Mechanics Psychic Noise and Life Dew

What type of bug are you reporting? Mechanics

What is the bug?
I'm not 100% sure if it is a bug or not, but in doubles if you use psychic noise to block healing, a partner's life dew will still be able to heal that pokemon.

Are you able to replicate it? If so, how?
You can use psychic noise on your teammate and the next turn use life dew to heal them.
 
This can be reproduced:
https://replay.pokemonshowdown.com/gen9doublescustomgame-2155216575
https://replay.pokemonshowdown.com/gen9doublescustomgame-2155223350

In-game, Life Dew cannot heal the ally while the ally is affected by Psychic Noise. In addition, the behavior of several other moves is different, but mostly just message text and when it plays:

Heal Pulse - [POKEMON] was prevented from healing!
Floral Healing - [POKEMON] was prevented from healing!
Life Dew - [POKEMON] was prevented from healing! (this message plays regardless of if the user can heal)
Jungle Healing - does not play a message for being unable to heal an ally
Lunar Blessing - does not play a message for being unable to heal an ally
Wish - [POKEMON] was prevented from healing!
Present - [POKEMON] was prevented from healing!

The same message happens with Pollen Puff, Grassy Terrain, Leftovers, etc. For the developer: there is a test in psychicnoise.js. I'm pretty sure this is happening because we aren't running the TryHeal event at all for the targets of healing moves.
 
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