ok guys, after some time playing on PO servers ive managed to break the top 100, peaking at #936 (~1250 i think, i know that neither of those numbers are too impressive but i figure 936 out of nearly 60,000 people is good enough to ask Smogon for some help). this team is built around my Quagsire, who has been on nearly every team i have made, ever since he tore through my team. The main goal of this team is to do tons of quick damage with the two best SS abusers, then stall out while preparing Quagsire to finish off my opponents. So, here we go....
Hippowdon @ Leftovers
Sandstream / Impish (-sp atck / + def)
252hp / 252 sp def / 4 def
Earthquake
Stealth Rock
Slack Off
Thunderfang / ???
Stealth Rock
Slack Off
Thunderfang / ???
Hippowdon's job on this team is fairly simple, set up sand, set up rocks, and then abuse tentacruel's toxic spikes by constantly restoring health. I am not sure if i should keep those Sp Def evs but i think they help because it allows Hippowdon for more staying power overall, which helps if a weather war breaks out. Not sure if i should keep Thunderfang, it leaves me walled by Gliscor and Flygon, but hits Gyrados and Skarmory hard. Also nice to have a change at paralyzing Steels immune to T spikes. Easy choice over Ttar because of far better defenses and less weaknesses, and really my team didnt need another attacker.

Tentacruel @ Leftovers
Liquid Ooze / Bold (- att / + Def)
252 hp / 252 Sp. Def / 4 Sp Att.
Scald
Ice Beam
Toxic Spikes
Rapid Spin
The best supporter on my team. Obviously Rapid spin removes pesky spikes and rocks, but his real support comes from Toxic Spikes. Being able to poison nearly all of my opponent's team (nearly everyone has 1 steel) is a huge help, especially with Hippowdon stalling and sandstorm damage. Although lacking a recovery move, he can stall well with good defenses, and provides good synergy with Hippowdon. Considering using surf as i plan on poisoning all of my opponent's mon, but with scald i can burn steels and levitators / flying. Ice beam helps with dragons and gliscor.
Ice Beam
Toxic Spikes
Rapid Spin
The best supporter on my team. Obviously Rapid spin removes pesky spikes and rocks, but his real support comes from Toxic Spikes. Being able to poison nearly all of my opponent's team (nearly everyone has 1 steel) is a huge help, especially with Hippowdon stalling and sandstorm damage. Although lacking a recovery move, he can stall well with good defenses, and provides good synergy with Hippowdon. Considering using surf as i plan on poisoning all of my opponent's mon, but with scald i can burn steels and levitators / flying. Ice beam helps with dragons and gliscor.

Garchomp @ Life Orb (Scarf or Band maybe?)
Sand Veil / Adament or Jolly?
252 Attack / 252 Speed / 4 hp
Earthquake
Dragon Tail
Fire Punch
Aerial Ace
Yes, a Garchomp. On a sandstorm team. And yes, that is aerial ace, on a Garchomp. Ok guys, this is really my first time using Garchomp and i really could use some help with him. Not sure what item and nature to use, and what moves. Dragon tail helps shuffle around opponent's poke's so that they all get nice and poisoned. EQ is obviously great STAB, fire punch gets pesky steels, and aerial ace gets... well it actually helps considering my team otherwise lacks a supereffective move against fighting types, plus it makes it way easier to kill Breloom.

Excadrill @ Air Balloon
Sand Rush / Adament or Jolly?
252 attack / 252 speed / 4 hp
Earthquake
Rock Slide
X- Scissor
Swords Dance
Yes an Excadrill. On a Sandstorm team, with a grachomp. I know it seems so textbook sandstorm team and i promised unconventional, but i promise, Excadrill and Garchomp are gimics. They are suppossed to steal my opponent's attention, and have them always be thinking about these two, not about my last two pokes. This moveset is self explanitory, you have all seen it 100 times, not sure about the item and nature though.
Scizor @ Life Orb ???
Technician / Adament
252 attack / 252 speed / 4 HP
Bullet Punch
SuperPower
Bug Bite
Pursuit

Scizor @ Life Orb ???
Technician / Adament
252 attack / 252 speed / 4 HP
Bullet Punch
SuperPower
Bug Bite
Pursuit
Scizor has made it onto several of my teams, and with good reason. He hits the Latios hard (they are always a threat to teams) and obviously STAB technician Bullet Punch and Bug Bite hurt a lot of guys. He loves waiting until the two sand abusers have removed fire threats or weaked most guys down so bullet punch can finish them. His Bug bite is important to take out grass types and even hits Ferrothorn nuetrally (if i dont want to have the drop from SP yet).

Quagsire @ Leftovers
Unaware / Careful (- Spe Attk +Sp. Def.)
252 hp / 124 Def / 128 Sp. Def
Earthquake
Waterfall
Recover
Curse
Yes, i'm serious, this is the star of my team. For those of you who don't know, Quagsire has the ability Unaware, which means that opponent stat changes dont affect him. He also has only 1 weakness. So basically he comes in after the mess that Chomp/Drill have made, preferably agaisnt a wall or a physical attacker who has a stat changing move (looking at you Conkldurr and opposing Excadrills). Then i just use a combination of curse and recover to get him to +6 atack and def. Seriously it is that easy, not even a joke i can him to +6 in 75% of my games, (i dont always sweep all those games cuz of roar/crits/HP grass). Then the combination of waterfall and earthquake provide dual STABs to take out so many pokemon in OU it is very insane. Did i mention he can also function as a wall? with boosted defence and recover he can use sandstorm to waste away enemies. Most opponents really forget about him after they see CHomp/Drill threatening their entire team with high power, and so they underestimate poor Quagsire. Seriously guys, you have no idea how powerful this little ... uh fish? Beaver? is.
Ok guys that was my team, looking for tons of criticism, hopefully i can continue to climb in the rankings with my unconventional/conventional sandstorm team. Thanks everyone!