I’ve never been very good at creating competitively viable teams until I stumbled upon a rain team back in Gen 8. I reached a peak of 1500 with it and now with Gen 9 and Home out I want to see how far I can go with this team and how to improve it with the changes in the meta. I originally made this team pre-home and Kilowattrel was my Electric/Flying Pokémon. (Peak: 1450)
Pelipper @ Damp Rock
Ability: Drizzle
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Hurricane
- U-turn
- Protect
- Surf
AAAAAAAAAAAAAAAA (Barraskewda) @ Choice Band
Ability: Swift Swim
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Facade
- Aqua Jet
Mega Kilowattrel (Thundurus-Therian) @ Heavy-Duty Boots
Ability: Volt Absorb
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Tera Blast
- Grass Knot
- Nasty Plot
Generic Setter (Glimmora) @ Focus Sash
Ability: Toxic Debris
Tera Type: Grass
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Mortal Spin
- Power Gem
- Energy Ball
Kaioken (Drednaw) @ White Herb
Ability: Swift Swim
Shiny: Yes
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Liquidation
- Head Smash
- Ice Spinner
Ryoma Sakamoto (Kingambit) @ Leftovers
Ability: Supreme Overlord
Tera Type: Flying
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Kowtow Cleave
- Sucker Punch
Pelipper is of course the rain setter of the team carrying a Hurricane and Surf for stab just in case it needs it and U-turn and Protect for maybe tanking a hit and switching or to scout out moves respectively.
Barraskewda is sweeper #1. Stab, Banded, Rain boosted, possibly Terastalized Liquidation is still really good and outspeeds nearly everything. Close Combat for coverage, Facade because I thought it would be funny to have a move even if burned, and Aqua Jet for pick-offs against sucker punch users.
Thundurus is a godsend with Volt Absorb because I usually start with pelipper going in which sometimes baits out an electric type move and then I get a free switch in to a decently fast and terrifyingly strong special sweeper. He’s also my best (and I think only) counter to Dondozo.
Glimmora honestly speaking is as its name entails, a generic setter with stab Power Gem, coverage Energy Ball and a hazard removal move. Sometimes I use it as a Pokémon to just take a hit and other times I just start off with it and set rocks up with the chance of Tox spikes.
Drednaw is probably one of my more questionable secondary sweepers especially with Basculegion out but once a shell smash is in it’s always been able to take down at least 3 Pokémon before dying to recoil damage of head smash or getting out sped by a priority move.
Lastly, Kingambit is here because its fire weakness is basically removed by the rain and it can tank up damage and if played correctly can win games on its own. I mean with Home out I’m sure it can’t do that anymore but it’s still been able to consistently win me games and out smart opponents with 50-50 situations.
Obviously this team is pretty outdated with only Thundurus being the change that I had in mind which replaced Kilowattrel and I’m not sure what else to change right now. I know it’s missing a good few utilities like an anti-spinner or a ghost type Pokémon but I’m still having trouble balancing what should be removed and what could replace what.
Honestly I know for a fact that this team is far from perfect but I’m not good enough a team builder to pinpoint its flaws and change/adapt accordingly. Any tips and criticism is completely welcome. I’m willing to learn even if it’s trial by fire… in the rain…
Pelipper @ Damp Rock
Ability: Drizzle
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Hurricane
- U-turn
- Protect
- Surf


AAAAAAAAAAAAAAAA (Barraskewda) @ Choice Band
Ability: Swift Swim
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Facade
- Aqua Jet


Mega Kilowattrel (Thundurus-Therian) @ Heavy-Duty Boots
Ability: Volt Absorb
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Tera Blast
- Grass Knot
- Nasty Plot


Generic Setter (Glimmora) @ Focus Sash
Ability: Toxic Debris
Tera Type: Grass
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Mortal Spin
- Power Gem
- Energy Ball


Kaioken (Drednaw) @ White Herb
Ability: Swift Swim
Shiny: Yes
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Liquidation
- Head Smash
- Ice Spinner


Ryoma Sakamoto (Kingambit) @ Leftovers
Ability: Supreme Overlord
Tera Type: Flying
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Kowtow Cleave
- Sucker Punch
Pelipper is of course the rain setter of the team carrying a Hurricane and Surf for stab just in case it needs it and U-turn and Protect for maybe tanking a hit and switching or to scout out moves respectively.
Barraskewda is sweeper #1. Stab, Banded, Rain boosted, possibly Terastalized Liquidation is still really good and outspeeds nearly everything. Close Combat for coverage, Facade because I thought it would be funny to have a move even if burned, and Aqua Jet for pick-offs against sucker punch users.
Thundurus is a godsend with Volt Absorb because I usually start with pelipper going in which sometimes baits out an electric type move and then I get a free switch in to a decently fast and terrifyingly strong special sweeper. He’s also my best (and I think only) counter to Dondozo.
Glimmora honestly speaking is as its name entails, a generic setter with stab Power Gem, coverage Energy Ball and a hazard removal move. Sometimes I use it as a Pokémon to just take a hit and other times I just start off with it and set rocks up with the chance of Tox spikes.
Drednaw is probably one of my more questionable secondary sweepers especially with Basculegion out but once a shell smash is in it’s always been able to take down at least 3 Pokémon before dying to recoil damage of head smash or getting out sped by a priority move.
Lastly, Kingambit is here because its fire weakness is basically removed by the rain and it can tank up damage and if played correctly can win games on its own. I mean with Home out I’m sure it can’t do that anymore but it’s still been able to consistently win me games and out smart opponents with 50-50 situations.
Obviously this team is pretty outdated with only Thundurus being the change that I had in mind which replaced Kilowattrel and I’m not sure what else to change right now. I know it’s missing a good few utilities like an anti-spinner or a ghost type Pokémon but I’m still having trouble balancing what should be removed and what could replace what.
Honestly I know for a fact that this team is far from perfect but I’m not good enough a team builder to pinpoint its flaws and change/adapt accordingly. Any tips and criticism is completely welcome. I’m willing to learn even if it’s trial by fire… in the rain…
Last edited: