SS OU Rain HO Ft. Crawdaunt

Rain HO Ft. Crawdaunt

Introduction:
Hey there! This is my first RMT but I've been playing OU on ladder for a few years now and I've finally made my first team worthy of note. The team originally started with me thinking of ways to counter a common sweeper in my current place ranking on the ladder: Hawlucha. I had wanted to use a physically defensive Unaware Clefable to counter it paired with the standard Choice Band Urshifu-Rapid Strike to cover Clefable's weaknesses. Then, that got me to remember that rain boosted water type moves by 50% and I thought, "Wow! 25 power rain boosted, Choice Band boosted, STAB boosted, and high attack Surging Strikes? That must be really strong!" So I went home and built a temporary basic rain team with the core included just to see the power of it and move on. However, as you can predict, that's not how it turned out.

Full Team:
:ss/pelipper: :ss/urshifu-rapid-strike: :ss/barraskewda: :ss/tapu koko: :ss/landorus therian: :ss/crawdaunt:





Main Lead:
:ss/pelipper:
Pelipper @ Damp Rock/Heavy Duty Boots
Ability: Drizzle
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Defog
- U-turn
- Weather Ball
- Roost

As in most rain teams, you got to have a Pelipper. It sets up the rain which is the whole point of the team, it has decent bulk, access to defog; u-turn; and roost, plus it has flying type to allow a great switch-in to users of ground moves and resist fighting moves. Its easy capability of setting up rain allows it to be switched in and out at will to continually block out other weather setters or reset the rain counter, try to keep Pelipper alive as long as possible through the match, only saccing it as a last-ditch resort or you need it to close out the game. I mainly invested its stats into general bulk and a little into SpA to give Weather Ball a little more kick: this is to allow it to survive hits from Pokemon such as Weavile, other Urshifu, or any other pokemon that uses non-super effective physically-based moves. You can alternatively run Heavy Duty Boots to give Pelipper a little more survivability, but be aware, this does limit turns that your offensive pokemon can be in play.

Physical Wallbreaker:
:ss/urshifu-rapid-strike:
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Aqua Jet
- U-turn
- Close Combat

Here it is, one of the greatest threats to most teams, with its versatility and its ability to absolutely demolish most specially defensive pokemon or strong walls, it's hard not to include it in this team. The power of this pokemon boosted by rain has the capacity to heavily injure or even kill some of the bulkiest pokemon out there. Its stats are pretty generic only really having the most leeway in terms of whether you invest in SpD or Def but it likely makes very little difference seeming as though its squishiness doesn't really give it the ability to survive any major hits.

Physical Wallbreaker:
:ss/barraskewda:
Barraskewda @ Life Orb/Choice Band
Ability: Swift Swim
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Liquidation
- Flip Turn
- Crunch
- Close Combat

A staple of rain teams and an extremely hard-hitting versatile wall breaker, it's used as a mid to late-game sweeper after all of its faster checks are taken care of. This pokemon is extremely squishy and can take absolutely no hits but it makes up for this by simply KO'ing pokemon before it gets touched while rain is up. In addition, even if rain isn't up it still out speeds most other pokemon and can get pretty solid hits on even more bulkier pokemon if it is being walled off. Its stat line is similar to Urshifu's as in there's very little that can be changed due to its role being so limiting however, it can possibly run choice band to guarantee kills on Dragapult when rain boosted and generally deal more damage to bulkier pokemon.

Special Wallbreaker:
:ss/tapu koko:
Tapu Koko @ Choice Specs
Ability: Electric Surge
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- Dazzling Gleam
- U-turn
- Grass Knot

I decided to add in Tapu Koko to take advantage of 100% percent accurate, electric terrain boosted, and choice specs boosted Thunder in order to deal with pokemons such as Toxapex, Corvinight, Slowking/Slowbro, and Mandibuzz. Koko can also act as a general wallbreaker if the opposing team has no ground types since it can tear through most pokemon if they're not extremely specially defensive as long as it's outsped. Grass knot was included to take care of the likes of Swampert and Seismitoad if you predict they are being switched in.

