This is my third try at a VGC team. My first two sucked so badly, I don't even know what I was thinking.
Anyways, I don't know what EV Spreads I should put on some of these Mons yet because the Metagame hasn't completely developed yet, so right now I have pretty standard sets. I'm going to tweak them as I compile a threatlist for the 2015 Metagame.
Anyways, here's a team preview:
As you can see, I do have two Megas on the team. Mega Gallade is my main Mega, because it's just so freaking awesome and I really want to use it. Mawile, on the other hand, is good for when the opponent runs big threats to Mega Gallade like:
Non-Support Talonflames (sometimes), Salamences, Gardevoir/Sylveon and fast Ghost Types that can oneshot/outspeed Aerodactyl (ie. Mega Gengar).
Now, onto the in-depth stuff.
Here's the formatting I'll be using:
Pokemon @ Item - Explanation
Ability - Explanation
EVs - Explanation
Nature - Explanation
- Move - Explanation
- Move - Explanation
- Move - Explanation
- Move - Explanation
Function on team + playstyle
Alrighty, onto the in-depth analysis:
Gallade (M) @ Galladite - Mega!
Ability: Justified - Pseudo-Terracott
EVs: 252 HP / 4 SpD / 252 Spe - Bulk and Speed, who needs Atk EVs when you have a Base 165 Atk??
Jolly Nature - Speed
- Drain Punch - More Bulk
- Knock Off - Good for Trick Room setters
- Swords Dance - When Pseudo-Terracott doesn't work :(
- Protect - It's VGC... everything needs Protect
So Mega Gallade, as stated before, is my main Mega Pokemon. It's sky high Atk and its really good Spe stats make it a really, and I mean REALLY, strong sweeper. So the idea with Gallade and Ambipom is to pull off a Pseudo-Terracott strategy if the opponent's leads aren't extremely offense oriented. Otherwise, Ambipom's Fake Out allows a relatively safe Swords Dance for Mega Gallade. Mega Gallade also runs Max HP for good bulk because after the Pseudo-Terracott strategy or a Swords Dance, Mega Gallade is pretty much stronger than 90% of the Physical Metagame (OK, Kang and Mawile... wutever). With this extra Bulk, Gallade can stay around for much longer, Punching and Knocking everything that comes in.
Ambipom @ Focus Sash - Just in case
Ability: Skill Link - So Beat Up does least amount of damage to Gallade
EVs: 252 HP / 4 Def / 252 Spe - I don't want any Atk on here, so all that's needed is Spe, the rest just goes into HP just in case Ambipom can survive more than what Sash leaves it with
Timid Nature - More Speed
IVs: 0 Atk - Beat Up does less
- Fake Out - So Gallade can get that Swords Dance
- Quick Guard - Stops Priority moves (especially Brave Bird from Talonflame) because Mega Gallade does outspeed most Mons
- Beat Up - Pseudo-Terracott
- Protect - Keeps Ambipom around for longer so it can use Quick Guard for a few more turns without going down
Ambipom is a pretty good partner for Mega Gallade, for now. Beat Up allows Ambipom to bring Gallade to +4 before it attacks, almost always ensuring an OHKO on an opponent. If that strategy looks like it won't work, Fake Out works well to give Mega Gallade a chance to Mega Evolve, get that speed boost, and Swords Dance. Then, using Quick Guard to stop any priority attacks from hitting, Mega Gallade can quite easily start picking off the opponent.
At this point, Ambipom will usually be sacked so that another support Mon can come in to help Gallade.
I probably want to redo the EV Spread on Ambipom, like take away some uneeded speed (make sure that it still outspeeds Kang and such) and put that into some more bulk maybe.
