I am not at all a competitive battler, restricting myself to making teams with pokesav and using them in Platinum's Battle Tower, but I do base the sets on smogon's Strategy Pokedex and so I feel I have a decent understanding of how things work here.
Anyway, Rapidash has always been one of my favorite pokemon, with its cool, beautiful design, and though it still doesn't have moves I've long thought it should have, it still is better in Black and White than ever before. It might even be usable in UU. So I think it deserves a topic.
#78 Rapidash
Typing: Fire
Abilities:
1. Run Away: Can always run during non-trainer battles.
2. Flash Fire: User is immune to damage from Fire type moves and its Fire type attacks deal 1.5 times damage after it is hit by a Fire type move.
3. Flame Body (Dream World): If an opponent makes physical contact during an attack it has a 30% chance of being inflicted with Burn status.
Base stats: HP: 65 Attack: 100 Defense: 70 Sp. Attack: 80 Sp. Defense: 80 Speed: 105
Moves: Moves in BOLD are to my knowledge what are regarded as competitive (or potentially competitive) moves for it.
Level Up Moves:
Lv1: Poison Jab, Lv1: Megahorn, Lv1: Growl, Lv1: Quick Attack, Lv1: Tail Whip, Lv1: Ember, Lv4: Tail Whip, Lv9: Ember, Lv13: Flame Wheel, Lv17: Stomp, Lv21: Nitro Charge, Lv25: Fire Spin, Lv29: Take Down, Lv33: Purgatory, Lv37: Agility, Lv40: Fury Attack, Lv41: Fire Blast, Lv45: Bounce, Lv49: Flare Blitz
TM Moves:
TM06 - Toxic, TM10 - Hidden Power, TM11 - Sunny Day, TM15 - Hyper Beam, TM17 - Protect, TM21 - Frustration, TM22 - Solar Beam, TM27 - Return, TM32 - Double Team, TM35 - Flamethower, TM38 - Fire Blast , TM42 - Facade, TM43 - Nitro Charge, TM44 - Rest, TM45 - Attract, TM48 - Troll, TM49 - Echo Voice, TM50 - Overheat, TM59 - Incinerate, TM61 - Will-O-Wisp, TM68 - Giga Impact, TM84 - Poison Jab, TM87 - Swagger, TM90 - Substitute, TM93 - Wild Bolt, HM04 - Strength
Egg moves:
Flame Wheel
Thrash
Double Kick
Hypnosis
Charm
Double-Edge
Horn Drill
Morning Sun
Low Kick
Captivate
Wild Bolt: Physical Electric PP: 15 Power: 90 / Accuracy: 100 Effect: Recoil damage on user.
Low Kick: Physical Fighting PP: 20 Power: ?? / Accuracy: 100 Effect: Gains power based on foe's weight. This is not a new move for the game but a reference chart is linked below for pokemon hit with the higher attack numbers for the sake of conveniance: Note that the lists lack generation V pokemon
80 base power: http://serebii.net/games/gklk/100.shtml
100 base power: http://serebii.net/games/gklk/200.shtml
120 base power: http://serebii.net/games/gklk/2000.shtml
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First let me just say its a crime that this thing STILL can't learn Earthquake (it doesn't even get the weaker Smooth Over). I mean it weighs more than Stantler and yet Stantler gets Earthquake and both have hooves!
I also find it odd that it can learn a move like Bounce but doesn't learn Jump Kick. Albeit Low Kick can against some foes be stronger and at least Rapidash now has a reliable physical attack to use on Rock types, as well as one for Water types (Wild Bolt).
On another note, while its DW ability does make sense, it isn't all that useful compared to Flash Fire. Even so, the additional physical moves in its movepool are a welcome change.
Potential set/s:
1. Pure offense.
Rapidash @ Choice Band/Life Orb/Expert Belt
Nature: Adamant or Jolly
Ability: Flash Fire
4 HP/252 Attack/252 Speed
~Flare Blitz
~Megahorn
~Low Kick
~Wild Bolt
Rapidash's assets are its above-average Attack and Speed stats (though nowadays they may only be "barely" above average), and this set is a typical one to capitalize on that. With no attack boosting moves Rapidash is not likely to sweep but with better type coverage thanks to its new moves it is likely to be able to do good damage, perhaps as a revenge killer. Indeed it may be best to switch it in only on slower, weakened foes or ones you are sure you can outspeed and OHKO, then switch back out. Will-O-Wisp of course is an option to burn a foe you can't beat.
With Stealth Rock around and two recoil moves I think Expert Belt might be a better item choice than Life Orb if you want to be able to switch attacks. If you can afford to switch in repeatedly though and simply deliver a super effective hit and then switch back out then Choice Band obviously is superior, but with the likely entry hazards floating around that seems unlikely. Therefore Expert Belt may be the best overall option.
I would write more but I'm sure there are people here who could say more about the true competitive aspects that I only read about.
I will note lastly that "Wild Bolt" in addition to being a useful move is a good name for a move on a horse pokemon (or rather the horse itself), don't you think? ^_^
Anyway, Rapidash has always been one of my favorite pokemon, with its cool, beautiful design, and though it still doesn't have moves I've long thought it should have, it still is better in Black and White than ever before. It might even be usable in UU. So I think it deserves a topic.


#78 Rapidash
Typing: Fire
Abilities:
1. Run Away: Can always run during non-trainer battles.
2. Flash Fire: User is immune to damage from Fire type moves and its Fire type attacks deal 1.5 times damage after it is hit by a Fire type move.