Mixed Pivot:
:ss/landorus therian:
Landorus-Therian @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Knock Off/Defog
- U-turn
- Earthquake
- Stealth Rock

Of course, what's a team without Lando, one of the most effective pokemon in today's metagame. In this team, Landorus acts as an offensive pivot, stealth rock setter, and an electric immunity and it does all of these jobs quite effectively. There's not much to be said since it is Lando, however I would like to discuss my choice for its stats invested into SpD. Originally when I used Def Landorus they were actually being quite ineffective at doing their job since they would always get killed by any pokemon using special moves and I already had a physically defensive pokemon that almost did Lando's exact job since it wouldn't live long enough to set up rocks so I decided to experiment with SpD after already using SpD Lando in another team. Fortunately, I saw much improvement in the team's ability to effectively pivot and chip at more important targets. Knock Off instead of Defog allows the team to better deal with opposing Tornaduses and other flying types. However, Defog is still viable since it reduces the amount of chip the team regularly takes but I prefer Knock Off in my personal opinion.

Chip/Wallbreaker:
:ss/crawdaunt:
Crawdaunt @ Choice Band
Ability: Adaptability
Shiny: Yes
EVs: 252 Atk / 252 Spe / 4 SpD
Adamant Nature
- Aqua Jet
- Crabhammer
- Close Combat
- Knock Off

By far the oddest addition to this team, I had been struggling with finding the right pokemon for the last spot in my team, switching from different pivots to other water types and I stumbled across Crawdaunt. Honestly, I never realized the punch this pokemon packed with rain boosted, STAB boosted, and Choice Band boosted Crabhammer and Aqua Jet. This will OKHO pokemon from 100% when the opposing team is switching with no questions asked. This pokemon is an absolute monster, trust me. Aqua Jet can act as really good chip towards pokemon that even resist it and solidifies kills for Koko and Urshifu by bringing them down to the right percentages. Knock Off can act as a decent KO option for opposing Toxapex and heavily cripple most pokemon by dealing massive amounts of damage. However, the one downside of switching in to Crawdaunt is that it can slow down your team's momentum and cause you to have to catch up.

Replays:

https://replay.pokemonshowdown.com/gen8ou-1470479156
https://replay.pokemonshowdown.com/gen8ou-1470627861
https://replay.pokemonshowdown.com/gen8ou-1470633748-kvgxjliefytzn70ilgqcfe64ms1w6bjpw


Pokepaste:
https://pokepast.es/b4564ea1a3dd1ae1

Conclusion:

I really enjoyed messing around with this team and making this RMT let me know if you have any thoughts on how you could help improve this team since there are likely flaws that I am unaware of. In other words, have a nice day!
 
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If I had any suggestions for this, I'd say either make crawdaunt sd or urshifu bulk up. This is because you probably shouldn't have all of your breakers as choice mons. I know skewda is lo, but skewda can kinda struggle outside of rain, while both daunt and shifu can be used outside of it.
 
If I had any suggestions for this, I'd say either make crawdaunt sd or urshifu bulk up. This is because you probably shouldn't have all of your breakers as choice mons. I know skewda is lo, but skewda can kinda struggle outside of rain, while both daunt and shifu can be used outside of it.
I actually really like this idea, here's my modifications to fit your suggestion:

:ss/crawdaunt:
Crawdaunt @ Life Orb
Ability: Adaptability
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Aqua Jet
- Crabhammer
- Knock Off
- Swords Dance
 
Hi Izhean, congrats on posting your first RMT. I have some thoughts on how you could potentially improve this team

Major Changes

:crawdaunt: + :landorus-therian: --- > :seismitoad: + :ferrothorn:

Seismitoad @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Liquidation
- Earthquake
- Ice Punch


Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Body Press
- Leech Seed
- Knock Off
- Spikes

I think a proper Tapu Lele check would significantly benefit your team, as without it, Specs and Scarf sets both pose a significant threat to your team at any point in the game with Moonblast and Psychic, practically forcing you to sack a Pokemon each time it's in. A Steel would immediately help patch up this weakness, and I believe Ferrothorn fills this role best for you. Ferrothorn provides an option to pivot into either Psychic or Psyshock for that turn, and can live at least one Focus Blast with the given spread, giving you an opportunity to double even if your opponent predicts correctly for that turn. In turn, Ferrothorn provides Spikes and Knock Off support for its teammates, helping Urshifu and Barraskewda pressure defensive answers such as Toxapex throughout the course of the game. Though, with Landorus replaced, another Electric immunity is needed to prevent the team from being overwhelmed by Regieleki. As such, I think Seismitoad makes a good addition, because it provides another Swift Swim abuser in place of Crawdaunt, to retain the offensive presence in its place, while also reprising an Electric Immunity and Stealth Rock setter in place of Landorus.

Minor Changes

:barraskewda: :choice band:

I would not recommend running Life Orb on Barraskewda, as it's already particularly prone to chip damage from common answers like Toxapex, Slowbro, Ferrothorn, and Rocky Helmet as a whole. Additionally, I would suggest running Psychic Fangs instead of Crunch, as Crunch targets like Dragapult can be chipped into Liquidation range fairly easily. Psychic Fangs is the preferred option right now, as it gives Barraskewda a tool to hit Toxapex a bit harder when it wants to.

252+ Atk Choice Band Barraskewda Liquidation vs. 0 HP / 4 Def Dragapult in Rain: 207-245 (65.2 - 77.2%) -- guaranteed 2HKO
252+ Atk Choice Band Barraskewda Psychic Fangs vs. 252 HP / 252+ Def Toxapex: 158-186 (51.9 - 61.1%) -- guaranteed 2HKO

:tapu koko: :choice specs: ---> :heavy duty boots:

I understand that the purpose of Specs Tapu Koko is to abuse powerful Thunders under rain, but it's somewhat awkward to use in this meta with no Hidden Power to hit Grounds super effectively. In your explanation, you talked about how it can be effective against teams without Grounds, but this is just not a teambuilding trend you can count on encountering as you climb the ladder, where Grounds are used on essentially every team. Instead, you could try using the standard offensive pivot Tapu Koko set with boots, but with Thunder in place of Thunderbolt if you still want to abuse accurate Thunders under rain. This also preserves Tapu Koko's longevity overall, enabling it to consistently check big annoyances like Toxapex, and dangerous sweepers like Hawlucha, without fear of being worn down as easily by hazards.

Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- Dazzling Gleam
- U-turn
- Roost

Other Comments

I wanted to avoid editing the team too much to preserve the initial idea you were going for, but you can also try Zapdos in place of Tapu Koko if you'd like, as it's generally the standard Thunder abuser on rain, and is able to threaten Grounds much harder with Weather Ball.

Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder
- Hurricane
- Weather Ball
- Roost

Other than that, I think you've put together a fairly well written first RMT, and I hope these suggestions were helpful. Have a good day!
 
Thank you so much for such a detailed and helpful critique!

I tried this out and changed up my team according to your suggestions and I ended up winning a lot more consistently and was able to compete with even the most stall-based teams/defensive teams. Both Ferrothorn and Seismitoad played their roles exactly to what you described and were much more effective than the former team that I had. However, in the end, I kept in Tapu Koko because of the frequency of Draco Meteor/Dragon Darts Dragapults in my rank early in the game and needed a response to it. Koko ended up doing this amazingly and provided a great pivot when the Dragapult was forced to switch out. Likely, as I climb higher in the ranks, I will need to switch Tapu Koko for a Zapdos (I'm 1316 at the time of writing this) but for now, I will stick with the Heavy Duty Boots set you offered me.

Here is the updated set:
https://pokepast.es/332db7c6718838b5
 
OMG, I was trying your team and it's amazing. I love rain team and I try to do one by myself, but I don't win anything. I always stuck in 1200, so...I'm a bad player and a bad team builder, and now I research to 1400 with this team. Thx Izhean and Azure, I hope one day I can do my own teams like you
 
OMG, I was trying your team and it's amazing. I love rain team and I try to do one by myself, but I don't win anything. I always stuck in 1200, so...I'm a bad player and a bad team builder, and now I research to 1400 with this team. Thx Izhean and Azure, I hope one day I can do my own teams like you
Hey, I'm glad you found success with this team! I wouldn't necessarily say you are a bad player if you were stuck in 1200 for a while, I personally used to struggle even reaching above 1100 when I first started playing. My suggestion is just to keep doing experimentation and make notes of any popular Pokemon in your current rank, in fact, this entire team was based around the popularity of physical-based steel types and balance teams in my rank. If you ever want to talk about team building and improve alongside me since, in all honesty, I'm not that good of a team builder myself. Just PM me!

Again, thank you so much for your compliments and I hope you find even more success with this team!
 
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