AAA Quaquaval [DONE]

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Marnie

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[SET]
name: Making Waves (3 Attacks + Roost)
move 1: Wave Crash
move 2: Close Combat
move 3: Aqua Step / Rapid Spin
move 4: Roost
item: Mystic Water / Life Orb
ability: Primordial Sea / Magic Guard
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Quaquaval provides a decent offensive presence and valuable utility. Its typing in Water / Fighting and Roost allow it to soft check and threaten out foes like Chi-Yu, Roaring Moon, and Iron Moth. It's a solid spinner because it threatens out common entry hazard setters like Great Tusk, Garganacl, and Ting-Lu and spinblockers like Skeledirge and non-Fur Coat Gholdengo. Aqua Step or Rapid Spin's Speed boost allows it to outspeed would-be revenge killers such as Iron Bundle and Iron Valiant, which lets Quaquaval potentially clean up late-game. Mystic Water + Primordial Sea provides more offensive presence and works well with Aqua Step for a recoil-less Water-type attack, while Magic Guard lets Quaquaval ignore Life Orb and Wave Crash recoil and lets it comfortably switch into entry hazards to make use of Rapid Spin. Rapid Spin variants pair well with hazard-stacking teammates like Garchomp and Ting-Lu; they also help switch into Desolate Land users like Iron Moth, Volcarona, and Ceruledge that wall Quaquaval, the latter of which can spinblock it reliably.

[SET]
name: Choice Band
move 1: Wave Crash
move 2: Close Combat
move 3: Ice Spinner
move 4: U-turn
item: Choice Band
ability: Primordial Sea / Sword of Ruin
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Band Quaquaval is a solid wallbreaker thanks to its high-Base Power STAB moves backed up by a good Attack stat. Primordial Sea amplifies Wave Crash's power to even higher levels, but Sword of Ruin is an option to boost its other attacks, notably 2HKOing defensive Desolate Land Volcarona with Close Combat. Ice Spinner gives it coverage for Dragon-types such as Dragonite and Dragapult. U-turn lets Quaquaval gain momentum, taking advantage of Desolate Land users like Iron Moth, Ceruledge and Volcarona. Because of this, Quaquaval pairs well with teammates that can threaten them like Garchomp, Ting-Lu, and Dragonite; the former two also provide entry hazards to punish foes trying to switch around Quaquaval, while the latter appreciates Quaquaval wallbreaking early-game for it to sweep easier. A Jolly nature can be used to outspeed Slither Wing and neutral-natured Baxcalibur and Great Tusk.

[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[Isaiah, 375662], [UT, 523866]]
- Grammar checked by: [[Sulo, 528036]]
 
Last edited:
[SET]
name: Making Waves (3 Attacks + Roost)
move 1: Wave Crash
move 2: Close Combat
move 3: Aqua Step / Rapid Spin
move 4: Roost
item: Mystic Water / Life Orb
ability: Primordial Sea / Magic Guard
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Quaquaval is a decent offensive Pokemon that can provide the team with valuable utility. Its typing and Roost allow it to soft check and threaten out foes like Chi-Yu, Roaring Moon, and Iron Moth. It's a solid spinner because it threatens out common entry hazard setters like Great Tusk, Garganacl, and Ting-Lu and spinblockers like Skeledirge and non-Fur Coat Gholdengo. Aqua Step or Rapid Spin's Speed boost allows it to outspeed would-be revenge killers such as Flutter Mane, Iron Bundle, and Iron Valiant, which lets Quaquaval potentially clean up late-game. Mystic Water + Primordial Sea provides more offensive presence and works well with Aqua Step for a recoil-less Water-type attack, while Magic Guard is perfect to ignore Life Orb and Wave Crash recoil and lets it comfortably switch into entry hazards to make use of Rapid Spin. Since the team can forgo Defog for entry hazard removal, Corv is still valuable a good amount of the time to have both forms of removal Rapid Spin variants pair well with hazard-stacking teammates like Garchomp and Ting-Lu; they also help switch into Desolate Land users like Iron Moth, Volcarona, and Ceruledge that walls Quaquaval, the latter of which can spinblock it reliably.

[SET]
name: Choice Band
move 1: Wave Crash
move 2: Close Combat
move 3: Ice Spinner
move 4: U-turn
item: Choice Band
ability: Primordial Sea / Sword of Ruin
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Band Quaquaval is a solid wallbreaker thanks to its high base-powered STAB moves backed up by a passable Attack stat. Primordial Sea amplifies its Wave Crash to even higher levels, but Sword of Ruin is an option to boost its other attacks, notably netting a clean 2HKO against defensive Desolate Land Volcarona with Close Combat. Ice Spinner gives it coverage for Dragon-types such as Dragonite and Dragapult. U-turn gains momentum by taking advantage of common Desolate Land users like Iron Moth, Ceruledge, and Volcarona that switches into it, making Quaquaval pair well with teammates that can threaten them afterwards like Garchomp, Ting-Lu, and Dragonite, respectively; the former two also provide entry hazards to punish foes trying to switch around Quaquaval, while the latter appreciates Quaquaval wallbreaking early-game for it to sweep easier. A Jolly nature can be used to outspeed Slither Wing and neutral-natured Baxcalibur and Great Tusk.

