3v3 3* Singles
3 Substitutions
2/5 Recoveries/Chills
Switch = OK
72 Hour DQ
I guess I'm the seeker so I send out first
Rental items: ON
3 Substitutions
2/5 Recoveries/Chills
Switch = OK
72 Hour DQ
I guess I'm the seeker so I send out first
Rental items: ON
Toon
Duessel: Venusaur [Male]
STAGE: *3
NATURE: Serious (no change)
TYPE: Grass/Poison
ABILITIES: Overgrow, Chlorophyll
STATS
HP: 90
Atk: 4
Def: 4
SpA: 5
SpD: 5
Spe: 80
Size Class: 4
Weight Class: 4
MOVES
Amnesia
Attract
Bide
Body Slam
Bulldoze
Bullet Seed
Captivate
Charm
Confide
Curse
Cut
Defense Curl
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Endure
Energy Ball
Facade
False Swipe
Flash
Frustration
Fury Cutter
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Terrain
Growl
Growth
Headbutt
Helping Hand
Hidden Power (Psychic)
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Light Screen
Magical Leaf
Mega Drain
Mimic
Mud-Slap
Natural Gift
Nature Power
Outrage
Petal Blizzard
Petal Dance
Poison Powder
Power Whip
Protect
Rage
Razor Leaf
Razor Wind
Reflect
Rest
Return
Roar
Rock Climb
Rock Smash
Round
Safeguard
Secret Power
Seed Bomb
Skull Bash
Sleep Powder
Sleep Talk
Sludge
Sludge Bomb
Snore
Solar Beam
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Tackle
Take Down
Toxic
Venoshock
Vine Whip
Weather Ball
Work Up
Worry Seed
"AaaaaaTCHA!"
Snoty the Acrtozolt[-]
NATURE: Serious
TYPE:
ABILITIES: Volt Absorb / Static / Slush Rush
STATS:
HP: 90
Atk: 5
Def: 4
SpA: 4
SpD: 4
Spe: 55
Size Class: 4
Weight Class: 5
RANK: 3
MOVES:
Physical:
Avalanche
Body Slam
Bolt Beak
Bulldoze
Facade
Giga Impact
Ice Fang
Icicle Crash
Icicle Spear
Iron Tail
Low Kick
Mega Kick
Mega Punch
Payback
Pluck
Rock Blast
Rock Slide
Rock Tomb
Slam
Stomping Tantrum
Stone Edge
Thunder Fang
Thunder Punch
Wild Charge
Special:
Ancient Power
Blizzard
Discharge
Echoed Voice
Electro Ball
Freeze-Dry
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Powder Snow
Round
Snore
Surf
Thunder
Thunderbolt
Thunder Shock
Other:
Charge
Endure
Hail
Protect
Rain Dance
Rest
Sleep Talk
Substitute
Taunt
Thunder Wave
Snoty the Acrtozolt[-]
NATURE: Serious
TYPE:
ABILITIES: Volt Absorb / Static / Slush Rush
STATS:
HP: 90
Atk: 5
Def: 4
SpA: 4
SpD: 4
Spe: 55
Size Class: 4
Weight Class: 5
RANK: 3
MOVES:
Physical:
Avalanche
Body Slam
Bolt Beak
Bulldoze
Facade
Giga Impact
Ice Fang
Icicle Crash
Icicle Spear
Iron Tail
Low Kick
Mega Kick
Mega Punch
Payback
Pluck
Rock Blast
Rock Slide
Rock Tomb
Slam
Stomping Tantrum
Stone Edge
Thunder Fang
Thunder Punch
Wild Charge
Special:
Ancient Power
Blizzard
Discharge
Echoed Voice
Electro Ball
Freeze-Dry
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Powder Snow
Round
Snore
Surf
Thunder
Thunderbolt
Thunder Shock
Other:
Charge
Endure
Hail
Protect
Rain Dance
Rest
Sleep Talk
Substitute
Taunt
Thunder Wave
Zoroark [M]
STAGE: 3*
NATURE: Serious (no change)
TYPE: Dark
ABILITIES: Illusion
STATS
HP: 80
Atk: 5
Def: 3
SpA: 5
SpD: 3
Spe: 105
Size Class: 3
Weight Class: 4
MOVES
Aerial Ace
Agility
Attract
Calm Mind
Captivate
Confide
Copycat
Counter
Cut
Dark Pulse
Detect
Dig
Double Team
Embargo
Extrasensory
Facade
Fake Tears
Feint Attack
Flamethrower
Fling
Focus Blast
Foul Play
Frustration
Fury Swipes
Giga Impact
Grass Knot
Hidden Power [Poison]
Hone Claws
Hyper Beam
Imprison
Incinerate
Leer
Low Sweep
Memento
Nasty Plot
Night Daze
Night Slash
Payback
Protect
Psych Up
Punishment
Pursuit
Rain Dance
Rest
Retaliate
Return
Roar
Rock Smash
Round
Scary Face
Scratch
Secret Power
Shadow Ball
Shadow Claw
Sleep Talk
Snarl
Snatch
Substitute
Sucker Punch
Sunny Day
Swagger
Swords Dance
Taunt
Thief
Torment
Toxic
U-turn
Florina Liastacia
Cyclohm [Blua Drako - Blue Dragon (Esperanto)] (Male)
Stage 3/5
Types: Electric/Dragon
STAB; immune to paralysis status.
