Rate My SandStorm Gen 7 OU Team

This is the team
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance

Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Heat Wave
- U-turn
- Knock Off
- Hurricane

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Defog
- Roost
- Psyshock

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Slack Off

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 HP / 216 SpA / 236 Spe
Rash Nature
- Roost
- Fusion Bolt
- Ice Beam
- Earth Power



Scizor @ Scizorite
Ability: Technician
EVs: 244 HP / 252 Atk / 12 SpD
Adamant Nature
- Bullet Punch
- Tailwind
- X-Scissor
- Defog


Excadrill is the Sweeper of the team because of Sand Rush. Sand Rush doubles your speed in sandstorm. I have swords dance so I can up my attack so it can be a real threat to teams.

I have Tornadous- Therian Form so I can kill the Grass types and lower health using U-Turn so Excadrill can sweep. I have Heat wave for grass, and Hurricane for Volcarona. I have U-Turn to switch into another pokemon that can deal with the next foe.

Latios is a fast dragon type Its really there to kill if Excadrill faints. But it can also help defeat other dragons. It Is really a helper and a great addition to my team.

Hippowdon is the sandstorm setter it can also help excadrill kill using stealth rocks. It can defeat some pokemon Excadrill cant like Fire types.

Kyurem is there to destroy Ground, Landorus- Therian and water types using Ice beam and Fusion Bolt. It is also there in case of bad situations like Excadrill and Hippowdon dies.

Mega Scizor is there to kill the other pokemon that helps add speed and Bullet Punch its way to victory. It can also help with Psychic and Ice.
 
Hello KirbyBoi69 , this looks like a solid start to the team, but there are some noticable issues with the sets and the synergy of certain Pokemon in the team. Im mantaining the sand core idea, whilst keeping :scizor-mega: :excadrill: :tornadus-therian: while adjusting the other 3.

Initial team: :excadrill: :latios: :tornadus-therian: :latios: :scizor-mega: :hippowdon: :kyurem-black:

Major Changs

:kyurem-black: > :tapu-fini:

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 16 Def / 12 SpA / 40 SpD / 192 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Scald
- Taunt
- Moonblast

Tapu Fini provides a much more reliable Water Resist, as well as a Greninja and Heatean check, which the team lacks. It also provides a much more reliable Defogger. Tapu Fini also will become the start of your defensive core, and help deal with big threats to sun such as the previously mentioned, as well as others like Hawlucha and Kommo-o.

:latios: > :reuniclus:

Reuniclus @ Fightinium Z
Ability: Magic Guard
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Recover
- Focus Blast

Reuniclus is an extremely potent long term wincon, letting the team now destroy bulkier balances. It also functions as a much more solid Fighting resist, so the team can consistently deal with the likes of Mega Medicham. Fight Z lets it rip apart Steel types that may bother Mega Scizor, Tyranitar, and Excadrill. Psychium Z can also be used to function as a extremely strong nuke, to break for its teammates.

:hippowdon: > :tyranitar:

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 40 HP / 252 Atk / 48 Def / 168 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Fire Punch

Choice Band Tyranitar is an insane breaker, completely annihilating normal defensive pivots due to its sheer power. It pressures the likes of Skarmory and Tangrowth which can cause issues for Excadrill to sweep. Fire Punch is used here to remove Ferrothorn, although Superpower and Earthquake are solid options as well. The EV spread allows it to live a Choice Specs Tapu Lele Moonblast and a +1 Z Bug Buzz from Volcarona. Speaking of Tapu Lele, this can also Pursuit trap it, as Mega Scizor can often get overwhelemed by it as the sole check when vs PsySpam teams. Hippowdons niche defensive utility also isnt needed as Excadrill is already a solid check to Electric Types.

Minor Changes

Excadrill @ Life Orb > Leftovers
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature > Jolly Nature
- Earthquake
- Iron Head
- Rock Slide > Rapid Spin
- Swords Dance

With Tyranitar there as a strong breaker already, Excadrill doesnt need the damage output. Same goes for Rock Slide, as Tyranitar can easily Pursuit trap it and wear it down into range, and Rapid Spin provides much more utility. Leftovers provides much needed longevity to check the likes of Tapu Koko much better, as well as have multiple sweeping opportunities. Jolly lets it outspeed the likes of Scarf Greninja in sand, which is a very important target.

Scizor @ Scizorite
Ability: Technician
EVs: 244 HP / 252 Atk / 12 SpD > EVs: 248 HP / 16 Def / 244 SpD
Adamant Nature > Impish Nature
- Bullet Punch
- Tailwind > Swords Dance
-
X-Scissor > U-Turn / Superpower / Knock Off
- Defog > Roost


Roost-less Mega Scizor is terrible outside of Hyper Offense, as it lacks the defensive utility it is known for. Swords Dance-less Scizor is also extremely weak, and cant break anything, as well as Tailwind being generally useless due to Most of Scizors answers being defensive, as well as it having BP to nail faster targets. X-Scissor is also generally much worse on these defensive SD sets due to how amazing U-Turn is, letting you bring in the likes of Band Tyranitar on a Zapdos. Superpower is also a valid option to nail Heatran and Magnezone, although some SpDef shouod be put into speed to hit at least 220 speed to outspeed Specs Magnezone and SpDef Heatran. A bulkier spread is used to check Psychics better. Knock Off also works to remove items and wear stuff down.

Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 SpA / 252 Spe > EVs: 160 HP / 96 SpA / 252 Spe
Timid Nature
- Heat Wave
- U-turn
- Knock Off > Hidden Power Ice
- Hurricane

This is a minor change, but extremely crucial, as SD Gliscor tears through this team. The given EVs let you always 2HKO Gliscor with HP Ice:

96 SpA Tornadus-Therian Hidden Power Ice vs. 244 HP / 244 SpD Gliscor: 200-236 (56.8 - 67%) -- guaranteed 2HKO after Poison Heal

You can keep the set as original if you choose to run Curse > Swords Dance on your Mega Scizor, although it means your Scizor can easily get overwhelmed.

Hope you like the team, and that it fits what you wanted it to be^^

Finished Team: :excadrill: :tyranitar: :reuniclus: :scizor-mega: :tornadus-therian: :tapu-fini:
 
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