The goal behind this thread is that things like this do not happen again. The point is that you can link this in the OP of a RBY tournament thread so that people that have been away for a while or don't frequent RoA can notice the new changes in RBY mechanics.
Major changes
Minor changes
Not implemented or banned changes
Major changes
- Paralysis inflicting damaging moves cannot paralyze a Pokemon of the same type as the attack (also known as "Normals can't be paralyzed by Body Slam")
- Paralysis and burn stat drops stacking glitch
- Counter mechanics
- Counter misses if the opponent's last selected move's Base Power is 0.
- Counter misses if the opponent's last selected move's type is not Normal or Fighting, or if the move is Counter.
- Counter misses if the last move used in battle that is not present in this list did no damage to its target.
- If these three tests were passed, damage dealt by Counter will be equal to twice the damage dealt by the last damaging move used in battle (by either player).
- Hyper Beam + Sleep move glitch
Minor changes
- "Badly burned"
- Rest does not remove the badly poisoned condition. If a badly poisoned Pokemon that got rid of its poison status using Rest gets burned, the damage will build similar to what occurs with bad poison.
- This glitch also applies to a badly poisoned Pokemon that gets put to sleep via the Hyper Beam + Sleep move glitch (see above) and is then burned.
- Just like bad poison (and "bad Leech Seed"), bad burn is gone after switching out.
- Substitute + Confusion/(Hi-)Jump Kick self-damage glitch
- Haze glitch
- Bide damage glitches
- Rage and Thrash/Petal Dance accuracy decreasing
Not implemented or banned changes
- Fly and Dig invulnerability glitch
- Desync glitches
- Game freezing glitches
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