Koraidon @ Heat Rock
Ability: Orichalcum Pulse
Tera Type: Fire
EVs: 112 HP / 120 Atk / 92 Def / 92 SpA / 52 SpD
Adamant Nature
- Collision Course
- Flare Blitz
- Heavy Slam
- Drain Punch
Sun setter that can survive a hit or two and deal massive damage back at the cost of recoil. Drain punch was meant to keep it healthy but I find myself never clicking it.
Heatran @ Assault Vest
Ability: Flash Fire
Tera Type: Flying
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Earth Power
- Heat Wave
- Dark Pulse
- Solar Beam
Tanky and made for outputting consistent powerful damage. Solar beam has caught so many people off guard
Ogerpon-Hearthflame (F) @ Hearthflame Mask
Ability: Mold Breaker
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Synthesis
- Knock Off
- Wood Hammer
- Ivy Cudgel
Specializes in high single target damage. Since not many things resist fire and grass, using some of the most powerful moves of those types tends to OH-KO more often than I thought it would. Synthesis even heals more than usual because of sun.
Walking Wake @ Choice Specs
Ability: Protosynthesis
Tera Type: Water
EVs: 12 Atk / 244 SpA / 252 Spe
Naive Nature
- Hydro Steam
- Weather Ball
- Flip Turn
- Knock Off
Haven’t played with this one yet (last mon in this slot was volcanion that underperformed). I wanted something that could do water and fire damage while still out speeding most things so i chose this. I made the special attack lower than the speed so it can be boosted by protosynthesis and choice specs can boost SpA
Brute Bonnet @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 60 Def / 140 SpA / 40 SpD
Calm Nature
IVs: 0 Atk
- Solar Beam
- Clear Smog
- Spore
- Protect
MVP in my opinion. Can output massive damage with 1 turn solar beam, wipe dondozos off the map with clear smog, Tera water + its bulk means it can survive a direct hit from things that should have killed it, and spore hasn’t failed me yet.
Flutter Mane @ Choice Specs
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Thunderbolt
- Hyper Voice
- Psyshock
Similar to hetran in the sense that it is built for consistent max damage. Instead of tanking things like hetran, however, it just Tera fairy’s to its hearts content. Having the speed boost and choice specs means it is faster and still OH-KO.
I really like the move set of brute bonnet, flutter mane, and hetran. I feel like my Koraidon is underutilized and I have no idea how good my walking wake will be, so all feedback is accepted.
Ability: Orichalcum Pulse
Tera Type: Fire
EVs: 112 HP / 120 Atk / 92 Def / 92 SpA / 52 SpD
Adamant Nature
- Collision Course
- Flare Blitz
- Heavy Slam
- Drain Punch
Sun setter that can survive a hit or two and deal massive damage back at the cost of recoil. Drain punch was meant to keep it healthy but I find myself never clicking it.
Heatran @ Assault Vest
Ability: Flash Fire
Tera Type: Flying
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Earth Power
- Heat Wave
- Dark Pulse
- Solar Beam
Tanky and made for outputting consistent powerful damage. Solar beam has caught so many people off guard
Ogerpon-Hearthflame (F) @ Hearthflame Mask
Ability: Mold Breaker
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Synthesis
- Knock Off
- Wood Hammer
- Ivy Cudgel
Specializes in high single target damage. Since not many things resist fire and grass, using some of the most powerful moves of those types tends to OH-KO more often than I thought it would. Synthesis even heals more than usual because of sun.
Walking Wake @ Choice Specs
Ability: Protosynthesis
Tera Type: Water
EVs: 12 Atk / 244 SpA / 252 Spe
Naive Nature
- Hydro Steam
- Weather Ball
- Flip Turn
- Knock Off
Haven’t played with this one yet (last mon in this slot was volcanion that underperformed). I wanted something that could do water and fire damage while still out speeding most things so i chose this. I made the special attack lower than the speed so it can be boosted by protosynthesis and choice specs can boost SpA
Brute Bonnet @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 60 Def / 140 SpA / 40 SpD
Calm Nature
IVs: 0 Atk
- Solar Beam
- Clear Smog
- Spore
- Protect
MVP in my opinion. Can output massive damage with 1 turn solar beam, wipe dondozos off the map with clear smog, Tera water + its bulk means it can survive a direct hit from things that should have killed it, and spore hasn’t failed me yet.
Flutter Mane @ Choice Specs
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Thunderbolt
- Hyper Voice
- Psyshock
Similar to hetran in the sense that it is built for consistent max damage. Instead of tanking things like hetran, however, it just Tera fairy’s to its hearts content. Having the speed boost and choice specs means it is faster and still OH-KO.
I really like the move set of brute bonnet, flutter mane, and hetran. I feel like my Koraidon is underutilized and I have no idea how good my walking wake will be, so all feedback is accepted.