Rebirth of the Phoenix

So... Second shot at an RMT
REBIRTH of The PHOENIX: An Ubers RMT
Lets take a look at the team
ho-oh.gif
groudon.gif
palkia.gif
ferrothorn.gif
yveltal.gif
arceus.gif



Ho-Oh @ Life Orb
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
IVs: null SAtk
- Brave Bird
- Sacred Fire
- Substitute
- Roost

Groudon @ Leftovers
Ability: Drought
Shiny: Yes
EVs: 252 HP / 4 Spd / 252 Atk
Adamant Nature
IVs: null SAtk
- Earthquake
- Fire Punch
- Stone Edge
- Rock Polish

Palkia @ Lustrous Orb
Ability: Pressure
Shiny: Yes
EVs: 252 SAtk / 252 Spd / 4 Def
Timid Nature
IVs: null Atk
- Thunder Wave
- Fire Blast
- Hydro Pump
- Spacial Rend

Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 252 SDef / 4 Atk
Sassy Nature
IVs: 0 Spd
- Gyro Ball
- Protect
- Leech Seed
- Stealth Rock

Yveltal @ Life Orb
Ability: Dark Aura
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 Atk
Mild Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Taunt

Arceus-Fairy @ Pixie Plate
Ability: Multitype
Shiny: Yes
EVs: 248 HP / 164 Def / 96 Spd
Timid Nature
IVs: null Atk
- Judgment
- Recover
- Defog
- Will-O-Wisp

Ok. Kicking off with the first member of the team (and the main one) is none other than the never-dying Ho-oh.
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Ho-Oh @ Life Orb
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
IVs: null SAtk
- Brave Bird
- Sacred Fire
- Substitute
- Roost​
Ho-oh struck it rich in Generation V. I mean, giving it the ability Regenerator is basically giving it the ability to revive itself, like real phoenixes do (*cough* *cough* give moltres regenerator). Then, in Generation 6, we get two blessings: Defog, and Fairy types. Now Ho-oh has a busy job of checking the main threats in the tier. Yay! Anyway, the set is self-explanatory, but just in case you don't know, Regenerator over Pressure because Regenerator saves Roost turns and Pressure doesn't; Brave Bird and Sacred Fire for firepower, STAB, and burn hax; EV's to make it suuuuuuuper (Play Franky's Theme right now) bulky with firepower; and SubRoost because SubRoostRegen Ho-oh is the greatest thing ever (on a more serious note, because Substitute allows Ho-oh to beat lots of things like Kyogre by setting a sub, then the next turn the opponent switches while you use Brave Bird to 2HKO, as well as easing prediction and stopping status while Roost is Roost and self-recovery is great on a tank). However, Ho-oh is massacred by random Rock-type moves and Stealth Rock, which Ho-oh's should cover (and they do ;) ). Ho-oh contributes to the team by being able to stop Mewtwo, Xerneas, and blazing hyperactive chickens. Weaknesses Covered by Teammates
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Groudon, Ferrothorn
rock.gif
Ferrothorn, Groudon, and Palkia is shaky
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Palkia, Ferrothorn

how-to-draw-chibi-groudon-groudon_1_000000009010_5.jpg



Groudon @ Leftovers
Ability: Drought
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
IVs: null SAtk
- Earthquake
- Fire Punch
- Stone Edge
- Rock Polish

When one first glances at this dinosaur, we see titanic Attack and Defense, as well as usable HP, which scream for a Physical Wall. Groudon possesses the ability the check threatening anti-meta 'mons like Zekrom and XtremeKiller Arceus. However, Groudon's downfall is pitiful Special bulk, which Ho-oh happens to have a 154 Special Defense stat. Even better, Groudon can summon sun, which buffs Ho-oh's Sacred Fire. Buddies for life <3. Moveset details? Ok moving on. Max Physical bulk, EdgeQuake, SR support, and phazing. Not much explaining to do. As much as Groudon and Ho-oh are synergized they both have weaknesses to one extremely common whale: Kyogre. Not only does Kyogre summon rain, which weakens Ho-oh, but it possesses a massive 150 Special Attack Stat which along with a 150 BP move along with rain boost will masscre both mons. Boo hoo. :(. Aside from that weakness, Groudon also provides SR support which anything loves, blah blah blah, etc. Groudon also kills Rock Arceus, which in turn kills Ho-oh.​
Weaknesses Covered by Teammates
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Palkia, Ferrothorn
Ferrothorn, Yveltal, Ho-oh
None :(. However Ho-oh and Ferrothorn can take down most.



