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Completed Reffing 101 - Florina Liastacia

3v3 3* Singles
3 Substitutions
2/5 Recoveries/Chills
Switch = OK
72 Hour DQ
I guess I'm the seeker so I send out first
Rental items: ON​

Toon
:sm/venusaur:
Duessel: Venusaur [Male]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Grass/Poison
ABILITIES
: Overgrow, Chlorophyll

STATS
HP: 90
Atk: 4
Def: 4
SpA: 5
SpD: 5
Spe: 80
Size Class: 4
Weight Class: 4

MOVES
Amnesia
Attract
Bide
Body Slam
Bulldoze
Bullet Seed
Captivate
Charm
Confide
Curse
Cut
Defense Curl
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Endure
Energy Ball
Facade
False Swipe
Flash
Frustration
Fury Cutter
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Terrain
Growl
Growth
Headbutt
Helping Hand
Hidden Power (Psychic)
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Light Screen
Magical Leaf
Mega Drain
Mimic
Mud-Slap
Natural Gift
Nature Power
Outrage
Petal Blizzard
Petal Dance
Poison Powder
Power Whip
Protect
Rage
Razor Leaf
Razor Wind
Reflect
Rest
Return
Roar
Rock Climb
Rock Smash
Round
Safeguard
Secret Power
Seed Bomb
Skull Bash
Sleep Powder
Sleep Talk
Sludge
Sludge Bomb
Snore
Solar Beam
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Tackle
Take Down
Toxic
Venoshock
Vine Whip
Weather Ball
Work Up
Worry Seed
"AaaaaaTCHA!"
arctozolt.gif

Snoty the Acrtozolt[-]
NATURE:
Serious
TYPE:
electric.png
ice.png

ABILITIES: Volt Absorb / Static / Slush Rush

STATS:
HP: 90
Atk: 5
Def: 4
SpA: 4
SpD: 4
Spe: 55
Size Class: 4
Weight Class: 5

RANK: 3

MOVES:
Physical:

Avalanche
Body Slam
Bolt Beak
Bulldoze
Facade
Giga Impact
Ice Fang
Icicle Crash
Icicle Spear
Iron Tail
Low Kick
Mega Kick
Mega Punch
Payback
Pluck
Rock Blast
Rock Slide
Rock Tomb
Slam
Stomping Tantrum
Stone Edge
Thunder Fang
Thunder Punch
Wild Charge

Special:
Ancient Power
Blizzard
Discharge
Echoed Voice
Electro Ball
Freeze-Dry
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Powder Snow
Round
Snore
Surf
Thunder
Thunderbolt
Thunder Shock


Other:
Charge
Endure
Hail
Protect
Rain Dance
Rest
Sleep Talk
Substitute
Taunt
Thunder Wave
:ss/zoroark:
Zoroark [M]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Dark
ABILITIES: Illusion

STATS
HP: 80
Atk: 5
Def: 3
SpA: 5
SpD: 3
Spe: 105
Size Class: 3
Weight Class: 4

MOVES
Aerial Ace
Agility
Attract
Calm Mind
Captivate
Confide
Copycat
Counter
Cut
Dark Pulse
Detect
Dig
Double Team
Embargo
Extrasensory
Facade
Fake Tears
Feint Attack
Flamethrower
Fling
Focus Blast
Foul Play
Frustration
Fury Swipes
Giga Impact
Grass Knot
Hidden Power [Poison]
Hone Claws
Hyper Beam
Imprison
Incinerate
Leer
Low Sweep
Memento
Nasty Plot
Night Daze
Night Slash
Payback
Protect
Psych Up
Punishment
Pursuit
Rain Dance
Rest
Retaliate
Return
Roar
Rock Smash
Round
Scary Face
Scratch
Secret Power
Shadow Ball
Shadow Claw
Sleep Talk
Snarl
Snatch
Substitute
Sucker Punch
Sunny Day
Swagger
Swords Dance
Taunt
Thief
Torment
Toxic
U-turn
Florina Liastacia
:sm/cyclohm:
Cyclohm [Blua Drako - Blue Dragon (Esperanto)] (Male)
Stage 3/5
Types: Electric/Dragon

Electric.png
STAB; immune to paralysis status.

Dragon.png
STAB

Abilities:
Shield Dust / Static / Damp (H)

Shield Dust: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.

Static: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Self-Destruct, Explosion, or Mind Blown.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 100
Atk: 3
Def: 5
SpA: 5
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4

Attacks:

Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Electric Terrain
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Heal Bell
Hidden Power (Fairy)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Lock-On
Magnet Rise
Mud-Slap
Natural Gift
Nature Power
Outrage
Powder Snow
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Slack Off
Sleep Talk
Sonic Boom
Spark
Strength
Substitute
Sunny Day
Surf
Swagger
Tackle
Thrash
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
:sm/krilowatt:
Krilowatt [Malpeza Salikoko - Light Shrimp (Esperanto)] (Female)
Stage 3/5
Types: Electric/Water

Electric.png
STAB; immune to paralysis status.

