Facility Raid Frontier Test - Maxim

(Only Maxim and the current ref should be posting in this thread. Thank you!)
Vs. The Shadow-Wielding Master and Students!
Level 2

:sv/shedinja:
Shedinja

Typing:
Bug/Ghost
Abilities: Wonder Guard

Actions per Step: Two (2)
Target Priority: Role Order (PR -> SU -> AG)

HP: — (None)
Attack: 7
Defen.: 4
Sp.Atk: 3
Sp.Def: 3
Speed: 40
Size: 10
Weight: 10

Behavior Pool
Roll one action from each Behavior Pool.
8 Actions: Will-O-Wisp, Mud-Slap, Screech, Toxic, Confide, Confuse Ray, Defog, Swords Dance
7 Actions: Bug Bite, Shadow Sneak, Night Slash, Facade, Silver Wind, Hex, Solar Beam
:sv/ninjask:
Ninjask

Typing:
Bug/Flying
Abilities: Speed Boost, Infiltrator

Actions per Step: One (1)
Target Priority: Random

HP: 10
Attack: 7
Defen.: 4
Sp.Atk: 4
Sp.Def: 4
Speed: 160
Size: 1
Weight: 2

Behavior Pool (7 Actions)
X-Scissor, Dual Wingbeat, Night Slash, Protect, Roost, Agility, Toxic
:sv/weezing:
Weezing

Typing:
Poison
Abilities: Levitate, Neutralizing Gas, Stench

Actions per Step: One (1)
Target Priority: Random

HP: 30
Attack: 7
Defen.: 9
Sp.Atk: 6
Sp.Def: 5
Speed: 60
Size: 2
Weight: 1

Behavior Action (7 Actions)
Sludge Bomb, Heat Wave, Thunderbolt, Toxic, Will-o-Wisp, Clear Smog, Venoshock
:sv/drapion:
Drapion

Typing:
Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye

Actions per Step: One (1)
Target Priority: Random

HP: 60
Attack: 7
Defen.: 8
Sp.Atk: 5
Sp.Def: 6
Speed: 95
Size: 3
Weight: 4

Behavior Pool (8 Actions)
Poison Sting (Contact), Night Slash, Aqua Tail, Brick Break, Swords Dance, Earthquake, Facade, Fire Fang
:sv/golisopod:

Typing: Bug/Water
Abilities: Emergency Exit

Actions per Step: One (1)
Target Priority: Reverse Role Order (AG -> SU -> PR)

HP: 100
Attack: 9
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 40
Size: 3
Weight: 5

Behavior Pool (6 Actions)
Aqua Jet, Sucker Punch, Close Combat, Liquidation, Lunge, Leech Life
:sv/greninja:
Greninja

Typing:
Water/Dark
Abilities: Torrent, Protean

Actions per Step: Two (2)
Target Priority: Reverse Role Order (AG -> SU -> PR)

HP: 150
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 122
Size: 3
Weight: 3

Behavior Pool
Roll one action from each Behavior Pool.
7 Actions: Hydro Pump, Dark Pulse, Blizzard, Ice Beam, Grass Knot, Extrasensory, Haze
7 Actions: Liquidation, Night Slash, Ice Punch, Low Kick, Gunk Shot, Rock Slide, Toxic
Initial Field
1x :shedinja:Shedinja (★), :ninjask:Ninjask
Initial Reserve
1x :weezing:Weezing, :drapion:Drapion, :golisopod:Golisopod, :greninja:Greninja

Raid Arena
So you've arrived to learn the ways of Ninjutsu... then come. Trade blows with the Shadow Ninja Master and his students, and show them you can strike as swift as a shadow.

Intangibile Shadow Ninja Master
Shedinja has no HP parameter. They can't gain or lose HP, and their HP can't be set.

If all five of Shedinja's students (Ninjask, Weezing, Drapion, Golisopod, Greninja) are Fainted, the challenger wins the battle.

Aspiring Shadow Ninja Students
Shedinja's ninja students enter play each round, one per round, one after the other.


At the end of each round: If any ninja students remain in reserve, send out the next ninja student to the field, in order (Weezing, Drapion, Golisopod, Greninja); otherwise, the challenger loses the battle.


Backpack:
Choice Band
Choice Specs
Life Orb

Lycanroc-Dusk has been level synced to Level 2

Protector Pokemon
Duelist
vikavolt.png

Vikavolt [Thor] (M)
Level: 2 | EXP: 0/10
Advanced Techniques: None

Types: Bug/Electric
Abilities: Levitate
Nature: Serious (No Change)

Stats:

HP: 90
Atk: Rank 5
Def: Rank 7
SpA: Rank 10
SpD: Rank 6
Speed: 43
Size Class: 2
Weight Class: 3

Moves:
Vikavolt Lv0
Air Slash
Attract
Bug Bite
Bug Buzz
Confide
Crunch
Double Team
Energy Ball
Facade
Flash Cannon
Harden
Mud-Slap
Poison Jab
Protect
Round
Signal Beam
Thunder Wave
Thunderbolt
Toxic
X-Scissor

Vikavolt Lv1
Bite
Charge
Discharge
Dual Wingbeat
Rain Dance
Shock Wave
Snore
Spark
Swagger
Vise Grip

Vikavolt Lv2
Agility
Eerie Impulse
Iron Defense
Rest
Rising Voltage
Roost
Screech
Solar Beam
Sticky Web
String Shot
Thunder
Wild Charge
Zap Cannon
Supporter Pokemon
Thief
toucannon.png

Toucannon [Woody] (M)
Level: 2 | EXP: 0/10
Advanced Techniques: Nonr

Types: Normal/Flying
Abilities: Keen Eye/Skill Link/Sheer Force
Nature: Serious (No Change)

Stats:

HP: 90
Atk: Rank 9
Def: Rank 6
SpA: Rank 6
SpD: Rank 6
Speed: 60
Size Class: 2
Weight Class: 3

Moves:
Toucannon Lv0
Aerial Ace
Attract
Brave Bird
Brick Break
Bullet Seed
Confide
Double Team
Drill Peck
Flash Cannon
Growl
Hyper Voice
Protect
Round
Toxic

Toucannon Lv1
Defog
Echoed Voice
Peck
Rock Smash
Seed Bomb
Snore
Steel Wing
Sunny Day
Supersonic
Swagger
Work Up

Toucannon Lv2
Beak Blast
Feather Dance
Fury Attack
Gunk Shot
Heat Wave
Pluck
Rest
Rock Blast
Roost
Screech
Sky Attack
Swords Dance
Thief
Aggressor Pokemon
Sorcerer
lycanroc-dusk.png

Dusk Lycanroc [Sol] (M)
Level: 2 | EXP: Max
Advanced Techniques: None

Types: Rock
Abilities: Tough Claws
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

Stats:

HP: 90
Atk: Rank 8
Def: Rank 5
SpA: Rank 3 (-)
SpD: Rank 5
Speed: 127 (+)
Size Class: 2
Weight Class: 2

Moves:
Lycanroc-Dusk Lv0
Attract
Brick Break
Confide
Counter
Crunch
Double Team
Earth Power
Facade
Fire Fang
Howl
Hyper Voice
Iron Head
Leer
Mud-Slap
Play Rough
Protect
Psychic Fangs
Rock Slide
Round
Sand Attack
Tackle
Thunder Fang
Toxic
Zen Headbutt

Lycanroc-Dusk Lv1
Accelerock
Bite
Bulk Up
Drill Run
Echoed Voice
Quick Attack
Quick Guard
Roar
Rock Climb
Rock Throw
Sandstorm
Snore
Sucker Punch
Swagger
Taunt
Work Up

Lycanroc-Dusk Lv2
Charm
Close Combat
Covet
Focus Energy
Iron Defense
Iron Tail
Rest
Reversal
Rock Blast
Rock Polish
Scary Face
Stealth Rock
Stone Edge
Swords Dance
Tail Slap
Take Down

Maxim to equip and order

Master and Student to decide their attacks

Dylando to ref!
 
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(and a seperate post just in case-)

Vs. The Shadow-Wielding Master and Students!
Level 2

:sv/shedinja:
Shedinja

Typing:
Bug/Ghost
Abilities: Wonder Guard

Actions per Step: Two (2)
Target Priority: Role Order (PR -> SU -> AG)

HP: — (None)
Attack: 7
Defen.: 4
Sp.Atk: 3
Sp.Def: 3
Speed: 40
Size: 10
Weight: 10

Behavior Pool
Roll one action from each Behavior Pool.
8 Actions: Will-O-Wisp, Mud-Slap, Screech, Toxic, Confide, Confuse Ray, Defog, Swords Dance
7 Actions: Bug Bite, Shadow Sneak, Night Slash, Facade, Silver Wind, Hex, Solar Beam
:sv/ninjask:
Ninjask

Typing:
Bug/Flying
Abilities: Speed Boost, Infiltrator

Actions per Step: One (1)
Target Priority: Random

HP: 10
Attack: 7
Defen.: 4
Sp.Atk: 4
Sp.Def: 4
Speed: 160
Size: 1
Weight: 2

Behavior Pool (7 Actions)
X-Scissor, Dual Wingbeat, Night Slash, Protect, Roost, Agility, Toxic

These two are in play, currently!
 
0vT26A6.png
"All right...is everyone here? Did everyone bring their character sheets? If so, please introduce your characters to the other players."

:Vikavolt: "I am playing as Thor, the great Paladin of Justice! Evildoers will learn to fear my Hammer of Lightning!"

Sending out Vikavolt with Choice Specs

:Gardevoir: "Wait what? But your character sheet says it's a Duelist. Oh never mind, I'll run it as a Duelist and we'll fix it later. Next?"

:Toucannon: "I am playing as Shade, the shadowy Thief. What is that sound over there? Don't you worry, as I steal your gold out from under you."

Sending out Toucannon with Life Orb

:Lycanroc-Dusk: "And I am playing as Flare, the great and all-powerful Sorcerer! Fear me and my powerful magicks!"

Sending out Lycanroc Dusk with Choice Band

:Gardevoir: "All right, that's everyone. Now, let me set the stage."

You are a party of brave adventurers, trying to defend the realm from an unspeakable evil. One day upon your journeys, you find yourself in a dark forest, draped by fog. After hours of wandering the forest, you come upon an old wooden dojo, weathered by time and the rain. You remember from your time at the local tavern a tale of an old ninja dojo, once a home of a ninja master and his students. Sadly, they were slaughtered long ago by the regime for their defiance. Now the dojo sits abandoned, and it is said that the ghosts of the master and his students haunt their home to this very day.

Seeking shelter from the elements, you enter the dojo. A few minutes pass until suddenly, you see a Ninjask flying right towards you! You wonder what the Ninjask wants---


:Lycanroc-Dusk: "I cast Fireball."

:Gardevoir: "Wha---?"

Vikavolt: Eerie Impulse (Shedinja)~Confide (Shedinja)

Toucannon: Feather Dance (Shedinja)~Growl (Shedinja)

1. At start of Step 2, if Ninjask used Protect Step 1, then use Beak Blast (Ninjask) Step 2.

Lycanroc: Accelerock (Ninjask)~Bite (Shedinja)
 
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"Oh come on, where'd I put the enemy minis and statblocks... I was supposed to- alright, found a few..."

"Alright, so rolling for initiative, and... Oh...Ninjask rolled really good."

The Initiative (Speed Order lol):
:ninjask: Ninjask, 160
:lycanroc-dusk: Flare, 110
:toucannon: Shade, 60
:vikavolt: Thor, 43
:shedinja: Master Shedinja, 40

"Roll the dice, and..."

:ninjask: Protect > Night Slash

:shedinja: Swords Dance and Night Slash > Swords Dance and Shadow Sneak

"Flare, as you cast fireball, this Ninjask dodges swiftly back into the darkness. You all watch as a great shadow descends upon the room, an echoing yet hollow voice echoing throughout."
1693121991842.png

:shedinja: "You should not have come here..."

~Step 1~
"You all get ready for combat, as Ninjask appears once again, only to veil itself in a cloak of protective shadow."
"As you try to use Accelerock, the shadows harden around the area of impact, as Ninjask looks almost ready to strike."
Ninjask used Protect!
Lycanroc used Accelerock (-4 EN)
But it was protected...


"As for Thor and Shade, your attention is drawn to shedinja-"
"Oh. Reaction against Ninjask?"
"Features...beak blast... okay."
"Oh, for next step, gotcha gotcha."

