SV OU Random Balance Team

Red Raven

I COULD BE BANNED!
Hey guys. This is my first serious team of this generation. I never really played it seriously because I hated Chi Yu and Chien Pao and now, they're finally gone. I lurk in the OU forum a lot but the lack of options like our most hated durian really bites. I was unfamiliar with the tier and well, I sucked at it. But seeing this pokemon, decided might as well try again

:amoonguss::skeledirge::ceruledge::greninja::Iron valiant::garchomp:

:heavy-duty boots::sv/ceruledge::heavy-duty boots:
Ryujinjakka (Ceruledge) @ Heavy-Duty Boots
Ability: Flash Fire
Tera Type: Bug
EVs: 252 HP / 200 SpD / 56 Spe
Careful Nature
- Taunt
- Bulk Up
- Bitter Blade
- Shadow Sneak

This was the pokemon I wanted to build around. Just recently, there's been a lot of talks about Volcarona being annoying and I knew that this thing had flash fire so it's pretty much a strong counter. I looked up its Smogon page and copied one of the EV spreads. Ceruledge basically serves as the team's late game wincon and potential spinblocker. I went with Bug as my Tera type because Donphan is so annoying so resisting its stabs is just a godsend


:rocky helmet::sv/garchomp::rocky helmet:
Megalodon (Garchomp) @ Rocky Helmet
Ability: Rough Skin
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Dragon Tail
- Earthquake
- Stealth Rock

Next is my hazard setter. I just went with Garchomp because since last gen, Garchomp's been on every one of my team except for rain teams and I have no intention of breaking that tradition. I use the tank set because it's really funny to see mons lose a third of their hp if they touch this thing. I dunno about the ev spread tank Garchomp uses so I just dumped everything into hp and defense to make it as bulky as possible and it's worked pretty well thus far. For its Tera, I went with Ghost in the event I need this to emergency spin block. Something like an enemy team is horribly hazard weak and I can guarantee that Donphan won't be able to get rid of hazards. However, I've not run into that situation thus far so it never happened but since Ceruledge has the Tera priority, this isn't a big deal and the option is nice to have


:choice specs::sv/greninja::choice specs:
Toad Prince (Greninja) @ Choice Specs
Ability: Protean
Tera Type: Water
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- U-turn
- Dark Pulse
- Ice Beam
- Hydro Pump
With Garchomp and the main pokemon this team is built around out of the way, I still needed some immediate firepower. Out of all the options, I went with specs Greninja because it can easily destroy that stupid, irritating, and straight up dumb Monolith. I hate Garganacl and that nonsense shouldn't have been added into the game in the first place. Just the fact that the Monolith is in the game clearly shows Gamefreak was on drugs when they made this game especially with how they named the Paradox Pokemon. With Greninja, I decided to just use a pretty standard set tho I am sorely tempted to go modest because who doesn't love more firepower. Its Tera Type is just the default because I didn't set it to anything and I kept it anyway because I like things to be organized

:covert cloak::sv/amoonguss::covert cloak:
Impostor (Amoonguss) @ Covert Cloak
Ability: Regenerator
Tera Type: Poison
EVs: 252 HP / 88 Def / 168 SpD
Calm Nature
- Spore
- Clear Smog
- Grass Knot
- Sludge Bomb

Now, I still need a defensive core since I already have the two main offensive threats. I choose Among Us for two reasons, one toxic spikes is annoying, and two, it can handle Galladevoir pretty well. Something I really learned last gen is that your mons don't really have to be super fat as long as you can leverage their resists with the help of some regenerator scouting. For its item, I chose cloak because as I said earlier, I absolutely despise the Monolith. Anything that makes that Monolith miserable is always welcome. Like with Garchomp, I'm not a hundred percent sure what EV spread Among Us uses so I just picked a random spread and this pokemon focuses on special defense for both Galladevoir and Dragapult


:heavy-duty boots::sv/skeledirge::heavy-duty boots:
Ruskoff (Skeledirge) @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Water
EVs: 248 HP / 180 Def / 20 SpD / 60 Spe
Bold Nature
- Hex
- Slack Off
- Torch Song
- Will-O-Wisp

