Well, UUFPL II is over, with my team coming second. My main aim in this tournament was to tie up some loose ends with Pokemon that frequently get discussed in theory but never quite stick the landing when they get played with. This is usually due to people not understanding what they're using, or myself not having fully developed my thoughts on a theory I've kept in the back.
With Unowndragon having one of the greatest RBY UU tournament runs thus far, I'm sure you're wondering where the crackpot teams came from. Well, as the observant types probably saw by the structures, a good few of them were by me. Unowndragon would tell me he wants to use a certain Pokemon, and I'd whip up the best team I could muster for them. Sometimes it was for some essays on bilibili, other times it was just wanting to try new things.
With all the above considered, I developed the following things;
- Much of my perceptions of Pokemon that are solid by design, but have struggled in practice; these include Charizard, Raichu, Golduck, and more.
- Charizard is probably going to rise to UU down the line, and you can read my VR Post for details on that one.
- Raichu can probably come back to UU, but needs further development. The simple answer here is that people aren't seeing its identity over Electabuzz, while also underrating Electabuzz due to other misuses.
- Golduck is really good when you know you can just stay in against HB-less Tentacruels and win.
- When and where to spec Tentacruel, developing from this post.
- I think Hydro Pump is one of the best ways for Articuno-weak teams to spec into the matchup more effectively, rather than leaving themselves vulnerable by resting in front of it. It's a near-guaranteed 3HKO, only requiring two to connect before Surf finishes it off. Any amount of chip and this becomes way more favourable, only needing one. This is definitely an arguable point, but I think people tunnel into the flat one-on-one without considering the consequences of leaving Tentacruel inactive.
- Swords Dance + Hyper Beam remains underdeveloped, at least from what I can tell. This may be because people aren't spamming bulky Waters as much as last year, not sure. I guess people just think it's bad.
- How to drop Rest on Hypno without being stupid!
- I think people are being way too quick with dropping Rest. The recent Hypnosis spam makes sense, but is being used too liberally and misses the point of it by a tad. Missing Hypnosis is likely and it still has to contend with a 0-1 turn wake while often dropping Rest, so you should be using it on teams that can afford to lose it to RNG.
And more, but those are my big points. There may be a lot you disagree with here, and that's fine! It's obviously all my thoughts, opinions, and whatever else you wanna call it.
RaiZard






Replay:
VS Bandaboro, Week 4
Torchic also used it
here after Unowndragon piloted it, and just so happened to get put into the perfect matchup: Shellnuts the player. Harsh, but I essentially designed it specifically for him, and it worked as well as expected.
Raichu synergises excellently with Charizard, as it can't break Grass-types at all. No, Seismic Toss does not help and I'd argue it actively hurts Raichu in literally every other area, it's a dogshit move that tries to make Raichu do something that it cannot and should not attempt. Raichu is a Pokemon that makes a great lead, as it forces out Pokemon like Tentacruel, but should never actually attempt to paralyze them: switching out is great as now you have a sweeper in the back and likely a sleep blocker in paralysed Hypno. I think this is the best way to play Raichu. The Charizard set is built with Raichu in mind: Fire Blast toasts the Grass-types that wall Raichu, and Earthquake dispatches Tentacruel. Body Slam is a great option here for helping support the team's "just barely enough" average speed while taking advantage of the predictable plays Charizard forces out when positioned properly. Cleave open the defensive teams and let Raichu win! Kangaskhan is icing on the cake and partly why I eventually went with Thunder Wave on Raichu and Body Slam on Charizard: we needed a consistent Persian/Dugtrio check, and it fit the bill. If AgiliWrap is banned, give it Counter instead. Tentacruel-reliant teams often crumble to the pressure these Pokemon put on them together,
as they goad Tentacruel into playing into speed ties it is not built to attempt.
I think Raichu could have Hyper Beam, but in the lead slot, it's nice to have Thunder Wave. The problem with the latter is that Hypno switching in is assured, so you can argue it's not really worth going for. Hyper Beam gives Raichu some fantastic end-games and a better Kadabra matchup than most. However, you would have to change Kangaskhan out for something else, and this usually means your paralysis spreading is just a bit short. Dropping Kangaskhan also means your defensive integrity hits the negative. Maybe Kangaskhan needs a different set. I think you could also try out something like Vaporeon alongside a Counter Charizard, but there are better teams for this. I feel like this core specifically is unfinished, but it still worked well.
Duckers