Water.png
STAB; no additional effects

Abilities:
Trace / Magic Guard / Minus (H)

Trace: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a Pokemon with Trace, the Player sending out last must send out the Pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Magic Guard: This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Minus: This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

Nature: Serious (+Spe, -Spe)

Stats:
HP: 115
Atk: 4
Def: 3
SpA: 4
SpD: 3
Spe: 105
Size Class: 1
Weight Class: 2

Attacks:

Aqua Jet
Attract
Blizzard
Bubble
Bubble Beam
Bulldoze
Captivate
Charge
Confide
Confuse Ray
Copycat
Counter
Cut
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earthquake
Echoed Voice
Eerie Impulse
Endure
Entrainment
Facade
Fairy Wind
Flash
Fling
Follow Me
Frustration
Giga Impact
Guillotine
Hail
Heart Swap
Hidden Power (Fire)
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Shard
Imprison
Liquidation
Low Sweep
Magnetic Flux
Me First
Metronome
Mind Reader
Mirror Coat
Muddy Water
Natural Gift
Payback
Protect
Rain Dance
Recycle
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Speed Swap
Substitute
Surf
Swagger
Tackle
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch
Water Pulse
Waterfall
Whirlpool
Wild Charge
Zap Cannon
:sm/heliolisk:
Heliolisk [Vetero Forto - Weather Strength (Esperanto)] (Female)
Stage 3/5
Types: Normal/Electric

Normal.png
STAB

Electric.png
STAB; immune to paralysis status.

Abilities:
Dry Skin / Sand Veil / Solar Power (H)

Dry Skin: This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by one (1). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Nature: Serious (+Spe, -Spe)

Stats:
HP: 80
Atk: 3
Def: 3
SpA: 5
SpD: 4
Spe: 109
Size Class: 2
Weight Class: 2

Attacks:

Agility
Ally Switch
Attract
Breaking Swipe
Brutal Swing
Bulldoze
Camouflage
Charge
Charge Beam
Confide
Cut
Dark Pulse
Dig
Discharge
Double Team
Dragon Pulse
Dragon Rush
Dragon Tail
Eerie Impulse
Electric Terrain
Electrify
Electro Ball
Electroweb
Endure
Facade
Fire Punch
Flash
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Hidden Power (Ice)
Hyper Beam
Hyper Voice
Iron Tail
Light Screen
Low Kick
Low Sweep
Mega Kick
Mega Punch
Mud-Slap
Parabolic Charge
Pound
Protect
Psych Up
Quick Attack
Rain Dance
Razor Wind
Rest
Return
Rock Slide
Rock Tomb
Round
Sandstorm
Secret Power
Sleep Talk
Snore
Solar Beam
Substitute
Sunny Day
Surf
Swagger
Swift
Tail Whip
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
U-turn
Volt Switch
Weather Ball
Wild Charge
oie_2955617myz7agqz-png.215301
"A test? I'm not ready for a test. But fine. At least we get to borrow items for this. I have wanted to try this one..."

:ss/heliolisk: @ Barometer

Toon to send out and order (I suppose DM me if you're sending out Zoroark first)​
 
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Standard battles: Switch= OK!

Other than that, leggo

kRlstt3.png

"So i gotta follow this list of weird rulings? Meh I'll just go with the flow~"

:sm/venusaur:
Duessel the Venusaur #Venusaurite

[Mega Evolve] Venusaur Dig -> Dig -> Dig
IF Ground-Typed Damaging Move THEN Bulldoze
[ONCE] IF Switch-Forcing Move THEN Roar
IF Heliolisk is faster THEN Bulldoze

Florina Liastacia
 
oie_2955617myz7agqz-png.215301
"Weird orders saved by a sub. Could get around the last one by bringing sunlight, but I think we'll use a different weather. I also have the sinking suspicion this isn't a Venusaur."
:sm/heliolisk: "Sun, rain, or sand, I'll be the best off! No matter what I'm fighting!"

Sandstorm > Attract > Hidden Power Ice


 
:bw/venusaur: @ No item (Stage 3 mons cannot hold a Mega Stone!)
Grass/Poison | Overgrow/Chlorophyll
More powerful grass moves at low HP. Faster in sunlight.
HP: 90/90 | EN: 100
4/4/5/5/90 | 4/4
Status: OK
:bw/zoroark: @ No item (Stage 3 mons cannot hold a Mega Stone!)
Dark | Illusion
Pretends to be other Pokemon.
HP: 80/80 | EN: 100
5/3/5/3/105 | 3/4
Status: OK

:ss/heliolisk: @ Barometer
Normal/Electric | Dry Skin/Sand Veil/Solar Power
Heals HP in rain/from water, loses HP from sun/fire. Evasive in sandstorm. Deals extra damage in sun, at cost of HP. Benefit from Solar Power and Dry Skin. +1 BAP.
HP: 80/80 | EN: 100
3/3/5/4/109 | 2/2
Status: OK​
A1

Venusaur attempted to Mega Evolve!
Venusaur is not a high enough Stage to do so! Among other issues!

Heliolisk used Sandstorm! -10 EN, 90 left
Heliolisk whipped up a sandstorm!

Venusaur used Dig! -11 EN, 89 left
5/5=5/5, does not hit

-2 HP Venusaur from sandstorm

A2

Heliolisk used Attract! -5 EN, 85 left
1d3=2, 3 counters assigned
Venusaur is attracted!

-1 infatuation counter
1/2=1/2, cannot move
Venusaur is fully infatuated!

-2 HP Venusaur from sandstorm

A3

Heliolisk used Hidden Power Ice! -4 EN, 81 left
4/24>1/24, does not crit
6+2+2+1=11 damage, 65 HP Zoroark
Zoroark's Illusion fades away!

