Given I strong armed my way into getting Bellibolt into the teambuilding competition, it's only fair I submit a team for the fans:






This submission is a slight modification of a team I used in RUPL in week three, which is a ParaSpam team that tries to get Gengar behind a substitute and win by spamming boosted Hex's. I'll explain some of the sets below:
Bellibolt - Bellibolt uses a standard Rocky Helmet Static set to punish U-Turns and physical attackers. I EV'd to outspeed Hippo to allow me to Muddy Water / Toxic it if needed, and I also run Volt Switch for slow pivots.
Cyclizar - We know what this does, though I run a Dragon Tail set here to phaze setup mons like Slowbro.
Gengar - Encore and Substitute, when coupled with ParaSpam, is insanely good for a mon so naturally strong and fast.
Infernape - This slot was always my most indecisive, but the monke is generally good and can break a lot of teams through its strong STAB's or Switcheroo shenanigans.
Jirachi - Another RU staple, Jirachi serves a support role here, EV'd to outspeed Mimikyu with Tera Normal for if I need it into HO. Standard Rocks / Twave - could maybe opt for Wish over U-Turn but 4mss is real.
Slowbro - Anotherrrr RU staple, Slowbro is another support mon here. I tested CM sets over Thunder Wave but felt like it wasn't nearly as valuable, though it might be different now in a meta without Thundurus-Therian, Iron Leaves and Enamorus-Therian.
This submission is a slight modification of a team I used in RUPL in week three, which is a ParaSpam team that tries to get Gengar behind a substitute and win by spamming boosted Hex's. I'll explain some of the sets below:
Bellibolt - Bellibolt uses a standard Rocky Helmet Static set to punish U-Turns and physical attackers. I EV'd to outspeed Hippo to allow me to Muddy Water / Toxic it if needed, and I also run Volt Switch for slow pivots.
Cyclizar - We know what this does, though I run a Dragon Tail set here to phaze setup mons like Slowbro.
Gengar - Encore and Substitute, when coupled with ParaSpam, is insanely good for a mon so naturally strong and fast.
Infernape - This slot was always my most indecisive, but the monke is generally good and can break a lot of teams through its strong STAB's or Switcheroo shenanigans.
Jirachi - Another RU staple, Jirachi serves a support role here, EV'd to outspeed Mimikyu with Tera Normal for if I need it into HO. Standard Rocks / Twave - could maybe opt for Wish over U-Turn but 4mss is real.
Slowbro - Anotherrrr RU staple, Slowbro is another support mon here. I tested CM sets over Thunder Wave but felt like it wasn't nearly as valuable, though it might be different now in a meta without Thundurus-Therian, Iron Leaves and Enamorus-Therian.





Horoark is quickly becoming one of my favourite mons in the tier as an anti cheese option. Simply put, any final gambit or cloyster shell smash team get decimated by horoark. Scarf horo outspeeds most of the meta and can deal good damage with its stab moves. Flamethrower deals with steel types and trick while it may not be used a lot, can cripple a wall. Tera normal means hyper voice deals great damage to anything in the tier.
Our suicide lead of choice, ferrothorn is able to get hazards up reliably and keep them off. Stealth rocks and spikes are the hazards, while rapid spin keeps them off. Explosion combined with custap berry can pick up a suprise ko while making sure the opponent can't use defog or stone axe against forre.
A HO team wouldn't really be a HO team without yanmega. This is a simple set, with throat spray and bug buzz to boost your special attack while attacking. Air slash as stab and tera blast ground to beat ground types. Protect is in the final moveslot protect to guarentee a speed boost. Bread and butter set.
My anti ho tech for the mirrors, bisharp can be a really deadly late game cleaner. The set is standard for bisharp, so I don't think I need to explain it much. The main tech is tera water, which helps deal with rain teams quite well and means that fire types can be walled by it instead of being good against it. SD allows bisharp to boost itself, throat chop and iron head are good stabs and sucker punch can revenge kill a lot of faster threats.
Our other lategame cleaner, revavroom is a dangerous mon that is also common on HO teams. The set for this is standard, with shift gear to boost itself, iron head and gunk shot as stabs and high horsepower+tera ground to hit steel types. Lum berry means rouge status doesn't stop a sweep.










This team focuses on Lycanroc Dusk's immense breaking potential thanks to choice band and tough claws. With Gastrodon + Cobalion as the spikestacking core which further enhances Lycanroc's breaking ability. Stone Edge and Accelerock are STAB moves and the latter is boosted by Tough Claws. Close Combat crushes Cobalion as well as dealing good damage to hippowdon. While Psychic Fangs lashes out on Okidogi. Crunch can be used in the last slot to ruin psychics like slowbro and reuniclus as well as palossand.
Gastro provides more support to lycanroc by bringing spikes to the table. Spikes soften the opposition for easier breaking from lycanroc. Its also the water immunity and volcanion answer on the team.
it does moltres stuff.
Of course, the subject of this week, regidrago I feel like unless you are using a sticky web team, scarf is the way to go. It simply isn't fast enough to outspeed relevant threats to pick up the ko's it needs. But I decided to do something a bit differently. Usually, drago uses tera steel and tera blast to catch opposing fairy types that switch in. While this is good, I decided to do something differently. By swapping out tera blast for dragon pulse and using tera dragon, regidrago can have the power of specs and the speed of scarf at the same time. Of course, now fairy types counter the hell out of this, but nothing else can switch in. If you can remove fairy types, then drago dominates. Also pulse being a consistent stab move is nice.
The one mon I didn't switch out after the first draft, empoleon is the rocker of the team that can be a good defensive and offensive piece. The combo of surf+knock can deal with most mons in the meta, as something like volcanion or salamence that might switch into surf doesn't like taking knock off. Roost of course is for healing and rocks is to allow empoleon to always make progress. 112+ special attack is to always OHKO armarouge from full (though I never encountered one while testing).
The special tank of the team, muk alola was chosen purely to counter gengar since they showed up so much on ladder (and then when I added a-muk, ladder decided to drop it :] ). Anyways, this is the standard rest talk set that allows it to wall quite a lot of special threats while using the item removal of knock off and the poison chance from its moves to slowly chip down the enemy. Not much more to be said.
Finally, the spiker of the team, mew has a really weird set that actually works pretty well. Most people either make mew a dedicated lead or a sweeper, but I decided to do something inbetween. The ev spread allows mew to be quite bulky while having a lot of firepower. Spikes of course is to gain progress against bulkier teams and gives mew a button to click that always makes progress. Future sight can set up some nasty combos with teammates by allowing them to hit a target for big damage. Power gem was chosen to deal with moltres, talonflame and yanmega especially by sniping them, but it can work against other flying or fire types. Focus blast may seem weird as draining kiss or dazzling gleam can also hit dark types, but focus blast can snipe any cyclizar that stays in, which from my testing all of them do stay in. It has an 87.5% chance to OHKO cyclizar, which is big for dealing with that annoying bike. Well, if you hit it of course, but I never missed it during testing.Tera fighting boosts the power of f-blast while also resisting bug type moves so yanmega is easier to deal with.

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