3. Flame Body (Dream World): If an opponent makes physical contact during an attack it has a 30% chance of being inflicted with Burn status.
Base stats: HP: 65 Attack: 100 Defense: 70 Sp. Attack: 80 Sp. Defense: 80 Speed: 105
Moves: Moves in BOLD are to my knowledge what are regarded as competitive (or potentially competitive) moves for it.
Level Up Moves:
Lv1: Poison Jab, Lv1: Megahorn, Lv1: Growl, Lv1: Quick Attack, Lv1: Tail Whip, Lv1: Ember, Lv4: Tail Whip, Lv9: Ember, Lv13: Flame Wheel, Lv17: Stomp, Lv21: Nitro Charge, Lv25: Fire Spin, Lv29: Take Down, Lv33: Purgatory, Lv37: Agility, Lv40: Fury Attack, Lv41: Fire Blast, Lv45: Bounce, Lv49: Flare Blitz
TM Moves:
TM06 - Toxic, TM10 - Hidden Power, TM11 - Sunny Day, TM15 - Hyper Beam, TM17 - Protect, TM21 - Frustration, TM22 - Solar Beam, TM27 - Return, TM32 - Double Team, TM35 - Flamethower, TM38 - Fire Blast , TM42 - Facade, TM43 - Nitro Charge, TM44 - Rest, TM45 - Attract, TM48 - Troll, TM49 - Echo Voice, TM50 - Overheat, TM59 - Incinerate, TM61 - Will-O-Wisp, TM68 - Giga Impact, TM84 - Poison Jab, TM87 - Swagger, TM90 - Substitute, TM93 - Wild Bolt, HM04 - Strength
Egg moves:
Flame Wheel
Thrash
Double Kick
Hypnosis
Charm
Double-Edge
Horn Drill
Morning Sun
Low Kick
Captivate
Wild Bolt: Physical Electric PP: 15 Power: 90 / Accuracy: 100 Effect: Recoil damage on user.
Low Kick: Physical Fighting PP: 20 Power: ?? / Accuracy: 100 Effect: Gains power based on foe's weight. This is not a new move for the game but a reference chart is linked below for pokemon hit with the higher attack numbers for the sake of conveniance: Note that the lists lack generation V pokemon
80 base power: http://serebii.net/games/gklk/100.shtml
100 base power: http://serebii.net/games/gklk/200.shtml
120 base power: http://serebii.net/games/gklk/2000.shtml
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First let me just say its a crime that this thing STILL can't learn Earthquake (it doesn't even get the weaker Smooth Over). I mean it weighs more than Stantler and yet Stantler gets Earthquake and both have hooves!
I also find it odd that it can learn a move like Bounce but doesn't learn Jump Kick. Albeit Low Kick can against some foes be stronger and at least Rapidash now has a reliable physical attack to use on Rock types, as well as one for Water types (Wild Bolt).
On another note, while its DW ability does make sense, it isn't all that useful compared to Flash Fire. Even so, the additional physical moves in its movepool are a welcome change.
Potential set/s:
1. Pure offense.

Rapidash @ Choice Band/Life Orb/Expert Belt
Nature: Adamant or Jolly
Ability: Flash Fire
4 HP/252 Attack/252 Speed
~Flare Blitz
~Megahorn
~Low Kick
~Wild Bolt
Rapidash's assets are its above-average Attack and Speed stats (though nowadays they may only be "barely" above average), and this set is a typical one to capitalize on that. With no attack boosting moves Rapidash is not likely to sweep but with better type coverage thanks to its new moves it is likely to be able to do good damage, perhaps as a revenge killer. Indeed it may be best to switch it in only on slower, weakened foes or ones you are sure you can outspeed and OHKO, then switch back out. Will-O-Wisp of course is an option to burn a foe you can't beat.
With Stealth Rock around and two recoil moves I think Expert Belt might be a better item choice than Life Orb if you want to be able to switch attacks. If you can afford to switch in repeatedly though and simply deliver a super effective hit and then switch back out then Choice Band obviously is superior, but with the likely entry hazards floating around that seems unlikely. Therefore Expert Belt may be the best overall option.
I would write more but I'm sure there are people here who could say more about the true competitive aspects that I only read about.
I will note lastly that "Wild Bolt" in addition to being a useful move is a good name for a move on a horse pokemon (or rather the horse itself), don't you think? ^_^
i would use something along the lines of:
The Makeshift Pegasus
Rapidash ~ Balloon
-Flash Fire-
Flair Blitz
Low Kick / Wild Volt
Hypnosis / Swagger
Will-O-Wisp / Swagger
I suggest Low Kick over Wild Volt as at least low kick hits water types, while wild volt cannot hit the rock/ground dual-type at all thanks to ground's immunity to electricity. And as you are running balloon, chances are you may see a rock type trying to Stone Edge Rapidash away as Earthquakes won't work on it. The idea here is to switch in on an obvious Earthquake or Fire type attack as you are essentially immune to them both. then with your impressive speed you can cripple them with status or go for the kill if you have the type advantage. Fire and Fighting go very well together but as I didn't do the calculations, i wouldnt know here to begin on what it can OHKO. Wild Volt is an option but hacks away at Rapidash's life when paired with Flair Blitz. The recoil may put your horse in the glue factory quicker then expected.
Swagger is an option to annoy special attackers as they will be hitting themselves with boosted attacks.
This Rapidash is still frail but if played right can us its speed to its advantage. use the free switch-in opportunities that Flash Fire and Balloon give you.