-1 infatuation counter
2/2>1/2, can attack
Zoroark used Dig! -11 EN, 78 left
2/5<5/5, hits
8+2=10*1.5=15 damage, 65 HP Helio

-2 HP Zoroark from sandstorm
+2 HP Heliolisk from Dry Skin

Weather: Sandstorm 3r
:bw/zoroark: @ No item (Stage 3 mons cannot hold a Mega Stone!)
Dark | Illusion
Pretends to be other Pokemon.
HP: 63/80 | EN: 78
5/3/5/3/105 | 3/4
Status: Infatuated (1 counter)
:bw/venusaur: @ ???
Grass/Poison | Overgrow/Chlorophyll
More powerful grass moves at low HP. Faster in sunlight.
HP: 90/90 | EN: 100
4/4/5/5/90 | 4/4
Status: OK

:ss/heliolisk: @ Barometer
Normal/Electric | Dry Skin/Sand Veil/Solar Power
Heals HP in rain/from water, loses HP from sun/fire. Evasive in sandstorm. Deals extra damage in sun, at cost of HP. Benefit from Solar Power and Dry Skin positive effects. +1 BAP.
HP: 67/80 | EN: 81
3/3/5/4/109 | 2/2
Status: OK
oie_2955617myz7agqz-png.215301
"Both Venusaur and Zoroark are male, so damage prevention was a viable route so far. Going to have to keep up the pace though, and hope the sand hides us well enough."

:heliolisk: Thunderbolt > Focus Blast > Thunderbolt
IF the weather is Rain A3, THEN Thunder A3
IF U-turn THEN Protect BUT NOT Consecutively
IF P/E THEN Double Team (2 clones) ONCE

Toon
 
  • "Unlocks Mechanics: Z-Crystals, Mega Stones, Dynamax/G-Max" (Sem-Nitpicky, but Zoro still has a stone reason i point this out is because i cant thief/covet and i can use fling) Solved
  • "If the Pokemon failed to act due to infatuation, infatuation duration is lowered by an additional 1". (I have 0 Counters)
  • Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. (Nitpick)

All of these are nitpicks except the infatuation one, let's keep going!

kRlstt3.png

"Blitzie hang in there my dood"

Zoroark Copycat (Thunderbolt) -> Imprison (Thunderbolt, Focus Blast, Dig) -> Low Sweep
 
Last edited:
:bw/zoroark: @ No item (Stage 3 mons cannot hold a Mega Stone!)
Dark | Illusion
Pretends to be other Pokemon.
HP: 63/80 | EN: 78
5/3/5/3/105 | 3/4
Status: Infatuated (0 counter)
:bw/venusaur: @ ???
Grass/Poison | Overgrow/Chlorophyll
More powerful grass moves at low HP. Faster in sunlight.
HP: 90/90 | EN: 100
4/4/5/5/90 | 4/4
Status: OK

:ss/heliolisk: @ Barometer
Normal/Electric | Dry Skin/Sand Veil/Solar Power
Heals HP in rain/from water, loses HP from sun/fire. Evasive in sandstorm. Deals extra damage in sun, at cost of HP. Benefit from Solar Power and Dry Skin positive effects. +1 BAP.
HP: 67/80 | EN: 81
3/3/5/4/109 | 2/2
Status: OK​
A1

Heliolisk used Thunderbolt! -6 EN, 75 left
8/24>1/24, does not hit, 2/10>1/10, does not para
9+3+2+2+1=17 damage, 46 HP Zoroark

Zoroark is no longer infatuated!
Zoroark used Copycat! Zoroark used Thunderbolt! -9 EN, 69 left
2/5<5/5, hits, 5/24>1/24, does not crit
9+2=11/1.5=7.3=7 damage, 60 HP Heliolisk

-2 HP Zoroark from sandstorm
+2 HP Heliolisk from Dry Skin

A2

Heliolisk used Focus Blast! -8 EN, 67 left
2/10<7/10, hits, 12/24>1/24, does not crit, 5/10>1/10, does not drop SpD
12+2+2+1=17*1.5=25.5=26 damage, 18 HP Zoroark

Zoroark used Imprison! -10 EN, 59 left
Zoroark imprisoned Focus Blast and Dig! Zoroark can't imprison Thunderbolt, because it didn't use Mimic and doesn't know it.

-2 HP Zoroark from sandstorm
+2 HP Heliolisk from Dry Skin

A3

Heliolisk used Thunderbolt! -6 EN, 61 left
no rolls needed
9+3+2+2+1=17 damage, -1 HP Zoroark

+2 HP Heliolisk from Dry Skin

Arena: Sandstorm 2r
:bw/zoroark: @ No item (Stage 3 mons cannot hold a Mega Stone!)
Dark | Illusion
Pretends to be other Pokemon.
HP: -1/80 | EN: 59
5/3/5/3/105 | 3/4
Status: KO

:bw/venusaur: @ ???
Grass/Poison | Overgrow/Chlorophyll
More powerful grass moves at low HP. Faster in sunlight.
HP: 90/90 | EN: 100
4/4/5/5/90 | 4/4
Status: OK

:ss/heliolisk: @ Barometer
Normal/Electric | Dry Skin/Sand Veil/Solar Power
Heals HP in rain/from water, loses HP from sun/fire. Evasive in sandstorm. Deals extra damage in sun, at cost of HP. Benefit from Solar Power and Dry Skin positive effects. +1 BAP.
HP: 73/80 | EN: 61
3/3/5/4/109 | 2/2
Status: OK
Toon to send out and order​
 
kRlstt3.png

"....I'm playing around too much aren't i?"

