-
- Ability: Pixilate
- EVs: 252 HP / 220 Def / 36 SpD
- Bold Nature
- - Hyper Voice
- - Wish
- - Protect
- - Heal Bell
easily on that side.
Weakness: Scizor and fast prankster tauners (sableye,liepard)
- Ability: Cloud Nine
- EVs: 4 HP / 252 Atk / 252 Spe
- Adamant Nature
- - Return
- - Earthquake
- - Dragon Dance
- - Roost
Weakness: all steel types (team can cover many other weakness) and gengar
- Anivia (Skarmory) (F) @ Rocky Helmet
- Ability: Sturdy
- EVs: 252 HP / 232 Def / 24 Spe
- Impish Nature
- - Brave Bird
- - Stealth Rock
- - Roost
- - Whirlwind
Shortly: Skarmory usually enters the battle as a counter to physical attackers such as Mega Pinsir/beedrill. Roost should be used liberally, to restore Skarmory to full health, as this lets it avoid 2HKOs from some of the stronger attackers in the tier. As a general rule, when in doubt, use Whirlwind. Not only is it a great scouting move, but it also gets you out of unexpected situations, such as when facing Garchomp or Tyranitar sets that utilize Fire Blast. Stealth Rocks is good entry hazard and you should use it always when you have opening for that. Otherwise use whirlwind if you are afraid of setup. Like sylveon and mew, this pokemon is weak for fast taunters like sableye/liepard.
Weakness: Rotom, heatran and some scarf fire types and ofc Charizard weakness is high.
Momo (Mew) item: leftovers
- Ability: Synchronize
- EVs: 252 HP / 224 SpD / 32 Spe
- Careful Nature
- - Will-O-Wisp
- - Taunt
- - Knock Off
- - Roost
Mew is mostly usage as stall breakers and breaks high walls (ferro,chansey etc. The Speed EVs allow Mew to outspeed max Speed pokemons (mega heracross as easy example). The rest is invested in HP and SpD so that Mew can take special attack hits beacuse mew can allready take many physical attacks without Def ev's. Spread of 252 HP / 224 SpD / 32 Spe with a Careful nature, utilizing enough Speed investment to outspeed and burn Bisharp and max Speed Jolly Tyranitar before they can attack, and Special Defense investment that lets it tackle Stealth Rock Landorus. Leftovers is the item of choice and provides passive recovery.
Weakness: LO/specs gengar, Bisharp (if cannot burn before bish attacks) and all bug
types.
- Wash Machine (Rotom-Wash) @ Leftovers
- Ability: Levitate
- EVs: 252 HP / 216 Def / 40 Spe
- Bold Nature
- - Hydro Pump
- - Volt Switch
- - Pain Split
- - Will-O-Wisp
- Lucifer (M) @ Life Orb
- Ability: Levitate
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- - Psyshock
- - Draco Meteor
- - Defog
- - Roost
Lets start with Roost: As smogon say: Roost increases Latios's longevity drastically, making it a more reliable switch-in to the Pokemon it's supposed to check, such as Keldeo and Landorus.
psyshock is very good against any poison pokemon (except two poison/dark pokemons). This helps a lot vs mega venusaur, gengar and many annoyish poison type. it can even deal with special defensives sylveon and very weak defensive pokemons + ability hit fighting.
Draco Meteor: Smogon tells evrything: Draco Meteor is Latios's main STAB attack and is capable of OHKOing many offensively oriented Pokemon, including Landorus, Mega Pinsir, and Mega Medicham. Due to its high Base Power, it also gives Latios the ability to act as a wallbreaker, dealing significant damage to quite a few defensively oriented Pokemon, such as Landorus-T, Alomomola, Slowbro, and specially defensive Gliscor.
Defog: Team would be weak to hazards if i wouldnt have this pretty move. Even tho it removes even hazards that skarm got in, it doesnt matter when you need get rid of annoying hazard, that otherwise weakens your other pokemons. Defog is hazard removal and thats all (be careful vs bisharps tho. Otherwise you are pretty much dead).
My biggest weak for whole team is scizor/Mezor, Marde (mega gardevoir), greninja and ofc small gengar weakness.
I appereciate help and helping get rid of highest weaknesses to make team more better and less weakness than it has now.
Some of explanation is from smogon website.
Pictures are from google.