SV OU Rate my 1st team: Supporting Dragonite for a Late-Game Sweep

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Team: aurora status sweep
This team is really built around trusting in Dragonite to make a late-game sweep. I didn't intend it that way when I was first making it, but whenever I would test/use it, Dragonite just seemed to carry really hard. So, I ended up hoping to set up and end the game with Dragonite more and more. Every Pokémon is selected to create the conditions Dragonite needs to succeed, from setting up hazards and providing speed control to breaking down key threats. The synergy between team members is designed to ease Dragonite’s path to victory, ensuring that when the time is right, Dragonite can come in and close out the game with confidence.

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Ninetales-Alola @ Light Clay
Ability: Snow Warning
Tera Type: Water
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
  • Aurora Veil
  • Encore
  • Freeze-Dry
  • Moonblast
Description:
Ninetales-Alola is a key mid-to-late game support for the team, rather than just a lead. It helps Dragonite set up safely by providing Aurora Veil, which drastically reduces incoming damage. With its decent bulk, Ninetales can stay alive to set up multiple Veils throughout the game. Moonblast hits surprisingly hard, allowing Ninetales to contribute offensively as well. The combination of Snow Warning and Light Clay extends the duration of Aurora Veil, making it easier for Dragonite to find an opportunity to set up a Dragon Dance and sweep.
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Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 244 HP / 248 Def / 16 SpD
Impish Nature
  • Earthquake
  • Stealth Rock
  • Protect
  • Knock Off
Description:
Gliscor serves as the team's physical wall and primary hazard setter. Stealth Rock chip damage is crucial for Dragonite's late-game cleanup, helping to wear down opponents for Extreme Speed to finish off. Knock Off is a fantastic utility move, removing items and making mid-game battles easier to manage. Gliscor’s Poison Heal ability and Protect allow it to stay healthy and consistently perform its role throughout the match, supporting the team by disrupting the opponent’s strategy.

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Dragapult @ Mirror Herb
Ability: Infiltrator
Tera Type: Dragon
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
  • Dragon Darts
  • Hex
  • Thunder Wave
  • U-turn
Description:
Dragapult is a mixed attacker that thrives on surprise with its Mirror Herb. This set is really fun to use. Being a mixed attacker really means that more stat changes will benefit us. Thunder Wave provides excellent speed control, making it easier for Dragonite and others to outspeed threats later on. Dragon Darts and Hex offer strong STAB options, and U-turn allows Dragapult to pivot out, maintaining momentum and pressure. The Hex also benefits from Cinderace's Will-O-Wisp. This Dragapult set is versatile, contributing both offensively and defensively to the team's overall strategy.

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Cinderace @ Heavy-Duty Boots
Ability: Blaze
Tera Type: Fire
EVs: 224 HP / 32 Atk / 252 Spe
Jolly Nature
  • Pyro Ball
  • U-turn
  • Will-O-Wisp
  • Court Change
Description:
Cinderace is the utility backbone of the team, using Will-O-Wisp to cripple physical threats and Court Change to manage entry hazards. Pyro Ball, while not the primary focus, still hits hard and can score crucial KOs when needed. Cinderace's ability to switch in freely with Heavy-Duty Boots and pivot out with U-turn keeps the pressure on the opponent while supporting the team by controlling the battlefield. Its role is to create favorable conditions for Dragonite by weakening potential threats and managing hazards.

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Primarina @ Custap Berry
Ability: Torrent
Tera Type: Steel
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
  • Surf
  • Moonblast
  • Perish Song
  • Calm Mind
Description:
Primarina is the team's special wallbreaker, using its powerful STAB moves to punch holes in opposing teams. Surf and Moonblast hit hard, with Calm Mind providing a secondary sweeping option if the opportunity arises. Custap Berry adds an element of surprise, often allowing Primarina to get off one last crucial move. Perish Song is because I just thought it would be funny, but I've gotten some good switches and mind games out of it. I didn't really like using Flip Turn when I had it earlier instead, but I'm open to anything. Primarina's bulk and versatility make it a valuable member of the team, setting the stage for Dragonite's late-game sweep.

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Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
  • Dragon Dance
  • Extreme Speed
  • Earthquake
  • Ice Spinner
Description:
As said, Dragonite is the primary win condition, usually being the last Pokémon standing or the one to close out games. Its moveset allows it to hit a wide variety of threats, with Tera Normal Extreme Speed cleaning up after a Dragon Dance. Dragonite's Multiscale ability often guarantees it a free turn to set up, especially under Aurora Veil. Earthquake and Ice Spinner provide a wide range of coverage too. However, it’s crucial to deal with potential Dragonite counters during the match, as they could otherwise stop its sweep. The support from Ninetales, Gliscor, and the rest of the team is geared towards eliminating these threats, paving the way for Dragonite to sweep in the late game.
 

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Last edited:
Hi cool team nice idea however when going for a screens team you need a full of mons that can set up and overwhelm the opponent. This team rides entirely on dragonite so if it doesn’t succeed the team will not be able to break through.

Major changes

1. I would suggest going bulk up :great tusk: —>> :gliscor:. This still provides a ground type for your team while having another set up Mon. It can also spin away hazards as it sets up which can be handy for your team.


Great Tusk @ Booster Energy
Ability: Protosynthesis
EVs: 252 HP / 4 Atk / 252 Spe
Tera Type: Steel
Jolly Nature
- Bulk Up
- Headlong Rush
- Ice Spinner
- Rapid Spin

2. Cinderace is a cool Mon but sadly it does not provide much to a team like this also court change on these types of teams can put you in an awkward situation. So this leads me to suggest another fire type. :iron moth: > :cinderace: . Iron moth provides help vs those pesky t-spikes by nature of its poison typing and is quite threatening in its own right being able to sub allows you to play mind games around stuff like :kingambit: tera ground allowing it to beat checks like :heatran: and :gouging fire:.


Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Ground
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Tera Blast
- Substitute


3. While I do like dragapult it does not fit here either and we are lacking another physical set-up sweeper this leads me to suggest :roaring moon: > :Dragapult: a very threatening set up sweeper after it a boost it even outspeeds the likes of :iron valiant:.


Roaring Moon @ Booster Energy
Ability: Protosynthesis
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Flying
Jolly Nature
- Dragon Dance
- Knock Off
- Acrobatics
- Earthquake

Smallchanges

4. Primarina can actually stay as it has a niche in hyper offense as well and I feel it could benefit from screens since it’s already fairly bulky.


Primarina @ Leftovers
Ability: Torrent
EVs: 80 HP / 252 SpA / 176 Spe
IVs: 0 Atk
Tera Type: Steel
Modest Nature
- Calm Mind
- Surf
- Moonblast
- Substitute

Well that’s all the changes I have for you here. Here is the paste with the changes

https://pokepast.es/5b7a154d7b21cbe1

Hope this helps happy laddering!
 
Last edited:
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