:sm/venusaur:
Duessel the Venusaur #Expert Belt

Venusaur Earthquake -> Earth Power-> Earthquake
IF Heliolisk is under the Effect of P/E THEN Earthquake and Push Back
IF Heliolisk does not have the ability Insomnia and Heliolisk is not behind a Substitute THEN Worry Seed and Push Back
IF Heliolisk is not an Electric-Type and is to not order Dig THEN Sunny Day First Instance, Solar Beam Second Instance, Power Whip Third Instance
 
oie_2955617myz7agqz-png.215301
"I feel like I'm missing something. It can't be that simple?"
:ss/heliolisk: "I don't want to be unable to sleep! I like being able to dream! I'm probably going to be tired after this anyways."

Dig > Dig > Dig
:bw/venusaur: @ Expert Belt
Grass/Poison | Overgrow/Chlorophyll
More powerful grass moves at low HP. Faster in sunlight.
HP: 90/90 | EN: 100
4/4/5/5/90 | 4/4
Status: OK
:bw/zoroark: @ No item (Stage 3 mons cannot hold a Mega Stone!)
Dark | Illusion
Pretends to be other Pokemon.
HP: -1/80 | EN: 59
5/3/5/3/105 | 3/4
Status: KO

:ss/heliolisk: @ Barometer
Normal/Electric | Dry Skin/Sand Veil/Solar Power
Heals HP in rain/from water, loses HP from sun/fire. Evasive in sandstorm. Deals extra damage in sun, at cost of HP. Benefit from Solar Power and Dry Skin positive effects. +1 BAP.
HP: 73/80 | EN: 61
3/3/5/4/109 | 2/2
Status: OK​
A1

Heliolisk used Dig! -6 EN, 55 left
Heliolisk dug underground!

Venusaur used Worry Seed! -7 EN, 93 left
but it missed!

Heliolisk came up and attacked! -5 EN, 50 left
6/24>1/24, does not crit
8-1+1=8 damage, 82 HP Venusaur

-2 HP Venusaur from sandstorm
+2 HP Heliolisk from Dry Skin

A2

Heliolisk used Dig! -8 EN, 42 left
Heliolisk dug underground!

Venusaur used Worry Seed! -11 EN, 82 left
but it missed!

Heliolisk came up and attacked! -7 EN, 35 left
20/24>1/24, does not crit
8-1+1=8 damage, 72 HP Venusaur

-2 HP Venusaur from sandstorm
+2 HP Heliolisk from Dry Skin

A3

Heliolisk used Dig! -10 EN, 25 left
Heliolisk dug underground!

Venusaur used Worry Seed! -15 EN, 67 left
but it missed!

Heliolisk came up and attacked! -8 EN, 16 left
19/24>1/24, does not crit
8-1+1=8 damage, 62 HP Venusaur

-2 HP Venusaur from sandstorm
+2 HP Heliolisk from Dry Skin

:bw/venusaur: @ Expert Belt
Grass/Poison | Overgrow/Chlorophyll
More powerful grass moves at low HP. Faster in sunlight.
HP: 60/90 | EN: 67
4/4/5/5/90 | 4/4
Status: OK
:bw/zoroark: @ No item (Stage 3 mons cannot hold a Mega Stone!)
Dark | Illusion
Pretends to be other Pokemon.
HP: -1/80 | EN: 59
5/3/5/3/105 | 3/4
Status: KO

:ss/heliolisk: @ Barometer
Normal/Electric | Dry Skin/Sand Veil/Solar Power
Heals HP in rain/from water, loses HP from sun/fire. Evasive in sandstorm. Deals extra damage in sun, at cost of HP. Benefit from Solar Power and Dry Skin positive effects. +1 BAP.
HP: 79/80 | EN: 16
3/3/5/4/109 | 2/2
Status: OK​
:ss/heliolisk: "Phew... So tired..."
oie_2955617myz7agqz-png.215301
"Just a bit further, Vetero. You've done so well already."

Chill > Hidden Power Ice > Fire Punch
[2 subs] IF Worry Seed OR Sleep Powder AND you have above 12 EN AND you do not have a substitute, THEN Substitute (15)
IF you fall below 7 EN, THEN Chill and push

Toon to order​
 
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My boss is not gonna be too happy about this

Venusaur Stomping Tantrum+Stomping Tantrum -> Stomping Tantrum+Stomping Tantrum -> Earthquake+Earthquake
IF Stomping Tantrum combos misses a1 THEN Stomping Tantrum a3
 
:bw/venusaur: @ Expert Belt
Grass/Poison | Overgrow/Chlorophyll
More powerful grass moves at low HP. Faster in sunlight.
HP: 60/90 | EN: 67
4/4/5/5/90 | 4/4
Status: OK
:bw/zoroark: @ No item (Stage 3 mons cannot hold a Mega Stone!)
Dark | Illusion
Pretends to be other Pokemon.
HP: -1/80 | EN: 59
5/3/5/3/105 | 3/4
Status: KO

:ss/heliolisk: @ Barometer
Normal/Electric | Dry Skin/Sand Veil/Solar Power
Heals HP in rain/from water, loses HP from sun/fire. Evasive in sandstorm. Deals extra damage in sun, at cost of HP. Benefit from Solar Power and Dry Skin positive effects. +1 BAP.
HP: 79/80 | EN: 16
3/3/5/4/109 | 2/2
Status: OK​

A1

Heliolisk chilled! +12 EN, 28 left

Venusaur used Stomping Tantrum+Stomping Tantrum! -39 EN, 28 left
5/5=5/5, misses

-2 HP Venusaur from Sandstorm
+1 HP Heliolisk from Dry Skin

A2

Heliolisk used Hidden Power Ice! -4 EN. 24 left
4/24>1/24, does not crit
6+2+1=9*1.5=13.5=14 damage, 44 HP Venusaur

Venusaur is on cooldown!