"Shade, you perform an elegant display of feathers and footwork, attempting to hinder the Shadow Master. He becomes distracted by the pure beauty of your dance."
Toucannon used Feather Dance! (-6 EN)
Shedinja's Attack was Harshly Dropped! (-2, 3t)

"Your thief skills allow you to take this opportunity to ready yourself for your next attack!"
Toucannon's Thief Vocation activated!
+2 Att, 3t!

"Thor, you SLAM your hammer into the ground, as electricity crackles around the Shadow Master."
"Disoriented, he has disadvantage on spell attacks."
Vikavolt used Eerie Impulse! (-6 EN)
Shedinja's Special Attack was harshly dropped! (-2, 2t)


"Now it's the Shadow Master's turn... he didnt roll really well, but he summons spectral blades, as he makes swift motions to prepare for his next move. He looks at you, Thor."
Shedinja used Swords Dance!
It's attack was raised greatly! (+2, 5t)
Shedinja's Attack Stage is now back to normal.

"The Shadow Master strikes you in the chest with 2 blades of darkness. Using your duelist feature, you strike back in kind."
Shedinja used Night Slash!
Crit: 6 (Nope)
7 + (7 - 7) = 7 Damage
Vikavolt's Duelist Invocation!
Vikavolt takes 6 Damage.

"You find that it has no effect on the Shadow Master..."


~Step 2~
"Alright, beak blast, so. Shade, seeing an opportunity to get rid of Ninjask, you charge up your beak, dimly glowing as it gets hotter and hotter."
Toucannon is readying Beak Blast!

"Thor, you feel a pain in your chest as Shadow Master strikes out of nowhere."
Shedinja used Shadow Sneak!
Crit: 9 (Nope)
4+3+(7-7)= 7 Damage

"You try and make another swing as it phases right through him again."
Vikavolt's Duelist Invocation!
Vikavolt takes 6 Damage.


"Ninjask goes in for another hit, hoping to follow up on the Shadow Master's attack."
Crit: 5 (Nope)
7 + (7 - 7) = 7 Damage


"Thor, unlike the Shadow Master, the Ninjask seems to be affected by your weapons. being knocked back slightly. Maybe the party should focus on the Shadow Master's students."
Vikavolt's Duelist Invocation!
Vikavolt takes 6 Damage.
Ninjask takes 1 Damage.


"In the meantime, Flare, you try and bite into the Shadow Master."
"Alright, roll for flinch, above 70 is a flinch..."
Lycanroc used Bite! (-4 EN)
Roll: 7 (Nope)

"It does...absolutely nothing. You can feel your jaws locking up after performing your attack, but this only invigorates you more."
Lycanroc's Sorcerer Invocation!
Bite was Sealed. But your attack ranks went up!

"Thor, trying to protect shade from harm, you jump in front of the Shadow Master, and let him in on a secret of yours..."
Vikavolt used Confide! (-5 EN)
Shedinja's Special Attack dropped again! (-3, 5t)

"You can't tell it by appearance alone, but you can feel that the Shadow Master is looking at you with disgust."

:shedinja: "I will make sure you carry that secret to your grave."

"You see the shadow master displaying frenetic footwork (despite lacking feet) once more, getting ready for it's strike..."
Shedinja used Swords Dance!
It's attack was raised greatly! (+2, 5t)


:shedinja: "The Shadow Ninja clan will not fall... I will not allow it..."

"Going back to Shade - Flare, Thor, you watch as Shade fires this devastating blast at Ninjask, as it dissipates into smoke."
Toucannon used Beak Blast! (-7 EN)
(This KOs.)
"You feel the damage of your orb of draining (life orb) seeping in..." (-3 HP)


:ninjask: "Ugh...I have...failed you...master."

~Round End~

1693127512909.png


"With Ninjask fallen, Shedinja seems to have been angered somewhat..."

"Smog fills the arena, as :weezing: Weezing makes it's presence known."

[/HIDE]
:sv/weezing:
Weezing

Typing:
Poison
Abilities: Levitate, Neutralizing Gas, Stench

Actions per Step: One (1)
Target Priority: Random

HP: 30
Attack: 7
Defen.: 9
Sp.Atk: 6
Sp.Def: 5
Speed: 60
Size: 2
Weight: 1

Behavior Action (7 Actions)
Sludge Bomb, Heat Wave, Thunderbolt, Toxic, Will-o-Wisp, Clear Smog, Venoshock

:sv/shedinja:
Shedinja

Typing:
Bug/Ghost
Abilities: Wonder Guard
Status: -3 SpAtt (4 Turns), +2 Att (5 Turns)

Actions per Step: Two (2)
Target Priority: Role Order (PR -> SU -> AG)

HP: — (None)
Attack: 7
Defen.: 4
Sp.Atk: 3
Sp.Def: 3
Speed: 40
Size: 10
Weight: 10

Behavior Pool
Roll one action from each Behavior Pool.
8 Actions: Will-O-Wisp, Mud-Slap, Screech, Toxic, Confide, Confuse Ray, Defog, Swords Dance
7 Actions: Bug Bite, Shadow Sneak, Night Slash, Facade, Silver Wind, Hex, Solar Beam

Banned Conditions:
None

:vikavolt: :choice-specs: | Levitate | OK!
HP 71/90 EN 89 CT: 1
Att: 5 Def: 7 SpAtt: 10 SpDef: 6 Spe: 43 S/W: 2/3

:toucannon: :life-orb: | Keen Eye, Skill Link, Sheer Force | +2 Att, 2t
HP 87/90 EN 87 CT: 1
Att: 9 Def: 6 SpAtt: 6 SpDef: 6 Spe: 60 S/W: 2/3

:lycanroc-dusk: :choice-band: | Tough Claws | Sealed (Bite), +1 Att, Spatt (P)
HP 90/90 EN 92 CT: 1
Att: 12 Def: 5 SpAtt: 3 SpDef: 5 Spe: 110 S/W: 3/3


Maxim to order
(Also, how are you liking this text? please let me know if you'd like me to stop, or if you have any feedback! (or a direction you'd like me to take))
Shedinja and Weezing to roll actions
Dylando to ref

 
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:Gardevoir: "Oh dear that was supposed to be the quest giver to cleanse the dojo, that's why I gave him no stats. Ahem, as you defeated the clearly villainous Ninjask, a Weezing approaches you and---"

:Vikavolt: "Hark! Another villain approaches. We will show this evil doer the meaning of Justice! After I set up my defenses of course."

Vikavolt: Iron Defense~Harden

:Toucannon: "That Ninjask had no loot on him, hopefully this Weezing will have more."

Toucannon: Feather Dance (Shedinja)~Feather Dance (Shedinja)

:Lycanroc-Dusk: "Fireball again."

Lycanroc: Psychic Fangs (Weezing)~Rock Throw (Shedinja)
 
The murderhobo party... the classic dm bane. Poor Robin...
Sigh.

"As smog fills the room, you feel your powers weaken. Thor, you fall to the ground as your hammer becomes heavier, but NOT impossible to lift."
"Shade, you feel most of your bravado dissipate, as it gets harder to see."
"Flare, your claws don't feel as sharp or as strong as they were before."

~Neutralizing Gas is in Effect~

Initiative:
:lycanroc-dusk: Flare, 110
:toucannon: Shade, 60
:weezing: Weezing, 60
:vikavolt: Thor, 43
:shedinja: Master Shedinja, 40

Rolls:
:shedinja:
Defog and Silver Wind > Confuse Ray and Facade
:weezing:
Heat Wave > Sludge Bomb

"Flare, you try casting fireball again... The Weezing glows red in response."
Lycanroc used Psychic Fangs on Weezing! (-7 EN)
[(9+12-9) x 1.5+4]*1.5=33 Damage!

"Your magical powers are getting stronger after dealing such a powerful blow on the Weezing. As you knock it away, you hear a second more powerful explosion. You've barely dodged a bomb."
Weezing is KOed.

"You all feel a wave of relief wash over you after not getting caught in the explosion."
~Gas is up. Abilities are back!~

"Shade, you decide to dance in return to the Shadow Master's display. He's somewhat distracted, but still doesn't let his guard down."
Toucannon used Feather Dance! (-10 EN)
Shedinja's Attack was Harshly Dropped! (-2, 4t)
Shedinja's Attack went back to normal.
Toucannon's Thief Invocation!
+3 Att, 4t


"Alright, so Thor. You clench your hammer as you can feel your armor harden, toughening like titanium."
Vikavolt used Iron Defense! (-7 EN)
+2 Def, 3t


"The Shadow Master, both somewhat impressed and annoyed with your antics, lets out a burst of energy, causing the smog to dissipate. He looks again at you, Thor."

:shedinja: "I've had enough of you...LEAVE."

Shedinja used Defog!
Vikavolt's Evasion was reduced. (-1, 2t)


"Scales from the burst are sent flying, jabbing into soft spots between your armor. You send one flying back at him, just to mitigate the impact."
Shedinja used Silver Wind!
1 Damage.


~Step 2~
"Launching a rock from your neck at the shadow master... It phases right through as usual. It's starting to make you a bit annoyed, too."
Lycanroc used Rock Throw! (-3 EN)
No damage as usual.
Lycanroc's Sorcerer Invocation!
(+2 Att and Spatt Stages)
(Rock Throw is sealed.)

"Shade, you're still dancing? Okay. The Shadow Master is getting... increasingly distracted by you."
Toucannon used Feather Dance! (-10 EN)
Shedinja's Attack was Harshly Dropped! (-2, 4t)
Toucannon's Thief Invocation!

Toucannon now has +3 Att, 4t

"Thor, you harden your armor, no, your BODY even more in response to that earlier attack."
Vikavolt used Harden! (-5 EN)
+3 Def (5t)


"The shadow master is channeling this confusion into a ray, as he fires it at you...roll dex..."
Shedinja used Confuse Ray!
Vikavolt is confused! (2t)

"Everything becomes blurry to you, Thor. Your mind is spinning around... And you get hit every so slightly."
Shedinja used Facade!
Crit: 16 (Nope)
1 damage.

"At least they're not dying..."

"Then, out of the fading smog... Thor is grabbed by a claw!"

:drapion: Drapion is ready for battle!

:drapion: "Master! Let me help you deal with these intruders!"
:sv/drapion:
Drapion

Typing:
Poison/Dark
Abilities: Battle Armor, Sniper, Keen Eye

Actions per Step: One (1)
Target Priority: Random

HP: 60
Attack: 7
Defen.: 8
Sp.Atk: 5
Sp.Def: 6
Speed: 95
Size: 3
Weight: 4

Behavior Pool (8 Actions)
Poison Sting (Contact), Night Slash, Aqua Tail, Brick Break, Swords Dance, Earthquake, Facade, Fire Fang
"Oh this has earthquake... have to pray to the dice gods that it doesn't do that..."

:sv/shedinja:
Shedinja

Typing:
Bug/Ghost
Abilities: Wonder Guard
Status: -3 SpAtt (2t), -2 Att (3t)

Actions per Step: Two (2)
Target Priority: Role Order (PR -> SU -> AG)

HP: — (None)
Attack: 7
Defen.: 4
Sp.Atk: 3
Sp.Def: 3
Speed: 40
Size: 10
Weight: 10

Behavior Pool
Roll one action from each Behavior Pool.
8 Actions: Will-O-Wisp, Mud-Slap, Screech, Toxic, Confide, Confuse Ray, Defog, Swords Dance
7 Actions: Bug Bite, Shadow Sneak, Night Slash, Facade, Silver Wind, Hex, Solar Beam
:vikavolt: :choice-specs: | Levitate | +3 Def (5t)
HP 69/90 EN 77 CT: 1
Att: 5 Def: 7 SpAtt: 10 SpDef: 6 Spe: 43 S/W: 2/3

:toucannon: :life-orb: | Keen Eye, Skill Link, Sheer Force | +3 Att, 4t
HP 87/90 EN 67 CT: 1
Att: 9 Def: 6 SpAtt: 6 SpDef: 6 Spe: 60 S/W: 2/3

:lycanroc-dusk: :choice-band: | Tough Claws | Sealed (Bite, Rock Throw), +2 Att, Spatt (P)
HP 90/90 EN 82 CT: 1
Att: 12 Def: 5 SpAtt: 3 SpDef: 5 Spe: 110 S/W: 3/3



Maxim to order
Shedinja and Drapion to roll actions
Dylando to ref and remember to put end of round summary​
 
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:Gardevoir: "All right let's just go with a loot and smash style game. Drapion grapples Thor in it's claws."