Replay:
VS 5Dots, Week 3
egalvanc used Golduck in the Dragonite Suspect Test and it lived rent-free in my head ever since. So here is my take on Golduck. Personally, I think Golduck is very good, just used wrong. Even in this replay, I think it's sold a little bit short and Unowndragon just barely managed to seal the game with it.
So as you'll see by my set, my way of "solving" Golduck was actually looking at the moves we're picking. Most will pick Surf / Blizzard / Amnesia / Rest or Body Slam without really thinking, but this is wrong and kind of a death sentence. That may work for Poliwrath, but not Golduck, Golduck wants raw damage output at all times; it even tells you this by having more Spc. +2 Hydro Pump is a thermonuclear bomb that 2HKOs even Hypno, giving you a clean win against it just by predicting a Rest. This is where it becomes your juicy mid-game wallbreaker because this usually forces Tentacruel in.
DO. NOT. SWITCH. By this point, it's usually taken a modicum of damage, and +2 Confusion will 3HKO even a decent amount of the time if it's at full. Sit there, take the Wraps, and you should force a Rest out of it. This is why we don't Body Slam, as the real aim of beating Tentacruel is to force that Rest; I've seen arguments for Body Slam given the paralysis, which is an effective KO, but the chances of this happening after a Wrap miss is far less than what I'd like, and the consistent damage helps with a myriad of ranges. Sure, you may lose to Swords Dance variants by using Confusion, but that's why the rest of your team exists. It's really nice that Golduck outspeeds Dragonite as well, this is a massive flaw in Poliwrath; this was enough to make me want to use Body Slam Persian, which is a comically broken move on it that is solely kept at bay by the risk of AgiliWrap. We don't really care about that as we have Golduck which exists solely to wait for a Wrap miss anyway. Dragonite rounded out the team slots for a reason I honestly forgot, I think it was the need for paralysis.
This team may be a bit too aggressive for Golduck. I think Persian works well with it, but Dugtrio is arguably better for its Electric immunity. I think Dugtrio may be the overall better choice as there are a lot of lines where opposing Tentacruel are forced into range for Earthquake with this team style. It also helps a lot against the Electrodes that have been on the rise recently as well; they don't normally hard Take Down first. Dragonite was kind of slapped on for extra paralysis support, which functions well, but exposes the defensive integrity of the team a bit. I'm still not sure what the 6th should be, to be honest, I guess that's a testament to the strength of the initial core.
VenoNite






Replay:
VS Koalacancee, Week 6
I think this team underperformed. It's an updated version of this
RMT, with the rationale that leading Tentacruel is no longer optimal. Still, the core strategies remain the same with this iteration of the team, only you switch Venomoth in T1 to catch Hypnos. I think Venomoth is still good on AgiliWrap Dragonite teams, but this team was still flawed and not the best use for Venomoth.
I think this should be updated with a Rest Venomoth set with the idea that it's best used as a sleep sack post-use, like Jynx. With that in mind, Venomoth should probably be straight used as a lead. I went in with the belief that Mega Drain was the best coverage for Omastar and Golem, but they're quite rare, so Rest will be better most of the time.
So with that in mind, try this out:






It fine-tunes the sets as well, with the team's aggressive, all-or-nothing playstyle in mind. Still, maybe Rest isn't quite right.
PerZard + Blastoise






