





Introduction
I wanted to make a poison themed team, and after discovering that Slowbro-Galar can turn into Mega Slowbro, I decided to build a team around it. I hovered around 1500 to 1600-ish mark on the ladder for some time now, which is why I'm looking for ideas for improvements here.
The Team
Slowbro-Galar @ Slowbronite
Ability: Regenerator
EVs: 248 HP / 96 Def / 164 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Slack Off
- Scald
- Psychic
The wincon of the team, as well as a backup physical and psychic wall. Unfortunately Slowbro-Galar doesn't get body press, so calm mind set is what I settled with. I feel like Scald is important to catch offensive Lando-T and Gliscor looking to Earthquake a Slowbro-Galar only to get the tables turned on by a Mega Slowbro. Psychic feels OK as a secondary STAB move that deals decent damage to Scald resistant mons.
Slowbro-Galar @ Slowbronite
Ability: Regenerator
EVs: 248 HP / 96 Def / 164 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Slack Off
- Scald
- Psychic

Slowking-Galar @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 12 Def / 248 SpD
Calm Nature
IVs: 0 Atk
- Trick
- Flamethrower
- Future Sight
- Slack Off

Nidoking @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Ice Beam
- Flamethrower
- Stealth Rock

Weezing-Galar @ Black Sludge
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Strange Steam
- Will-O-Wisp
- Defog
- Pain Split

Amoonguss @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Sludge Bomb
- Foul Play

Scolipede @ Life Orb
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Megahorn
- Protect
Threats:
- Heatran gives this team a lot of trouble, able to break through Slowking-Galar and get away scot free if they can deal with Nidoking and Scolipede well.
- Manaphy often breaks through Slowking-Galar as well, and the usual counter play is to future sight, sack one of my mons, then revenge kill with Scolipede's Megahorn and hope the damage is enough.
- Teams with Mega Pinsir are often able to chip Mega Slowbro and Weezing-Galar down and sweep through the team with 1 swords dance boost
Slowbro-Galar @ Slowbronite
Ability: Regenerator
EVs: 248 HP / 96 Def / 164 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Slack Off
- Scald
- Psychic
Slowking-Galar @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 12 Def / 248 SpD
Calm Nature
IVs: 0 Atk
- Trick
- Flamethrower
- Future Sight
- Slack Off
Nidoking @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Ice Beam
- Flamethrower
- Stealth Rock
Weezing-Galar @ Black Sludge
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Strange Steam
- Will-O-Wisp
- Defog
- Pain Split
Amoonguss @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Sludge Bomb
- Foul Play
Scolipede @ Life Orb
Ability: Speed Boost
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Megahorn
- Protect
Ability: Regenerator
EVs: 248 HP / 96 Def / 164 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Slack Off
- Scald
- Psychic
Slowking-Galar @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 12 Def / 248 SpD
Calm Nature
IVs: 0 Atk
- Trick
- Flamethrower
- Future Sight
- Slack Off
Nidoking @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Ice Beam
- Flamethrower
- Stealth Rock
Weezing-Galar @ Black Sludge
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Strange Steam
- Will-O-Wisp
- Defog
- Pain Split
Amoonguss @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Sludge Bomb
- Foul Play
Scolipede @ Life Orb
Ability: Speed Boost
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Megahorn
- Protect
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