-2 HP Venusaur from Sandstorm

A3

Heliolisk used Fire Punch! -6 EN, 18 left
11/24>1/24, does not crit, 4/10>1/10, does not burn
8+1-1=8*1.5=12 damage, 30 HP Venusaur

Venusaur used Stomping Tantrum! -15 EN, 13 left
2/5<5/5, hits, 11/24>1/24, does not crit
15+1=16*1.5=24+4=28, 62 HP Heliolisk

-2 HP Venusaur from Sandstorm
+2 HP Heliolisk from Dry Skin

The sandstorm peters out!

Arena: No Weather​
:bw/venusaur: @ Expert Belt
Grass/Poison | Overgrow/Chlorophyll
More powerful grass moves at low HP. Faster in sunlight.
HP: 28/90 | EN: 13
4/4/5/5/90 | 4/4
Status: OK
:bw/zoroark: @ No item (Stage 3 mons cannot hold a Mega Stone!)
Dark | Illusion
Pretends to be other Pokemon.
HP: -1/80 | EN: 59
5/3/5/3/105 | 3/4
Status: KO

:ss/heliolisk: @ Barometer
Normal/Electric | Dry Skin/Sand Veil/Solar Power
Heals HP in rain/from water, loses HP from sun/fire. Evasive in sandstorm. Deals extra damage in sun, at cost of HP. Benefit from Solar Power and Dry Skin positive effects. +1 BAP.
HP: 64/80 | EN: 18
3/3/5/4/109 | 2/2
Status: OK​
Toon to have more bad luck​
 
Arctozolt Taunt -> Stomping Tantrum -> Icicle Spear
IF under the effects of p/e or under the effects of d/e or Double Team THEN Bulldoze and Push Back
 
Chill > Mud Slap > Fire Punch

:ss/arctozolt: @ Expert Belt
Electric/Ice | Volt Absorb/Static/Slush Rush
Absorbs electric attacks. Can paralyze on contact. Faster in hail.
HP: 90/90 | EN: 100
5/4/4/4/55 | 4/5
Status: OK
:bw/venusaur: @ Expert Belt
Grass/Poison | Overgrow/Chlorophyll
More powerful grass moves at low HP. Faster in sunlight.
HP: 28/90 | EN: 13
4/4/5/5/90 | 4/4
Status: OK
:bw/zoroark: @ No item (Stage 3 mons cannot hold a Mega Stone!)
Dark | Illusion
Pretends to be other Pokemon.
HP: -1/80 | EN: 59
5/3/5/3/105 | 3/4
Status: KO

:ss/heliolisk: @ Barometer
Normal/Electric | Dry Skin/Sand Veil/Solar Power
Heals HP in rain/from water, loses HP from sun/fire. Evasive in sandstorm. Deals extra damage in sun, at cost of HP. Benefit from Solar Power and Dry Skin positive effects. +1 BAP.
HP: 64/80 | EN: 18
3/3/5/4/109 | 2/2
Status: OK​
A1

Heliolisk chilled! +12 EN, 30 left

Arctozolt used Taunt! -10 EN, 90 left
Heliolisk is taunted!

-1a on taunt

+2 HP Heliolisk from Dry Skin

A2

Heliolisk used Mud Slap! -5 EN, 25 left
10/24>1/24, does not crit
4+2+1+1=8*1.5=12 damage, 78 HP Arctozolt
-1 Acc

Arctozolt used Stomping Tantrum! -7 EN, 83 left
72/100<75/100, hits, 22/24>1/24, does not crit
8+2=10*1.5=15+4=19 damage, 47 HP Heliolisk

-1a on taunt

+2 HP Heliolisk from Dry Skin

A3

Heliolisk used Fire Punch! -6 EN, 19 left
8/24>1/24, does not crit, 1/10=1/10, burns
8+1-1=8*1.5=12 damage, 66 HP Arctozolt

Arctozolt used Icicle Spear! -6 EN, 77 left
95/100>75/100, misses

-2 HP Arctozolt from burn

+2 HP Heliolisk from Dry Skin

-1a on taunt
:ss/arctozolt: @ Expert Belt
Electric/Ice | Volt Absorb/Static/Slush Rush
Absorbs electric attacks. Can paralyze on contact. Faster in hail.
HP: 64/90 | EN: 77
5/4/4/4/55 | 4/5
Status: Burned, -1 Acc
:bw/venusaur: @ Expert Belt
Grass/Poison | Overgrow/Chlorophyll
More powerful grass moves at low HP. Faster in sunlight.
HP: 28/90 | EN: 13
4/4/5/5/90 | 4/4
Status: OK
:bw/zoroark: @ No item (Stage 3 mons cannot hold a Mega Stone!)
Dark | Illusion
Pretends to be other Pokemon.
HP: -1/80 | EN: 59
5/3/5/3/105 | 3/4
Status: KO

:ss/heliolisk: @ Barometer
Normal/Electric | Dry Skin/Sand Veil/Solar Power
Heals HP in rain/from water, loses HP from sun/fire. Evasive in sandstorm. Deals extra damage in sun, at cost of HP. Benefit from Solar Power and Dry Skin positive effects. +1 BAP.
HP: 51/80 | EN: 19
3/3/5/4/109 | 2/2
Status: OK, 2 chills​
Mud Slap > Fire Punch > Chill
IF Stomping Tantrum A1 THEN initiate string Double Team (2 clones) > Chill > Mud Slap
IF Taunt AND Heliolisk is faster THEN initiate string Chill > Mud Slap > Fire Punch that action

