SS OU rate my crawdaunt rain team

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Hey everyone, this is my first rmt and i'm like really bad at ss ou but this team is p.fun in my opinion so any input is appreciated

https://pokepast.es/3334651e84e46dc3

Pelipper
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Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Roost
- U-turn
- Defog

Peliper is our rain setter and the defogger of our team,and if needed can take atleast on big hit from full,such as specs pult shadow ball
It is vital to keep peliper alive throughout the game to defog and reset the rain that is vital for this team to thrive,it's ability to slowly u-turn on non threatening mons to get our hard hitters in is also really appreciated.

Crawdaunt

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Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Close Combat

Crawdaunt is one of my main breakers and/or cleaners,it's combination of adaptability+choice band+rain boost make it an absolute monster of a wallbreaker with knock-off or crabhammer and with some prediction does 68% minimum max physdef ferro from full with close combat,allowing our swift swimmers to clean easily late-game.I decided to use band over sd-life orb because I find the immediate power of band is better in the limited turns that rain gives us.

Barraskewda

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Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Flip Turn
- Aqua Jet

Barraskewda is our primary cleaner and helps drag in slow water resists like pex so our zapdos gets a free switch in.Barraskewda should be kept until late game to easily sweep by clicking liquadation in rain.

Ferrothorn
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Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Knock Off
- Stealth Rock
- Leech Seed
- Thunder Wave

Ferro is our primary wall,hazard setter and very importantly, a wall to the grass monke(unless its like sd superpower or some shi), i decided to use t-wave as it's not seen often on ferro and catches some people off guard very frequantly.I ran max physdef to help take as many rillaboom hits as possible and cripple it with twave/ get rid of its item.


Zapdos
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Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Hurricane
- Weather Ball /defog
- Roost

Zapdos is our offensive rillaboom check and another wallbreaker,the 3atk dset is objectively better than 2atk+defog but it can be used if you want to take pressure off of pelipper as it's the sole defogger.

Seismitoad
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Seismitoad @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Sludge Wave
- Weather Ball
- Earth Power
- Focus Blast

Seismitoad is again, a wallbreaker and potential cleaner for our team, I chose LO instead of specs so i can spam weather ball and still hit pex for a min of 76%,sludge wave also deals a large chunk to fini for our water sweeaper late game.Of course seismitoad is also our electric absorber.

Threats
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The grass attacker are threatening to our team but correct play with zap+ferro easily wall them.




Thanks for reading everyone, any advice is appreciated
 

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Use crunch instead of close combat on crawdaunt to hit water resists that already lost their item to knock off. Barraskewda should have psychic fangs over aqua jet to hit toxapex since crawdaunt is already banded aqua jet. Finally, ferrothorn needs to be specially defensive otherwise you just lose to tapu lele and other strong special attackers.
 
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