Hello, I decided to post this team because in the last month there hasn't been a notable team posted regarding the whole PsySpam movement going on from the last month and a half. So here presenting awyp's famous Psyspam team!
POKEPASTE (CLICK HERE TO ABUSE IT)
"Radica why you leave and go?!?!"
Radica =
sidenote: i never ladder to peak, even though i got in the 1800s a few times so the team is VERY capable of peaking in the top 100 ez.
TEAM BUILDING PROCESS
In order to make a PsySpam you need 3 mons, regardless of what mix you're going with. You need the only Psychic Terrain setter in the current metagame, Indeedee (Shoutout to Indeedee-F the worse variant). You need to make sure entry hazard never gets set, that's the whole mantra of this team. In order to do that you need Magic Bounce + Eject Button (Shoutout to Hatterene). Lastly you need (in my opinion the ultimate abuser of PsySpam) Polteageist with Focus Sash and Weak Armor. It pretty much just nukes everything in its sight, definitely MVP of the team.
The Team
Indeedee @ Terrain Extender
Ability: Psychic Surge
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Encore
- Healing Wish
- Dazzling Gleam
Okay explanation of the set, 317 is a very solid speed tier, I catch a lot of Tusks (max speed even) off with a Psychic KO. You lead with Indeedee 90% of the time. The times you don't will be because there's a popular Knock Off user lead, and in situations like that you can't auto-pivot to Hatt for a free turn so you have to play around it. I usually lead Baxi in these situations (Usually Meow leads mess up the mojo). Leads like Orthoworm you cannot let lead since Psychic won't do enough and it'll get a free sub up, so in situations like that I lead with Armarouge always. Psychic is standard hits really hard on certain things and provides solid chip damage. Dazzling Gleam is to hit certain Dragon / Dark types that switch in (Shoutout to Hydreigon). Healing Wish is a must on these sets because it allows you to help one of your mons heal up especially if the Focus Sash was not activated. Lastly the star move, Encore. Mons will usually try to setup or heal in Indeedee's face and if you can predict it right it will allow you a free switch-in to Polt, Baxi, or Arma.
Hatterene (F) @ Eject Button
Ability: Magic Bounce
Tera Type: Steel
EVs: 248 HP / 184 Def / 76 Spe
Bold Nature
- Nuzzle
- Healing Wish
- Psyshock
- Dazzling Gleam
Standard Eject set, hasn't changed it since the first iteration of the team. Nuzzle is to paralyze certain Pokémon's setting up in your face like Dragonite. Having another Healing Wish user is very ideal since its hard to use them both in one game, so it's nice to have options. Psyshock is mainly for Blisseys who want to switch in, as well as hitting things overall that have a higher special defense. Lastly Dazzling Gleam is a solid STAB move to hit Dark / Dragon types. I Tera Type Steel here if Glimmora tries to Mortal Spin, so I'll block it and finish Glimm off. Speed is to outspeed Pex, Nacl, Torkoal, Clodsire, and Dondozo.
Polteageist @ Focus Sash
Ability: Weak Armor
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Shadow Ball
- Stored Power
- Tera Blast
The star of the show, the MVP. I decided to go with Modest to really break things that are usually cusping. +3 Shell Smash (under Psychic Terrain) Stored Power kills Blissey. I feel like that paints a good picture on how dangerous this thing can get. Expect it to be OU next month (I'm calling it). I don't mind using Timid but if I get the Weak Armor boost + Shell Smash boost I outspeed the whole meta aside from Jolly Floatzel under Rain and Barraskewda under Rain. Shadow Ball is standard, usually meant to hit steel types on a predicting switch like Corviknight / Kingambit. Stored Power really pummels through everything at +3 including SpDef based Dondozo. Tera Blast is usually here for Dark Switch-Ins including just hitting Steel types. The most common switch-in you will see is Kingambit and at that point it becomes a "who tera predicts right mental competition". I've tried other Tera Types before like Fairy but like I said I really need to be hitting steel types.
Armarouge @ Focus Sash
Ability: Weak Armor
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Endure
- Armor Cannon
- Destiny Bond
- Expanding Force
Armarouge! fun fact I wrote the initial quick look / analysis on Armarouge (HERE). Always thought it was an underrated Pokémon and now that it's finally sticking in OU I can say I'm a proud father. Shoutout to Lifeismyth I stole this set from him, and I have to give credit where credit is due. Prior, I was using the Calm Mind set which I really liked but it didn't give the cat multiple lives like this set. Endure allows you to use your sash and endure another hit, what this does is allow you to get +3 Speed Boost as well as take on mons who hit multiple times in one turn like Breloom / Baxcalibur. Armor Cannon is a must to hit steel types including threats like Corviknight and Armarouge. Expanding Force does 120 Base not including the STAB boost and Psychic Terrain boost, it really hits hard. Destiny Bond is to pretty much take your opponent down with you if you cannot touch them with other Pokémon on the team or if your current move set doesn't allow it, an example here can be Ting Lu.