Toon to get Murphy's Law'd some more
 
Last edited:
Arctozolt Still have 100en

Arctozolt Stomping Tantrum -> Stomping Tantrum -> Stomping Tantrum
 
Last edited:
:ss/arctozolt: @ Expert Belt
Electric/Ice | Volt Absorb/Static/Slush Rush
Absorbs electric attacks. Can paralyze on contact. Faster in hail.
HP: 64/90 | EN: 77
5/4/4/4/55 | 4/5
Status: Burned, -1 Acc
:bw/venusaur: @ Expert Belt
Grass/Poison | Overgrow/Chlorophyll
More powerful grass moves at low HP. Faster in sunlight.
HP: 28/90 | EN: 13
4/4/5/5/90 | 4/4
Status: OK
:bw/zoroark: @ No item (Stage 3 mons cannot hold a Mega Stone!)
Dark | Illusion
Pretends to be other Pokemon.
HP: -1/80 | EN: 59
5/3/5/3/105 | 3/4
Status: KO

:ss/heliolisk: @ Barometer
Normal/Electric | Dry Skin/Sand Veil/Solar Power
Heals HP in rain/from water, loses HP from sun/fire. Evasive in sandstorm. Deals extra damage in sun, at cost of HP. Benefit from Solar Power and Dry Skin positive effects. +1 BAP.
HP: 51/80 | EN: 19
3/3/5/4/109 | 2/2
Status: OK, 2 chills​
A1

Heliolisk used Double Team (2 clones)! -8 EN, 11 left
Heliolisk summoned two clones!

Arctozolt used Stomping Tantrum! -7 EN, 70 left
1d3=1, hits not-clone, 13/100<75/100, hits, 23/24>1/24, does not crit
15+2-3=14*1.5=21+4=25 damage, 26 HP Heliolisk

+2 HP Heliolisk from Dry Skin

-2 HP Arctozolt from Burn

A2

Heliolisk chilled! +12 EN, 23 left

Arctozolt used Stomping Tantrum! -11 EN, 59 left
40/100<75/100, hits, 22/24>1/24, does not crit
8+2-3=7*1.5=10.5+4=14.5=15 damage, 13 HP Heliolisk

+2 HP Heliolisk from Dry Skin

-2 HP Arctozolt from Burn

A3

Heliolisk used Mud Slap! -6 EN. 17 left
4/24>1/24, does not crit
4+2+1+1=8*1.5=12 damage, 48 HP Arctozolt
-2 Acc total

Arctozolt used Stomping Tantrum! -15 EN, 44 left
83/100>60/100, misses

+2 HP Heliolisk from Dry Skin

-2 HP Arctozolt from Burn
:ss/arctozolt: @ Expert Belt
Electric/Ice | Volt Absorb/Static/Slush Rush
Absorbs electric attacks. Can paralyze on contact. Faster in hail.
HP: 46/90 | EN: 44
5/4/4/4/55 | 4/5
Status: Burned, -2 Acc
:bw/venusaur: @ Expert Belt
Grass/Poison | Overgrow/Chlorophyll
More powerful grass moves at low HP. Faster in sunlight.
HP: 28/90 | EN: 13
4/4/5/5/90 | 4/4
Status: OK
:bw/zoroark: @ No item (Stage 3 mons cannot hold a Mega Stone!)
Dark | Illusion
Pretends to be other Pokemon.
HP: -1/80 | EN: 59
5/3/5/3/105 | 3/4
Status: KO

:ss/heliolisk: @ Barometer
Normal/Electric | Dry Skin/Sand Veil/Solar Power
Heals HP in rain/from water, loses HP from sun/fire. Evasive in sandstorm. Deals extra damage in sun, at cost of HP. Benefit from Solar Power and Dry Skin positive effects. +1 BAP.
HP: 15/80 | EN: 17
3/3/5/4/109 | 2/2
Status: OK, 3 chills​
 
Last edited:
Arctovzolt Stomping Tantrum -> Bulldoze -> Stomping Tantrum
IF under the effects of D/E THEN bulldoze and Push Back
 
Endure > Chill > Low Sweep

:ss/arctozolt: @ Expert Belt
Electric/Ice | Volt Absorb/Static/Slush Rush
Absorbs electric attacks. Can paralyze on contact. Faster in hail.
HP: 46/90 | EN: 44
5/4/4/4/55 | 4/5
Status: Burned, -2 Acc
:bw/venusaur: @ Expert Belt
Grass/Poison | Overgrow/Chlorophyll
More powerful grass moves at low HP. Faster in sunlight.
HP: 28/90 | EN: 13
4/4/5/5/90 | 4/4
Status: OK
:bw/zoroark: @ No item (Stage 3 mons cannot hold a Mega Stone!)
Dark | Illusion
Pretends to be other Pokemon.
HP: -1/80 | EN: 59
5/3/5/3/105 | 3/4
Status: KO

:ss/heliolisk: @ Barometer
Normal/Electric | Dry Skin/Sand Veil/Solar Power
Heals HP in rain/from water, loses HP from sun/fire. Evasive in sandstorm. Deals extra damage in sun, at cost of HP. Benefit from Solar Power and Dry Skin positive effects. +1 BAP.
HP: 15/80 | EN: 17
3/3/5/4/109 | 2/2
Status: OK, 3 chills
A1

Heliolisk used Endure! -15 EN, 2 left
Heliolisk will hold on!

