This team evolves around the priority stopping properties of psychic terrian so it uses pokemon that are highly weak to priority but can thrive in a environment without.
Indeedee (M) @ Terrain Extender
Ability: Psychic Surge
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Psyshock
- Encore
- Hyper Voice
is our main lead. It uses terrain extender to allow the sweepers to potentially get a teamwipe before dying to priority. Healing wish is to stop ceaseless edges and stone axes while letting a sweeper try to sweep again later if something goes wrong. Psyshock is mainly a stab to try and hit special walls if for some reason no physical attackers remain. Encore is to disable setup sweepers giving a chance for your sweepers to set up themselves. Hypervoice is the main damage stab.
Polteageist-Antique @ Focus Sash
Ability: Weak Armor
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tera Blast
- Shell Smash
- Stored Power
- Shadow Ball
uses a focus sash to survive a hit then shell smash, if they don't attack you keep shell smashing but only one more time or psychic terrain will run out. Usually shell smashing once is enough. Stored power ohkos literally everything that's not a resist or immunity and tera fighting covers all of those, with shadow ball as a last stab to hit psychic types and steel types if you lost your tera. Due too poltergeists limited movepool and if you lost your Tera, good luck with dark types.
Slowking-Galar @ Terrain Extender
Ability: Regenerator
Tera Type: Poison
EVs: 252 HP / 252 Atk / 4 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Psychic Terrain
- Chilly Reception
- Yawn
- Sludge
Gloking
I used to have a
here but I really have no idea why I put it there so it's now a
that can set up psychic terrain without needing a focus sash then chilly reception away (or die ig). Yawn is to force out problematic matchups for whatever sweeper you have left and sludge bomb is just stab damage.
Sneasler @ Psychic Seed
Ability: Unburden
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Dire Claw
- Night Slash
with a psychic seed and unburden outspeeds everything except like, scarf :dragapault:. It can abuse the psychic seed to survive hits like
earth power giving it a chance to set up with swords dance then sweep. Dire claw is stab, can hit fairy types and you can go for skillful wins with sleep hax against
. Night slash + tera dark is to ohko :dragapault: and
who would wall it otherwise.
Gholdengo @ Focus Sash
Ability: Good as Gold
Tera Type: Steel
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Nasty Plot
- Recover
- Shadow Ball
with the focus sash can come in on problematic matchups then survive a hit and try to ohko whatever it's posing the problem. Make it rain is a really high damage stab that can ohko a lot. Shadow ball is secondary ghost stab and nasty plot recover to setup on pokemon you wall who won't be able to break you down.
Maushold-Four @ Wide Lens
Ability: Technician
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Population Bomb
- Tidy Up
- U-turn
- Bite
with a wide lens and technician can 10hko a lot of pokemon with population bomb but that 1% miss chance has been problematic before (I'm not kidding) but I would not worry about it. It has tidy up to set up and remove pesky hazards and ohko everything it doesn't already. Bite to hit ghost types and u turn to leave. Tera normal for more damage because that's all you need in life.
Thank you for reading! My peak with this team is 1450 so obviously I need all the help I can get. All consecutive criticism and tips are appreciated.
Replays:
Win vs stall-y balance thing
https://replay.pokemonshowdown.com/gen9ou-1925598492
Win vs SupaGmoney's cyclizar stall team.
https://replay.pokemonshowdown.com/gen9ou-1925602868-lg9azp2o7ynwuenq6wrqtg5kbjw43cgpw
Almost comeback loss.
https://replay.pokemonshowdown.com/gen9ou-1925621556
Win vs something
https://replay.pokemonshowdown.com/gen9ou-1925630893.
This team really really struggles
against dark types as like ⅚ pokemon are weak to it and
cant damage keep
.
Indeedee (M) @ Terrain Extender
Ability: Psychic Surge
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Psyshock
- Encore
- Hyper Voice

Polteageist-Antique @ Focus Sash
Ability: Weak Armor
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tera Blast
- Shell Smash
- Stored Power
- Shadow Ball

Slowking-Galar @ Terrain Extender
Ability: Regenerator
Tera Type: Poison
EVs: 252 HP / 252 Atk / 4 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Psychic Terrain
- Chilly Reception
- Yawn
- Sludge
Gloking
I used to have a


Sneasler @ Psychic Seed
Ability: Unburden
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Dire Claw
- Night Slash




Gholdengo @ Focus Sash
Ability: Good as Gold
Tera Type: Steel
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Nasty Plot
- Recover
- Shadow Ball

Maushold-Four @ Wide Lens
Ability: Technician
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Population Bomb
- Tidy Up
- U-turn
- Bite

Thank you for reading! My peak with this team is 1450 so obviously I need all the help I can get. All consecutive criticism and tips are appreciated.
Replays:
Win vs stall-y balance thing
https://replay.pokemonshowdown.com/gen9ou-1925598492
Win vs SupaGmoney's cyclizar stall team.
https://replay.pokemonshowdown.com/gen9ou-1925602868-lg9azp2o7ynwuenq6wrqtg5kbjw43cgpw
Almost comeback loss.
https://replay.pokemonshowdown.com/gen9ou-1925621556
Win vs something
https://replay.pokemonshowdown.com/gen9ou-1925630893.
This team really really struggles
against dark types as like ⅚ pokemon are weak to it and


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