
# 195 Quagsire
Type: ground/water
Base stats: 95/85/85/65/65/35
Abilities: Damp/ Water Absorb/ Unaware(HA)
All be it Quagsire has not changed much, the game around him sure has. With many new threats arising, Quagsire rises to the occasion to check threats such as Aegislash (sans special attacking sets), Talonflame, Scizor and more due its good typing and strong ability in unaware.
Noteable moves
Waterfall
Earthquake
Stone Edge
Rock Slide
Ice Punch
Bulldoze
Rock Tomb
Recover
Toxic
Ice Beam
Scald
Haze
Yawn
Curse
Stockpile
Amnesia
Encore
Quagsire has gained a few very good niches in this meta. With its good dual typing making it only weak to an uncommon attack type in grass, while resisting fire, steel and poison, three attack types that have gained popularity this generation, as well resistance to rock and a full immunity to electric. Quagsire is a very difficult Pokemon to take down physically with its good defensive stats. Quagsire also has two strong abilities in water absorb granting another immunity in water which could be nice, but more importantly unaware, ignoring any boost that opponents may try to get. Unaware allows Quagsire to take on many boosting pokemon and set up curse while recovering in their face. Foes such as Talonflame and Aegislash that have proven strong mons this gen are all setup opportunities for Quagsire. Quagsire also has a very good movepool to work with in stab water and ground such as earthquake and waterfall as well as rock coverage in rock slide and stone edge.
Unfortunately not all is on the up and up for Quagsire, two new potent grass types in Trevenant and Gourgeist have appeared on the scene as well other grass types such as Breloom seeing usage can all spill doom easily for Quagsire. Qugsires special bulk is also not much to write home about either, even through unaware special sweepers can mow through it even with special defense investment. Quagsire is also not very strong without boosting with curse and will always be slow making it taunt bait. Despite these downfalls Quagsire is still a strong choice this gen. Here are a few potential sets.
Curse
Quagsire @ Leftovers
Trait: Unaware
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Recover
- Earthquake
- Rock Slide/waterfall/ice punch
- Curse
This I feel will be Quagsire's strongest set as it turns deadly mons like SD Scizor and SD Talonflame into setup fodder for curses. Curse is a lot better this gen manly due to teams switching to bulkier sets and overall damage just being less this gen. I mostly used EQ+rock slide for general reliability as EdgeQuake is fairly strong coverage. Waterfall and Ice Punch can be used for different coverage hitting certain things harder and getting rid of threats faster such as dragonite.
Defensive
Quagsire @ Leftovers
Trait: Unaware
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Recover
- Earthquake
- Scald / Waterfall
- Toxic / Encore
This is a purely defensive take on Quagsire, being able to spread status heal and hit for decent damage with earthquake and get potential burns with scald. Waterfall hits harder in most cases so it should still be considered for dispatching of things more quickly as time is big a factor.
Overall I've been impressed with Quagsire from playing with the curse set being able to end games on its own and patching up holes in teams. It will still face stiff competition from other bulky waters like Rotom-W and Azumarill for a team slot but Quagsire has more shot then ever at being useful this gen.
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