Arctozolt used Stomping Tantrum! -19 EN, 25 left
7/100<60/100, hits, 6/24>1/24, does not crit
15+2-3=14*1.5=21+4=25 damage, 1 HP Heliolisk

-2 HP Arctozolt from Burn

+2 HP Heliolisk from Dry Skin

A2

Heliolisk chilled! +12 EN, 14 left

Arctozolt used Bulldoze! -5 EN, 20 left
20/100<60/100, hits, 18/24>1/24, does not crit
6+2-3=5*1.5=7.5=8 damage, 1 HP Heliolisk

-2 HP Arctozolt from Burn

+2 HP Heliolisk from Dry Skin

A3

Heliolisk used Low Sweep! -5 EN, 9 left
17/24>1/24, does not crit
7+1-1=7*1.5=10.5=11 damage, 31 HP Arctozolt
-1 Spe on Arctozolt

Arctozolt used Stomping Tantrum! -7 EN, 13 left
1/100<60/100, hits, 15/24>1/24, does not crit
8+2-3=7*1.5=10.5=11 damage, 1 HP Heliolisk

-2 HP Arctozolt from Burn

+2 HP Heliolisk from Dry Skin

:ss/arctozolt: @ Expert Belt
Electric/Ice | Volt Absorb/Static/Slush Rush
Absorbs electric attacks. Can paralyze on contact. Faster in hail.
HP: 29/90 | EN: 13
5/4/4/4/55(31)| 4/5
Status: Burned, -1 Acc, -1 Spe
:bw/venusaur: @ Expert Belt
Grass/Poison | Overgrow/Chlorophyll
More powerful grass moves at low HP. Faster in sunlight.
HP: 28/90 | EN: 13
4/4/5/5/90 | 4/4
Status: OK
:bw/zoroark: @ No item (Stage 3 mons cannot hold a Mega Stone!)
Dark | Illusion
Pretends to be other Pokemon.
HP: -1/80 | EN: 59
5/3/5/3/105 | 3/4
Status: KO

:ss/heliolisk: @ Barometer
Normal/Electric | Dry Skin/Sand Veil/Solar Power
Heals HP in rain/from water, loses HP from sun/fire. Evasive in sandstorm. Deals extra damage in sun, at cost of HP. Benefit from Solar Power and Dry Skin positive effects. +1 BAP.
HP: 3/80 | EN: 9
3/3/5/4/109(62) | 2/2
Status: OK, 4 chills, -1 Spe​
Switching out Heliolisk for Cyclohm @ Enigma Berry.

:bw/cyclohm: Flamethrower > Flamethrower > Flamethrower
IF Endure THEN Hail ONCE
IF Pluck AND Cyclohm does not have a substitute up THEN Substitute (25)
IF Rest THEN change all instances of Flamethrower with Fire Blast​
 
:ss/arctozolt: @ Expert Belt
Electric/Ice | Volt Absorb/Static/Slush Rush
Absorbs electric attacks. Can paralyze on contact. Faster in hail.
HP: 29/90 | EN: 13
5/4/4/4/55(31)| 4/5
Status: Burned, -1 Acc, -1 Spe
:bw/venusaur: @ Expert Belt
Grass/Poison | Overgrow/Chlorophyll
More powerful grass moves at low HP. Faster in sunlight.
HP: 28/90 | EN: 13
4/4/5/5/90 | 4/4
Status: OK
:bw/zoroark: @ No item (Stage 3 mons cannot hold a Mega Stone!)
Dark | Illusion
Pretends to be other Pokemon.
HP: -1/80 | EN: 59
5/3/5/3/105 | 3/4
Status: KO

:ss/cyclohm: @ Enigma Berry
Electric/Dragon | Shield Dust/Static/Damp
Ignores secondary effects. Can para on contact. Prevents self-destructive moves. Heals 10HP twice after a super-effective attack.
HP: 100/100| EN: 100
3/5/5/3/80 | 4/4
Status: OK
:ss/heliolisk: @ Barometer
Normal/Electric | Dry Skin/Sand Veil/Solar Power
Heals HP in rain/from water, loses HP from sun/fire. Evasive in sandstorm. Deals extra damage in sun, at cost of HP. Benefit from Solar Power and Dry Skin positive effects. +1 BAP.
HP: 3/80 | EN: 9
3/3/5/4/109 | 2/2
Status: OK, 4 chills
A1

Cyclohm used Substitute (25)! -24 EN, 76 left
Cyclohm erected a substitute!

Arctozolt used Pluck! -4 EN, 9 left
33/100<75/100, hits, 8/24>1/24, does not crit
6/1.5=4 damage, 21 HP sub

-2 HP from burn, 27 HP Arctozolt

A2

Cyclohm used Flamethrower! -7 EN, 67 left
12/24>1/24, does not crit
9+1=10*1.5=15 damage, 12 HP Arctozolt

Arctozolt used Avalanche! -7 EN, 2 left
86/100>75/100, does not hit

-2 HP, 10 Arctozolt

A3

Cyclohm used Flamethrower! -11 EN, 56 left
17/24>1/24, does not crit
9+1=10*1.5=15 damage, -5 HP Arctozolt
:ss/arctozolt: @ Expert Belt
Electric/Ice | Volt Absorb/Static/Slush Rush
Absorbs electric attacks. Can paralyze on contact. Faster in hail.
HP: 29/90 | EN: 13
5/4/4/4/55(31)| 4/5
Status: Burned, -1 Acc, -1 Spe
:bw/venusaur: @ Expert Belt
Grass/Poison | Overgrow/Chlorophyll
More powerful grass moves at low HP. Faster in sunlight.
HP: 28/90 | EN: 13
4/4/5/5/90 | 4/4
Status: OK
:bw/zoroark: @ No item (Stage 3 mons cannot hold a Mega Stone!)
Dark | Illusion
Pretends to be other Pokemon.
HP: -1/80 | EN: 59
5/3/5/3/105 | 3/4
Status: KO

