Pokémon Quagsire

The silly little guy
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95/85/85/65/65/35
Abilities: Damp, Water Absorb, Unaware
Unaware:this Pokémon ignores the stat changes of other Pokémon when taking or reciting damage
Learned by level up
1Water Gun40100%25
1Tail Whip100%30
1Rain Dance—%5
1Mud Shot5595%15
12Mist
Ice
—%30
12Haze
Ice
—%30
16Slam8075%20
23Yawn—%10
28Aqua Tail9090%10
34Muddy Water9085%10
40Amnesia—%20
46Toxic90%10
52Earthquake100100%10
learnt via TM
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TM001Take DownNormalPhysical9085%20
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TM005Mud-SlapGroundSpecial20100%10
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TM007ProtectNormalStatus—%10
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TM011Water PulseWaterSpecial60100%20
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TM013Acid SprayPoisonSpecial40100%20
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TM018ThiefDarkPhysical60100%25
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TM020TrailblazeGrassPhysical50100%20
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TM022Chilling WaterWaterSpecial50100%20
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TM025FacadeNormalPhysical70100%20
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TM028BulldozeGroundPhysical60100%20
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TM034Icy WindIceSpecial5595%15
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TM035Mud ShotGroundSpecial5595%15
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TM036Rock TombRockPhysical6095%15
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TM043FlingDarkPhysical100%10
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TM046AvalancheIcePhysical60100%10
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TM047EndureNormalStatus—%10
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TM050Rain DanceWaterStatus—%5
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TM051SandstormRockStatus—%10
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TM052SnowscapeIceStatus—%10
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TM055DigGroundPhysical80100%10
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TM058Brick BreakFightingPhysical75100%15
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TM066Body SlamNormalPhysical85100%15
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TM069Ice PunchIcePhysical75100%15
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TM070Sleep TalkNormalStatus—%10
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TM073Drain PunchFightingPhysical75100%10
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TM077WaterfallWaterPhysical80100%15
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TM084Stomping TantrumGroundPhysical75100%10
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TM085RestPsychicStatus—%5
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TM086Rock SlideRockPhysical7590%10
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TM089Body PressFightingPhysical80100%10
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TM090SpikesGroundStatus—%20
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TM091Toxic SpikesPoisonStatus—%20
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TM096Eerie ImpulseElectricStatus100%15
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TM103SubstituteNormalStatus—%10
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TM110LiquidationWaterPhysical85100%10
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TM116Stealth RockRockStatus—%20
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TM122EncoreNormalStatus100%5
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TM1235Surf5WaterSpecial90100%1
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TM128AmnesiaPsychicStatus—%20
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TM130Helping HandNormalStatus—%20
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TM133Earth PowerGroundSpecial90100%10
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TM135Ice BeamIceSpecial90100%10
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TM142Hydro PumpWaterSpecial11080%5
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TM143BlizzardIceSpecial11070%5
Bag TM Poison SwSh Sprite.png
TM148Sludge BombPoisonSpecial90100%10
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TM149EarthquakeGroundPhysical100100%10
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TM150Stone EdgeRockPhysical10080%5
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TM152Giga ImpactNormalPhysical15090%5
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TM158Focus BlastFightingSpecial12070%5
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TM163Hyper BeamNormalSpecial15090%5
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TM171Tera BlastNormalSpecial80100%10
Egg moves
Acid Spray40100%20
After You—%15
Ancient Power
Rock
60100%5
Counter100%20
Curse—%10
Double Kick30100%30
Recover—%5
Spit Up100%10
Stockpile—%20
Swallow—%10
Protect
Yawn
Recover
Earthquake
Body Press
Body Slam
Counter
Curse
Haze
Liquidation
Spikes
Stealth rock
Substitute
Toxic
Toxic spikes
Pros
  • Has access to 3/4 main entry hazards
  • Solid ability in unaware, making for a great counter to set up sweeping
  • Diverse move pool
  • Solid defensive typing giving it few weaknesses
  • Stealth rock resistance
Cons
  • No more scald :(
  • Only ok defensive and offensive stats
  • 35 speed meaning it’s almost always moving last
  • 4x weakness to grass
:Quagsire: is a great Pokémon in my opinion, but is not the best when it comes to competitive. It will inevitably be moved to the lowest tier possible, as it has been in previous generations, but that doesn’t mean it is unable to function in a higher tier, and it has a solid niche in OU right now.
Being one of the 4 Pokémon in OU with unaware, it currently faces more challenge for the spot thank it ever had before for its niche. However, it still fits it.

Tera potential
To quote everyone else running a page for a defense based mon, you’re much better off with terastalizing an offensive mon. However, if you must terastalize Quagsire, I would recommend steel type to gain more defensive capabilities.

Sets

Quagsire @ Rocky Helmet
Ability: Unaware
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Protect
- Yawn
- Recover
- Earthquake
This set is all about punishing set up sweepers, with yawn forcing it to switch out, and protect +recover for longevity. Finally with earthquake for some damage, and rocky helmet for countering the mouse and other physical mons. This is similar to some gen 8 builds, with yawn replacing scald. (RIP scald)

Checks
:Glimmora: (resists rock+poison)
:maushold: (rocky helmet vs population bomb at full health kills)
:annihilape: (Takes very little from drain punch and less than 50 for rage fist, allowing for recover stalling with toxic/rocky helmet)

(Looking to add extra stuff like good teammates and extra sets and checks)

Please do excuse my formatting right when I was confirmed to do this my PC broke. This is all from my phone. When I regain ability to use a computer I’ll tidy this up, but until then, discuss quagsire in the replies.
11/24/22 formatting and adding checks section
11/27/22 added annihilape to list of checks
 
Last edited:
You mentioned that it doesn't have resistances. However, :quagsire: takes 0.5 from Rock and Poison-types. That is not a big advantage overall, but it can, for example, threaten Glimmora :glimmora: without Toxic.

Edit: I forgot to mention immunity to Electric-types, but it doesn't change the idea.
 
Quagsire has got knocked down hard this generation. There's very little reason to use it with Clodsire and Dondozo around. It's Electric immunity doesn't even really mean much as there is currently only one Electric type in OU. It is just outclassed in almost every way.
 
Quagsire has got knocked down hard this generation. There's very little reason to use it with Clodsire and Dondozo around. It's Electric immunity doesn't even really mean much as there is currently only one Electric type in OU. It is just outclassed in almost every way.
This thread was from near the start of the generation. I personally wouldn’t mind if this thread was moved to the UU thread (with warning so I can change a few things)
 
This thread was from near the start of the generation. I personally wouldn’t mind if this thread was moved to the UU thread (with warning so I can change a few things)

I have found that Quagsire's best option is the Curse set as it's about the only thing that isn't completely done better by another Pokémon. It has higher attack and less weaknesses than Clodsire and has Recover on Dondozo. It's not as effective as it was in the past due to loss of pp on Recover and power level of the threats though.
 
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