ORAS OU Rain Team Late Oras *aka Roserade*

Hey I Am New To The Forums, but been on showdown since early 2012 most of you guys already know me i go by the name Zezima on Showdown.Well let me get to the main point Few days ago i was trying to make a Roserade Set that would fit best in this late ORAS OU Meta.I Had Help from a good friend name is Costa,So This The Team And Let Me Know What You Guys Think of it!:v4:
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KA$H Pert (Swampert-Mega) (M) @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Power-Up Punch
---This Guy Is Perfect For Rain Team And With Power-Up-Punch it lets me set up fairly easy on opponent,Though i am thinking of changing ice punch over sub. #SwiftSwimmer Numbero Uno.
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KA$H All Blue (Kingdra) (F) @ Choice Specs
Ability: Swift Swim
EVs: 28 HP / 252 SpA / 228 Spe
Modest Nature
- Hydro Pump
- Draco Meteor
- Scald
- Ice Beam
---With This Female monster Kingdra ,Being Our Number Two Swift Swimmer It helps out our rain team from skarmory and other huge component that walls mega swampert. #SwiftSwimmer Numbero Dos.
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KA$H Mario Bird (Tornadus-Therian) @ Life Orb
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Focus Blast
- U-turn
- Rain Dance
---Welp,We all know this monster was going to shower us with the almighty Never missing Hurricane....oh wait that mega pidgeot haha.... ok back to the topic this wannabe Mario is the hero of our team checking keldeo not only that its our second rain setter that help us keep our swift swimmer swimming..Get it? *pun intended*. ;] #WannaBeMarioRainSetter Numbero Thres.

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KA$H Tonk (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Power Whip
- Knock Off
- Stealth Rock
---OMG Zezima Why!Why this!Why Must you Torture the innocents with this!..Haha funny but this guy put in work when building around mega swampert,also i learned it the hard way...rocks are indeed important in this meta with these dam birds flying around and a ninja fighting mushroom with its focus sash if it wasn't for this mon this team would be doom! #RainTeamSaviorNotAllHerosWearCapes Numbero Cuarto.

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KA$H Rain (Politoed) (M) @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 164 SpD / 96 Spe
Calm Nature
- Scald
- Encore
- Hypnosis
- Rest
---We All Know This Greninja Brother Is Going To be A main Staple to our rain team, also i pick the defensive set because we want to be able to take hits on a attack and with Hypnosis miss... i miss Hypnosis it give us a advantage! well somewhat..#RainTeamLeader Numbero Cinco


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KA$H Roses (Roserade) (F) @ Life Orb
Ability: Natural Cure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Sludge Bomb
- Weather Ball
- Spikes
---What you guys finally been waiting for the Senpai of our team Roserade!!With This offensive Harzard Set it let us Stack up Spikes while also being Offensive.It Deals Great Damage To Fairy Types.Then Here Comes Weather Ball most people like to Send out there Talonflame on this without knowing this monster gets Weather Ball Same Goes For Heatran!Also With Giga Drain i prefer it over Leaf Storm Because it gives back health due to the Life Orb Damage.

Let Me know what you guys think of this post as it being my first one, i would love to continue and being active on forums in this type of way, because i find using the pokemons i like in this type of way is just amazing.

Importable:
http://pastebin.com/zCxkvnhu
 
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Hey Zezima nice team padawan :p. Anyways I see some major problems for the team to handle mainly those being Talonflame. All talonflame does is setup an SD on ferrothorn and clicks brave bird to win late game. Tornadus therian also provides problems for the team. As you need a bird check and mega swampert is a valuable electric immunity, I suggest using an Omastar over your Kingdra. This is one of the most threatening wall breakers in rain, while sacrificing speed does check birds and breaks many things in rain. I love roserade as a mon but I suggest using Thundurus over it. Rain is very offensive so does not manage to get hazard stacking going a lot so the sacrifice or spikes is preferred in exchange for a second rain setter. Your entire team relies on rain, and Tornadus is not a good rain setter tbh. I suggest using Taunt over rain dance on your tornadus to get a better chance against stall. This allows you to use a rain dance and nasty plot set on Thundurus with thunderbolt and HP ice to have a setup wincon. I believe this allows you to remove PUP from Swampert in exchange for Superpower to better hit ferrothorn which walls many rain teams.
Here are the changes I recommend
Omastar>Kingdra
Thundurus>Roserade
Taunt>Rain dance on tornadus
Superpower> power up punch
Sets

Thundurus @ Damp Rock
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power Ice
- Rain Dance

Omastar @ Choice Specs
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
-Modest Nature
- Hydro Pump
- Ice Beam
- Scald
- Knock Off
I do think that these changes maximizes the team's potential but it is up to you whether or not you want to try it n_n.

PS Try to lengthen your descriptions of each mon to 3 lines so your thread isn't locked.