Volcarona @ Leftovers - Bulk
Ability: Flame Body - Netting burns all day
EVs: 252 HP / 252 Def / 4 SpD - Physical Bulk and Special Bulk is spread evenly
Bold Nature - More Physical Bulk
- Roost - OMG, more bulk
- Rage Powder - Core mechanic of this set
- Heat Wave - Picking off Steal Types for Mega Mawile and Bug Types for Mega Gallade (OK, not really. There are like NO Bug Types (besides Volcarona and some Heracrosses) in VGC)
- Protect - 4x weak to Rocks... gotta scout *sigh*
Bulky Volcarona actually works really well as a partner for Mega Gallade and Mega Mawile. It's Rage Powder can very easily draw attention away from the two Megas. For Gallade, it draws away non-spread Fairy Type moves. For Mawile, Fire Type and Single-Target Ground Types (like Earth Power). Its Heat Wave is also really good against Bisharps and other Steel Types that could either Sucker Punch Mega Gallade or Wall Mega Mawile's attacks.
Usually though, the most important thing that Volcarona does is allow Mawile to set up a Substitute by using Rage Powder.
Mawile @ Mawilite - Mega!
Ability: Intimidate - Bulk
EVs: 252 HP / 4 Atk / 252 SpD - Special Bulk because there's already Intimidate, and who needs that much Atk when you already overkill everything??
Adamant Nature - OK, I still need some Atk
- Play Rough - Fairy STAB
- Iron Head - Steel STAB
- Substitute - One turn safety
- Protect - It's VGC and Fire/Ground Type attacks are really common
So Mega Mawile is the go-to Mega for when the Opponent has: Mega Salamence, Sylveon, Gardevoir, Mega Gallade, or other bulky Fairy Types. This set is also very standard. Usually Mega Mawile will hide behind a Substitute while Volcarona draws the attention away from it (many times dying in the process). And then, Mawile gets one turn to pretty much freely OHKO anything on the field, besides some really bulky Steel/Ground Types. Good thing Mawile has support for those opponents.
Milotic @ Weakness Policy - When it does get hit by Super Effective stuff, it shits on people's lives
Ability: Competitive - Intimidate?? Pshhhhh
EVs: 252 HP / 252 Def / 4 SpD - Milotic has pretty OK Physical Defenses
Bold Nature - Need Physical bulk
- Ice Beam - Anything weak to ice just--poof--disappears
- Recover - Bulk
- Scald - Cripples Physical attackers (hopefully) and covers Mega Mawile's Fire Type weakness
- Protect - Scouting purposes
OMFG, this thing is so OP. This thing pretty much toys with Mega Salamence, Garchomp, Dragonite, or anything that has any sort of Ice Weakness or not very high Special Bulk. Especially under Tailwind from Aerodactyl, Milotic is a beast. And, if Thundurus or Mega Venusaur are out... OMG the amount of power that this thing has is unreal. So yeah, Milotic is one of the best stops to Intimidate reliant teams especially against Mega Manectric because that thing activates Milotic's Competitive and its Weakness Policy.
Aerodactyl @ Sitrus Berry - Bulk
Ability: Unnerve - Its not attacking, so this is the best option
EVs: 252 HP / 60 Atk / 196 Spe - 196 Spe outspeeds Timid Greninja and the rest of into HP and Atk
Jolly Nature - Speed
- Wide Guard - For stopping Earthquakes, Rock Slides and Hyper Voices
- Tailwind - Picking up Speed, mostly for Mega Gallade against fast sweepers and Mega Milotic
- Rock Slide - Hits Flying Types for Mega Gallade and Fire Types for Mega Mawile
- Protect - Scouting... and it's VGC (I know I've said this like, idk 5 times already, but seriously, that's why)
Aerodactyl does a good job supporting both Mega Mawile and Mega Gallade. Its Wide Guard does a really good job keeping Earthquakes away from both Mega Gallade and Mega Mawile and Hyper Voices (from Pixilate and Aerilate users) away from Mega Gallade. The Rock Slides it drops are really good for when Mega Gallade and Mega Mawile are protecting to knock out threatening Talonflames. But its main job is to get Tailwind up.