Baxcalibur @ Loaded Dice
Ability: Thermal Exchange
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Icicle Spear
- Earthquake
- Glaive Rush
My favorite Baxcalibur set, I do miss Ice Shard but it's not important in a team where priority moves are not allowed to exist. You have to go with Jolly to outspeed +1 Roaring Moon with Booster Energy which allows you to reach 600 Speed +2. Dragon Dance The most 2 common mons I tera are Baxi or Polt, and it really depends on the matchup fish. It is an quite bulky mon, I've won straight games where someone is trying to paralyze me or hit me with a move that hits super effectively and it saves me the game because of Tera. Ground Tera Type is ideal +1 it allows you to OHKO Torkoal if needed. EQ is to hit Steel Types and a majority of things neutrally that aren't Flying / have Levitate / Grass. Glaive Rush is essentially Outrage but without any of the downfalls of being confused. Icicle Spear is the MVP move, like I said before I don't rely on entry hazard so this mon is extremely important for breaking the opposing teams sashes.
Cinderace @ Choice Scarf
Ability: Libero
Tera Type: Fairy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Pyro Ball
- Tera Blast
- Court Change
Lastly, and my favorite change to this team is Cindy who's a back to back feature from my first RMT I dropped in January of this year. This Cinderace set is a bit different, I really like the Speed Tier it provides like outspeeding the most common Sun abusers like Roaring Moon (Speed Tie) and Walking Wake, Tera Blast allows you to get into range (approx 80-92% damage on Walking Wake) so if there's chip damage / U-Turn once, you'll be able to kill it. Tera Blast is mainly for Dragon / Dark types, its really used to finish off those 2 guys I mentioned under Sun if my other mons are down. Pyro Ball is an amazing move if it doesn't miss. U-Turn allows me to keep my momentum and switch out and chip when needed, and lastly Court Change bypasses Gholdengo and even if I sack Cinderace (Unless Dengo goes for the Shadow Ball), I forcefully always get entry hazard removed from my side because of my speed tier (555).
Threatlist
- Hard to take down, +2 (Shell Smash) Tera Blast (Fighting) from Polt does not kill and it always tries to setup entry hazards, I really like Baxi against it
- Obviously problematic when it's setting up a different type of terrain but manageable for the most part
- This thing is very annoying because if it Teras on a Stored Power vs Polt it's a swinging play so you have to predict correctly.
- Can take a +2 Stored Power especially if SpDef variant and revenge kill with Brave Bird, but extremely manageable (vs Polt)
- Yeah probably the biggest threat, since this team is based on Focus Sash being kept, if it gets removed it becomes hard to win but not impossible.
- Very annoying to this team especially if it Steel Teras, Cinderace becomes your best bet, just hope Dark Pulse doesn't continue to flinch you on important plays
- Annoying as well, walls Armarouge very well, takes on both attacking moves, best thing to do is Destiny Bond (vs Arma)
- Annoying but manageable, you have to beat it with either Polt or Arma, it walls everything else pretty damn well.
Replays (I don't save replays first 4 are from my final team, others are prior variants):
https://replay.pokemonshowdown.com/gen9ou-1867408618 (Final Squad)
https://replay.pokemonshowdown.com/gen9ou-1820411436-lwfm7hx9cnyz0ck5cnpulka2f92w04npw (Final Squad)
https://replay.pokemonshowdown.com/gen9ou-1821012376-m61xljil9vye6l6ewjzgt8k4u8zkcpspw (Final Squad)
https://replay.pokemonshowdown.com/smogtours-gen9ou-679993 (Final Squad - Example of Pyro Ball miss costing the game)
https://replay.pokemonshowdown.com/gen9ou-1821008358-uwp6kyubkmo7taufja5wpqpbh564nmdpw (Final Squad)
https://replay.pokemonshowdown.com/gen9ou-1819070257-lyedrtkyz9h6r1bsvx5c2k6nl07jdx5pw
https://replay.pokemonshowdown.com/gen9ou-1819066727-f6moz3b1llcmghdkzqtis8qvjxdev53pw
https://replay.pokemonshowdown.com/gen9ou-1818173098-q1zqywb6xa8ytw2n8i0t1tppjqhjybzpw
Thank you everyone, please steal the team and destroy the ladder
SEE YOU SPACE COWBOY
Last edited: