
Beyblade (Ferrothorn) @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Thunder Wave
- Gyro Ball
- Leech Seed
- Stealth Rock
- It's the first physic wall of my team. Thunder wave it's for paralize and it makes a good combination with leech seed and leftovers. Stealth rock it's important in teams, and it's really bulky. Gyro ball is the damage move. Knock off and power whip are other options, but I prefer knock off to them. You can choose rocky helmet, but I prefer leftovers because I don't need more damage.

Peggwin (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
- Wish
- Protect
- Toxic
- Flamethrower/ Seismic toss
- Blissey it's a good support and a great special wall. Toxic is for a progresive damage and it makes a good combination with protect. Wish for recover Blissey and all the team. You can choose flamethrower or seismic toss for make damage. Natural cure it's for heal status changes.
- Chansey is another option in the team.

Chandelure @ Choice Scarf
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Flamethrower
- Energy Ball
- Trick
- Choice scarf Chandelure is the special sweeper of the team. It has inmunity to fire and fighting, very important for blissey and ferrothorn. Flamethrower and shadow ball are the STAB moves, and energy ball is for water, ground and rock. Trick is for trapp pokémons in a only move. Modest nature and choice scarf makes chandelure a very good especial sweeper, with 427 Special attack and 259x1,5 Speed.

Conkeldurr @ Assault Vest
Ability: Sheer Force/ Guts
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
- Assault vest Conkeldurr has good defenses and attack, and it's the first physical sweeper of the team. Drain punch is for recover, much punch as the priority move, knock off for ghosts and ice punch for flying and dragons. You can choose sheer force or guts. With assault vest, conkeldurr is a good physical sweeper and a especial wall, but you must be carefull with physical sweepers. Conkeldurr is very important because it has much punch.

Aerodactyl @ Aerodactylite
Ability: Rock Head
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide/ Stone edge
- Earthquake
- Aerial Ace
- Thunder Fang
- The Mega of this team is aerodactyl. It's the fast physical sweeper. Rock slide/ Stont edge and Aerial ace are the STAB moves. Earthquake is for steel, and thunder fang is for water and Skarmory. Jolly nature is for more speed, but adamant is for more damage. You can choose iron head, fire fang, hone claws and other moves if you want.

Tingle (Sableye) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Confuse Ray
- Recover
- Foul Play
- Sableye is the third wall and a very good annoyer. Confuse ray, will-o-wisp and foul play make a lot of damage to physical sweepers. A priority recover it's very good for recover. The EVs in Special Defense are for Latias Draco Meteor and other threats. Chansey and sableye is a good combination, and the ban of mawilite makes this combination very strong. If azumarrill has belly drum, you must use confuse ray to check it. A mistake with sableye can mean a defeat.
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