Replay:
VS AM, Week 7
The product of a lot of months of stewing thoughts, this team uses Counter Charizard to the fullest, aiming to beat Grass + Sweeper and Normal Spam cores to let Persian go wild. Omastar is the perfect Water-type for this team, profiting from Charizard's Ground immunity. It really likes to fight the Dugtrios that drop Rock Slide, which so many people insist on doing despite it being suboptimal. Even when it
does have it, this team is pretty solid against them anyway, and it's mainly thanks to our second Water-type of choice...
"P-P-PvK this is a theme team, right? Tell me it's a theme team! I-I-I can't handle the basedness this time..."
Nope. Dead serious. I went through a ton of candidates when making this team and not one managed to satisfy the team's conditions.
- Vaporeon can't switch into a crit to save its life and lacks Earthquake for opposing Omastar, which this team will struggle with a little bit, and tends to lose to Articuno if it crits too much. This is probably the best candidate after Blastoise. I also despise how easily it can let some Normal-types in, and AM likes Dodrio.
- Omastar was the next in line. It handles Normal-types and stuff nicely, but it's also Ground-weak, making it extremely difficult to justify on a Dugtrio-weak team.
- Dewgong looks good at first but it tends to get chipped a little too much to fight the late-game Articuno sometimes.
- Poliwrath struggles to do anything against Psychic-types because it has issues fitting Body Slam.
- Golduck is good but geared a bit too much towards set-up; Rest sets are also criminally vulnerable to pressure from Dugtrio and the Normals.
So we're out of options, right? Let's chuck this team in the bin and never look at it again. Well, LTG did a lot of research into Blastoise a while back, because this Pokemon has always seemed "ok" but never quite hit the ground running like the rest. In our case, it's just perfect.
While Poliwrath has the best defensiveness (HP*Def) of the Water-types in UU, every Dugtrio is accompanied by two Psychic-types, one of which it outspeeds while having Hypnosis. It's usually just barely enough to be a good candidate for teams that need the best Dugtrio-checking Water-type possible, but for this team, we lack resistances as-is, and we can't afford to pack a Psychic-weak Pokemon. We also wanted something that could hit Articuno just a bit harder, and Blastoise can 4HKO Articuno with Surf with either a single crit or if Articuno has taken quite literally 4%. So Blastoise has the Earthquake access of Poliwrath without the Psychic and vague Articuno weaknesses, making the stars quite literally align perfectly for it on this specific team.
This isn't suddenly going to make Blastoise some big UU staple, but it's nice to see that this paradox has finally been solved (at least to me) after well over a year of failed attempts. I have wanted PerZard to be a real team so badly, and this does it. Now if only people could solve Golem!
Lead Kangaskhan Normal Spam
Blue Version: 




Red Version: 





Replay (Red Version):
Finals VS TeamCharm
This team ended up having two versions, so I decided to make a reference to Torchic.
Blue Version
Kangaskhan is a pretty interesting lead, as STAB Hyper Beam will OHKO Kadabra. Thus, Kadabra is usually forced out, as losing it early, well...loses you the game. Even if you switch something like Hypno in to take it, it's forced to Rest MUCH earlier, so the damage it can deal immediately is significant. If it crits, that switch was for nought! So with that in mind, if you see a Kadabra spammer, bring this in, and just...click it. No thoughts, head empty, just do it.
That aside, Persian and Dodrio are great partners. Dodrio helps Persian's uncertain matchups against Grass-types and Haunter, while Persian is a nuclear bomb. Because I do not fear God or AgiliWrap, Persian has Body Slam, which does a ton if it crits and helps Dodrio's iffy Speed tie against Tentacruel. This is the one Speed tie I'd say is in Tentacruel's favour in this tier.
You'll notice this team is Kadless, and that's because we needed a sleeper and I wasn't feeling a Restless Hypno on a team like this, we needed a bit more backbone. So, we put Venusaur on for reliability and bulk, which gives a more convincing out in Normal Spam mirrors. Hydro Pump Tentacruel was chucked on for the calcs against Articuno, Hypno, and Persian, all of which can pile on the pain against this team. We didn't have space for a reliable check to Articuno, so speccing into it with Tentacruel was essential.
Red Version
Now, the Red version has Charizard, which was because the Grass matchup and Normal Spam mirrors can be made more consistent with it. Fire Blast torches the Grass-types and Counter lets it nuke opposing Normal-types without compromising your own. Because Kangaskhan is forced to use Toxic a lot of the time for Dragonite, Charizard is more than capable of nuking that, and Persian isn't exactly comfortable fighting it either. They all have some form of counterplay innately, and if someone plays around it, you're usually fine switching it in for the threat factor alone: do they stay in with their non-STAB and risk a burn, or switch out and risk having a Pokemon nuked? It's very strong here.
Now Charizard makes our limited Water/Ice resists more apparent than Dodrio, so I bit the bullet and replaced Venusaur with Vaporeon, which comes with the bonus of a better Kadabra matchup. With that, I swapped Rest for Hypnosis on Hypno, as there was less pressure on it for dealing with opposing Psychic-types, and we can compress the sleeper role.
This team went through several revisions; I originally used a TWaveless Hypno with Rest + Hypnosis, as well as Body Slam Charizard. These sets are fine but don't work that well in practice. You could try them though!
Pinsir Wrapspam






