Quaquaval @ Focus Sash
Ability: Moxie
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Upper Hand
- Aqua Step
- Aqua Jet
- Ice Spinner
is here as a core, did some play testing here and there and felt like upperhand and ice spinner never gets to shine.
Looking for move to change it with (the gameplan was doing priority mind games)
Sinistcha-Masterpiece @ Leftovers
Ability: Hospitality
Tera Type: Grass
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Matcha Gotcha
- Shadow Ball
- Rage Powder
- Life Dew
is mainly here to keep the team healthy as well as a redirection with matcha gotcha stab and shadowball stab to pick up a kill or two
Decidueye-Hisui @ Black Belt
Ability: Scrappy
Tera Type: Fighting
EVs: 176 HP / 252 Atk / 4 SpD / 76 Spe
Adamant Nature
- Triple Arrows
- Upper Hand
- Sucker Punch
- Leaf Blade
a secondary sweeper, fills a similar niche to quaquaval upperhand
Incineroar @ Safety Goggles
Ability: Intimidate
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Fake Out
- Flare Blitz
- Knock Off
- Parting Shot
Bulky physical pivot
Iron Hands @ Assault Vest
Ability: Quark Drive
Tera Type: Water
EVs: 136 Atk / 208 SpD / 164 Spe
Adamant Nature
- Fake Out
- Volt Switch
- Drain Punch
- Close Combat
I aimed it to be Bulky Special Pivot
Ninetales-Alola @ Light Clay
Ability: Snow Warning
Tera Type: Ice
EVs: 132 HP / 200 Def / 4 SpD / 172 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Dazzling Gleam
- Protect
aurora veil setter to keep the team somewhat tanky
I HOPE TO GET SOME FEEDBACK, HOPEFULLY I CAN IMPROVE MY TEAMBUILDING
Ability: Moxie
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Upper Hand
- Aqua Step
- Aqua Jet
- Ice Spinner
is here as a core, did some play testing here and there and felt like upperhand and ice spinner never gets to shine.
Looking for move to change it with (the gameplan was doing priority mind games)


Sinistcha-Masterpiece @ Leftovers
Ability: Hospitality
Tera Type: Grass
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Matcha Gotcha
- Shadow Ball
- Rage Powder
- Life Dew
is mainly here to keep the team healthy as well as a redirection with matcha gotcha stab and shadowball stab to pick up a kill or two


Decidueye-Hisui @ Black Belt
Ability: Scrappy
Tera Type: Fighting
EVs: 176 HP / 252 Atk / 4 SpD / 76 Spe
Adamant Nature
- Triple Arrows
- Upper Hand
- Sucker Punch
- Leaf Blade
a secondary sweeper, fills a similar niche to quaquaval upperhand


Incineroar @ Safety Goggles
Ability: Intimidate
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Fake Out
- Flare Blitz
- Knock Off
- Parting Shot
Bulky physical pivot


Iron Hands @ Assault Vest
Ability: Quark Drive
Tera Type: Water
EVs: 136 Atk / 208 SpD / 164 Spe
Adamant Nature
- Fake Out
- Volt Switch
- Drain Punch
- Close Combat
I aimed it to be Bulky Special Pivot


Ninetales-Alola @ Light Clay
Ability: Snow Warning
Tera Type: Ice
EVs: 132 HP / 200 Def / 4 SpD / 172 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Dazzling Gleam
- Protect
aurora veil setter to keep the team somewhat tanky
I HOPE TO GET SOME FEEDBACK, HOPEFULLY I CAN IMPROVE MY TEAMBUILDING