The last part of the defensive core, I chose the Crocodile. This is undoubtably one of the best starters ever released with how threatening it is. It's serves as the second Tera priority on the team if I need to handle something defensively. Just a standard set to cripple as many things as possible. That EV spread is just a random one. I used the speed EVs on another team with Skeledirge to outrun something but I can't exactly remember what it is but I do know that that Skeledirge did its job well so I kept it and I just put in some spdef EVs for no reason. Since Among Us is more on special defense, the croc focuses on physical defense. For its Tera type, I just chose Water because its generally a good defensive typing and I don't become weak to Kingambit's Steel stabs unlike with Fairy


:choice scarf::sv/iron valiant::choice scarf:
Gamefreak Fetish (Iron Valiant) @ Choice Scarf
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Trick
- Moonblast
- Destiny Bond
- Close Combat

Lastly, I still needed some immediate speed. Greninja's fast but not that fast so I went with a scarfed Galladevoir. The biggest reason for that is so I can threaten Bambi, aka Ting Lu, immediately. I have Greninja but I like having more options and with trick, I can steal away some annoying Grimmsnarl teams' screen turns. Because this Galladevoir set doesn't really have that much power, I decided to use Destiny Bond as my last move. This way, if I get the chance, I can take down a pokemon on the other team whether that's Clodsire or a Gholdengo. Like with Garchomp earlier, I haven't used this much and it only came into play once against a Clodsire. But since everything else is just gonna tickle anyway and there's no point trying to damage its counters, I might as well keep it since Galladevoir rarely sweeps anyway


Threatlist

:sv/gholdengo:

Yeah, out of all the mons I have, Gholdengo is a massive pain in the ass. This is probably the one pokemon that I hate the most right now after Garganacl. I know people don't think it's broken but I would really love to see this banned because it's so obnoxious. Against my team, I don't really have much of a switch in against it so I really have to pull of some double switches with Among Us and Greninja to pressure this cheese stick

:sv/baxcalibur:

This Kyurem wannabe is also another pain in the ass for the same reasons as the cheese. Its signature Dragon Close Combat can be a real hassle and I can't even scout it because my regen mon is weak to ice. It's nothing really unreasonable to deal with but still annoying

:sv/breloom:

The mushroom isn't really a threat but moreso an annoyance, especially the mushrooms that is on a team that's desperate to keep hazards off. What makes it a threat is the fact that I have to play guessing games with it using Among Us. As I said, it's not really a problem but it could cause some unfortunate positioning which will hurt

Considerations

Because of how I have multiple hazards but no way to deter defog, Corviknight can be really annoying sometimes with it just blowing away my hazards. At the moment, I'm considering replacing Galladevoir with :choice scarf::gholdengo: to deal with that. Not sure if that's a good idea though since that would make me that much more vulnerable to Hydreigon so it's a consideration as of now

Replays


Final Thoughts

Well, that's my very first team. I would really like some advice since I only lurk in the OU forums. I don't play it seriously. Though, it'll probably take me quite some time to rework the team from whatever advice I receive because this game is making me lose my sanity. Losing is one thing but losing due to rng is just straight up bs so I'm gonna take a break until something interesting happens or until Home drops

Why is the covert cloak code not working?

:covert cloak:
 
On Skeledirge, I would go 248HP/252Def/8Spe to outspeed opposing Skeledirge who are trying to speed creep. I would also go for a mixed booster energy valiant set. Cc, Moonblast, Psyshock, and Knock Off. Also I think that if you're going to run a hazardstack, you should put in Gholdengo. I would go clock Gholdengo instead of cloak Amoongus, however that screws up your defensive core. You could go specially defensive. At the least go for a true specially defensive Amoongus set. 248HP/252SpD/4SpA should work.
 
Hey. I have been messing a lot with this structure, mainly with Ceruledge + Greninja since it sounded interesting. Here are some changes

:sv/ceruledge:
Ryujinjakka (Ceruledge) @ Heavy-Duty Boots / Leftovers
Ability: Flash Fire
Tera Type: Bug
EVs: 252 HP / 244 SpD / 12 Spe
Careful Nature
- Taunt
- Bulk Up
- Bitter Blade
- Shadow Sneak
Super small change on the EVs. I understand your set is in the analysis but I don't think anyone knows what the Speed is supposed to be for. 12 Spe allows you to outspeed 0 Speed Rotom-W which can be annoying if it gets to Thunder Wave you. Some run 20 Speed to also outspeed 0 Spe Great Tusk but I didn't find this useful since Bulk Up Great Tusk often times runs ~56 speed, plus you also have Tera Bug. I've also been messing with Leftis in case you wanna give it a go, but boots does seem like the move here.

