy in terms of moveset, just STAB in Behemoth Blade/Play Rough, and Swords Dance for running through the meta (when it's unresisted) and setting up Flamigo's Costar. My main Miraidon/Koraidon killer. Overall, the best Pokemon on my team.

Flamigo @ White Herb
Ability: Costar
Level: 50
Tera Type: Ghost
EVs: 60 Atk / 196 Def / 252 Spe
Jolly Nature
- Close Combat
- Acrobatics
- Wide Guard
- Detect
The star of the show! White Herb for activating Acrobatics, and I decided to move EVs to Defense instead of Attack because the thing should always come in while Zacian or Kingambit have a boost. Wide Guard is good for protecting against things like Heat Wave and Icy Wind. Detect protects against Imprison. Kills Koraidon well, and, with team support, deals with Calyrex-Ice.

Kingambit @ Black Glasses
Ability: Defiant
Level: 50
Tera Type: Flying
EVs: 244 HP / 180 Atk / 84 SpD
Brave Nature
- Sucker Punch
- Kowtow Cleave
- Iron Head
- Swords Dance
Standard Kingambit set. Swords Dance for setting Flamigo up, and Tera-Flying for dodging Ground type moves (aside from Gravity Groudon). Kowtow Cleave deals with any Horses, and Iron Head deals with whatever Fairies may come out.

Pelipper @ Rocky Helmet
Ability: Drizzle
Level: 50
Tera Type: Ground
EVs: 252 HP / 76 Def / 4 SpA / 140 SpD / 36 Spe
Bold Nature
IVs: 0 Atk
- Hurricane
- Tailwind
- Weather Ball
- Wide Guard
My Groudon/Koraidon deterrent. Sets up Rain, disrupts Urshifu with Hurricane, and blocks spread moves with Wide Guard. It also has Tailwind to help the attackers sweep a little. Tera-Ground to stop electric moves like Electro Drift from running through it.

Clefairy @ Eviolite
Ability: Friend Guard
Level: 50
Tera Type: Steel
EVs: 252 HP / 28 Def / 172 SpD / 52 Spe
Sassy Nature
IVs: 0 Atk
- Follow Me
- Protect
- Life Dew
- Thunder Wave
Redirector, and general support. Thunder Wave for speed control, Life Dew for healing, and Protect for... protect. Tera-Steel's just a good defensive type to have, so I slapped it on in case I ever need to use my tera on my support pokemon.

Rillaboom @ Assault Vest
Ability: Grassy Surge
Level: 50
Tera Type: Fire
EVs: 244 HP / 116 Atk / 20 Def / 76 SpD / 52 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- High Horsepower
- Fake Out
Last and not the least at all, my Miraidon deterrent. Stops Electric Terrain, and has High Horsepower to deal big damage to it. Fake Out is always a good thing to have, and so is Grassy Glide. Tera-Fire to resist Flare Blitzes and Glacial Lances.