Good Luck with the team :)
 
true i might try out omastar over kingdra but i want to abuse Roserade in the ou meta.Also power up punch helps me more with stalls other than MSab of course
 
Just make sure to preserve politoed. If it dies your entire team gets significantly worse except ferro tbh. I just honestly feel like thundy> roserade but it's your choice
 
You need thundurus if you dont want to get wrecked by Charizard-Y tbh, and Liechi Berry Natural Gift Talonflame is rare but it can be a huge pain to deal with also. Shell Smash Omastar can deal with both if it has Ancient Power and is boosted. So i agree with Omastar>Kingdra, just imagine +2 spe and +2 spa and swift swim, just scary.
 
Hey I_Zezima_I, nice team. The offensive core of M-Swampert + Life Orb Tornadus-T + Specs Kingdra is really effective and hard for a lot of teams to handle.

Anyway, my first suggestion is to use Technician > Natural Cure, and Hidden Power Fire > Weather Ball on your Roserade. While Weather Ball is a really unique and cool idea to catch Talonflame on the switch-in, as well as hitting Heatran, Rain teams already struggle enough with breaking Ferrothorn as it is, so having another member that's a free switch-in for it isn't very good for you. With Technician boosted HP Fire you can OHKO standard Ferrothorn when Drizzle isn't active, and still 2HKO it when it is. Talonflame takes enough from Life Orb Sludge Bomb anyway, and Heatran isn't a big deal for your team anyway since it's a free Kingdra switch-in / opportunity to reset Drizzle. Hidden Power Fire is also nice for hitting Skarmory that wall and annoy your M-Swampert and team in general since a majority of your team is weak to Spikes.
252 SpA Life Orb Technician Roserade Hidden Power Fire vs. 252 HP / 168 SpD Ferrothorn: 380-452 (107.9 - 128.4%) -- guaranteed OHKO
252 SpA Life Orb Technician Roserade Hidden Power Fire vs. 252 HP / 168 SpD Ferrothorn in Rain: 187-224 (53.1 - 63.6%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Life Orb Technician Roserade Hidden Power Fire vs. 252 HP / 4 SpD Skarmory: 333-393 (99.7 - 117.6%) -- 93.8% chance to OHKO
252 SpA Life Orb Technician Roserade Hidden Power Fire vs. 252 HP / 4 SpD Skarmory in Rain: 164-195 (49.1 - 58.3%) -- 97.7% chance to 2HKO
Next, I think you should run Taunt > Rain Dance on Tornadus-T since TornT is better off wallbreaking than being a rain setter, plus Taunt has multiple uses, such as preventing Skarmory getting up Spikes, and preventing Pokemon from boosting and healing versus you, making them easier for your team to handle. It's also great for helping in breaking stall, which your team struggles against. Speaking of stall, Knock Off > U-Turn and Superpower > Focus Blast should also be used on your Tornadus-T to help you break Chansey which only M-Swampert and potentially Ferrothorn can break on your team currently. This also helps you break SpDef Heatran and AV Raikou more reliably, and guarantees you can kill non-Chople Tyranitar to help eliminate opposing weather.

Lastly, just like Darkreaper215 suggested, I think you should run Superpower > Power-Up Punch on Mega Swampert to be able to immediately pressure Ferrothorn and 2HKO it on switch-in, which grants a ton of leeway for Kingdra.

Changes in short:

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Technician Roserade w/ HP Fire > Natural Cure Roserade w/ Weather Ball

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Taunt Tornadus-T w/ Knock Off & Superpower > Rain Dance Tornadus-T w/ U-Turn & Focus Blast

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Superpower Mega Swampert > Power-Up Punch Mega Swampert

KA$H Pert (Swampert) (M) @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Superpower
- Ice Punch

KA$H Mario Bird (Tornadus-Therian) @ Life Orb
Ability: Regenerator
EVs: 84 Atk / 172 SpA / 252 Spe
Naive Nature
- Taunt
- Hurricane
- Superpower
- Knock Off

KA$H Roses (Roserade) (F) @ Life Orb
Ability: Technician
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Spikes
Hope i was able to help!
 
I actually disagree with Celes on a number of the suggestions he made. The team is rather heavily reliant on using Swampert to clean, and as the team would benefit much more from having Low Kick>Superpower to avoid the nasty attack drops that it pulls in-tow. This also solves the Ferrothorn problem to a certain degree, and with Superpower on torny alongside Low Kick to guarantee the 2HKO on Ferrothorn (can't guarantee w/ attack drops from Superpower iirc) it isn't a major pain to the team. In addition, HP Fire is just so pitifully weak in the rain even with Technician (Ferro is only barely 2HKOed and it gives a free switch-in to anything else if you mispredict) that it is just impossible to justify ever using it when Weather Ball has much more utility for its ability to lure and KO Talonflame, take advantage of opposing sand to KO Volcarona and the aforementioned Talonflame - lessening the pressure put onto Politoed when it comes to eliminating Talonflame - while also taking advantage of opposing Zard Y to eliminate things like Skarmory and BandZor if it ever needs to.

