Zappo (Rotom) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Hex
- Nasty Plot
- Will-O-Wisp
- Protect
AcDc (Thwackey) @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Drain Punch
- Swords Dance
- Fake Out
HauntyBug (Shedinja) @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Protect
- Toxic
- Leech Life
- Shadow Sneak
Sir Woofsalot (Stoutland) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Psychic Fangs
- Roar
- Crunch
- Protect
Rachet and Klank (Klinklang) @ Life Orb
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Gear Grind
- Shift Gear
- Volt Switch
- Toxic
Sunny Bunnies (Solrock) @ Focus Sash
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
IVs: 0 Atk
- Trick Room
- Toxic
- Shadow Ball
- Morning Sun
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Hex
- Nasty Plot
- Will-O-Wisp
- Protect
AcDc (Thwackey) @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Drain Punch
- Swords Dance
- Fake Out
HauntyBug (Shedinja) @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Protect
- Toxic
- Leech Life
- Shadow Sneak
Sir Woofsalot (Stoutland) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Psychic Fangs
- Roar
- Crunch
- Protect
Rachet and Klank (Klinklang) @ Life Orb
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Gear Grind
- Shift Gear
- Volt Switch
- Toxic
Sunny Bunnies (Solrock) @ Focus Sash
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
IVs: 0 Atk
- Trick Room
- Toxic
- Shadow Ball
- Morning Sun