:ss/cyclohm: @ Enigma Berry
Electric/Dragon | Shield Dust/Static/Damp
Ignores secondary effects. Can para on contact. Prevents self-destructive moves. Heals 10HP twice after a super-effective attack.
HP: 75/100| EN: 56
3/5/5/3/80 | 4/4
Status: OK, 21 HP Substitute
:ss/heliolisk: @ Barometer
Normal/Electric | Dry Skin/Sand Veil/Solar Power
Heals HP in rain/from water, loses HP from sun/fire. Evasive in sandstorm. Deals extra damage in sun, at cost of HP. Benefit from Solar Power and Dry Skin positive effects. +1 BAP.
HP: 3/80 | EN: 9
3/3/5/4/109 | 2/2
Status: OK, 4 chills

Venusaur is sent out.
Toon to order​
 
Fire Blast > Flamethrower > Flamethrower

:bw/venusaur: @ Expert Belt
Grass/Poison | Overgrow/Chlorophyll
More powerful grass moves at low HP. Faster in sunlight.
HP: 28/90 | EN: 13
4/4/5/5/90 | 4/4
Status: OK
:ss/arctozolt: @ Expert Belt
Electric/Ice | Volt Absorb/Static/Slush Rush
Absorbs electric attacks. Can paralyze on contact. Faster in hail.
HP: 29/90 | EN: 13
5/4/4/4/55(31)| 4/5
Status: Burned, -1 Acc, -1 Spe
:bw/zoroark: @ No item (Stage 3 mons cannot hold a Mega Stone!)
Dark | Illusion
Pretends to be other Pokemon.
HP: -1/80 | EN: 59
5/3/5/3/105 | 3/4
Status: KO

:ss/cyclohm: @ Enigma Berry
Electric/Dragon | Shield Dust/Static/Damp
Ignores secondary effects. Can para on contact. Prevents self-destructive moves. Heals 10HP twice after a super-effective attack.
HP: 75/100| EN: 56
3/5/5/3/80 | 4/4
Status: OK, 21 HP Substitute
:ss/heliolisk: @ Barometer
Normal/Electric | Dry Skin/Sand Veil/Solar Power
Heals HP in rain/from water, loses HP from sun/fire. Evasive in sandstorm. Deals extra damage in sun, at cost of HP. Benefit from Solar Power and Dry Skin positive effects. +1 BAP.
HP: 3/80 | EN: 9
3/3/5/4/109 | 2/2
Status: OK, 4 chills

A1

Cyclohm used Fire Blast! -8 EN, 48 left
23/24>1/24, does not crit, 3/10>1/10, does not burn
11*1.5=16.5=17 damage, 11 HP Venusaur

Venusaur used Earth Power! -7 EN, 6 left
24/24>1/24, does not crit
9+2=11*1.5=16.5=17 damage, 4 HP substitute

A2

Cyclohm used Flamethrower! -7 EN, 41 left
24/24>1/24, does not crit, 6/10>1/10, does not burn
9*1.5=13.5=14 damage, -3 HP Venusaur

:bw/venusaur: @ Expert Belt
Grass/Poison | Overgrow/Chlorophyll
More powerful grass moves at low HP. Faster in sunlight.
HP: -3/90 | EN: 6
4/4/5/5/90 | 4/4
Status: KO
:ss/arctozolt: @ Expert Belt
Electric/Ice | Volt Absorb/Static/Slush Rush
Absorbs electric attacks. Can paralyze on contact. Faster in hail.
HP: 29/90 | EN: 13
5/4/4/4/55(31)| 4/5
Status: Burned, -1 Acc, -1 Spe
:bw/zoroark: @ No item (Stage 3 mons cannot hold a Mega Stone!)
Dark | Illusion
Pretends to be other Pokemon.
HP: -1/80 | EN: 59
5/3/5/3/105 | 3/4
Status: KO

:ss/cyclohm: @ Enigma Berry
Electric/Dragon | Shield Dust/Static/Damp
Ignores secondary effects. Can para on contact. Prevents self-destructive moves. Heals 10HP twice after a super-effective attack.
HP: 75/100| EN: 56
3/5/5/3/80 | 4/4
Status: OK, 21 HP Substitute
:ss/heliolisk: @ Barometer
Normal/Electric | Dry Skin/Sand Veil/Solar Power
Heals HP in rain/from water, loses HP from sun/fire. Evasive in sandstorm. Deals extra damage in sun, at cost of HP. Benefit from Solar Power and Dry Skin positive effects. +1 BAP.
HP: 3/80 | EN: 9
3/3/5/4/109 | 2/2
Status: OK, 4 chills
That's the end.

I get *squints at new JC self-ref formula* 1 JC
6 RC
3 TC

Toon gets 3 RC, 3 TC​
 
- Zoroark's Imprison R2A2 should actually be a Struggle, one of the moves selected can't be imprisoned, making the entire order illegal. It's a nitpick in this case, but potentially more impactful in other cases.

Otherwise, nothing else was missed here.

Approved.
 
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