how-to-draw-chibi-palkia-palkia_1_000000009034_5.jpg

Palkia @ Lustrous Orb
Ability: Pressure
Shiny: Yes
EVs: 252 SAtk / 252 Spd / 4 Def
Timid Nature
IVs: null Atk
- Thunder Wave
- Fire Blast
- Hydro Pump
- Spacial Rend
Woop. ANOTHER DINOSAUR? Imma make this one short n' simple. Set is ripped of from the Preliminary Pokedex. Fire Blast kills steels, while Thunder kills Water types, the others are STAB. Palkia is great because it checks so much Dragon types by outspeeding and KO'ing them because of the 328 speed tier and it can also stop some Xerneas (Geomancy Xerneas that switch in on Hydro Pump). Palkia usually dies pretty early because of stopping a mon, but Palkia still has that 150 Special Attack which can dent a lot of things.
Weaknesses Covered by Teammates
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Ferrothorn, Arceus-Fairy, and Palkia himself (kind of :/).
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Ho-oh, Ferrothorn

ferrothorn.jpg

(Why me no have chibi)

Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 252 SDef / 4 Atk
Sassy Nature
IVs: 0 Spd
- Gyro Ball
- Protect
- Leech Seed
- Stealth Rock
Yeah lets have some applause for one of the most bulky Steel types in the game. Ferrothorn possesses a deadly Gyro Ball, deadly Stealth Rock, and a deadly Leech Seed. By virtue of its typing, Ferrothorn can consistently tank Electric, Rock, Water, Steel, Physical contact attacks, and Fairy types all day long, punishing them all with Leech Seed, Spikes, and Gyro Ball. Unlike Ferrothorn, Hippowdon, and Skarmory, Ferrothorn actually is Special bulky and a highly dangerous attack (looking at you bagworms and metal birds. Hippos get off scot-free). Spikes hazards are awesome, and Ferrothorn beats two common defoggers one-on-one: Waterceus and Fairyceus. Often I feel Ferrothorn has too much jobs to do, which is something help on :(. Oh, and did I mention Ferrothorn has perfect type synergy with Ho-oh?
Weaknesses Covered by Teammates
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Palkia, Ho-oh,
Yveltal, Ho-oh, Arceus-Fairy

Deathbird time
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Yveltal @ Life Orb
Ability: Dark Aura
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 Atk
Mild Nature
- Dark Pulse
- Sucker Punch
- Taunt
- Oblivion Wing
This is one of the four cornerstone mons of my team: Ho-oh, Ferrothorn, Groudon, and this. The bird of death, equipped with a Choice Scarf, is one of the best revenge killers in the tier. This is made even better because of the fact that Yveltal also has access to U-turn, allowing it to recover momentum lost by Arceus-Fairy, Ferrothorn, or Groudon. Oblivion Wing sends Pokemon to oblivion while healing Yveltal, while Hurricane is a risky move that hits harder. Oh, did I mention Hurricane has 100% in rain? Kyogre trolling! Dark is also a great type offensively, hitting Mewtwo and Deoxys for super-effective damage. Yveltal can also deal with Rayquaza, Shaymin, and Darkrai.
Weaknesses Covered by Teammates
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Ferrothorn, Groudon
fairy.gif
Ho-oh, Ferrothorn
rock.gif
Ferrothorn, Groudon
ice.gif
Ho-oh and Ferrothorn are shaky checks to this type

And our final member (and probably the most situational)
Fariy_Type_Arceus.png

Arceus-Fairy @ Pixie Plate
Ability: Multitype
Shiny: Yes
EVs: 248 HP / 164 Def / 96 Spd
Timid Nature
IVs: null Atk
- Judgment
- Recover
- Defog
- Will-O-Wisp
The Creator has turned into a Fairy! With this, Arceus gains Fairy Judgment, a powerful attack capable of killing the most resilient of Dragons and the ability to spin away hazards for the almighty Phoenix Lord. Arceus-Fairy can also tank attacks from both spectrums, as well as burn cocky physical attackers. To be honest, I'm not really sure 'bout using this and Palkia. I feel they could be changed to more... suitable Pokemons to support Ho-oh. I'm not sure. I need your help :'(.
Weaknesses Covered by Teammates
steel.gif
Ferrothorn, Ho-oh, Palkia
poison.gif
Ferrothorn, Groudon,

As usual, team replacements/suggestion/moveset changes are all welcome. Alternatives will be accepted, while gimmicks won't. I see that I don't have a counter to Ice-types, and that is a point I'd like you smogoners to help on. See ya! (If this is possible, I'd like to keep the Ho-oh-Groudon-Ferrothorn core)

 
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You have a very good team. But like any team, it has flaws.
I recommend that you replace Roar with Dragon Tail on your Groudon, as it would let any CM Fairy Arceus to set up full Calm Minds otherwise. You should also give Palkia a Choice Specs or Lustrous Orb, as it seems to me your team really needs the special firepower. Also, a more reliable Xerneas check should be used. Life Orb Xerneas would plow through this team, as nothing on your team could take a Moonblast from it besides Ho-oh, who is easily disposed of with Rock Slide. CM Electric Arceus is also a huge threat to this team, as Groudon is a shaky check to it because Electric Arceus utilizes BoltBeam coverage. You also need a check to Blaziken and Ho-oh, whose Fire STABs Flare Blitz and Sacred Fire respectively are powered up by your Groudon. Runnng a very bulky spread of 248hp/200def/60spe with a Bold nature on Fairy Arceus allows it to check Adamant variants of Mega-Blaziken, and you really need a safe Ho-oh switch-in.
You also have a lack of set-up sweepers to have late-game. Rock Polish Groudon would fit best, as it crushes Electric Arceus and complements Yveltal well. You also need an answer to stall, so run a cleric such as Defensive Xerneas or even Chansey. Your team seems pretty standard; experiment with different EV spreads to improve its overall effectiveness.
 
-Lustrous with twave over thunder>current Palkia
-Rock Polish/Dual Dance>current Groudon
-Rocks>spikes, protec>power whip on Ferrothorn
-Life Orb Taunt Yvetal>current, to have a chance vs stall and be a better poke in general. U-turn should not be used without megagar imo, and Sucker Punch is very powerful and is a great revenging move so you wont miss the scarf too much.
-Run a more bulky spread, running adamant ekiller creep for burning it is only good on ghosteus, tho a more faster spread is fine also.
 
Wow. Already repliers? Ducky Ferrothorn does well against Life Orb Xerneas provided they don't use Close Combat or Focus Blast, but I see your point (Also Arceus-Fairy can wall it all day... I think...). Recommendations? And BoltBeam doesn't work well on Ferrothorn, so I have two shaky checks which is it enough? ok I'll change to speed EVs on Fairyceus (btw my Ho-oh switch is Groudon, but I'm not sure cuz Ho-oh beats Blaziken ish. Nah I'll change it. Thanx!
ApplepieFTW why t-wave? Kyogre is a major threat, so I need Thunder to electrocute it to the bones.
Other than that I agree with you. ty!
 
Hey Disconnectedamilliontimes,

Pretty cool team. Ho-Oh / Groudon / Fairyceus is a cool core, and you've got some cool mons and interesting sets (wait lol that's not even your core apparently). However, the team does suffer from a few major threats that hinder the team's overall performance. Ho-Oh and Blaziken are both extremely dangerous pokemon to this team, both of which can abuse your own sun and turn it on you. As balance, you need a really solid way to stop Ho-Oh, which puts a ton of pressure on balance, and this team fails to check it solidly, which is very bad when it gets free switches on Fairyceus and Ferrothorn. You definitely need a solid stop there, but you are hard pressed for slots, which is bad. Play around with it. Blaziken is also a threat, since you lack a solid answer to it. I mean, Lando-T > Groudon fixes both but you lose sun which is valuable, not really sure what you want to do here. The other threat here is Gengar, since he removes Fairyceus with ease and then you lose your defog which is invaluable in conjunction with Ho-Oh. You'd need a pursuit trapper to solve that, but looking around nothing gets it so that's too bad, this needs more rearranging so atm you'll have to make smart doubles to keep ahead. Actually, Xerneas is another threat now that I look at it, Focus Miss KOs Ferrothorn and if rocks are up it's gg.

OPTIMIZATION:

Ho-Oh: Looks fine to me

Groudon: On Rock Polish, you need attack investment to hit hard, I'd run something like 200 HP / 252+ Atk / 56 Spd which will give you nice bulk and enough speed to beat ScarfOgre and ScarfKrom after a boost. It gets a lot of spreads which are viable, but imo those are the most relevant scarfers.

Palkia: Echoing Twave. Spacial rend smashes Kyogre hard enough. It also helps against Xerneas too.
252 SpA Lustrous Orb Palkia Spacial Rend vs. 4 HP / 0 SpD Kyogre: 163-193 (47.6 - 56.4%) -- guaranteed 2HKO after Stealth Rock
252 SpA Palkia Thunder vs. 4 HP / 0 SpD Kyogre: 200-236 (58.4 - 69%) -- guaranteed 2HKO after Stealth Rock

Ferrothorn: SDef may not be necessary since Palkia is a full counter to Kyogre, but I'm sure it does some other stuff. You just might want Defensive to beat Ekiller better but it's not a big deal. It depends what you want it to beat.

Yveltal: Yep, LO Stallbreaker Yveltal is better here.

Fairyceus: Hm. I'm split here. SDef beats Palkia and Yveltal better but defensive Fairyceus is like your only hope against MBlaziken. Oh, and creep to 96+ speed to beat base 100s like Palkia and Kangaskhan, both of which are very relevant things that Fairyceus should check. Also note that SDef has a 75% chance to survive Modest +2 Xern's Moonblast, which can be important because it lets you get off a last ditch defog.


