XY OU Rate my OU Mega Gardevoir + Bulk team!

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Gardevoir @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Hidden Power [Ground]
- Will-O-Wisp

I was going to go with HP Fighting for things like Ferrothorn. However, since HP Ground hits Heatran harder I went with that. Which I believe makes the moveset pretty standard but I want to know if the standard move set will work for my current team. Since this is the only non bulky Mon on my team it might just not be a good fit, but I'll let you all decide!

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Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Roost
- Defog
- Brave Bird

My main defensive bulk, Stealth Rocks, Defog, Roost and Brave Bird for a stab move, the decision for Brave Bird was a toss-up between it and Taunt for an anti-lead Mon like Smeargle. I think Brave Bird is the better decision as it adds to the teams coverage, and I like it better over Whirlwind especially, since this isn't the Spikes + SR set anyways.

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Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 244 HP / 4 Atk / 8 SpA / 252 SpD
Gentle Nature
- Pursuit
- Stone Edge
- Earthquake
- Flamethrower

My main special defensive bulk. Pursuit for switching into ghosts, Stone Edge for stab move, Earthquake for coverage, and Flamethrower for the surprise on a Scizor that's going to roost/defog, or on a Ferrothorn setting up rocks, etc.
EVs are kinda weird so advice on that would be good as well.

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Azumarill @ Assault Vest
Ability: Huge Power
EVs: 16 HP / 252 Atk / 240 SpD
Adamant Nature
- Waterfall
- Aqua Jet
- Knock Off
- Play Rough

Physical attacker + bonus special defensive bulk. Not much else to say, moves are kind of standard. Azu is there for coverage and to deal hard hits when needed, the Assault vest lets it live a few grass/electric/poison special attacks like a Sludge Bomb from Mega Venusaur. I figured the Assault Vest set would better support this team then the Belly Drum set or Banded set.

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Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Scald
- Earthquake
- Curse
- Recover

Second physical bulk, to take the hits Skarmory shouldn't. Good for ignoring Mons trying to set up and sweep, which is why I also put Curse on there. Curse is there to set myself up when the opponent has no special attackers to take him down. It was a toss up between Curse and Stockpile, but in the end I figured Curse would be better, and that I didn't really want to just put the standard Toxic on it either.
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Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Power Whip
- Protect

And last but not least Ferrothorn to absorb the hits like a Sludge bomb/Wave directed at Mega Gardevoir/Azumarill, but not subject Skarmory's sturdy being broken by switching in to a hit/hazards. I'm not quite sure whether or not Ferrothorn should be Specially defensive or Physically defensive.. Physically defensive has been working out so far in my test battles with this team.

aim
I really want your opinion along with anyone elses!
 
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