STAB
Abilities:
Shield Dust / Static / Damp (H)
Shield Dust: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Self-Destruct, Explosion, or Mind Blown.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 100
Atk: 3
Def: 5
SpA: 5
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Attacks:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Electric Terrain
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Heal Bell
Hidden Power (Fairy)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Lock-On
Magnet Rise
Mud-Slap
Natural Gift
Nature Power
Outrage
Powder Snow
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Slack Off
Sleep Talk
Sonic Boom
Spark
Strength
Substitute
Sunny Day
Surf
Swagger
Tackle
Thrash
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
Krilowatt [Malpeza Salikoko - Light Shrimp (Esperanto)] (Female)
Stage 3/5
Types: Electric/Water
STAB; immune to paralysis status.
STAB; no additional effects
Abilities:
Trace / Magic Guard / Minus (H)
Trace: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a Pokemon with Trace, the Player sending out last must send out the Pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Magic Guard: This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Minus: This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Nature: Serious (+Spe, -Spe)
Stats:
HP: 115
Atk: 4
Def: 3
SpA: 4
SpD: 3
Spe: 105
Size Class: 1
Weight Class: 2
Attacks:
Aqua Jet
Attract
Blizzard
Bubble
Bubble Beam
Bulldoze
Captivate
Charge
Confide
Confuse Ray
Copycat
Counter
Cut
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earthquake
Echoed Voice
Eerie Impulse
Endure
Entrainment
Facade
Fairy Wind
Flash
Fling
Follow Me
Frustration
Giga Impact
Guillotine
Hail
Heart Swap
Hidden Power (Fire)
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Shard
Imprison
Liquidation
Low Sweep
Magnetic Flux
Me First
Metronome
Mind Reader
Mirror Coat
Muddy Water
Natural Gift
Payback
Protect
Rain Dance
Recycle
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Speed Swap
Substitute
Surf
Swagger
Tackle
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch
Water Pulse
Waterfall
Whirlpool
Wild Charge
Zap Cannon
Heliolisk [Vetero Forto - Weather Strength (Esperanto)] (Female)
Stage 3/5
Types: Normal/Electric
STAB
STAB; immune to paralysis status.
