





Introduction
Hey everyone this is my first RMT! Just a little bit of background info, Swampert has always been my favorite pokemon and I always tried to shape my team around him, when his mega stone was introduced I believed a rain team would be the best way to utilize his talents and have changed/rearranged many different teams to find what works. This is probably my 4th revision but there is always room for improvement so I hope I can get some help! :)

Swampert @ Swampertite
Ability: Damp
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Power-Up Punch

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Leech Seed
- Knock Off
- Stealth Rock
- Power Whip

Xurkitree @ Psychium Z
Ability: Beast Boost
EVs: 252 SpA / 4 HP / 252 Spe
Modest Nature
IVs: 0 Atk
- Hypnosis
- Energy Ball
- Thunder
- Signal Beam

Kingdra @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Blizzard
- Draco Meteor

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 32 Def / 230 SpD
Bold Nature
- Defog
- U-turn
- Scald
- Roost

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- Superpower
- Knock Off
- U-turn
Conclusion
As you can see, my team definitely needs some work as there are many concerns that I have but I am unsure to address. I have tested this set in battle multiple times, some problems that I find are going against a Skill Link Cloyster, although it isn't seen often in the OU Tier I have had trouble with it on the occasions that I did run against it and need suggestions on countering it. Once it uses Shell Smash I am in deep trouble. Belly Drum Huge Power Azumarill is also a problem for this team. Overall, I spent a lot of time making this team but I really hope that we can make some needed improvements!
Swampert @ Swampertite
Ability: Damp
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Power-Up Punch
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Leech Seed
- Knock Off
- Stealth Rocks
- Power Whip
Xurkitree @ Psychium Z
Ability: Beast Boost
EVs: 252 SpA / 4 HP / 252 Spe
Modest Nature
IVs: 0 Atk
- Hypnosis
- Energy Ball
- Thunder
- Signal Beam
Kingdra @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Blizzard
- Draco Meteor
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 32 Def / 230 SpD
Bold Nature
- Defog
- U-turn
- Scald
- Roost
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- Superpower
- Knock Off
- U-turn
Ability: Damp
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Power-Up Punch
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Leech Seed
- Knock Off
- Stealth Rocks
- Power Whip
Xurkitree @ Psychium Z
Ability: Beast Boost
EVs: 252 SpA / 4 HP / 252 Spe
Modest Nature
IVs: 0 Atk
- Hypnosis
- Energy Ball
- Thunder
- Signal Beam
Kingdra @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Blizzard
- Draco Meteor
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 32 Def / 230 SpD
Bold Nature
- Defog
- U-turn
- Scald
- Roost
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- Superpower
- Knock Off
- U-turn
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