:Vikavolt: "Hey let go of me, or I'll bring down the HAMMER!"

Vikavolt: Charge~Confide (Shedinja)

:Toucannon: "Seems it's a wave battle, guess I'll just have to wait till the end to get my treasure."

Toucannon: Rock Smash (Drapion)~Rock Smash (Drapion)
KO. At start of Step 2, if Drapion is Knocked out, then use Growl (Shedinja)

:Lycanroc-Dusk: "Fireball."

:Gardevoir: "How do you even have that many fireballs?"

Lycanroc: Drill Run (Drapion)~Crunch (Shedinja)

Lyc Thunder Fang (Gol): [(7+2+12-10)*1.5+12]*1.5=42.75~43
Vik Thunderbolt Charged (Gol): [(9+3+4+15-8)*1.5]=36
Tou Brave Bird (Gol): [12+3+3+9-10]*1.5=26 (5 Recoil)
43+36+26=105
 
Initiative:
:lycanroc-dusk: Flare, 127 (Was reffing this wrong previously whoops)
:drapion: Drapion, 95
:toucannon: Shade, 60
:vikavolt: Thor, 43
:shedinja: Master Shedinja, 40

Rolls:
:shedinja:
Toxic and Silver Wind > Swords Dance and Facade
:drapion:
Facade > Aqua Tail

"Flare, as you launch your 3rd fireball, your power keeps building up."
Lycanroc used Drill Run! (-6 EN)
[(8+12-8)*1.5+8]*1.5 = 39 Damage!
Lycanroc's Sorcerer Invocation!
Lycanroc's Att and Spatt were maxed out!


:drapion: "Gh! ...You're quite strong! But you haven't seen anything yet!"

"Drapion follows up by squeezing Thor, jabbing at him with his claws!"
(Keen Eye doesnt activate, both of them have 7 for relevant stat ranks)
Drapion used Facade!
Crit: 14 (No)
1 Damage. (It's +3 defense, what did you expect?)
Vikavolt's Duelist Invocation!
Vikavolt took 1 Damage.
Drapion took 1 Damage.


"Alright, Shade, you go in to attack Drapion directly, bashing his armor with all your might!"
Toucannon used Rock Smash! (-3 EN)
Crit: 10 (Nope, not that it mattered)
[4+9-8+3+2+12] = 22 Damage!


"Invigorated by your previous dance, your attack is so powerful that Drapion's armor crumples as you deal this blow to him. He splits into two as he dissapears into smoke like the rest..."

:drapion: "I wasn't...Strong enough..."
:shedinja: "Drapion... no...NO!"

"The Shadow Master's voice is sorrowful... You'd feel a little bad if you weren't locked in combat with him."

"Thor readies the hammer as it glows with electricity..."
Vikavolt used Charge! (-8 EN)
+1 SpD (3t)
+2 Charge Markers.
Condition Filter: You can no longer make Charge Markers.


"Hatred building up, the Shadow Master lets out another burst... Thor, make a con save."
Shedinja used Toxic!
(10 and below miss)
Roll: 66 (Yes)
Shedinja used Silver Wind!
(91 and above omniboost)
Roll: 29 (No)
"You fail, as you feel your body becoming badly poisoned while being barraged by toxic scales.... You'll have to act quick."
Vikavolt takes 1 Damage.
(1 Turn left of Shedinja's Spatt Drop, 2 for Att)

"Thor, due to the poison, you take 2 poison damage."

~Step 2~

"Even after many failed attempts, you decide to attack the Shadow Master."
Lycanroc used Crunch! (-6 EN)
Roll: 94 (Yeah)
-1 Def (4t)
"He fails his strength save."
"Which I guess doesn't matter since he doesn't have HP-"

"Shade, you let out a battle cry against the Shadow Master, now crestfallen..."
Toucannon used Growl! (-4 EN)
-3 Att, 5 turns
Toucannon's Thief Invocation!
+3 Att, 5 turns

"Thor, you're ready to propel yourself into the next opponent, loudly proclaiming something you never would otherwise."
Vikavolt used Confide! (-5 EN)
-3 Spatt, 5t

:shedinja: "You all should be ashamed of yourselves..."

Shedinja used Swords Dance!
-1 Att, 3t
Shedinja used Facade!
...Still 1 damage.

"Thor, you take... 2 Poison Damage again. But you can feel it get worse."
(4c)

"You hear the sounds of armor clanging together, as a huge shadow walks into view."

:golisopod: "It is time to end this, Master."
:shedinja: "Golisopod, you!-"

"Golisopod joins the fight... looking over at the group."

:golisopod: "Hmm... These are new... I'll deal with you first, then."

:sv/golisopod:

Typing: Bug/Water
Abilities: Emergency Exit

Actions per Step: One (1)
Target Priority: Reverse Role Order (AG -> SU -> PR)

HP: 100
Attack: 9
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 40
Size: 3
Weight: 5

Behavior Pool (6 Actions)
Aqua Jet, Sucker Punch, Close Combat, Liquidation, Lunge, Leech Life

:sv/shedinja:
Shedinja

Typing:
Bug/Ghost
Abilities: Wonder Guard
Status: -3 SpAtt (5t), -3 Att (5t)

Actions per Step: Two (2)
Target Priority: Role Order (PR -> SU -> AG)

HP: — (None)
Attack: 7
Defen.: 4
Sp.Atk: 3
Sp.Def: 3
Speed: 40
Size: 10
Weight: 10

Behavior Pool
Roll one action from each Behavior Pool.
8 Actions: Will-O-Wisp, Mud-Slap, Screech, Toxic, Confide, Confuse Ray, Defog, Swords Dance
7 Actions: Bug Bite, Shadow Sneak, Night Slash, Facade, Silver Wind, Hex, Solar Beam

"Well darn. Hold on..."
"Also, Thor, your confusion wears off."

Banned Conditions:
Badly Poisoned, Confusion, Charge
:vikavolt: :choice-specs: | Levitate | Tox (4c), +3 Def (3t), +1 SpDef (2t), Charge (2)
HP 64/90 EN 89 CT: 1
Att: 5 Def: 7 SpAtt: 10 SpDef: 6 Spe: 43 S/W: 2/3

:toucannon: :life-orb: | Keen Eye, Skill Link, Sheer Force | +3 Att, 5t
HP 87/90 EN 80 CT: 1
Att: 9 Def: 6 SpAtt: 6 SpDef: 6 Spe: 60 S/W: 2/3

:lycanroc-dusk: :choice-band: | Tough Claws | Sealed (Bite, Rock Throw, Drill Run), +3 Att, Spatt (P)
HP 90/90 EN 80 CT: 1
Att: 12 Def: 5 SpAtt: 3 SpDef: 5 Spe: 110 S/W: 3/3

Maxim to order.
Shedinja to roll actions
Golisopod to roll actions (Note that he targets the AG.)
Dylando to ref.
 
Last edited:
Reffing Critiques:
1. Sorcerer only procs on Boss hits, so Crunch should be sealed instead of Drill Run
2. From what I recall in Discord, Charge isn’t a condition, so it isn’t filtered by the Condition Filter.

Vikavolt: Sticky Web~Agility

Toucannon: Brave Bird (Golisopod)~Brave Bird (Golisopod)
1. At start of Step 2, if Shedinja has more than -3 Attack Stages, then use Growl (Shedinja, Golisopod).
KO. At start of turn, If Golisopod is Knocked Out, then use Chill.

Lycanroc-Dusk: Thunder Fang (Golisopod)~Thunder Fang (Golisopod)
 
Thank you for the information!
(Sorry I keep messing things up! Corrected some other stuff, too.)

Banned Conditions:
Badly Poisoned (Confusion was created by the enemy so it's not... actually supposed to be here. again. sorry.)
:vikavolt: :choice-specs: | Levitate | Tox (4c), +3 Def (3t), +1 SpDef (2t), Charge (2)
HP 64/90 EN 89 CT: 1
Att: 5 Def: 7 SpAtt: 15 SpDef: 6 Spe: 43 S/W: 2/3

:toucannon: :life-orb: | Keen Eye, Skill Link, Sheer Force | +3 Att, 5t
HP 87/90 EN 80 CT: 1
Att: 9 Def: 6 SpAtt: 6 SpDef: 6 Spe: 60 S/W: 2/3

:lycanroc-dusk: :choice-band: | Tough Claws | Sealed (Bite, Rock Throw, Crunch), +3 Att, Spatt (P)
HP 90/90 EN 80 CT: 1
Att: 12 Def: 5 SpAtt: 3 SpDef: 5 Spe: 110 S/W: 3/3

Speed-wise, Golisopod will be going after Shedinja.

Actions:
:shedinja:
Confuse Ray and Shadow Sneak > Defog and Solar Beam
:golisopod:
Lunge > Close Combat

Shedinja used Shadow Sneak on Vikavolt!
Still 1 damage.


"Alright, roll for damage..."
Lycanroc used Thunder Fang on Golisopod! (-5 EN)
[(7+2+12-10)*1.5+12]*1.5= 43 Damage!
Rolls: 52, 74 (Nope)

Toucannon used Brave Bird on Golisopod! (-8 EN)
[12+3+3+9-10]*1.5=26 Damage!
Toucannon took 8 Damage! (Recoil and Life Orb)

"
Oh? Sticky Web? I thought you were going for thunderbolt. No? Alright then."
Vikavolt used Sticky Web! (-10 EN)
Sticky Webs were set!

Shedinja used Confuse Ray!
Vikavolt was confused!

:golisopod: "Hmmph... Take this!"
Golisopod used Lunge!
(8+3+9-5) * 0.75 = 11 Damage!
Lycanroc's Attack dropped by 1!

Vikavolt lost 4 HP.

~Step 2
~

"The Shadow master begins charging up energy..."
Shedinja is readying Solar Beam!

Lycanroc used Thunder Fang on Golisopod! (-5 EN)
[(7+2+12-10)*1.5+8]*1.5= 37 Damage!


:golisopod: "Urgh! That's it...retreating..."

"You watch as the Golisopod leaps back into the shadows, before hearing the sound of fading smoke."
"Shade, you take this break to calm down for a bit. As for the rest..."

Lycanroc used Thunder Fang on Shedinja! (-5 EN)
Wonder Guard prevented any effect!

Toucannon decides to chill. (+12 EN)

Vikavolt used Agility! (-14 EN)
+2 Spe, 3t

Shedinja used Defog on Vikavolt!
-1 Eva, 3t

:shedinja: "You won't leave this place alive... I won't let you...!"
Shedinja used Solar Beam!
...And it's STILL one damage. (3 SpAtt at -3 on a resist.)


"The Shadow Master looks disheartened. 4 of his students fallen to these intruders... is it truly the end?"
"Before you can deliver the final blow, your hammer is interrupted by a water shuriken!"
"Thor, you take a step back, the poison in your body acting up again... You take 4 Poison Damage, and it's getting worse again."
(6c of Toxic.)

:greninja: "Do not be so hasty to think you've won. As long as I stand, I will not let this Dojo fall."

:sv/greninja:
Greninja

Typing:
Water/Dark
Abilities: Torrent, Protean

Actions per Step: Two (2)
Target Priority: Reverse Role Order (AG -> SU -> PR)

HP: 150
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 122
Size: 3
Weight: 3

Behavior Pool
Roll one action from each Behavior Pool.
7 Actions: Hydro Pump, Dark Pulse, Blizzard, Ice Beam, Grass Knot, Extrasensory, Haze
7 Actions: Liquidation, Night Slash, Ice Punch, Low Kick, Gunk Shot, Rock Slide, Toxic

:sv/shedinja:
Shedinja

Typing:
Bug/Ghost
Abilities: Wonder Guard
Status: -3 SpAtt (3t), -3 Att (3t)

Actions per Step: Two (2)
Target Priority: Role Order (PR -> SU -> AG)

HP: — (None)
Attack: 7
Defen.: 4
Sp.Atk: 3
Sp.Def: 3
Speed: 40
Size: 10
Weight: 10

Behavior Pool
Roll one action from each Behavior Pool.
8 Actions: Will-O-Wisp, Mud-Slap, Screech, Toxic, Confide, Confuse Ray, Defog, Swords Dance
7 Actions: Bug Bite, Shadow Sneak, Night Slash, Facade, Silver Wind, Hex, Solar Beam

"With that surprise attack from Golisopod, Flare is looking a bit hurt..."
"And with all the damage... OH NO! It seems like the Dojo is starting to collapse!"

:vikavolt: :choice-specs: | Levitate | Tox (6c), +3 Def (1t), Charge (2), -1 Eva (3t), +2 Spe (3t)
HP 54/90 EN 65 CT: 1
Att: 5 Def: 7 SpAtt: 15 SpDef: 6 Spe: 108 S/W: 2/3

:toucannon: :life-orb: | Keen Eye, Skill Link, Sheer Force | +3 Att, 3t
HP 79/90 EN 84 CT: 1
Att: 9 Def: 6 SpAtt: 6 SpDef: 6 Spe: 60 S/W: 2/3

:lycanroc-dusk: :choice-band: | Tough Claws | Sealed (Bite, Rock Throw, Crunch), +2 Att, +3 SpAtt (P)
HP 79/90 EN 70 CT: 1
Att: 12 Def: 5 SpAtt: 3 SpDef: 5 Spe: 110 S/W: 3/3


Maxim to order
Shedinja and Greninja to roll actions
Dylando to ref this final round!​
 
:Vikavolt: “You want me to put the hammer down? I’ll put the hammer DOWN!”

:Vikavolt: Thunderbolt + Thunder (Greninja) ~Thunderbolt (Greninja)

:Toucannon: “This fella better have some loot y’all.”

:Toucannon: Sky Attack (Greninja)~Sky Attack (Greninja)
1. At start of each Step, If Greninja is to use Rock Slide, then use Bullet Seed (Greninja)
2. At start of each step, If Greninja is to use Liquidation, then use Bullet Seed (Greninja)

:Lycanroc-Dusk: FIREBALL

Gardevoir checks Lycanroc’s sheet, apart from name and stats the sheet has the word Fireball scribbled all over it.

:Lycanroc-Dusk: Close Combat (Greninja)~Play Rough (Greninja)

:Gardevoir: “My epic tale of loss and betrayal, ruined…”
 
Last edited:
Darn. I feel bad for Robin (But also, you really should've read the sheet...) Maybe I should try this campaign next time...

Anyways! Dice God here! Time to roll!

"Greninja is... immediately swamped by the sticky webs..."
-1 Spe, 6t

:lycanroc-dusk: Flare, 127
:vikavolt: Thor, 108
:greninja: Greninja, 69
:toucannon: Shade, 60
:shedinja: Master Shedinja, 40

Actions:
:shedinja:
Confuse Ray and Bug Bite > Defog and Facade
:greninja:
Ice Beam and Ice Punch > Dark Pulse and Night Slash

Conservation of Ninjutsu moment (They didnt get any crits lol)

"You all ready your best spells and attacks, and..."
Toucannon readied Sky Attack!

"Flare, you...fireball."
Lycanroc used Close Combat! (-8 EN)
[12+(12-5)*1.5+8]*1.5 = 46 Damage!

Greninja is at 104 HP.


"Thor, raising your hammer, you SLAM IT INTO THIS GRENINJA!"
Vikavolt used Lightning Bolt! Make a Dex Save! (-30 EN)
1 Charge was expended!
[11+3+(15-5)+4]*1.5 = 42 Damage!
Rolls: 28, 21 (Nope)
"
So Greninja didn't fail it's Dex Saves even at disadvantage. Huh."

Greninja is at 62 HP.

Greninja used Ice Beam!
9+(7-5)+4=15 Damage!
Greninja's ice type now!

Greninja used Ice Punch!
(14 Damage, its the same calc but 8 instead of 9)

Shedinja used Confuse Ray!
Vikavolt was confused!

Shedinja used an attack that wasn't Night Slash Mud-Slap, or Silver Wind.
(It doesn't really matter which one at this point because it's still 1 damage.)

Toucannon used Sky Attack!
Roll: 61
14+3+3+2+9-5=26 Damage!

36 HP.

~Step 2~

"The Dojo looks super close to collapse..."

Lycanroc used Play Rough!
(9+7-5+8)*1.5= 29 Damage

7 HP.


"Thor? ...How would you like to do this?"
(Greninja is dying to Tbolt/Sky Attack anyway)

Maxim to claim:
4tc 5rc -2jc
Thor to decide the killing blow (for this Raid only)
Dylando to claim:
5rc 6jc

Congratulations on winning this Raid Frontier Test!​
 
Vs. The Spectacular Spore-verlord!
Level 1

:sv/amoonguss:
Amoonguss

Typing:
Grass/Poison
Abilities: Effect Spore

Actions per Step: Two (2)
Target Priority: Role Order (PR -> SU -> AG)

HP: 300
Attack: 6
Defen.: 5
Sp.Atk: 6
Sp.Def: 6
Speed: 30
Size: 10
Weight: 20

Behavior Pool
Roll one action from each Behavior Pool.
5 actions: Spore, Spore, Toxic, Stun Spore, Grassy Terrain
6 actions: Foul Play, Clear Smog, Hex, Giga Drain, Sludge Wave, Stomping Tantrum
:sv/brute bonnet:
Brute Bonnet

Typing:
Grass/Dark
Abilities: Protosynthesis

Actions per Step: Special
Target Priority: Random

HP: 450
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 7
Speed: 55
Size: 2
Weight: 2

Behavior Pool
Roll one action from the first Behavior Pool, and the rest from the second Pool.
3 actions: Spore, Growth, Synthesis
8 actions: Trailblaze, Sucker Punch, Zen Headbutt, Close Combat, Crunch, Facade, Seed Bomb, Body Slam
:sv/toedscruel:
Toedscruel

Typing:
Grass/Ground
Abilities: Mycelium Might

Actions per Step: One (1)
Target Priority: Special

HP: 60
Attack: 5
Defen.: 5
Sp.Atk: 6
Sp.Def: 9
Speed: 100
Size: 4
Weight: 4

Behavior Pool
5 actions: Spore, Earth Power, Giga Drain, Foul Play, Reflect Type
:sv/shiinotic:
Shiinotic

Typing:
Grass/Fairy
Abilities: Illuminate, Effect Spore

Actions per Step: One (1)
Target Priority: Special

HP: 60
Attack: 4
Defen.: 6
Sp.Atk: 7
Sp.Def: 7
Speed: 30
Size: 2
Weight: 2

Behavior Pool
5 actions: Spore, Spotlight, Moonblast, Dream Eater, Weather Ball
:sv/breloom:
Breloom

Typing:
Grass/Fighting
Abilities: Effect Spore, Poison Heal

Actions per Step: One (1)
Target Priority: Special

HP: 60
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 5
Speed: 70
Size: 3
Weight: 3

Behavior Pool
5 actions: Spore, Brick Break, Focus Punch, Thunder Punch, Rock Slide
Initial Setup:
1x :amoonguss:Amoonguss (★)
0x :brute bonnet:Brute Bonnet (★), :toedscruel:Toedscruel, :shiinotic:Shiinotic, :breloom:Breloom

Raid Arena
hey tman would you like to name the arena and write flavor for it
somewhere that's not a cave (they've come from their cave to conquer the surface?)

Spore Proliferation
At the end of the round, if Amoongus is Fainted:
Add Toedscruel, Breloom, and Shiinotic to the field. Assign each of these Target Priorities to a random minion:
"Role Order (PR -> SU -> AG)"
"Role Order (SU -> AG -> PR)"
"Role Order (AG -> PR -> SU)"
(Once you're done, each minion should be preferring to target a different raider. There's probably a more elegant way to phrase this.)

Mycotoxin
At the end of each round, and whenever a Pokemon falls Asleep:
Place a Toxicity marker on the Boss.

Each raider's maximum HP is reduced by 10 for each Toxicity marker on the Boss.

Neurotoxic Reversion
The raid doesn't lose the battle for having no Pokemon in play. Instead, when Brute Bonnet Faints, the challenger wins the battle.

At the end of the round, if all minions are Fainted:
Remove all conditions from Amoonguss, transform them into Brute Bonnet (with the stats and behaviors from above), and fully restore their HP. Then, discard any Weather in play and create Sun with indefinite duration.

Brute Bonnet has a number of Actions per Step equal to the current round count.

---------------

Challenger Backpack:
Choice Specs
Choice Band
Life Orb

Protector Pokemon
goodra-hisui.png

Nemesia (Goodra-Hisui) [F]
Level 1 EXP: 00 / 10
Advanced Techniques: None

Serious Nature ( +None, -None )
Typing: Steel/Dragon
Abilities: Sap Sipper, Shell Armor Hidden Ability: Gooey

HP: 90
Attack: 7
Defen.: 7
Sp.Atk: 8
Sp.Def: 11
Speed: 60
Size: 3
Weight: 7

Movepool
Level 0:
Attract
Confide
Counter
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Ice Beam
Iron Head
Protect
Rock Slide
Round
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic

Level 1:
Absorb
Bubble
Curse
Dragon Breath
Dragon Tail
Poison Tail
Rain Dance
Sandstorm
Shock Wave
Sludge Bomb
Snore
Sunny Day
Swagger
Tearful Look
Water Gun
Water Pulse
Supporter Pokemon
sigilyph.png

Sigilyph [Vigil] (M)
Level: 1 | EXP: 0/10
Advanced Techniques: None

Types: Psychic/Flying
Abilities: Wonder Skin/Magic Guard/Tinted Lens
Nature: Serious (No Change)

Stats:

HP: 85
Atk: Rank 4
Def: Rank 6
SpA: Rank 7
SpD: Rank 6
Speed: 97
Size Class: 3
Weight Class: 2

Moves:
Sigilyph Lv0
Aerial Ace
Air Slash
Ancient Power
Attract
Confide
Dark Pulse
Dazzling Gleam
Double Team
Energy Ball
Facade
Flash
Flash Cannon
Hypnosis
Ice Beam
Protect
Psychic
Psycho Cut
Round
Shadow Ball
Signal Beam
Thunder Wave
Toxic
Zen Headbutt

Sigilyph Lv1
Air Cutter
Calm Mind
Confusion
Cosmic Power
Defog
Dual Wingbeat
Gust
Magic Coat
Psybeam
Psywave
Rain Dance
Safeguard
Shock Wave
Snore
Steel Wing
Swagger
Swift
Trick
Whirlwind
Aggressor Pokemon
buzzwole.png

Buzzwole [Hercules] (M)
Level: 1 | EXP: Max
Advanced Techniques: None

Types: Bug/Fighting
Abilities: Beast Boost
Nature: Careful (+1 SpD, -1 SpA)

Stats:

HP: 100
Atk: Rank 10
Def: Rank 10
SpA: Rank 3 (-)
SpD: Rank 6 (+)
Speed: 79
Size Class: 4
Weight Class: 7

Moves:
Buzzwole Lv0
Brick Break
Bug Bite
Confide
Counter
Double Team
Earthquake
Facade
Harden
Ice Punch
Iron Head
Poison Jab
Protect
Rock Slide
Round
Thunder Punch
Toxic

Buzzwole Lv1
Bulk Up
Coaching
Dual Chop
Dual Wingbeat
False Swipe
High Horsepower
Mega Punch
Power-Up Punch
Snore
Swagger
Taunt
Vital Throw
Work Up

TURN ORDER
Maxim sends out, equips, and orders.
The Spectacular Spore-verlord orders.
Snarguffle referees.
 
Last edited:
Sending out:
Goodra-Hisui with Choice Specs
Sigilyph with Life Orb
Buzzwole with Choice Band

:Goodra-Hisui: Goodra: Flamethrower (Amoonguss) x2
:Sigilyph: Sigilyph: Safeguard~Calm Mind
:Buzzwole: Buzzwole: Ice Punch (Amoonguss) x2
 
The Spectacular Spore-verlord!
amoonguss.gif

Amoonguss
@ Nothing
Grass.png
Poison.png

HP: 300/300
Abilities: Effect Spore
Stats: 6/5/6/6/30
Size/Weight: 10/20​
--VS--​
Maxim
goodra-hisui.png

Nemesia (Goodra-Hisui)
@ :choice specs:Choice Specs
Steel.png
Dragon.png

HP: 90/90 | EN: 100/100
Abilities: Sap Sipper/Shell Armor
Stats: 7/7/12/11/60
Size/Weight: 3/7
sigilyph.gif

Vigil (Sigilyph)
@ :life orb:Life Orb
Psychic.png
Flying.png

HP: 85/85 | EN: 100/100
Abilities: Wonder Skin/Magic Guard
Stats: 4/6/7/6/97
Size/Weight: 3/2
buzzwole.gif

Hercules (Buzzwole)
@ :choice band:Choice Band
Bug.png
Fighting.png

HP: 100/100 | EN: 100/100
Abilities: Beast Boost
Stats: 15/10/3/6/79
Size/Weight: 4/7


BOSS ORDERS
:amoonguss:(1-5): 1= Spore | (1-6): 2=Clear Smog | (1-5): 5=Grassy Terrain | (1-6): 1=Foul Play

STEP ONE
Sigilyph used Safeguard! (-10 EN)
Maxim's team became cloaked in a mystical veil! (4 rounds)

Buzzwole used Ice Punch! (-6 EN)
Crit (1/24): 2=NO | Effect (1-10/100): 8=YES
Damage: (8 + 15 - 5) x 1.5 x 3 = 81
Safeguard prevented Buzzwole from being Poisoned!
Amoonguss got a Frost Marker!

Goodra used Flamethrower! (-7 EN)
Crit (1/24): 20=NO | Effect (1-10/100): 89=NO
Damage: (9 + 12 - 6) x 1.5 = 23

Amoonguss used Spore!
Safeguard prevented Goodra from falling asleep!
Goodra's Sap Sipper boosted its Attack! (6 turns)

Amoonguss used Clear Smog!
It doesn't affect Goodra...

STEP TWO
Sigilyph used Calm Mind! (-7 EN)
Sigilyph's Special Attack rose! Sigilyph's Special Defense rose! (8 turns)

Buzzwole used Ice Punch! (-6 EN)
Crit (1/24): 14=NO | Effect (1-10/100): 64=NO
Damage: (8 + 15 - 5) x 1.5 x 3 = 81
Safeguard prevented Buzzwole from being Poisoned!
Amoonguss got a Frost Marker!

Goodra used Flamethrower! (-7 EN)
Crit (1/24): 11=NO | Effect (1-10/100): 68=NO
Damage: (9 + 12 - 6) x 1.5 = 23

Amoonguss used Grassy Terrain!
Grassy Terrain grew on the battlefield! (4 rounds)

Amoonguss used Foul Play!
Crit (1/24): 23=NO
Damage: (10 + 7 - 7) + 4 = 14

Goodra healed 2 HP!
Amoonguss healed 2 HP!

The Mycotoxin grew thicker! (1 Toxicity Marker)

:goodra-hisui:-12 HP, -14 EN :sigilyph:-10 HP, -17 EN :buzzwole:-10 HP, -12 EN | :amoonguss:-206 HP
---------------​

The Spectacular Spore-verlord!
amoonguss.gif

Amoonguss
@ Nothing
Grass.png
Poison.png

HP: 94/300
Abilities: Effect Spore
Stats: 6/5/6/6/30
Size/Weight: 10/20
Toxicity Marker (1)
Field:Grassy Terrain (3 rounds)
--VS--​
Maxim
goodra-hisui.png

Nemesia (Goodra-Hisui)
@ :choice specs:Choice Specs
Steel.png
Dragon.png

HP: 78/80 | EN: 86/100
Abilities: Sap Sipper/Shell Armor
Stats: 7/7/12/11/60
Size/Weight: 3/7
+1 Attack (5 turns)
sigilyph.gif

Vigil (Sigilyph)
@ :life orb:Life Orb
Psychic.png
Flying.png

HP: 75/75 | EN: 83/100
Abilities: Wonder Skin/Magic Guard
Stats: 4/6/7/6/97
Size/Weight: 3/2
+1 Special Attack (8 turns), +1 Special Defense (8 turns)
buzzwole.gif

Hercules (Buzzwole)
@ :choice band:Choice Band
Bug.png
Fighting.png

HP: 90/90 | EN: 88/100
Abilities: Beast Boost
Stats: 15/10/3/6/79
Size/Weight: 4/7
Field: Safeguard (3 rounds), Grassy Terrain (3 rounds)

TURN ORDER
Maxim orders.
The Spectacular Spore-verlord orders.
Snarguffle referees.
 
:Goodra-Hisui: Goodra: Flamethrower (Amoonguss)~Chill

:Sigilyph: Sigilyph: Calm Mind~Psychic (Amoonguss)
KO. At start of Step 2, if Amoonguss is Knocked Out, then use Calm Mind.

:Buzzwole: Buzzwole: Ice Punch (Amoonguss)~Bulk Up
 
The Spectacular Spore-verlord!
amoonguss.gif

Amoonguss
@ Nothing
Grass.png
Poison.png

HP: 94/300
Abilities: Effect Spore
Stats: 6/5/6/6/30
Size/Weight: 10/20
Toxicity Marker (1)
Field:Grassy Terrain (3 rounds)
--VS--​
Maxim
goodra-hisui.png

Nemesia (Goodra-Hisui)
@ :choice specs:Choice Specs
Steel.png
Dragon.png

HP: 78/80 | EN: 86/100
Abilities: Sap Sipper/Shell Armor
Stats: 7/7/12/11/60
Size/Weight: 3/7
+1 Attack (5 turns)
sigilyph.gif

Vigil (Sigilyph)
@ :life orb:Life Orb
Psychic.png
Flying.png

HP: 75/75 | EN: 83/100
Abilities: Wonder Skin/Magic Guard
Stats: 4/6/7/6/97
Size/Weight: 3/2
+1 Special Attack (8 turns), +1 Special Defense (8 turns)
buzzwole.gif

Hercules (Buzzwole)
@ :choice band:Choice Band
Bug.png
Fighting.png

HP: 90/90 | EN: 88/100
Abilities: Beast Boost
Stats: 15/10/3/6/79
Size/Weight: 4/7
Field: Safeguard (3 rounds), Grassy Terrain (3 rounds)


BOSS ORDERS
:amoonguss:(1-5): 2= Spore | (1-6): 4=Giga Drain | (1-5): 1=Spore | (1-6): 1=Foul Play

STEP ONE
Sigilyph used Calm Mind! (-7 EN)
Sigilyph's Special Attack rose! Sigilyph's Special Defense rose! (8 turns)

Buzzwole used Ice Punch! (-6 EN)
Crit (1/24): 21=NO
Damage: (8 + 15 - 5) x 1.5 x 3 = 81
Safeguard prevented Buzzwole from being Poisoned!
Amoonguss got a Frost Marker!

Goodra used Flamethrower! (-7 EN)
Crit (1/24): 17=NO | Effect (1-10/100): 10=YES
Damage: (9 + 12 - 6) x 1.5 = 23
Amoonguss fainted!

Buzzwole's Beast Boost raised its Attack! (3 turns)

Goodra healed 2 HP!
Sigilyph healed 2 HP!
Buzzwole healed 2 HP!

Toedscruel, Shiinotic, and Breloom have appeared!
Toedscruel Target Priority (1-3): 3=(AG->PR->SU)
Shiinotic Target Priority (1-2): 2=(SU->AG->PR)
Breloom Target Priority: (PR->SU->AG)

:goodra-hisui:+2 HP, -7 EN :sigilyph:+2 HP, -7 EN :buzzwole:+2 HP, -6 EN | :amoonguss:-94 HP
---------------​

The Spectacular Spore-verlord!
amoonguss.gif

Amoonguss
@ Nothing
Grass.png
Poison.png

HP: KO
Abilities:
Effect Spore
Stats: 6/5/6/6/30
Size/Weight: 10/20
toedscruel.png

Toedscruel @ Nothing
Grass.png
Ground.png

HP: 60/60
Abilities: Mycelium Might
Stats: 5/5/6/9/100
Size/Weight: 4/4
Target Priority: (AG->PR->SU)
shiinotic.gif

Shiinotic @ Nothing
Grass.png
Fairy.png

HP: 60/60
Abilities: Illuminate, Effect Spore
Stats: 4/6/7/7/30
Size/Weight: 2/2
Target Priority (SU->AG->PR)
breloom.gif

Breloom @ Nothing
Grass.png
Fighting.png

HP: 60/60
Abilities: Effect Spore, Poison Heal
Stats: 9/6/5/5/70
Size/Weight: 3/3
Target Priority (PR->SU->AG)
Field: Grassy Terrain (2 rounds)
--VS--​
Maxim
goodra-hisui.png

Nemesia (Goodra-Hisui)
@ :choice specs:Choice Specs
Steel.png
Dragon.png

HP: 80/90 | EN: 79/100
Abilities: Sap Sipper/Shell Armor
Stats: 7/7/12/11/60
Size/Weight: 3/7
+1 Attack (4 turns)
sigilyph.gif

Vigil (Sigilyph)
@ :life orb:Life Orb
Psychic.png
Flying.png

HP: 77/85 | EN: 76/100
Abilities: Wonder Skin/Magic Guard
Stats: 4/6/7/6/97
Size/Weight: 3/2
+2 Special Attack (8 turns), +2 Special Defense (8 turns)
buzzwole.gif

Hercules (Buzzwole)
@ :choice band:Choice Band
Bug.png
Fighting.png

HP: 92/100 | EN: 82/100
Abilities: Beast Boost
Stats: 15/10/3/6/79
Size/Weight: 4/7
Attack +1 (3 turns)
Field: Safeguard (2 rounds), Grassy Terrain (2 rounds)


TURN ORDER
Maxim orders.
The Spectacular Spore-verlord orders.
Snarguffle referees.
 
Last edited:
:Goodra-Hisui: Goodra: Flamethrower (Breloom)~Flamethrower (Breloom)

:Sigilyph: Sigilyph: Air Cutter (Toedscruel, Shiinotic, Breloom) ~ Air Cutter (Toedscruel, Shiinotic, Breloom)

:Buzzwole: Buzzwole: Poison Jab (Shiinotic)~Ice Punch (Toedscruel)
 
The Spectacular Spore-verlord!
toedscruel.png

Toedscruel @ Nothing
Grass.png
Ground.png

HP: 60/60
Abilities: Mycelium Might
Stats: 5/5/6/9/100
Size/Weight: 4/4
Target Priority: (AG->PR->SU)
shiinotic.gif

Shiinotic @ Nothing
Grass.png
Fairy.png

HP: 60/60
Abilities: Illuminate, Effect Spore
Stats: 4/6/7/7/30
Size/Weight: 2/2
Target Priority (SU->AG->PR)
breloom.gif

Breloom @ Nothing
Grass.png
Fighting.png

HP: 60/60
Abilities: Effect Spore, Poison Heal
Stats: 9/6/5/5/70
Size/Weight: 3/3
Target Priority (PR->SU->AG)
Field: Grassy Terrain (2 rounds)
amoonguss.gif

Amoonguss
@ Nothing
Grass.png
Poison.png

HP: KO
Abilities:
Effect Spore
Stats: 6/5/6/6/30
Size/Weight: 10/20
--VS--​
Maxim
goodra-hisui.png

Nemesia (Goodra-Hisui)
@ :choice specs:Choice Specs
Steel.png
Dragon.png

HP: 80/90 | EN: 79/100
Abilities: Sap Sipper/Shell Armor
Stats: 7/7/12/11/60
Size/Weight: 3/7
+1 Attack (4 turns)
sigilyph.gif

Vigil (Sigilyph)
@ :life orb:Life Orb
Psychic.png
Flying.png

HP: 77/85 | EN: 76/100
Abilities: Wonder Skin/Magic Guard
Stats: 4/6/7/6/97
Size/Weight: 3/2
+2 Special Attack (8 turns), +2 Special Defense (8 turns)
buzzwole.gif

Hercules (Buzzwole)
@ :choice band:Choice Band
Bug.png
Fighting.png

HP: 92/100 | EN: 82/100
Abilities: Beast Boost
Stats: 15/10/3/6/79
Size/Weight: 4/7
Attack +1 (3 turns)
Field: Safeguard (2 rounds), Grassy Terrain (2 rounds)



BOSS ORDERS
:toedscruel:(1-5): 2= Earth Power | (1-5): 1=Spore
:shiinotic:(1-5): 4=Dream Eater | (1-5): 2=Spotlight
:breloom:(1-5): 4=Thunder Punch | (1-5): 3=Focus Punch

STEP ONE
Toedscruel used Earth Power!
Crit (1/24): 22=NO | Effect (1-10/100): 7=YES
Damage (Buzzwole): (9 + 3 + 6 - 6) x 0.75 = 9
Buzzwole's Special Defense fell! (3 turns)

Sigilyph used Air Cutter! (-4 EN)
Hit Toedscruel (1-95/100): 12=YES | Hit Shiinotic (1-95/100): 80=YES | Hit Breloom (1-95/100): 4=YES
Crit Toedscruel (1/8): 2=NO | Crit Shiinotic (1/8): 7=NO | Crit Breloom (1/8): 3=NO
Damage (Toedscruel): ((6 + 3 + 3 + 7 - 9) x 1.5 + 8) x 2/3 = 15
Damage (Shiinotic): ((6 + 3 + 3 + 7 - 7) x 1.5 + 8) x 2/3 = 17
Damage (Breloom): ((6 + 3 + 3 + 7 - 5) x 2 + 8) x 2/3 = 24
Sigilyph lost 3 HP!

Buzzwole used Poison Jab! (-6 EN)
Crit (1/24): 9=NO | Effect (1-30/100): 93=NO
Damage (Shiinotic): (8 + 15 - 6) x 2 x 1.5 + 4 = 55
Safeguard prevented Buzzwole from being poisoned!
Shiinotic fainted!

Buzzwole's Beast Boost raised its Attack! (3 turns)

Breloom used Thunder Punch!
Crit (1/24): 9=NO | Effect (1-10/100): 20=NO
Damage (Goodra): (8 + 9 - 7) x 0.75 = 8

Goodra used Flamethrower! (-7 EN)
Crit (1/24): 6=NO | Effect (1-10/100): 78=NO
Damage (Breloom): (9 + 12 - 5) x 1.5 = 24

Goodra healed 2 HP!
Buzzwole healed 2 HP!
Toedscruel healed 2 HP!
Breloom healed 2 HP!

STEP TWO
Breloom is tightening its focus!

Sigilyph used Air Cutter! (-4 EN)
Hit Toedscruel (1-95/100): 18=YES | Hit Breloom (1-95/100): 42=YES
Crit Toedscruel (1/8): 1=YES | Crit Breloom (1/8): 4=NO
Damage (Toedscruel): ((6 + 3 + 3 + 3 + 7 - 9) x 1.5 + 8) x 2/3 = 18
Damage (Breloom): ((6 + 3 + 3 + 7 - 5) x 2 + 8) x 2/3 = 24
Sigilyph lost 3 HP!
Breloom fainted!

Buzzwole's Beast Boost raised its Attack! (3 turns)

Buzzwole used Ice Punch! (-6 EN)
Crit (1/24): 9=NO
Damage(Toedscruel): (8 + 15 - 5) x 2 x 1.5 + 12 = 66
Toedscruel fainted!

Buzzwole's Beast Boost won't raise its Attack any higher! (3 turns)

Goodra used Flamethrower! (-7 EN)
But there was no target...

Goodra healed 2 HP!
Buzzwole healed 2 HP!

All minions have been defeated! Amoongus woke up in a rage!
Amoongus has transformed into Brute Bonnet! The sunlight grew harsh!

The Mycotoxin grew thicker! (1 Toxicity Counter)

:goodra-hisui:-4 HP, -14 EN :sigilyph:-6 HP, -8 EN :buzzwole:-5 HP, -12 EN | :toedscruel: -60 HP :shiinotic: -60 HP :breloom: -60 HP
---------------​

The Spectacular Spore-verlord!
brutebonnet.png

Brute Bonnet
@ Nothing
Grass.png
Dark.png

HP: 450/450
Abilities: Protosynthesis
Stats: 11/7/6/7/55
Size/Weight: 2/2
Toxicity Marker (1)
toedscruel.png

Toedscruel @ Nothing
Grass.png
Ground.png

HP: KO
Abilities:
Mycelium Might
Stats: 5/5/6/9/100
Size/Weight: 4/4
Target Priority: (AG->PR->SU)
shiinotic.gif

Shiinotic @ Nothing
Grass.png
Fairy.png

HP: KO
Abilities:
Illuminate, Effect Spore
Stats: 4/6/7/7/30
Size/Weight: 2/2
Target Priority (SU->AG->PR)
breloom.gif

Breloom @ Nothing
Grass.png
Fighting.png

HP: KO
Abilities:
Effect Spore, Poison Heal
Stats: 9/6/5/5/70
Size/Weight: 3/3
Target Priority (PR->SU->AG)
Field: Grassy Terrain (1 round), Harsh Sunlight (Indefinite)
--VS--​
Maxim
goodra-hisui.png

Nemesia (Goodra-Hisui)
@ :choice specs:Choice Specs
Steel.png
Dragon.png

HP: 76/80 | EN: 65/100
Abilities: Sap Sipper/Shell Armor
Stats: 7/7/12/11/60
Size/Weight: 3/7
+1 Attack (4 turns)
sigilyph.gif

Vigil (Sigilyph)
@ :life orb:Life Orb
Psychic.png
Flying.png

HP: 71/75 | EN: 68/100
Abilities: Wonder Skin/Magic Guard
Stats: 4/6/7/6/97
Size/Weight: 3/2
+2 Special Attack (6 turns), +2 Special Defense (6 turns)
buzzwole.gif

Hercules (Buzzwole)
@ :choice band:Choice Band
Bug.png
Fighting.png

HP: 87/90 | EN: 70/100
Abilities: Beast Boost
Stats: 15/10/3/6/79
Size/Weight: 4/7
Attack +3 (3 turns)
Field: Safeguard (1 round), Grassy Terrain (1 round), Harsh Sunlight (Indefinite)


TURN ORDER
Maxim orders.
The Spectacular Spore-verlord orders.
Snarguffle referees.
 
:Goodra-Hisui: Goodra: Flamethrower (Brute Bonnet)~Flamethrower (Brute Bonnet)

:Sigilyph: Sigilyph: Signal Beam (Brute Bonnet)~Air Slash (Brute Bonnet)

:Buzzwole: Buzzwole: Bug Bite (Brute Bonnet)~Bug Bite (Brute Bonnet)
 
The Spectacular Spore-verlord!
brutebonnet.png

Brute Bonnet
@ Nothing
Grass.png
Dark.png

HP: 450/450
Abilities: Protosynthesis
Stats: 11/7/6/7/55
Size/Weight: 2/2
Toxicity Marker (1)
Field: Grassy Terrain (1 round), Harsh Sunlight (Indefinite)
toedscruel.png

Toedscruel @ Nothing
Grass.png
Ground.png

HP: KO
Abilities:
Mycelium Might
Stats: 5/5/6/9/100
Size/Weight: 4/4
shiinotic.gif

Shiinotic @ Nothing
Grass.png
Fairy.png

HP: KO
Abilities:
Illuminate, Effect Spore
Stats: 4/6/7/7/30
Size/Weight: 2/2
breloom.gif

Breloom @ Nothing
Grass.png
Fighting.png

HP: KO
Abilities:
Effect Spore, Poison Heal
Stats: 9/6/5/5/70
Size/Weight: 3/3
--VS--​
Maxim
goodra-hisui.png

Nemesia (Goodra-Hisui)
@ :choice specs:Choice Specs
Steel.png
Dragon.png

HP: 76/80 | EN: 65/100
Abilities: Sap Sipper/Shell Armor
Stats: 7/7/12/11/60
Size/Weight: 3/7
+1 Attack (4 turns)
sigilyph.gif

Vigil (Sigilyph)
@ :life orb:Life Orb
Psychic.png
Flying.png

HP: 71/75 | EN: 68/100
Abilities: Wonder Skin/Magic Guard
Stats: 4/6/7/6/97
Size/Weight: 3/2
+2 Special Attack (6 turns), +2 Special Defense (6 turns)
buzzwole.gif

Hercules (Buzzwole)
@ :choice band:Choice Band
Bug.png
Fighting.png

HP: 87/90 | EN: 70/100
Abilities: Beast Boost
Stats: 15/10/3/6/79
Size/Weight: 4/7
Attack +3 (3 turns)
Field: Safeguard (1 round), Grassy Terrain (1 round), Harsh Sunlight (Indefinite)



BOSS ORDERS
:brute bonnet:(1-3): 2=Growth | (1-8): 7=Seed Bomb (1-3): 1=Goodra | (1-8): 3=Zen Headbutt (1-3): 2=Sigilyph | (1-8): 2=Sucker Punch (1-3): 1=Goodra
(1-3): 2=Growth | (1-8): 8=Body Slam (1-3): 1=Goodra | (1-8): 2=Sucker Punch (1-3): 3=Buzzwole | (1-8): 7=Seed Bomb (1-3): 3=Buzzwole

STEP ONE
Brute Bonnet used Sucker Punch!
Crit (1/24): 1=YES
Damage (Goodra): (7 + 3 + 3 + 11 - 7) = 17

Sigilyph used Signal Beam! (-6 EN)
Crit (1/24): 11=NO | Effect (1-10/100): 36=NO
Damage (Brute Bonnet): (8 + 3 + 7 - 7) x 2 + 8 = 30
Sigilyph lost 3 HP!

Buzzwole used Bug Bite! (-4 EN)
Crit (1/24): 22=NO
Damage (Brute Bonnet): ((6 + 3 + 15 - 7) x 2 + 12) x 3 = 138

Goodra used Flamethrower! (-7 EN)
Crit (1/24): 20=NO | Effect (1-10/100): 94=NO
Damage (Brute Bonnet): (9 + 3 + 12 - 7) x 1.5 = 26

Brute Bonnet used Growth!
Brute Bonnet's Attack and Special Attack rose sharply! (5 turns)
Brute Bonnet grew larger!

Brute Bonnet used Seed Bomb!
Crit (1/24): 6=NO
Damage(Goodra): (8 + 3 + 11 - 7) x 0.5 + 8 = 16

Brute Bonnet used Zen Headbutt!
Hit (1-90/100): 39=YES | Crit (1/24): 17=NO
Damage (Sigilyph): (8 + 11 - 6) x 0.75 + 8 = 18

Goodra healed 2 HP!
Buzzwole healed 2 HP!
Brute Bonnet healed 2 HP!

STEP TWO
Brute Bonnet used Sucker Punch!
Crit (1/24): 1=YES
Damage (Buzzwole): (7 + 3 + 3 + 11 - 10) x 0.75 + 8 = 19

Sigilyph used Air Slash! (-6 EN)
Hit (1-95/100): 8=YES | Crit (1/24): 10=NO | Effect (1-30/100): 61=NO
Damage (Brute Bonnet): (8 + 3 + 3 + 7 - 7) x 1.5 + 8 = 29
Sigilyph lost 3 HP!

Buzzwole used Bug Bite! (-4 EN)
Crit (1/24): 24=NO
Damage (Brute Bonnet): ((6 + 3 + 15 - 7) x 2 + 12) x 3 = 138

Goodra used Flamethrower! (-7 EN)
Crit (1/24): 14=NO | Effect (1-10/100): 4=YES
Damage (Brute Bonnet): (9 + 3 + 12 - 7) x 1.5 = 26
Brute Bonnet was burned!

Brute Bonnet used Growth!
Brute Bonnet's Attack and Special Attack rose to the limit! (5 turns)
Brute Bonnet grew larger!

Brute Bonnet used Body Slam!
Crit (1/24): 7=NO | Effect (1-30/100): 12=YES
Damage (Goodra): (9 + 7 - 7) x 0.75 + 12 = 19
Safeguard prevented Goodra from being paralyzed!

Brute Bonnet used Seed Bomb!
Crit (1/24): 21=NO
Damage(Buzzwole): (8 + 3 + 7 - 10) x 0.75 + 12 = 18

Brute Bonnet was hurt by its burn! (-2 HP)

Goodra healed 2 HP!
Buzzwole healed 2 HP!
Brute Bonnet healed 2 HP!

The mystical veil disappeared from around Maxim's team!
The Grassy Terrain returned to normal!

The Mycotoxin grew thicker! (2 Toxicity Counters)

:goodra-hisui:-48 HP, -14 EN :sigilyph:-24 HP, -12 EN :buzzwole:-33 HP, -8 EN | :brute bonnet: -364 HP
---------------​

The Spectacular Spore-verlord!
brutebonnet.png

Brute Bonnet
@ Nothing
Grass.png
Dark.png

HP: 86/450
Abilities: Protosynthesis
Stats: 7/7/6/7/55
Size/Weight: 2/2
Toxicity Marker (2), Burned
Field: Harsh Sunlight (Indefinite)
toedscruel.png

Toedscruel @ Nothing
Grass.png
Ground.png

HP: KO
Abilities:
Mycelium Might
Stats: 5/5/6/9/100
Size/Weight: 4/4
Target Priority: (AG->PR->SU)
shiinotic.gif

Shiinotic @ Nothing
Grass.png
Fairy.png

HP: KO
Abilities:
Illuminate, Effect Spore
Stats: 4/6/7/7/30
Size/Weight: 2/2
Target Priority (SU->AG->PR)
breloom.gif

Breloom @ Nothing
Grass.png
Fighting.png

HP: KO
Abilities:
Effect Spore, Poison Heal
Stats: 9/6/5/5/70
Size/Weight: 3/3
Target Priority (PR->SU->AG)
--VS--​
Maxim
goodra-hisui.png

Nemesia (Goodra-Hisui)
@ :choice specs:Choice Specs
Steel.png
Dragon.png

HP: 28/70 | EN: 51/100
Abilities: Sap Sipper/Shell Armor
Stats: 7/7/12/11/60
Size/Weight: 3/7
+1 Attack (2 turns)
sigilyph.gif

Vigil (Sigilyph)
@ :life orb:Life Orb
Psychic.png
Flying.png

HP: 47/65 | EN: 56/100
Abilities: Wonder Skin/Magic Guard
Stats: 4/6/7/6/97
Size/Weight: 3/2
+2 Special Attack (4 turns), +2 Special Defense (4 turns)
buzzwole.gif

Hercules (Buzzwole)
@ :choice band:Choice Band
Bug.png
Fighting.png

HP: 54/80 | EN: 62/100
Abilities: Beast Boost
Stats: 15/10/3/6/79
Size/Weight: 4/7
Attack +3 (1 turn)
Field: Harsh Sunlight (Indefinite)


TURN ORDER
Maxim orders.
The Spectacular Spore-verlord orders.
Snarguffle referees.
 
:Goodra-Hisui: Goodra: Flamethrower (Brute Bonnet)~Flamethrower (Brute Bonnet)

:Sigilyph: Sigilyph: Calm Mind~Signal Beam (Brute Bonnet)

:Buzzwole: Buzzwole: Bug Bite (Brute Bonnet)~Bug Bite (Brute Bonnet)
 
The Spectacular Spore-verlord!
brutebonnet.png

Brute Bonnet
@ Nothing
Grass.png
Dark.png

HP: 86/450
Abilities: Protosynthesis
Stats: 7/7/6/7/55
Size/Weight: 2/2
Toxicity Marker (2), Burned
Field: Harsh Sunlight (Indefinite)
toedscruel.png

Toedscruel @ Nothing
Grass.png
Ground.png

HP: KO
Abilities:
Mycelium Might
Stats: 5/5/6/9/100
Size/Weight: 4/4
Target Priority: (AG->PR->SU)
shiinotic.gif

Shiinotic @ Nothing
Grass.png
Fairy.png

HP: KO
Abilities:
Illuminate, Effect Spore
Stats: 4/6/7/7/30
Size/Weight: 2/2
Target Priority (SU->AG->PR)
breloom.gif

Breloom @ Nothing
Grass.png
Fighting.png

HP: KO
Abilities:
Effect Spore, Poison Heal
Stats: 9/6/5/5/70
Size/Weight: 3/3
Target Priority (PR->SU->AG)
--VS--​
Maxim
goodra-hisui.png

Nemesia (Goodra-Hisui)
@ :choice specs:Choice Specs
Steel.png
Dragon.png

HP: 28/70 | EN: 51/100
Abilities: Sap Sipper/Shell Armor
Stats: 7/7/12/11/60
Size/Weight: 3/7
+1 Attack (2 turns)
sigilyph.gif

Vigil (Sigilyph)
@ :life orb:Life Orb
Psychic.png
Flying.png

HP: 47/65 | EN: 56/100
Abilities: Wonder Skin/Magic Guard
Stats: 4/6/7/6/97
Size/Weight: 3/2
+2 Special Attack (4 turns), +2 Special Defense (4 turns)
buzzwole.gif

Hercules (Buzzwole)
@ :choice band:Choice Band
Bug.png
Fighting.png

HP: 54/80 | EN: 62/100
Abilities: Beast Boost
Stats: 15/10/3/6/79
Size/Weight: 4/7
Attack +3 (1 turn)
Field: Harsh Sunlight (Indefinite)



BOSS ORDERS
:brute bonnet:(1-3): 2=Growth | (1-8): 1=Trailblaze (1-3): 1=Goodra | (1-8): 5=Crunch (1-3): 3=Buzzwole | (1-8): 5=Crunch (1-3): 1=Goodra |
(1-8): 2=Sucker Punch (1-3): 3=Buzzwole
(1-3): 2=Growth | (1-8): 5=Crunch (1-3): 2=Sigilyph | (1-8): 1=Trailblaze (1-3): 3=Buzzwole | (1-8): 5=Crunch (1-3): 1=Goodra |
(1-8): 4=Close Combat (1-3): 2=Sigilyph

STEP ONE
Brute Bonnet used Sucker Punch!
Crit (1/24): 10=YES
Damage (Buzzwole): (7 + 3 + 3 + 7 - 10) x 0.75 + 12 = 20

Sigilyph used Calm Mind! (-14 EN)
Sigilyph's Special Attack and Special Defense rose! (8 turns)

Buzzwole used Bug Bite! (-4 EN)
Crit (1/24): 17=NO
Damage (Brute Bonnet): ((6 + 3 + 15 - 7) x 2 + 12) x 3 = 138
Brute Bonnet Fainted!

The Spectacular Spore-verlord has been defeated! Maxim has won the challenge!

:goodra-hisui:-0 HP, -0 EN :sigilyph:-0 HP, -14 EN :buzzwole:-20 HP, -4 EN | :brute bonnet: -86 HP
---------------​

The Spectacular Spore-verlord!
brutebonnet.png

Brute Bonnet
@ Nothing
Grass.png
Dark.png

HP: KO
Abilities:
Protosynthesis
Stats: 7/7/6/7/55
Size/Weight: 2/2
Toxicity Marker (2), Burned
Field: Harsh Sunlight (Indefinite)
toedscruel.png

Toedscruel @ Nothing
Grass.png
Ground.png

HP: KO
Abilities:
Mycelium Might
Stats: 5/5/6/9/100
Size/Weight: 4/4
Target Priority: (AG->PR->SU)
shiinotic.gif

Shiinotic @ Nothing
Grass.png
Fairy.png

HP: KO
Abilities:
Illuminate, Effect Spore
Stats: 4/6/7/7/30
Size/Weight: 2/2
Target Priority (SU->AG->PR)
breloom.gif

Breloom @ Nothing
Grass.png
Fighting.png

HP: KO
Abilities:
Effect Spore, Poison Heal
Stats: 9/6/5/5/70
Size/Weight: 3/3
Target Priority (PR->SU->AG)
--VS--​
Maxim
goodra-hisui.png

Nemesia (Goodra-Hisui)
@ :choice specs:Choice Specs
Steel.png
Dragon.png

HP: 28/70 | EN: 51/100
Abilities: Sap Sipper/Shell Armor
Stats: 7/7/12/11/60
Size/Weight: 3/7
+1 Attack (2 turns)
sigilyph.gif

Vigil (Sigilyph)
@ :life orb:Life Orb
Psychic.png
Flying.png

HP: 47/65 | EN: 42/100
Abilities: Wonder Skin/Magic Guard
Stats: 4/6/7/6/97
Size/Weight: 3/2
+3 Special Attack (8 turns), +3 Special Defense (8 turns)
buzzwole.gif

Hercules (Buzzwole)
@ :choice band:Choice Band
Bug.png
Fighting.png

HP: 34/80 | EN: 58/100
Abilities: Beast Boost
Stats: 15/10/3/6/79
Size/Weight: 4/7
Attack +3 (1 turn)
Field: Harsh Sunlight (Indefinite)


REWARDS
Maxim: +4 TC, +5 RC, -2 JC
Snarguffle: +5 RC, +6 JC
 
Vs. The Self-Perfecting Beast-Slaying Machine!
Level 3

:sv/silvally:
Silvally
The Self-Perfecting Beast-Slaying Machine!

Typing: Normal
Abilities: RKS System

HP: 777
Attack:
7
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 95
Size: 4
Weight: 5

Behavior Orders

PRPRPRRandSUAG
Multi-AttackFire Fang
Ice Fang
Thunder Fang
Psychic Fangs
Flamethrower
Thunderbolt
Ice Beam
Snarl
Roll from currently
equipped Memory
Multi-Attack
Heal Block
Defog
Multi-Attack
Thunder Wave
Toxic
Roar
For 2nd-Wave Tests:
:sv/silvally:
Silvally

Typing:
Normal
Abilities: RKS System

Actions per Step: Three (3)
Target Priority: Multiple
Silvally's first behavior is Random.
Silvally's other behaviors are Role Order (PR -> SU -> AG)

HP: 1305
Attack: 7
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 95
Size: 4
Weight: 5

Behavior Pool 1
Roll one action from each Behavior Pool.
Silvally's first behavior pool depends on their current typing. (See the Raid Arena, below.)
7 Actions: Multi-Attack, Multi-Attack, Fire Fang, Ice Fang, Thunder Fang, Psychic Fangs, Defog
7 Actions: Multi-Attack, Multi-Attack, Flamethrower, Thunderbolt, Ice Beam, Snarl, Razor Wind
Initial Field
1x :silvally:Silvally (★)

Raid Arena — Tremendous Crater
Once, the islands of Alola faced an incursion of bizarre invaders — Pokemon-like entities known as Ultra Beasts from beyond our world. Fearful of their power, a secret project was initiated to engineer a Pokemon capable of destroying them. The proposed living weapon would adapt itself based on battle data recorded from combat with the Ultra Beasts. Long before the project could be brought to fruition, however, the Ultra Beasts were brought to heel by the island's inhabitants and their guardians. The invaders, such as they were, were lost and confused in a dimension foreign to them, and an understanding was reached between the two groups.

However, the creators of the secret project remained paranoid of their quarry. In their haste to finish the weapon, they left it fatally flawed and incapable of telling friend from foe. Its initial test spelled disaster for its creators, and its unceasing mission to destroy possible threats spiraled out of control. Far from any trace of civilization, the creation that was made to protect the island from the extradimensional menace yet prowls, perceiving any life-form i meets as a threat to be laid low...


Camouflage: Normal | Nature Power: Multi-Attack | Secret Power: Lower the defender's Attack and Special Attack stages by one (1) for their next three (3) turns.

Rapid Beast-Killing Type Adaptation
Silvally starts with 17 Memory items — one of each type — in their Backpack.

Silvally's Memory items have the additional effect "At the end of the last step of the round, if this item is equipped: Destroy this item."

When Silvally takes a hit from an Attack: For each type of that Attack, destroy the matching Memory item from Silvally's Backpack.

At the end of each round:
If Silvally has any Memory items in their Backpack: Destroy all items Silvally is holding; then, they equip one of those Memories at random.
Otherwise: The challenger loses the battle.

Type-Adapted Battle Procedures
When Silvally equips a Memory item, apply the appropriate effect found in the hide tags below. Additionally, Silvally's first Behavior Pool varies depending on their currently held Memory item, found in the hide tags below. (If Silvally is holding no Memory, use the Normal row.)

Memory Effects and Moves:
Bug
When Silvally equips the Bug Memory: Reset Silvally's negative stat stages to 0.

Order Behavior
Bug Buzz
Megahorn
Lunge
Struggle Bug
Quiver Dance

Dark
When Silvally equips the Dark Memory: Inflict Flinching on the Protector, if any.

Order Behavior
Knock Off
Foul Play
Ruination
Taunt
Torment

Dragon
When Silvally equips the Dragon Memory: Inflict Flinching on the Aggressor, if any.

Order Behavior
Breaking Swipe
Dragon Pulse
Glaive Rush
Spacial Rend
Dragon Dance
Electric
When Silvally equips the Electric Memory: Discard all Terrain, then create Electric Terrain for 10 rounds.

Order Behavior
Discharge
Nuzzle
Bolt Strike
Electro Drift
Magnet Rise

Fairy
When Silvally equips the Fairy Memory: Raise Silvally's Special Attack stage by two (2) for four (4) turns

Order Behavior
Moonblast
Spirit Break
Light of Ruin
Springtide Storm
Geomancy

Fire
When Silvally equips the Fire Memory: Discard all Weather, then create Sun for 10 rounds.

Order Behavior
Fire Blast
Eruption
Sacred Fire
V-create
Will-o-Wisp
Fighting
When Silvally equips the Fighting Memory: Raise Silvally's Attack stage by two (2) for four (4) turns

Order Behavior
Low Kick
Aura Sphere
Axe Kick
Collision Course
Detect

Flying
When Silvally equips the Flying Memory: Discard all Weather and Terrain.

Order Behavior
Hurricane
Sky Attack
Oblivion Wing
Aeroblast
Roost

Ghost
When Silvally equips the Ghost Memory: Inflict Flinching on the Supporter, if any.

Order Behavior
Hex
Poltergeist
Shadow Force
Astral Barrage
Curse
Grass
When Silvally equips the Grass Memory: Discard all Terrain, then create Grassy Terrain for 10 rounds.

Order Behavior
Wood Hammer
Power Whip
Seed Flare
Drum Beating
Victory Dance

Ground
When Silvally equips the Ground Memory: Inflict Grounded on all raiders for the rest of the battle.

Order Behavior
Earthquake
Earth Power
Thousand Arrows
Precipice Blades
Shore Up

Ice
When Silvally equips the Ice Memory: Discard all Weather, then create Snow for 10 rounds.

Order Behavior
Blizzard
Freeze-Dry
Triple Axel
Aurora Veil
Haze
Normal (Default)
(There is no Normal Memory. Silvally starts with this Behavior Pool in the first round.)

Order Behavior
Swords Dance
Bulk Up
Nasty Plot
Calm Mind
Agility

Poison
When Silvally equips the Poison Memory: Raise Silvally's Special Defense stage by two (2) for four (4) turns

Order Behavior
Sludge Wave
Gunk Shot
Dire Claw
Toxic
Baneful Bunker

Psychic
When Silvally equips the Psychic Memory: Discard all Terrain, then create Psychic Terrain for 10 rounds.

Order Behavior
Psychic
Future Sight
Psystrike
Reflect
Light Screen
Rock
When Silvally equips the Rock Memory: Discard all Weather, then create Sandstorm for 10 rounds.

Order Behavior
Meteor Beam
Paleo Wave
Rock Slide
Salt Cure
Tar Shot

Steel
When Silvally equips the Steel Memory: Raise Silvally's Defense stage by two (2) for four (4) turns

Order Behavior
Iron Head
Steel Beam
Double Iron Bash
Doom Desire
Shift Gear

Water
When Silvally equips the Water Memory: Discard all Weather, then create Rain for 10 rounds.

Order Behavior
Hydro Pump
Scald
Wave Crash
Hydro Steam
Soak

Protector Pokemon
Duelist
zygarde.png

Itzanma (Zygarde-50%) [M]
Level 3 EXP: -- / 10
Advanced Techniques: None

Other Formes:
zygarde-10.png

Zygarde-10%
Typing:
Dragon/Ground
Abilities: Aura Break, Power Construct
See 5.10 "Unique Pokemon" in the Handbook.

HP: 80
Attack: 8 (+)
Defen.: 5
Sp.Atk: 4 (-)
Sp.Def: 6
Speed: 115
Size: 3
Weight: 3
zygarde-complete.png

Zygarde-100%
Typing:
Dragon/Ground
Abilities: Aura Break, Power Construct
See 5.10 "Unique Pokemon" in the Handbook.

HP: 135
Attack: 8 (+)
Defen.: 9
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 85
Size: 6
Weight: 10

Adamant Nature ( +Attack, -Special Attack )
Typing: Dragon/Ground
Abilities: Aura Break, Power Construct
See 5.10 "Unique Pokemon" in the Handbook.

HP: 100
Attack: 8 (+)
Defen.: 9
Sp.Atk: 5 (-)
Sp.Def: 7
Speed: 95
Size: 5
Weight: 7

Movepool
Level 0:
Brick Break
Confide
Crunch
Double Team
Dragon Pulse
Earth Power
Earthquake
Facade
Focus Blast
Glare
Hyper Voice
Land's Wrath (sig)
Protect
Rock Slide
Round
Strength
Toxic
Zen Headbutt

Level 1:
Bite
Dragon Breath
Dragon Dance
Dragon Tail
Haze
High Horsepower
Rock Smash
Safeguard
Sandstorm
Shock Wave
Snore
Sunny Day
Swagger
Swift

Level 2:
Bind
Grass Knot
Iron Tail
Payback
Rest
Reversal
Scale Shot
Secret Power
Stone Edge
Superpower

Level 3:
Body Slam
Breaking Swipe
Bulldoze
Core Enforcer (sig)
Dig
Extreme Speed
Frustration
Outrage
Return
Scorching Sands
Skitter Smack
Sludge Wave
Thousand Arrows (sig)
Thousand Waves (sig)
Supporter Pokemon
Thief
0vT26A6.png

*Credit to Canis Majoris for the sprite.
Robin (Gardevoir) [F]
Level 3 EXP: -- / 10
Advanced Techniques: None

Bold Nature ( +Defense, -Attack )
Typing: Psychic/Fairy
Abilities: Synchronize, Trace Hidden Ability: Telepathy

HP: 85
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3

Movepool
Level 0:
Attract
Aura Sphere
Confide
Dazzling Gleam
Defense Curl
Double Team
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Growl
Hyper Voice
Hypnosis
Ice Punch
Mud-Slap
Protect
Psychic
Round
Shadow Ball
Signal Beam
Sing
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Calm Mind
Confuse Ray
Confusion
Disarming Voice
Echoed Voice
Heal Bell
Magic Coat
Magical Leaf
Mega Punch
Night Shade
Psybeam
Rain Dance
Recycle
Safeguard
Shadow Sneak
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick
Will-O-Wisp

Level 2:
Captivate
Charm
Disable
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Heal Pulse
Life Dew
Mega Kick
Misty Explosion
Misty Terrain
Nightmare
Psychic Terrain
Rest
Secret Power
Thief
Triple Axel

Level 3:
Body Slam
Charge Beam
Draining Kiss
Encore
Frustration
Guard Swap
Headbutt
Icy Wind
Knock Off
Laser Focus
Light Screen
Lucky Chant
Moonblast
Mystical Fire
Power Swap
Psych Up
Psyshock
Reflect
Return
Telekinesis
Teleport
Torment
Aggressor Pokemon
Pugilist
blaziken-f.png

Aria (Blaziken) [M]
Level 3 EXP: -- / 10
Advanced Techniques: None

Jolly Nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Fire/Fighting
Abilities: Blaze Hidden Ability: Speed Boost

HP: 90
Attack: 9
Defen.: 5
Sp.Atk: 7 (-)
Sp.Def: 5
Speed: 92 (+)
Size: 3
Weight: 4

Movepool
Level 0:
Aerial Ace
Attract
Aura Sphere
Blaze Kick (sig)
Brave Bird
Brick Break
Confide
Counter
Double Team
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Growl
Mud-Slap
Night Slash
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Slash
Strength
Thunder Punch
Toxic

Level 1:
Bulk Up
Coaching
Curse
Cut
Defog
Detect
Double Kick
Dual Chop
Echoed Voice
Ember
Hone Claws
Incinerate
Mega Punch
Peck
Power-Up Punch
Quick Attack
Roar
Rock Climb
Rock Smash
Role Play
Scratch
Seismic Toss
Snore
Sunny Day
Swagger
Swift
Vacuum Wave
Will-O-Wisp
Work Up

Level 2:
Agility
Assurance
Captivate
Close Combat
Double-Edge
Dynamic Punch
Feather Dance
Feint
Fire Blast
Fire Spin
Flare Blitz
Focus Energy
Focus Punch
Heat Wave
High Jump Kick
Low Kick
Mega Kick
Rest
Revenge
Reversal
Secret Power
Smelling Salts
Solar Beam
Stone Edge
Superpower
Swords Dance

Level 3:
Acrobatics
Baton Pass
Body Slam
Bounce
Bulldoze
Crush Claw
Dig
Flame Burst
Flame Charge
Frustration
Fury Cutter
Headbutt
Heat Crash
Knock Off
Laser Focus
Low Sweep
Return
Rock Tomb
Scorching Sands
Sky Uppercut
U-turn

:sv/silvally:
"I WILL SLAY YOU, DRAGON!"

Maxim to equip and order
Silvally to roll orders
 
:Gardevoir: "Oh Aria, glad you could come!"

:Blaziken: "Yeah, Sol said he had a blast doing this, so now I'm here. And I see you even managed to talk Itzanma into doing it."

:Zygarde: "All systems nominal. Preparations for 'Game Night' are completed."

:Gardevoir: "All right, then we're just waiting on the Game Master to get here."

:Blaziken: "Wait, you aren't running the game this time?"

:Gardevoir: "Nope! This time I'm playing with you guys so you don't screw it up this time."

:Blaziken: "Then who..."

Suddenly, a loud explosion could be heard outside.

:Hydreigon: "HEEEEEEEEEEEEEY FELLAS! Sorry I'm late, we ran into some traffic at the light show, crazy times huh?"

:Blaziken: "Ugh, don't tell me you blew up another street lamp Ivan. Those cost money you know. Anyway, who's running?"

:Hydreigon: "Oh we're running the game! I'm super excited to Draco Meteor all over your miniatures."

:Blaziken: "WHAT?"

:Gardevoir: "Don't worry Aria, I was in charge of making the encounter. Ivan is just running it since he volunteered. Now then, why don't you get us started?"

:Hydreigon: "Started? Oh yes, now move to destroy them! Oh...what's that? You want a turn at the wheel? Well, I guess we ought to let you out into the barnyard sometimes, oh yes."

"Once, the islands of Alola faced an incursion of bizarre invaders — Pokemon-like entities known as Ultra Beasts from beyond our world. Fearful of their power, a secret project was initiated to engineer a Pokemon capable of destroying them. The proposed living weapon would adapt itself based on battle data recorded from combat with the Ultra Beasts. Long before the project could be brought to fruition, however, the Ultra Beasts were brought to heel by the island's inhabitants and their guardians. The invaders, such as they were, were lost and confused in a dimension foreign to them, and an understanding was reached between the two groups.

However, the creators of the secret project remained paranoid of their quarry. In their haste to finish the weapon, they left it fatally flawed and incapable of telling friend from foe. Its initial test spelled disaster for its creators, and its unceasing mission to destroy possible threats spiraled out of control. Far from any trace of civilization, the creation that was made to protect the island from the extradimensional menace yet prowls, perceiving any life-form it meets as a threat to be laid low..."


:Hydreigon: "And now it's the turn of the people. Democracy! Introduce your minis."

:Zygarde: "Loading Character Profile...I am known as Nine, amongst my comrades. Nine is short for The Ninth Saber, as no one is allowed to know my true identity. The Sabers are an elite and shadowy group of duelists who fight for a noble cause to protect the innocent irrespective of laws or customs. Nine wears a magical cloak that helps him hide his identity, and is chasing the mystery of a family pendant that---"

:Hydreigon: "Enough monologuing, next!"

:Zygarde: "But my 9 page character backstory..."

:Blaziken: "Uh, right I am Luna, a powerful Pugilist who is sworn to defend the innocent. I practice the Sun-And-Moon Fighting Style to hone my fighting abilities."

:Gardevoir: "And I am Elina, fashionable perfumer by day, cat burglar by night. I use my charms, wit, and a dose of magic to become fabulously wealthy."

:Hydreigon: "Wait, you kidnap Sprigatito? Do you eat them?"

:Gardevoir: "Wha--no and no!"

:Hydreigon: "No matter, begin the extermination! Just leave the cats alive please."

Equips:
Zygarde - Covert Cloak
Gardevoir - Rocky Helmet
Blaziken - Choice Band

Zygarde: Outrage (Silvally)

Gardevoir: Ice Punch (Silvally)

Blaziken: High Jump Kick (Silvally)
 
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