[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[Isaiah, 375662], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC 1/2
qc stamp 1.gif
 
add remove conjecture
[SET]
name: Making Waves (3 Attacks + Roost)
move 1: Wave Crash
move 2: Close Combat
move 3: Aqua Step / Rapid Spin
move 4: Roost
item: Mystic Water / Life Orb
ability: Primordial Sea / Magic Guard
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Quaquaval is a decent offensive Pokemon that can provide the team with provides decent offensive presence and valuable utility. Its typing and Roost allow it to soft check and threaten out foes like Chi-Yu, Roaring Moon, and Iron Moth. It's a solid spinner because it threatens out common entry hazard setters like Great Tusk, Garganacl, and Ting-Lu and spinblockers like Skeledirge and non-Fur Coat Gholdengo. Aqua Step or Rapid Spin's Speed boost allows it to outspeed would-be revenge killers such as Flutter Mane, Iron Bundle, and Iron Valiant, which lets Quaquaval potentially clean up late-game. Mystic Water + Primordial Sea provides more offensive presence and works well with Aqua Step for a recoil-less Water-type attack, while Magic Guard is perfect to ignore Life Orb and Wave Crash recoil and lets it comfortably switch into entry hazards to make use of Rapid Spin. Rapid Spin variants pair well with hazard-stacking teammates like Garchomp and Ting-Lu; they also help switch into Desolate Land users like Iron Moth, Volcarona, and Ceruledge that walls Quaquaval, the latter of which can spinblock it reliably.

[SET]
name: Choice Band
move 1: Wave Crash
move 2: Close Combat
move 3: Ice Spinner
move 4: U-turn
item: Choice Band
ability: Primordial Sea / Sword of Ruin
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Band Quaquaval is a solid wallbreaker thanks to its high base-powered STAB moves backed up by a passable Attack stat. Primordial Sea amplifies its Wave Crash to even higher levels, but Sword of Ruin is an option to boost its other attacks, notably netting a clean 2HKO against defensive Desolate Land Volcarona with Close Combat. Ice Spinner gives it coverage for Dragon-types such as Dragonite and Dragapult. U-turn gains momentum by taking advantage of common Desolate Land users like Iron Moth, Ceruledge, and Volcarona that switches switch into it, making Quaquaval pair well with teammates that can threaten them afterwards like Garchomp, Ting-Lu, and Dragonite, respectively; the former two also provide entry hazards to punish foes trying to switch around Quaquaval, while the latter appreciates Quaquaval wallbreaking early-game for it to sweep easier. A Jolly nature can be used to outspeed Slither Wing and neutral-natured Baxcalibur and Great Tusk.

[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[Isaiah, 375662], [UT, 523866]]
- Grammar checked by: [[username1, userid1]]
QC 2/2! Very little to add

C0YL0WW.gif
 
add remove comment
ac = add comma, rc = remove comma
[SET]
name: Making Waves (3 Attacks + Roost)
move 1: Wave Crash
move 2: Close Combat
move 3: Aqua Step / Rapid Spin
move 4: Roost
item: Mystic Water / Life Orb
ability: Primordial Sea / Magic Guard
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Quaquaval provides a decent offensive presence and valuable utility. Its typing in Water / Fighting and Roost allow it to soft check and threaten out foes like Chi-Yu, Roaring Moon, and Iron Moth. It's a solid spinner because it threatens out common entry hazard setters like Great Tusk, Garganacl, and Ting-Lu and spinblockers like Skeledirge and non-Fur Coat Gholdengo. Aqua Step or Rapid Spin's Speed boost allows it to outspeed would-be revenge killers such as Iron Bundle and Iron Valiant, which lets Quaquaval potentially clean up late-game. Mystic Water + Primordial Sea provides more offensive presence and works well with Aqua Step for a recoil-less Water-type attack, while Magic Guard lets Quaquaval ignore is perfect to ignore Life Orb and Wave Crash recoil and lets it comfortably switch into entry hazards to make use of Rapid Spin. Rapid Spin variants pair well with hazard-stacking teammates like Garchomp and Ting-Lu; they also help switch into Desolate Land users like Iron Moth, Volcarona, and Ceruledge that wall walls Quaquaval, the latter of which can spinblock it reliably.

[SET]
name: Choice Band
move 1: Wave Crash
move 2: Close Combat
move 3: Ice Spinner
move 4: U-turn
item: Choice Band
ability: Primordial Sea / Sword of Ruin
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Band Quaquaval is a solid wallbreaker thanks to its high-Base Power high base-powered STAB moves backed up by a good passable Attack stat. (idk 120 seems better than passable) Primordial Sea amplifies Wave Crash's power its Wave Crash to even higher levels, but Sword of Ruin is an option to boost its other attacks, notably 2HKOing netting a clean 2HKO against defensive Desolate Land Volcarona with Close Combat. Ice Spinner gives it coverage for Dragon-types such as Dragonite and Dragapult. U-turn lets Quaquaval gain momentum, taking advantage of Desolate Land users like Iron Moth, Ceruledge and Volcarona. Because of this, Quaquaval pairs well with teammates that can threaten them like Garchomp, Ting-Lu, and Dragonite; U-turn gains momentum by taking advantage of common Desolate Land users like Iron Moth, Ceruledge, and Volcarona that switch into it, making Quaquaval pair well with teammates that can threaten them afterwards like Garchomp, Ting-Lu, and Dragonite, respectively; the former two also provide entry hazards to punish foes trying to switch around Quaquaval, while the latter appreciates Quaquaval wallbreaking early-game for it to sweep easier. A Jolly nature can be used to outspeed Slither Wing and neutral-natured Baxcalibur and Great Tusk.

[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[Isaiah, 375662], [UT, 523866]]
- Grammar checked by: [[Sulo, 528036]]
Sulo_Smallgp.gif

GP Team done
 
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