tl;dr: stick with Weather Ball+Natural Cure and run Low Kick>Superpower
 
I actually disagree with Celes on a number of the suggestions he made. The team is rather heavily reliant on using Swampert to clean, and as the team would benefit much more from having Low Kick>Superpower to avoid the nasty attack drops that it pulls in-tow. This also solves the Ferrothorn problem to a certain degree, and with Superpower on torny alongside Low Kick to guarantee the 2HKO on Ferrothorn (can't guarantee w/ attack drops from Superpower iirc) it isn't a major pain to the team. In addition, HP Fire is just so pitifully weak in the rain even with Technician (Ferro is only barely 2HKOed and it gives a free switch-in to anything else if you mispredict) that it is just impossible to justify ever using it when Weather Ball has much more utility for its ability to lure and KO Talonflame, take advantage of opposing sand to KO Volcarona and the aforementioned Talonflame - lessening the pressure put onto Politoed when it comes to eliminating Talonflame - while also taking advantage of opposing Zard Y to eliminate things like Skarmory and BandZor if it ever needs to.

tl;dr: stick with Weather Ball+Natural Cure and run Low Kick>Superpower

Superpower actually does 2HKO standard Ferrothorn after the drop, unless it has Protect, in which case Low Kick won't 2HKO it either. I personally just like the consistent damage output of Superpower, especially since Low Kick does absolutely nothing to Rotom-W, making it have an easier time walling M-Swampert, which is bad for his team since it makes it harder for TornT + M-Swampert to break it. Plus his Ferrothorn has Knock Off > Power Whip, and his Roserade has no recovery option unless we're counting Giga Drain, meaning opposing Rotom-W can stay healthy much easier and pivot around freely for longer periods throughout a game, while his checks either can't touch it or is easily whittled.

Ferrothorn is also not "barely" 2HKO'd by HP Fire in the rain, it's a guaranteed 2HKO when factoring Leftovers and not factoring any hazards. And I'm not too sure anyone will hard switch Talonflame into Roserade without scouting for Sleep Powder first, and LO Sludge Bomb does roughly half to SpDef Talonflame and does around 90% to offensive variants anyway, so it's not really setup fodder, especially when you consider the chance to poison. With a team that's this vulnerable to Spikes i think aiming to hit the setters would be more beneficial rather than having more members that are walled by them.

And if someone has Volc, all you do is hard switch into your Toed on Quiver, Encore into a second Quiver / Giga Drain, then go into either M-Swampert or Kingdra depending on what they're locked into and take it from there. Politoed is SpDef and has Rest, so it's not really a big deal if it takes a hit. Plus if it's Passho Volc you give it two free Quiver Dances by trying to Weather Ball it, allowing it to outspeed your Swift Swim users. Volc also isn't exclusively used on, or very common on Sand teams, so that Sand Stream scenario is just a stretch honestly. Plus HP Fire hits Skarmory and Scizor as it is, and neither of them, namely Skarmory, are common on Zard Y builds.
 
Superpower actually does 2HKO standard Ferrothorn after the drop, unless it has Protect, in which case Low Kick won't 2HKO it either. I personally just like the consistent damage output of Superpower, especially since Low Kick does absolutely nothing to Rotom-W, making it have an easier time walling M-Swampert, which is bad for his team since it makes it harder for TornT + M-Swampert to break it. Plus his Ferrothorn has Knock Off > Power Whip, and his Roserade has no recovery option unless we're counting Giga Drain, meaning opposing Rotom-W can stay healthy much easier and pivot around freely for longer periods throughout a game, while his checks either can't touch it or is easily whittled.

Ferrothorn is also not "barely" 2HKO'd by HP Fire in the rain, it's a guaranteed 2HKO when factoring Leftovers and not factoring any hazards. And I'm not too sure anyone will hard switch Talonflame into Roserade without scouting for Sleep Powder first, and LO Sludge Bomb does roughly half to SpDef Talonflame and does around 90% to offensive variants anyway, so it's not really setup fodder, especially when you consider the chance to poison. With a team that's this vulnerable to Spikes i think aiming to hit the setters would be more beneficial rather than having more members that are walled by them.

And if someone has Volc, all you do is hard switch into your Toed on Quiver, Encore into a second Quiver / Giga Drain, then go into either M-Swampert or Kingdra depending on what they're locked into and take it from there. Politoed is SpDef and has Rest, so it's not really a big deal if it takes a hit. Plus if it's Passho Volc you give it two free Quiver Dances by trying to Weather Ball it, allowing it to outspeed your Swift Swim users. Volc also isn't exclusively used on, or very common on Sand teams, so that Sand Stream scenario is just a stretch honestly. Plus HP Fire hits Skarmory and Scizor as it is, and neither of them, namely Skarmory, are common on Zard Y builds.
Ok. All duely noted. I swore that Superpower missed the KO when I calced it, but maybe I just messed up my calcs.
 
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