Replay:
Finals VS TeamCharm
I went into this with one thought: "what team can exploit a new player the best?". TeamCharm's RBY record is very limited, with them only really having a passing interest. I love those types of faces, but in tournaments, I take no prisoners! So, I decided to take
the famous EB0LA VapNite team,
as well as some past theory, and gear it up towards something more aggressive, but also more consistent.
The VapNite core is amazing at two things: consistency...and enabling random Pokemon. Pinsir is one of those Pokemon, which has an excellent Dugtrio matchup and comes with Bind, the latter of which makes for an amazing core alongside Dragonite and Tentacruel. With these three together, you end with a very suffocating advantage when you get it going, with a Vaporeon and Hypno in the back to make Kadabra uncomfortable when they lose their patience and try to force their way through. If they do this and get paralysed, they instantly lose: this is more than enough for Pinsir to set up and sweep immediately. It takes Tentacruel's Wrap well and nukes it if it's taken even minor damage at +2, and if they try to Surf it, well, it takes that just fine from full too. Vaporeon is a great anchor on a team like this that helps ensure Articuno doesn't run you over, but just to be in tip-top-condition against it, we're running Hydro Pump Tentacruel for good measure. Given the use of our Tentacruel and the rest of the team, I think it taking paralysis from a Wrap miss, while not ideal, is just fine.
Lead Tentacruel has been on a downturn as of late, particularly because of people putting it under a microscope (
1,
2, these are good reads) but I also think that it's been dropped too quickly. You see, against a player you haven't fought before, fishing for a lead Tentacruel can Wrap in Game 1 is very effective. Get two Wrap ticks, see how they respond, and you can take this information and use it across the rest of your set to gain a better advantage later. This gives you some pretty neat set-play that you don't see often in other tiers, I learned it from when Shellnuts was analysing how EB0LA pilots the VapNite team before. It's all "old stuff", but it still works!
When you Wrap, you're looking for these typical habits which have the following implications;
- Do they immediately switch Kadabra (or other faster Pokemon) in?
- If so, they probably really hate Wrap and will get tilted by being constantly choked out by it. You should immediately pivot into Vaporeon or Hypno when anticipating this, which should give you a good matchup.
- I personally recommend Vaporeon as people just do not understand how risky Thunder Wave-ing it is. You're taking a Body Slam, dumbass! If it's paralysed, you lose!
- Do they stay in for more than a few turns?
- If so, they're smart. Go to Hypno and use the threat of sleep to force them out.
There's a lot more to it and you will need to feel things out on your own, but this is the basic logic you should use to map out how you Wrap for the rest of the set. It's good to get this knowledge as early as possible so there's more time to think, which is partially why I value this so much.
Normally, VapNite runs Dugtrio as an Electric immunity for your Vaporeon, Dragonite, and Kadabra. I'd strongly recommend using that most of the time. But if you're fighting a standard VapNite spammer or uninformed player...this is the better variant. Pinsir gears the matchup just right to run away with the game, coming in on resisted Earthquakes and ruining their fun. Once it gets going, it doesn't stop.
--
Anyway, that's all I made. It's certainly a bit of a gimmick shed, but they're far from bad teams in my opinion! They're definitely the best ways to use quite a few of these Pokemon. Hope it helps people develop them, I think a few of these could even be UU down the line.