Abilities:
Dry Skin / Sand Veil / Solar Power (H)
Dry Skin: This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by one (1). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Nature: Serious (+Spe, -Spe)
Stats:
HP: 80
Atk: 3
Def: 3
SpA: 5
SpD: 4
Spe: 109
Size Class: 2
Weight Class: 2
Attacks:
Agility
Ally Switch
Attract
Breaking Swipe
Brutal Swing
Bulldoze
Camouflage
Charge
Charge Beam
Confide
Cut
Dark Pulse
Dig
Discharge
Double Team
Dragon Pulse
Dragon Rush
Dragon Tail
Eerie Impulse
Electric Terrain
Electrify
Electro Ball
Electroweb
Endure
Facade
Fire Punch
Flash
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Hidden Power (Ice)
Hyper Beam
Hyper Voice
Iron Tail
Light Screen
Low Kick
Low Sweep
Mega Kick
Mega Punch
Mud-Slap
Parabolic Charge
Pound
Protect
Psych Up
Quick Attack
Rain Dance
Razor Wind
Rest
Return
Rock Slide
Rock Tomb
Round
Sandstorm
Secret Power
Sleep Talk
Snore
Solar Beam
Substitute
Sunny Day
Surf
Swagger
Swift
Tail Whip
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
U-turn
Volt Switch
Weather Ball
Wild Charge
Cyclohm [Blua Drako - Blue Dragon (Esperanto)] (Male)
Stage 3/5
Types: Electric/Dragon
Abilities:
Shield Dust / Static / Damp (H)
Shield Dust: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Self-Destruct, Explosion, or Mind Blown.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 100
Atk: 3
Def: 5
SpA: 5
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Attacks:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Electric Terrain
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Heal Bell
Hidden Power (Fairy)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Lock-On
Magnet Rise
Mud-Slap
Natural Gift
Nature Power
Outrage
Powder Snow
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Slack Off
Sleep Talk
Sonic Boom
Spark
Strength
Substitute
Sunny Day
Surf
Swagger
Tackle
Thrash
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
Krilowatt [Malpeza Salikoko - Light Shrimp (Esperanto)] (Female)
Stage 3/5
Types: Electric/Water
Abilities:
Trace / Magic Guard / Minus (H)
Trace: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a Pokemon with Trace, the Player sending out last must send out the Pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Magic Guard: This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Minus: This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Nature: Serious (+Spe, -Spe)
Stats:
HP: 115
Atk: 4
Def: 3
SpA: 4
SpD: 3
Spe: 105
Size Class: 1
Weight Class: 2
Attacks:
Aqua Jet
Attract
Blizzard
Bubble
Bubble Beam
Bulldoze
Captivate
Charge
Confide
Confuse Ray
Copycat
Counter
Cut
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earthquake
Echoed Voice
Eerie Impulse
Endure
Entrainment
Facade
Fairy Wind
Flash
Fling
Follow Me
Frustration
Giga Impact
Guillotine
Hail
Heart Swap
Hidden Power (Fire)
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Shard
Imprison
Liquidation
Low Sweep
Magnetic Flux
Me First
Metronome
Mind Reader
Mirror Coat
Muddy Water
Natural Gift
Payback
Protect
Rain Dance
Recycle
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Speed Swap
Substitute
Surf
Swagger
Tackle
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch
Water Pulse
Waterfall
Whirlpool
Wild Charge
Zap Cannon
Heliolisk [Vetero Forto - Weather Strength (Esperanto)] (Female)
Stage 3/5
Types: Normal/Electric
Abilities:
Dry Skin / Sand Veil / Solar Power (H)
Dry Skin: This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by one (1). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Nature: Serious (+Spe, -Spe)
Stats:
HP: 80
Atk: 3
Def: 3
SpA: 5
SpD: 4
Spe: 109
Size Class: 2
Weight Class: 2
Attacks:
Agility
Ally Switch
Attract
Breaking Swipe
Brutal Swing
Bulldoze
Camouflage
Charge
Charge Beam
Confide
Cut
Dark Pulse
Dig
Discharge
Double Team
Dragon Pulse
Dragon Rush
Dragon Tail
Eerie Impulse
Electric Terrain
Electrify
Electro Ball
Electroweb
Endure
Facade
Fire Punch
Flash
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Hidden Power (Ice)
Hyper Beam
Hyper Voice
Iron Tail
Light Screen
Low Kick
Low Sweep
Mega Kick
Mega Punch
Mud-Slap
Parabolic Charge
Pound
Protect
Psych Up
Quick Attack
Rain Dance
Razor Wind
Rest
Return
Rock Slide
Rock Tomb
Round
Sandstorm
Secret Power
Sleep Talk
Snore
Solar Beam
Substitute
Sunny Day
Surf
Swagger
Swift
Tail Whip
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
U-turn
Volt Switch
Weather Ball
Wild Charge
@ Barometer
Toon to send out and order (I suppose DM me if you're sending out Zoroark first)
Last edited: