Quality Control [QC 0/2] SD Ursaluna

[SET]
Sword Dance (Ursaluna) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Swords Dance
- Facade
- Headlong Rush / Earthquake
- Fire Punch

[SET COMMENTS]
Thanks to Guts and its already high base 140 Attack, Ursaluna is an incredibly powerful wallbreaker capable of at least 2HKOing the entire tier. Facade combos excellently with Guts and can 2HKO even the bulkiest of physical walls such as Dondozo and Great Tusk. Headlong Rush is Ursaluna's strongest Ground-Type attack and allows Ursaluna to guarentee an OHKO on Melmetal and Pecharunt unboosted but Earthquake can be used instead to avoid defense drops, allowing it to stay on the field for longer. Fire Punch fills in the holes in Ursaluna's already incredible coverage by hitting Corviknight, Skarmory, and Air Balloon Gholdengo as well as immediately threatening Ferrothorn. An Adamant Nature is typically preferred to maximized damage but a Jolly Nature can be run instead to outspeed Pokemon such as uninvested Moltres and Great Tusk. An alternate EV spread of 248 HP / 252 Atk / 8 Def with a Brave Nature can also be run on dedicated Trick Room teams to allow Ursaluna to move before the majority of the meta.

Ursaluna is an excellent choice for many bulky and hyper offenses that appreciate its ability to smash through opposing defensive structures. Fast Pokemon such as Zamazenta, Tapu Koko, and Choice Scarf Urshifu-R can revenge kill for Ursaluna and make up for its low speed stat. They can also clean up late game Ursaluna breaks through the opposing team. Alomomola is a particularly good teammate as it can not only safely bring in Ursaluna with its slow Flip Turn but also keep Ursaluna healthy throughout the game which is helpful as Ursaluna is quickly chipped by hazards and its own burn. Other pivots like the aforementioned Urshifu-R and Tapu Koko can also help to bring Ursaluna onto the field, with the former 2 baiting in walls, like Alomomola and Ferrothorn, for Ursaluna to break. Slowbro is also an excellent partner as it can bring Ursaluna safely onto the field with teleport and can potentially set up Trick Room. Since Ursaluna is very slow, it is easily forced out by other offensive Pokemon such as Zamazenta, Tapu Lele, and Urshifu-R so defensive teammates such as Zapdos, Ferrothorn, and Alomomola are greatly appreciated. Entry hazard setters like Ferrothorn, Ting-Lu, and Landorus-T are also great teammates as they can set entry hazards to help break opposing teams faster and can help check Pokemon such as Raging Bolt, Tapu Lele, and Zamazenta.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gigabytes7.660324/
Quality checked by:
https://www.smogon.com/forums/members/medasus.632421/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
Last edited:
add remove comment
[SET]
Sword Dance (Ursaluna) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Swords Dance
- Facade
- Headlong Rush / Earthquake
- Fire Punch

[SET COMMENTS]
Thanks to Guts and its already high base 140 Attack, Ursaluna is an incredibly powerful wallbreaker with virtually no switch-ins should talk about important targets it hits. Facade combos excellently with Guts and can 2HKO even the bulkiest of physical walls such as Dondozo and Great Tusk. Headlong Rush is Ursaluna's strongest Ground-Type attack any important calcs? but Earthquake can be used instead to avoid any drawbacks defense drops, allowing it to stay on the field for longer drawbacks is rly vague. Fire Punch fills in the holes in Ursaluna's already incredible coverage by hitting Corviknight, Skarmory, and Air Balloon Gholdengo as well as immediately threatening Ferrothorn. An Adamant Nature is typically preferred to maximized damage but a Jolly Nature can be run instead to outspeed Pokemon trying to speed creep you such as 96 Speed Skarmory and 40 Speed Heatran such as uninvested Moltres and Great Tusk speed creep is a big nono. An alternate EV spread of 248 HP / 252 Atk / 8 Def with a Brave Nature can also be run on dedicated Trick Room teams to allow Ursaluna to move before the majority of the meta.

Ursaluna is an excellent choice for many bulky and hyper offenses that appreciate its ability to smash through opposing defensive structures. Fast Pokemon such as Zamazenta, Tapu Koko, and Choice Scarf Urshifu make up for Ursaluna's low speed stat and can clean up late game. what do these act break for luna, and what does luna do in return? Alomomola is a particularly good teammate as it can not only safely bring in Ursaluna with its slow Flip Turn but also keep Ursaluna healthy throughout the game which is helpful as Ursaluna is quickly chipped by hazards and its own burn. Other pivots like the aforementioned Urshifu and Tapu Koko and Slowbro move this to its own sentence, caus structure was rly confusing can also help to bring Ursaluna onto the field, with the former 2 baiting in walls like who? for Ursaluna to break and the latter potentially setting up Trick Room which can make Ursaluna nearly impossible to stop see comment next to bro. Since Ursaluna is very slow, it is easily forced out by other offensive Pokemon such as? so defensive teammates such as Zapdos, Ferrothorn, and Alomomola are greatly appreciated. Entry hazard setters like Ferrothorn, Ting-Lu, and Landorus-T are also great teammates as they can set entry hazards to help break opposing teams faster this feels like a bit of an unnecesary mention, espec since 2 of these would be doubling grounds, do these do anything else for luna?.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gigabytes7.660324/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
would like to see again b4 giving 1/2
 
implemented
add remove comment
[SET]
Sword Dance (Ursaluna) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Swords Dance
- Facade
- Headlong Rush / Earthquake
- Fire Punch

