howdy, i am looking for your thoughts for this rain team as i feel like it has potential for doing very well. I am 1300 elo i will be climbing more soon just been busy and im not as good as i want to be atm. I am a kind of new to SV OU so i would like if you guys on mid to high elo to try it out a few times and give your feedback. maybe msg me your replays? i want to see how you guys pilot it.
https://pokepast.es/f48db7f8b0369f6f
pelipper bulky set and damp rock to keep rain as long as possible and to get a slow u turn. standard set on smogon ou. terra grass for waterpon. terra ground can be used for electric immunity. hurricane to deal with grass on the switch in and to help deal with fighting types. i havent tried the specs set yet but i know its nice and hits hard and people usually dont expect it but be aware of using that.
Pelipper @ Damp Rock
Ability: Drizzle
Tera Type: Grass
EVs: 248 HP / 224 Def / 36 SpD
Relaxed Nature
IVs: 0 Spe
- Knock Off
- U-turn
- Roost
- Hurricane
----
i used the standard barra set to hit as hard as possible. flip turn for momentum. aqua jet to hit hard in rain and gives priority for the team. It is main breaker so it is choice band. spamming liquidation is fun, cc for coverage. I usually use kingdra to do early sweeping so this thing can come in and do its thing later if need be. i like to preserve its health.
Barraskewda @ Choice Band
Ability: Swift Swim
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Liquidation
- Flip Turn
- Aqua Jet
- Close Combat
----
I got to 1800 with kingdra in gen7 (yes im a boomer jk lol) so i wanted to use this for nostalgia for the good ol days. i opted for surf because i like that better than weather ball. i replaced flip turn with hurricane to deal with grass types and to get confusion chease. flip turn is probably good as well. i dont use hydro pump to much i usually enjoy to just spam surf mainly. draco is probably best dragon stab for this thing
Kingdra @ Choice Specs
Ability: Swift Swim
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Draco Meteor
- Hydro Pump
- Hurricane
----
i changed this set to be max hp impish max defense because it sets up rocks and spins. this is to sustain rain as long as possible so pelliper has a easier time setting up rain, i prefer this over great tusk because it's a fighting type and gets nailed by psychic. terra steel could be a option. I put on eject button to get in a free switch to my swift swim dudes. terra ghost to be immune to normal attacks and fighting and ice spinner to hit dragons or chip on grass types. volt switch or iron head instead of ice spinner is also a option. timid max speed with booster max hp thunder and earth power can be used with stealth rock and rapid spin, but that makes the team less defensive and beacause of rocks damage to pelliper means that rain sustain can be hindered.
Iron Treads @ Eject Button
Ability: Quark Drive
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rapid Spin
- Earthquake
- Stealth Rock
- Ice Spinner
----
i like the resists that dragons give and i felt like i needed a electric type as it is most standard on rain. thunderclap for some priority. electric is good vs bulky waters and dragon pulse with terra fairy to help deal with dragons. thunder is used incase thunder clap doesnt work. change it how you want. calm mind can be used to get more specially bulky.
Raging Bolt @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 20 Atk
- Thunder
- Thunderclap
- Dragon Pulse
- Weather Ball
----
i put corvi here to deal with kingambit. it also provides a extra layer of defense incase treads dies. body press to hit blissey so your sweepers can do its thing, you can use iron defense if you want. i haven't tried defog yet, i usually spin with treads. u turn is a option for momentum. iron head to hit fairy types. brave bird for grass or fighting types. you can change the terra type to what you want i didnt know what to change it too. boots defensive flame body moltres max hp 244 def+ ev with wisp weather ball roost and hurricane can be used just put enough speed to outspeed jolly gambit by 1 speed ev. but blissey is kind of a problem. so if you go moltres you could replace kingdra with basculegion or overqwill to break it.
Corviknight @ Leftovers
Ability: Pressure
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Body Press
- Brave Bird
- Roost
- Iron Defense
You are welcome to change the move sets and terra types however you like to fit your play style and what you want to do. i wrote alternatives in most descriptions.
https://pokepast.es/f48db7f8b0369f6f
pelipper bulky set and damp rock to keep rain as long as possible and to get a slow u turn. standard set on smogon ou. terra grass for waterpon. terra ground can be used for electric immunity. hurricane to deal with grass on the switch in and to help deal with fighting types. i havent tried the specs set yet but i know its nice and hits hard and people usually dont expect it but be aware of using that.
Pelipper @ Damp Rock
Ability: Drizzle
Tera Type: Grass
EVs: 248 HP / 224 Def / 36 SpD
Relaxed Nature
IVs: 0 Spe
- Knock Off
- U-turn
- Roost
- Hurricane
----
i used the standard barra set to hit as hard as possible. flip turn for momentum. aqua jet to hit hard in rain and gives priority for the team. It is main breaker so it is choice band. spamming liquidation is fun, cc for coverage. I usually use kingdra to do early sweeping so this thing can come in and do its thing later if need be. i like to preserve its health.
Barraskewda @ Choice Band
Ability: Swift Swim
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Liquidation
- Flip Turn
- Aqua Jet
- Close Combat
----
I got to 1800 with kingdra in gen7 (yes im a boomer jk lol) so i wanted to use this for nostalgia for the good ol days. i opted for surf because i like that better than weather ball. i replaced flip turn with hurricane to deal with grass types and to get confusion chease. flip turn is probably good as well. i dont use hydro pump to much i usually enjoy to just spam surf mainly. draco is probably best dragon stab for this thing
Kingdra @ Choice Specs
Ability: Swift Swim
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Draco Meteor
- Hydro Pump
- Hurricane
----
i changed this set to be max hp impish max defense because it sets up rocks and spins. this is to sustain rain as long as possible so pelliper has a easier time setting up rain, i prefer this over great tusk because it's a fighting type and gets nailed by psychic. terra steel could be a option. I put on eject button to get in a free switch to my swift swim dudes. terra ghost to be immune to normal attacks and fighting and ice spinner to hit dragons or chip on grass types. volt switch or iron head instead of ice spinner is also a option. timid max speed with booster max hp thunder and earth power can be used with stealth rock and rapid spin, but that makes the team less defensive and beacause of rocks damage to pelliper means that rain sustain can be hindered.
Iron Treads @ Eject Button
Ability: Quark Drive
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rapid Spin
- Earthquake
- Stealth Rock
- Ice Spinner
----
i like the resists that dragons give and i felt like i needed a electric type as it is most standard on rain. thunderclap for some priority. electric is good vs bulky waters and dragon pulse with terra fairy to help deal with dragons. thunder is used incase thunder clap doesnt work. change it how you want. calm mind can be used to get more specially bulky.
Raging Bolt @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 20 Atk
- Thunder
- Thunderclap
- Dragon Pulse
- Weather Ball
----
i put corvi here to deal with kingambit. it also provides a extra layer of defense incase treads dies. body press to hit blissey so your sweepers can do its thing, you can use iron defense if you want. i haven't tried defog yet, i usually spin with treads. u turn is a option for momentum. iron head to hit fairy types. brave bird for grass or fighting types. you can change the terra type to what you want i didnt know what to change it too. boots defensive flame body moltres max hp 244 def+ ev with wisp weather ball roost and hurricane can be used just put enough speed to outspeed jolly gambit by 1 speed ev. but blissey is kind of a problem. so if you go moltres you could replace kingdra with basculegion or overqwill to break it.
Corviknight @ Leftovers
Ability: Pressure
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Body Press
- Brave Bird
- Roost
- Iron Defense
You are welcome to change the move sets and terra types however you like to fit your play style and what you want to do. i wrote alternatives in most descriptions.
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