so I wanted to try a weather gimick team. I thought rain would be fun and this is what have so far.
thoughts on potential move changes/pokemon switches?
Venusaur @ Venusaurite
Ability: Overgrow
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Leech Seed
- Giga Drain
- Sludge Bomb
- Synthesis
The Idea for Venusaur is that it would be able to benefit from the rain by tanking fire moves even longer and letting it live some hard hits while still being able to recover from it's multiple healing moves making it a tough wall to take out. and potentially setting up leech seeds for cradily to make it even more of a nusince to take out.
Volcarona @ Leftovers
Ability: Flame Body
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Hurricane
- Quiver Dance
- Roost
- Bug Buzz
Volcarona is put in as a weird unexpected hurricane user. but only against non water type users. plus with people generally being scared of hurricane possibly even giving it a chance to set up a few quiver dances to let it sweep with bug buzz/ hurricane later on.
roost to give it some extra bulk as well.
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Roost
- Hurricane
- Defog
- Hydro Pump
peliper is pretty much there to set up rain and take out hazards as far as I am concerned. maybe take out one pokemon on the way.
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Sticky Web
- Bug Buzz
- Energy Ball
kind of my one quick dead set up in a way. throw it out for a sticky web/thunder. maybe even both if it can out speed the pokemon on the other team. sometimes it even manages to take out a couple pokemon before it goes down.
Kingdra @ Choice Scarf
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
kingdra is what I would prefer to think of as the glass cannon on my team. easy to take out but hits hard with stab hydro pump and stab draco meteor while still having a little bit of coverage incase it's needed.
Cradily @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Recover
- Protect
- Energy Ball
cradily as just kind of a general nuisance. built entirely for bulk and pretty much nothing else. it can live off of venusaurs leech seed if they are stubborn and don't want to switch out. basically made it to try and live off of recover/leech seed while trying to take out the opposing pokemon with toxic. maybe even turning away a few set up pokemon by being bulky.
not an amazing team by any means but at least kind of fun some times. looking to change some things to hopefully get some more wins. sorry for the bad/short explanation. not sure how to explain each of their functions on the team very well.
Edit: First attempt at a weather based team. maybe trying to throw a couple of unexpected tricks in it was it's down fall.
thoughts on potential move changes/pokemon switches?
Venusaur @ Venusaurite
Ability: Overgrow
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Leech Seed
- Giga Drain
- Sludge Bomb
- Synthesis
The Idea for Venusaur is that it would be able to benefit from the rain by tanking fire moves even longer and letting it live some hard hits while still being able to recover from it's multiple healing moves making it a tough wall to take out. and potentially setting up leech seeds for cradily to make it even more of a nusince to take out.
Volcarona @ Leftovers
Ability: Flame Body
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Hurricane
- Quiver Dance
- Roost
- Bug Buzz
Volcarona is put in as a weird unexpected hurricane user. but only against non water type users. plus with people generally being scared of hurricane possibly even giving it a chance to set up a few quiver dances to let it sweep with bug buzz/ hurricane later on.
roost to give it some extra bulk as well.
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Roost
- Hurricane
- Defog
- Hydro Pump
peliper is pretty much there to set up rain and take out hazards as far as I am concerned. maybe take out one pokemon on the way.
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Sticky Web
- Bug Buzz
- Energy Ball
kind of my one quick dead set up in a way. throw it out for a sticky web/thunder. maybe even both if it can out speed the pokemon on the other team. sometimes it even manages to take out a couple pokemon before it goes down.
Kingdra @ Choice Scarf
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
kingdra is what I would prefer to think of as the glass cannon on my team. easy to take out but hits hard with stab hydro pump and stab draco meteor while still having a little bit of coverage incase it's needed.
Cradily @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Recover
- Protect
- Energy Ball
cradily as just kind of a general nuisance. built entirely for bulk and pretty much nothing else. it can live off of venusaurs leech seed if they are stubborn and don't want to switch out. basically made it to try and live off of recover/leech seed while trying to take out the opposing pokemon with toxic. maybe even turning away a few set up pokemon by being bulky.
not an amazing team by any means but at least kind of fun some times. looking to change some things to hopefully get some more wins. sorry for the bad/short explanation. not sure how to explain each of their functions on the team very well.
Edit: First attempt at a weather based team. maybe trying to throw a couple of unexpected tricks in it was it's down fall.
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