[SET COMMENTS]
Thanks to Guts and its already high base 140 Attack, Ursaluna is an incredibly powerful wallbreaker with virtually no switch-ins should talk about important targets it hits. Facade combos excellently with Guts and can 2HKO even the bulkiest of physical walls such as Dondozo and Great Tusk. Headlong Rush is Ursaluna's strongest Ground-Type attack any important calcs? but Earthquake can be used instead to avoid any drawbacks defense drops, allowing it to stay on the field for longer drawbacks is rly vague. Fire Punch fills in the holes in Ursaluna's already incredible coverage by hitting Corviknight, Skarmory, and Air Balloon Gholdengo as well as immediately threatening Ferrothorn. An Adamant Nature is typically preferred to maximized damage but a Jolly Nature can be run instead to outspeed Pokemon trying to speed creep you such as 96 Speed Skarmory and 40 Speed Heatran such as uninvested Moltres and Great Tusk speed creep is a big nono. An alternate EV spread of 248 HP / 252 Atk / 8 Def with a Brave Nature can also be run on dedicated Trick Room teams to allow Ursaluna to move before the majority of the meta.

Ursaluna is an excellent choice for many bulky and hyper offenses that appreciate its ability to smash through opposing defensive structures. Fast Pokemon such as Zamazenta, Tapu Koko, and Choice Scarf Urshifu make up for Ursaluna's low speed stat and can clean up late game. what do these act break for luna, and what does luna do in return? Alomomola is a particularly good teammate as it can not only safely bring in Ursaluna with its slow Flip Turn but also keep Ursaluna healthy throughout the game which is helpful as Ursaluna is quickly chipped by hazards and its own burn. Other pivots like the aforementioned Urshifu and Tapu Koko and Slowbro move this to its own sentence, caus structure was rly confusing can also help to bring Ursaluna onto the field, with the former 2 baiting in walls like who? for Ursaluna to break and the latter potentially setting up Trick Room which can make Ursaluna nearly impossible to stop see comment next to bro. Since Ursaluna is very slow, it is easily forced out by other offensive Pokemon such as? so defensive teammates such as Zapdos, Ferrothorn, and Alomomola are greatly appreciated. Entry hazard setters like Ferrothorn, Ting-Lu, and Landorus-T are also great teammates as they can set entry hazards to help break opposing teams faster this feels like a bit of an unnecesary mention, espec since 2 of these would be doubling grounds, do these do anything else for luna?.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gigabytes7.660324/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
would like to see again b4 giving 1/2
 
[SET]
Sword Dance (Ursaluna) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Swords Dance
- Facade
- Headlong Rush / Earthquake
- Fire Punch

[SET COMMENTS]
Thanks to Guts and its already high base 140 Attack, Ursaluna is an incredibly powerful wallbreaker capable of at least 2HKOing the entire tier what specifically does it break. Facade combos excellently with Guts and can 2HKO even the bulkiest of physical walls such as Dondozo and Great Tusk. Headlong Rush is Ursaluna's strongest Ground-Type attack and allows Ursaluna to guarentee an OHKO on Melmetal and Pecharunt unboosted but Earthquake can be used instead to avoid defense drops, allowing it to stay on the field for longer. Fire Punch fills in the holes in Ursaluna's already incredible coverage by hitting Corviknight, Skarmory, and Air Balloon Gholdengo as well as immediately threatening Ferrothorn. An Adamant Nature is typically preferred to maximized damage but a Jolly Nature can be run instead to outspeed Pokemon such as uninvested Moltres and Great Tusk. An alternate EV spread of 248 HP / 252 Atk / 8 Def with a Brave Nature can also be run on dedicated Trick Room teams to allow Ursaluna to move before the majority of the meta.

Ursaluna is an excellent choice for many bulky and hyper offenses that appreciate its ability to smash through opposing defensive structures. Fast Pokemon such as Zamazenta, Tapu Koko, and Choice Scarf Urshifu-R can revenge kill who? for Ursaluna and make up for its low speed stat. They can also clean up late game Ursaluna breaks through the opposing team this doesnt make sense and also is kinda a rly vague point. idt u rly implemented the last comment here, need to mention what luna breaks for them, like pex and bro for zama and shifu Alomomola is a particularly good teammate as it can not only safely bring in Ursaluna with its slow Flip Turn but also keep Ursaluna healthy throughout the game which is helpful as Ursaluna is quickly chipped by hazards and its own burn. Other pivots like the aforementioned Urshifu-R and Tapu Koko can also help to bring Ursaluna onto the field, with the former 2 both there r only 2 examples now baiting in walls, like Alomomola and Ferrothorn, for Ursaluna to break. Slowbro is also an excellent partner as it can bring Ursaluna safely onto the field with teleport and can potentially set up Trick Room. Since Ursaluna is very slow, it is easily forced out by other offensive Pokemon such as Zamazenta, Tapu Lele, and Urshifu-R so defensive teammates such as Zapdos, Ferrothorn, and Alomomola are greatly appreciated. Entry hazard setters like Ferrothorn, Ting-Lu, and Landorus-T are also great teammates as they can set entry hazards to help break opposing teams faster and can help check Pokemon such as Raging Bolt, Tapu Lele, and Zamazenta.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gigabytes7.660324/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
1/2 nice work
 
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