Quagsire Sweep Team? Unconventional Sand Storm Team

ok guys, after some time playing on PO servers ive managed to break the top 100, peaking at #936 (~1250 i think, i know that neither of those numbers are too impressive but i figure 936 out of nearly 60,000 people is good enough to ask Smogon for some help). this team is built around my Quagsire, who has been on nearly every team i have made, ever since he tore through my team. The main goal of this team is to do tons of quick damage with the two best SS abusers, then stall out while preparing Quagsire to finish off my opponents. So, here we go....​

TEAM AT A GLANCE:

images

Hippowdon @ Leftovers
Sandstream / Impish (-sp atck / + def)
252hp / 252 sp def / 4 def

Earthquake
Stealth Rock
Slack Off
Thunderfang / ???

Hippowdon's job on this team is fairly simple, set up sand, set up rocks, and then abuse tentacruel's toxic spikes by constantly restoring health. I am not sure if i should keep those Sp Def evs but i think they help because it allows Hippowdon for more staying power overall, which helps if a weather war breaks out. Not sure if i should keep Thunderfang, it leaves me walled by Gliscor and Flygon, but hits Gyrados and Skarmory hard. Also nice to have a change at paralyzing Steels immune to T spikes. Easy choice over Ttar because of far better defenses and less weaknesses, and really my team didnt need another attacker.

Tentacruel.jpg

Tentacruel @ Leftovers
Liquid Ooze / Bold (- att / + Def)
252 hp / 252 Sp. Def / 4 Sp Att.

Scald
Ice Beam
Toxic Spikes
Rapid Spin
The best supporter on my team. Obviously Rapid spin removes pesky spikes and rocks, but his real support comes from Toxic Spikes. Being able to poison nearly all of my opponent's team (nearly everyone has 1 steel) is a huge help, especially with Hippowdon stalling and sandstorm damage. Although lacking a recovery move, he can stall well with good defenses, and provides good synergy with Hippowdon. Considering using surf as i plan on poisoning all of my opponent's mon, but with scald i can burn steels and levitators / flying. Ice beam helps with dragons and gliscor.


WTF_Garchomp__by_MDarksands.jpg

Garchomp @ Life Orb (Scarf or Band maybe?)
Sand Veil / Adament or Jolly?
252 Attack / 252 Speed / 4 hp
Earthquake
Dragon Tail
Fire Punch
Aerial Ace

Yes, a Garchomp. On a sandstorm team. And yes, that is aerial ace, on a Garchomp. Ok guys, this is really my first time using Garchomp and i really could use some help with him. Not sure what item and nature to use, and what moves. Dragon tail helps shuffle around opponent's poke's so that they all get nice and poisoned. EQ is obviously great STAB, fire punch gets pesky steels, and aerial ace gets... well it actually helps considering my team otherwise lacks a supereffective move against fighting types, plus it makes it way easier to kill Breloom.

typeanalysis_excadrill.png

Excadrill @ Air Balloon
Sand Rush / Adament or Jolly?
252 attack / 252 speed / 4 hp
Earthquake
Rock Slide
X- Scissor
Swords Dance

Yes an Excadrill. On a Sandstorm team, with a grachomp. I know it seems so textbook sandstorm team and i promised unconventional, but i promise, Excadrill and Garchomp are gimics. They are suppossed to steal my opponent's attention, and have them always be thinking about these two, not about my last two pokes. This moveset is self explanitory, you have all seen it 100 times, not sure about the item and nature though.
Scizor.jpg

Scizor @ Life Orb ???
Technician / Adament
252 attack / 252 speed / 4 HP
Bullet Punch
SuperPower
Bug Bite
Pursuit

Scizor has made it onto several of my teams, and with good reason. He hits the Latios hard (they are always a threat to teams) and obviously STAB technician Bullet Punch and Bug Bite hurt a lot of guys. He loves waiting until the two sand abusers have removed fire threats or weaked most guys down so bullet punch can finish them. His Bug bite is important to take out grass types and even hits Ferrothorn nuetrally (if i dont want to have the drop from SP yet).

195Quagsire.png

Quagsire @ Leftovers
Unaware / Careful (- Spe Attk +Sp. Def.)
252 hp / 124 Def / 128 Sp. Def
Earthquake
Waterfall
Recover
Curse

Yes, i'm serious, this is the star of my team. For those of you who don't know, Quagsire has the ability Unaware, which means that opponent stat changes dont affect him. He also has only 1 weakness. So basically he comes in after the mess that Chomp/Drill have made, preferably agaisnt a wall or a physical attacker who has a stat changing move (looking at you Conkldurr and opposing Excadrills). Then i just use a combination of curse and recover to get him to +6 atack and def. Seriously it is that easy, not even a joke i can him to +6 in 75% of my games, (i dont always sweep all those games cuz of roar/crits/HP grass). Then the combination of waterfall and earthquake provide dual STABs to take out so many pokemon in OU it is very insane. Did i mention he can also function as a wall? with boosted defence and recover he can use sandstorm to waste away enemies. Most opponents really forget about him after they see CHomp/Drill threatening their entire team with high power, and so they underestimate poor Quagsire. Seriously guys, you have no idea how powerful this little ... uh fish? Beaver? is.

Ok guys that was my team, looking for tons of criticism, hopefully i can continue to climb in the rankings with my unconventional/conventional sandstorm team. Thanks everyone!​
 
Okay, so first off, I'm going after Hippowdon. Without having Roar, it becomes setup bait to deadly pokemon such as Salamence, Garchomp, among others, who could wreck the team potentially. (Quagsire can't stand up to Outrages all day.) I recommend replacing Thunder Fang with Roar, not to mention it'll help with the Toxic Spikes that you love.

Okay, next. Garchomp. Always run Jolly. It allows you to exploit the key speed tier that was one of the factors that put Garchomp in Ubers in 4th gen. Second, I highly recommend getting rid of Aerial Ace, and Dragon Tail. An ideal moveset would include Outrage, Earthquake always. You can use Dragon Claw if you prefer. Stone Edge, Fire Punch, Substitute, and Swords Dance are always welcome on a Life Orb set. If you decide to use a Choice item, then Outrage, Earthquake, Dragon Claw, and Stone Edge gives tons of power, and good coverage. If Skarmory is giving you trouble, Choice Banded Fire Punch 2HKOs most.

For Excadrill, I personally would use Brick Break over X-Scissor, which mainly is only useful against Celebi in my experience, but that's your preference. Jolly is good for outspeeding opposing Excadrill, but as far as I know, doesn't help in outspeeding most pokemon.

Scizor definitely does not need 252 EV's in speed. Give him 248 in HP (to prevent taking extra damage from Stealth Rock) 252 in Attack, and 4 in Speed. If you want to add a bit of speed for opposing Scizor, you can take them out of attack if you wish. I don't really think that Pursuit helps Scizor much on this team, and if you're going to use Life Orb, perhaps Swords Dance would be better. If you go Choiced, put U-Turn on him, it has excellent utility.

One more thing. Quagsire has a bad weakness to Toxic, and will ruin your strategy if he is poisoned. Scizor and Tentacruel can take Toxic, but you may want to run Leppa in case you run into the odd pokemon with Toxic that catches you off guard.
 
Okay, so first off, I'm going after Hippowdon. Without having Roar, it becomes setup bait to deadly pokemon such as Salamence, Garchomp, among others, who could wreck the team potentially. (Quagsire can't stand up to Outrages all day.) I recommend replacing Thunder Fang with Roar, not to mention it'll help with the Toxic Spikes that you love.

Okay, next. Garchomp. Always run Jolly. It allows you to exploit the key speed tier that was one of the factors that put Garchomp in Ubers in 4th gen. Second, I highly recommend getting rid of Aerial Ace, and Dragon Tail. An ideal moveset would include Outrage, Earthquake always. You can use Dragon Claw if you prefer. Stone Edge, Fire Punch, Substitute, and Swords Dance are always welcome on a Life Orb set. If you decide to use a Choice item, then Outrage, Earthquake, Dragon Claw, and Stone Edge gives tons of power, and good coverage. If Skarmory is giving you trouble, Choice Banded Fire Punch 2HKOs most.