:sv/greninja:
Toad Prince (Greninja) @ Choice Specs
Ability: Protean
Tera Type: Water
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Grass Knot
- Dark Pulse
- Ice Beam
- Hydro Pump
This Ceruledge set struggles with Dondozo and Garganacl. Who beats them both down? Greninja! Also super minor change but put Grass Knot since it does a lot to both even through tera.

:sv/iron valiant:
Gamefreak Fetish (Iron Valiant) @ Choice Scarf
Ability: Quark Drive
Tera Type: Ghost
EVs: 252 Atk / 116 SpA / 140 Spe
Naughty Nature

- Trick
- Knock Off
- Moonblast
- Close Combat
This is the set I have been running on Iron Valiant. Speed lets you outspeed +1 Great Tusk, +1 Baxcalibur and +1 301 Speed Volcarona (the most standard right now). The tera type is in case Dragonite becomes an issue, you can tera Ghost in a second. The biggest change is Knock Off though, as it allows you to cripple Gholdengo, Skeledirge, and remove Rocky Helmets. To be honest you can try your EVs, nature and tera type too and I doubt it would perform much different. Knock Off is rather big though, has been really helpful and lot less situational than Destiny Bond.

:sv/amoonguss:
Impostor (Amoonguss) @ Covert Cloak
Ability: Regenerator
Tera Type: Poison
EVs: 252 HP / 168 Def / 88 SpD
Bold Nature
- Spore
- Clear Smog
- Grass Knot / Giga Drain
- Sludge Bomb / Foul Play
The EVs you have seemed like the sample set but flipped. The sample set itself lets you take 2 Shadow Balls from Specs Timid Pult. You actually want the sample set since the move Iron Valiant will hit you most of the time is Psyshock, which hits on the physical side. Other options include Giga Drain to stay healthy, and Foul Play to better deal with Dragon Dance Dragapult and Dragonite.

With those relatively small changes out of the way here are the 2 major ones I made. Ting-Lu > Garchomp and Great Tusk > Skeledirge.

:sv/ting-lu:
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Water / Poison
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Stealth Rock
- Spikes / Ruination
- Whirlwind
Also hazard setter BUT it handles Ghost-types. I think that was a big issue of the original team, you weren't/aren't particularly weak to Gholdengo, but rather Shadow Ball in general. Ting-Lu fixes this while keeping hazards for your team. Since you don't have Gholdengo then you don't NEED double hazards hence why Ruination is another option. Tera Water helps out a ton against Baxcalibur and rain. Tera Poison is another option if you keep struggling with special Iron Valiant, though I would go Water to be honest.

:sv/great tusk:
Great Tusk @ Choice Band
Ability: Protosynthesis
Tera Type: Fighting / Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Headlong Rush
- Rapid Spin
- Knock Off
Skeledirge didn't have too much to do there to be honest and the team really needed hazard control and something to help Greninja break through fat structures. Tera Ground and Fighting are great against said teams, with the former making Tusk neutral to Flying-type attacks such as Roaring Moon's Acrobatics, and the latter making Tusk neutral to Ice-type attacks like Baxcalibu's Icicle Crash

Some overall observations
  • To be completely honest I don't think the team is weak to Breloom. Ceruledge + Amoonguss should cover it pretty well, specially PhysDef Amoonguss.​
  • The one thing Skeledirge did particularly well for the team was tera and wisp moon. This version is hence a bit weaker to it. Position well against it, tera if you have to, keep ting-lu healthy so it can whirlwind. Foul Play and Clear Smog Amoonguss are particularly good here, but something else you can do is go full PhysDef on Amoonguss.​
  • Don't let too many hazards go up! Play aggro if you need to, use Tusk to spin!​
That is all! Hope some of the above can help a bit. Ceruledge + Greninja is for sure a fun core, use it aggressively and it will put it tons of work.
 
Hey. I have been messing a lot with this structure, mainly with Ceruledge + Greninja since it sounded interesting. Here are some changes

:sv/ceruledge:
Ryujinjakka (Ceruledge) @ Heavy-Duty Boots / Leftovers
Ability: Flash Fire
Tera Type: Bug
EVs: 252 HP / 244 SpD / 12 Spe
Careful Nature
- Taunt
- Bulk Up
- Bitter Blade
- Shadow Sneak
Super small change on the EVs. I understand your set is in the analysis but I don't think anyone knows what the Speed is supposed to be for. 12 Spe allows you to outspeed 0 Speed Rotom-W which can be annoying if it gets to Thunder Wave you. Some run 20 Speed to also outspeed 0 Spe Great Tusk but I didn't find this useful since Bulk Up Great Tusk often times runs ~56 speed, plus you also have Tera Bug. I've also been messing with Leftis in case you wanna give it a go, but boots does seem like the move here.

:sv/greninja:
Toad Prince (Greninja) @ Choice Specs
Ability: Protean
Tera Type: Water
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Grass Knot
- Dark Pulse
- Ice Beam
- Hydro Pump
This Ceruledge set struggles with Dondozo and Garganacl. Who beats them both down? Greninja! Also super minor change but put Grass Knot since it does a lot to both even through tera.

:sv/iron valiant:
Gamefreak Fetish (Iron Valiant) @ Choice Scarf
Ability: Quark Drive
Tera Type: Ghost
EVs: 252 Atk / 116 SpA / 140 Spe
Naughty Nature

- Trick
- Knock Off
- Moonblast
- Close Combat
This is the set I have been running on Iron Valiant. Speed lets you outspeed +1 Great Tusk, +1 Baxcalibur and +1 301 Speed Volcarona (the most standard right now). The tera type is in case Dragonite becomes an issue, you can tera Ghost in a second. The biggest change is Knock Off though, as it allows you to cripple Gholdengo, Skeledirge, and remove Rocky Helmets. To be honest you can try your EVs, nature and tera type too and I doubt it would perform much different. Knock Off is rather big though, has been really helpful and lot less situational than Destiny Bond.

:sv/amoonguss:
Impostor (Amoonguss) @ Covert Cloak
Ability: Regenerator
Tera Type: Poison
EVs: 252 HP / 168 Def / 88 SpD
Bold Nature
- Spore
- Clear Smog
- Grass Knot / Giga Drain
- Sludge Bomb / Foul Play
The EVs you have seemed like the sample set but flipped. The sample set itself lets you take 2 Shadow Balls from Specs Timid Pult. You actually want the sample set since the move Iron Valiant will hit you most of the time is Psyshock, which hits on the physical side. Other options include Giga Drain to stay healthy, and Foul Play to better deal with Dragon Dance Dragapult and Dragonite.

With those relatively small changes out of the way here are the 2 major ones I made. Ting-Lu > Garchomp and Great Tusk > Skeledirge.

:sv/ting-lu:
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Water / Poison
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Stealth Rock
- Spikes / Ruination
- Whirlwind
Also hazard setter BUT it handles Ghost-types. I think that was a big issue of the original team, you weren't/aren't particularly weak to Gholdengo, but rather Shadow Ball in general. Ting-Lu fixes this while keeping hazards for your team. Since you don't have Gholdengo then you don't NEED double hazards hence why Ruination is another option. Tera Water helps out a ton against Baxcalibur and rain. Tera Poison is another option if you keep struggling with special Iron Valiant, though I would go Water to be honest.

:sv/great tusk:
Great Tusk @ Choice Band
Ability: Protosynthesis
Tera Type: Fighting / Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Headlong Rush
- Rapid Spin
- Knock Off
Skeledirge didn't have too much to do there to be honest and the team really needed hazard control and something to help Greninja break through fat structures. Tera Ground and Fighting are great against said teams, with the former making Tusk neutral to Flying-type attacks such as Roaring Moon's Acrobatics, and the latter making Tusk neutral to Ice-type attacks like Baxcalibu's Icicle Crash

Some overall observations
  • To be completely honest I don't think the team is weak to Breloom. Ceruledge + Amoonguss should cover it pretty well, specially PhysDef Amoonguss.​
  • The one thing Skeledirge did particularly well for the team was tera and wisp moon. This version is hence a bit weaker to it. Position well against it, tera if you have to, keep ting-lu healthy so it can whirlwind. Foul Play and Clear Smog Amoonguss are particularly good here, but something else you can do is go full PhysDef on Amoonguss.​
  • Don't let too many hazards go up! Play aggro if you need to, use Tusk to spin!​
That is all! Hope some of the above can help a bit. Ceruledge + Greninja is for sure a fun core, use it aggressively and it will put it tons of work.

Thanks for the suggestions. I completely forgot Greninja even gets grass knot. I'll give this a try when I can
 
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