Solid team though, nice job.

Good luck!
 
haxiom thank you for regurgitating everything that I said ;)
But Disconnectedamilliontimes Groudon is NOT a Ho-oh switch in; it can scare it off with Stone Edge but it risks getting burned whenever it switches in to Ho-oh. I also recommend using Choice Band Ho-oh, as it's wallbreaking power can clear a sweep for Rock Polish or Double Dance Groudon. I agree with haxiom, on Ferrothorn run defensive EVs because Palkia is your main switch in to Kyogre. By the way, if you run defensive EVs on Ferrothorn you shouldn't be extremely concerned with Life Orb Xerneas, as nearly all of them run Close Combat to crack Blissey and Chansey and you can threaten it back with a powerful Gyro Ball. Ditch Power Whip also, make Ferrothorn your Stealth Rock setter.
 
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Disconnectedamilliontimes said:
I was doubtful but thankx. Changes made!
Also, this team consistently gets trolled by hax. (crits and freezes mainly ). Maybe... a like change? I dunno I'm being stupid here xD
Battle Armor Drapion and Magma Armor Magcargo are good counters to those (lol jk)

EDIT: btw @ Ducky209, Ferrothorn checks CM Electriceus idk why you thought it was a major threat b/c it really isn't :/
 
Hi, nice team.

Firstly as mentioned in the above posts you badly need a Ho-Oh check, which devastates your team. I would change Yveltal to Scarf Zekrom, as it gives your team a Ho-Oh check as well as a solid revenge-killer.

Mewtwo can actually do a lot more damage to your team then expected, especially Mega Mewtwo Y, Psystrike does a shitton of damage to Ho-Oh and the appropriate coverage move beats everything on this team. I would suggest changing Arceus-Fairy to Arceus-Dark. Arceus-Fairy is actually quite a liability to your team since Ho-Oh can easily switch-in and do a significant chunk of damage to your team. Arceus-Dark gives your team a much more comfortable MMY check, and is also one of the best stallbreakers in ubers, capable of CMing to +6 easily, refresh to rid itself of status, recover to gain back health and nothing is immune to Judgement too.

Swords Dance might also be very useful on Groudon to break stall teams without Skarmory (Which your team minus Ferrothorn easily beats anyway).
 
Zekrom cannot afford to switch into Ho-Oh since it can be easily burned and many Ho-Oh run Earthquake.

Also how is there a MM2Y weakness when he is running Yveltal with Sucker Punch. I think this team struggles against some other threats much more.
 
[quote 09, post: 5495913, member: 230959"]haxiom thank you for regurgitating everything that I said ;)
But Disconnectedamilliontimes Groudon is NOT a Ho-oh switch in; it can scare it off with Stone Edge but it risks getting burned whenever it switches in to Ho-oh. I also recommend using Choice Band Ho-oh, as it's wallbreaking power can clear a sweep for Rock Polish or Double Dance Groudon. I agree with haxiom, on Ferrothorn run defensive EVs because Palkia is your main switch in to Kyogre. By the way, if you run defensive EVs on Ferrothorn you shouldn't be extremely concerned with Life Orb Xerneas, as nearly all of them run Close Combat to crack Blissey and Chansey and you can threaten it back with a powerful Gyro Ball. Ditch Power Whip also, make Ferrothorn your Stealth Rock setter.[/quote]

didnt work fml, phones suk

haxiom thank you for regurgitating everything that I said ;)
But Disconnectedamilliontimes Groudon is NOT a Ho-oh switch in; it can scare it off with Stone Edge but it risks getting burned whenever it switches in to Ho-oh. I also recommend using Choice Band Ho-oh, as it's wallbreaking power can clear a sweep for Rock Polish or Double Dance Groudon. I agree with haxiom, on Ferrothorn run defensive EVs because Palkia is your main switch in to Kyogre. By the way, if you run defensive EVs on Ferrothorn you shouldn't be extremely concerned with Life Orb Xerneas, as nearly all of them run Close Combat to crack Blissey and Chansey and you can threaten it back with a powerful Gyro Ball. Ditch Power Whip also, make Ferrothorn your Stealth Rock setter.

Yeah seconding this, haxiom said everything I wanted to say too haha, great minds think alike?
 
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Steelskitty said:
Just a minor nitpick but there's really no point in having 0 SAtk IVs on your physical Mons, special Mons tend to run 0 Atk for reducing Foul Play and (ugh) Confusion damage but 0 SAtk really is unnecessary.
Yeah I noticed this too but I figured that there is no point in getting rid of them so whatever.

btw I'll make it blatantly obvious here (since you clearly didn't understand me earlier given that you're running bold): Run 248 HP / 164 Def / 96 Spd with a Timid Nature on Faircyceus, and I'd still say to creep a bit more speed on Groudon.
 
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