For Excadrill, I personally would use Brick Break over X-Scissor, which mainly is only useful against Celebi in my experience, but that's your preference. Jolly is good for outspeeding opposing Excadrill, but as far as I know, doesn't help in outspeeding most pokemon.

Scizor definitely does not need 252 EV's in speed. Give him 248 in HP (to prevent taking extra damage from Stealth Rock) 252 in Attack, and 4 in Speed. If you want to add a bit of speed for opposing Scizor, you can take them out of attack if you wish. I don't really think that Pursuit helps Scizor much on this team, and if you're going to use Life Orb, perhaps Swords Dance would be better. If you go Choiced, put U-Turn on him, it has excellent utility.

One more thing. Quagsire has a bad weakness to Toxic, and will ruin your strategy if he is poisoned. Scizor and Tentacruel can take Toxic, but you may want to run Leppa in case you run into the odd pokemon with Toxic that catches you off guard.
ok i will make the change to hippowdon, makes way more sense now

not sure exactly which garchomp i want to run, but i will take you advice and make him jolly then subdance or choice

made those EV changes to scizor, though i want to consider keeping pursuit, really helps against latios, and late game i dont always need the SD power but ill consider it

i like X-scissor on excadrill, it does more damage to opposing balloon excadrill and it hits latios (i really hate it haha) and it is lifesaver agaisnt bulky grass types, like celebi as you mentioned, but ill play around with brick break.

Im really torn, you are 100% correct about toxic, it always gets quagsire, and is usaually the sole reason he goes down. iw ould run leppa but that only helps once, maybe squeeze in heal bell/safeguard/aromatherapy somewhere? idk but ill try to figure it out

thanks for the rate!
 
For Excadrill, I personally would use Brick Break over X-Scissor, which mainly is only useful against Celebi in my experience, but that's your preference. Jolly is good for outspeeding opposing Excadrill, but as far as I know, doesn't help in outspeeding most pokemon.

X-Scissor has the potential to run straight over many Pokemon in the meta (Lati@s and Umbreon, for example). I run X-Scissor on MY Excadrill, and it can potentially sweep 2-3 Pokemon if it has Sand and a SD up.
 
X-Scissor has the potential to run straight over many Pokemon in the meta (Lati@s and Umbreon, for example). I run X-Scissor on MY Excadrill, and it can potentially sweep 2-3 Pokemon if it has Sand and a SD up.

exactly, forgot about umbreon, but yea x-scissor is surprisingly beneficial, also hits reunilcus hard, as well as the rare cresselia, who has levitate and would otherwise be troublesome with huge defenses and hp
 
bump again... anyone? ive been climbing and now im ~600 so i need to make just a few more adjustments and i can really get up there
 
Curse Quagsire reminds me of Curse Swampert from DPP and you'll need a good amount of support to make it work, which makes Toxic Spikes a good thing here. One thing that looks like a big problem for this team is Ferrothorn, it can stop your sweep and doesn't have any real problems from any of your Pokemon.

Your Garchomp set is odd, it doesn't even learn Fire Punch, and it doesn't help take down things like Ferrothorn for your Quagsire so I recommend changing it's set to SD Garchomp. Swords Dance Chomp can just wreck so much of the meta and it's Fire Fang can take out Ferrothorn and other Grass types you might face like Virzion. I'm suggesting Lefties but other items like LO, Yache, or Haban can work, whatever you feel comfortable with.

Garchomp (M) @ Leftovers
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Dragon Claw
- Earthquake
- Fire Fang

There are other moveset changes I would make on some of your other Pokemon like Ice Fang over Thunder Fang on Hippowdon just to hit Gliscor. I saw an earlier suggestion of Brick Break on Excadrill and I'm agreeing, it makes taking out Ferrothorn easier for your team while hitting other Excadrill with Balloon, with your own Balloon and Brick Break you can run an Adamant nature since mole speed ties aren't much of a problem for you.

The last change I think would help would be your Scizor, your team doesn't exactly like Lati@s and Scizor can help take care of that with a bulkier spread. Life Orb Scizor without Swords Dance is a set I see as outclassed, I think Choice Band Scizor works much better here, U-Turn to keep up moment, Bullet Punch for revenge, Pursuit to take out Lati@s, and Superpower to hit Ferrothorn.

Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
 
Back
Top