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Slither Wing pogchamp, Slither Wing pogchamp. Hello friends, throwing my hat into the ring for teambuilding comp for the first time this week so I hope yall enjoy lol. The premise of the team is pretty straightforward, half of your guys do big damage, the other half attempt to eat hits.
- Big Damage #1. Choice banded click buttons hit things do big numbers. Having access to incredibly powerful (albeit one time use) STAB priority in first impression is really nice as it turns Slither into one of the more reliable RKO machines in the tier. Backing this up, you also have incredibly potent dual STAB with Close Combat and U-turn to explode things and gain momentum respectively. Finally, the last slot is really quite flexible, I'd say like 95% of the time you'll be clicking the first 3 moves with Slither so you can tech whatever fits with your playstyle more for the last. Personally I chose Flare Blitz because sometimes you just want a strong neutral hit on something that might tera in front of you and blitz does the job. Earthquake, Wild Charge, and even support moves like Morning Sun or Stun Spore could see an argument for that last slot, but, at the end of the day, do what feels best for you.
- Big Damage #2. Double Dance thundy, menace to society, blower up of things, he do be hittin. I think thundy and slither make for a good 1-2 punch with thundy benefitting off the free switches created by U-turn and who generally can threaten whatever physical sponge comes in to absorb the Slither hit. In terms of the set specifics itself, I just really like double dance thundy lol. You could probably also make this like 4 atks, or 3 atks+twave or smth else but personally, I am here for big numbers and setup thundy do be putting up big numbers. I also enjoy this set specifically bc of fun cyclizar interactions. From my experience most people aren't running Dtail on their bikes (you should be btw) and most people also like to pivot Bike first on thundy. That allows you free nasty plot or agility, and then you get the second setup move on whatever their followup play is whether it be draco, double edge, or sometimes even knock. Then at that point you have a pretty decent chance at sweeping them bc its Thundy and he hits unbelievable.
-Big Eat #1. Think of him as Hippowdon, but also a ghost type, which can actually be very detrimental sometimes but also beneficial sometimes lol. Here we have the first designated hit eater on the team in Palossand. His job is primarily to just get rocks up and keep them there as he also doubles as a very effective spinblocker as well as giving you an elec immune which is always nice. Having access to Scorching Sands is also nice for his ground STAB as it allows him to act as a potential status spreader if the opponent decides to try and pivot around him. Curse is a personal pick for me and something I wanted to experiment with although you could very easily have hex in that slot. I think its nice to have as a timer of sorts if you find palossand matched up vs fat mons and you want to try and force some progress. Shore Up is there as the obligatory healing move and is even stronger right now as Hippowdon is super common and sand gives you the extra 25% recovery boost.
- Big Damage #3. SD bish is just that guy. Another reliable RKO option alongside Slither as he sports what is essentially the strongest sucker punch in the tier. Able to cleanup through weakened teams quite easily through his strong dual STAB, access to prio, and access to SD. The set itself isn't anything ground breaking. Some bish like to run low kick to turn off cobalion as a reliable switch in but since I'm also rocking palossand in the back who dunks on most cobalion I think its fine to have the more consistent secondary dark STAB option.
- Big Eat #2. Majestic Pink Rock. Since I have Palossand in the back for spinblocking purposes I mean I might as well have the hazard stack option which Diancie brings to the table. Diancie is also the teams primary Hoopa pivot. I must clarify, Diancie is NOT a hoopa answer/counter, simply a pivot so you can see what type of Hoopa you're working with and adjust accordingly. Diancie also benefits from being a rock fairy type giving it immensly useful utility being immune to dragon and also getting sp def boosts from all the hippo sand that is running around the tier. I think encore on diancie is funny because sometimes teams will try to outpassive you or try to use you as setup fodder and you get to say "no you". You might get a case where Hippo is trying to heal up and 1v1 you, or Enamorus is coming in to try and setup on you or smth and you get to say haha, you played yourself and then switch to Thundy or Slither and attempt to blow them up. Diancie is also super fast because Conk is scary and I wanted it to be faster than conk.
- Big Eat #3. Palossand was your physical eater, Tentacruel is your Special Eater. Nice utility mon that fills a few roles for the team namely being the primary water resist, fairy resist, and also spinner. Also contributes to the team offensively by providing flip turn momentum and knock support. Rain Dish over liquid ooze bc some extra healing vs rain could be cool in that matchup and rain in general is scary for the team. Tera grass is for emergency click vs thundy situations lol.
The team is SUUUUUPER new, like I built it, played a room tour, won room tour and said alright, this is probably good enough lol. Lemme know what yall think! Also lmk if you see any super big weaknesses bc lol.