And that's the team, I hope everyone will critique the crap out of it because I really want to make this team strong.
Thanks!
Anyways, I don't know what EV Spreads I should put on some of these Mons yet because the Metagame hasn't completely developed yet, so right now I have pretty standard sets. I'm going to tweak them as I compile a threatlist for the 2015 Metagame.
Anyways, here's a team preview:
As you can see, I do have two Megas on the team. Mega Gallade is my main Mega, because it's just so freaking awesome and I really want to use it. Mawile, on the other hand, is good for when the opponent runs big threats to Mega Gallade like:
Non-Support Talonflames (sometimes), Salamences, Gardevoir/Sylveon and fast Ghost Types that can oneshot/outspeed Aerodactyl (ie. Mega Gengar).
Now, onto the in-depth stuff.
Here's the formatting I'll be using:
Pokemon @ Item - Explanation
Ability - Explanation
EVs - Explanation
Nature - Explanation
- Move - Explanation
- Move - Explanation
- Move - Explanation
- Move - Explanation
Function on team + playstyle
Alrighty, onto the in-depth analysis:
Gallade (M) @ Galladite - Mega!
Ability: Justified - Pseudo-Terracott
EVs: 252 HP / 4 SpD / 252 Spe - Bulk and Speed, who needs Atk EVs when you have a Base 165 Atk??
Jolly Nature - Speed
- Drain Punch - More Bulk
- Knock Off - Good for Trick Room setters
- Swords Dance - When Pseudo-Terracott doesn't work :(
- Protect - It's VGC... everything needs Protect
So Mega Gallade, as stated before, is my main Mega Pokemon. It's sky high Atk and its really good Spe stats make it a really, and I mean REALLY, strong sweeper. So the idea with Gallade and Ambipom is to pull off a Pseudo-Terracott strategy if the opponent's leads aren't extremely offense oriented. Otherwise, Ambipom's Fake Out allows a relatively safe Swords Dance for Mega Gallade. Mega Gallade also runs Max HP for good bulk because after the Pseudo-Terracott strategy or a Swords Dance, Mega Gallade is pretty much stronger than 90% of the Physical Metagame (OK, Kang and Mawile... wutever). With this extra Bulk, Gallade can stay around for much longer, Punching and Knocking everything that comes in.
Ambipom @ Focus Sash - Just in case
Ability: Skill Link - So Beat Up does least amount of damage to Gallade
EVs: 252 HP / 4 Def / 252 Spe - I don't want any Atk on here, so all that's needed is Spe, the rest just goes into HP just in case Ambipom can survive more than what Sash leaves it with
Timid Nature - More Speed
IVs: 0 Atk - Beat Up does less
- Fake Out - So Gallade can get that Swords Dance
- Quick Guard - Stops Priority moves (especially Brave Bird from Talonflame) because Mega Gallade does outspeed most Mons
- Beat Up - Pseudo-Terracott
- Protect - Keeps Ambipom around for longer so it can use Quick Guard for a few more turns without going down
Ambipom is a pretty good partner for Mega Gallade, for now. Beat Up allows Ambipom to bring Gallade to +4 before it attacks, almost always ensuring an OHKO on an opponent. If that strategy looks like it won't work, Fake Out works well to give Mega Gallade a chance to Mega Evolve, get that speed boost, and Swords Dance. Then, using Quick Guard to stop any priority attacks from hitting, Mega Gallade can quite easily start picking off the opponent.
At this point, Ambipom will usually be sacked so that another support Mon can come in to help Gallade.
I probably want to redo the EV Spread on Ambipom, like take away some uneeded speed (make sure that it still outspeeds Kang and such) and put that into some more bulk maybe.
Volcarona @ Leftovers - Bulk
Ability: Flame Body - Netting burns all day
EVs: 252 HP / 252 Def / 4 SpD - Physical Bulk and Special Bulk is spread evenly
Bold Nature - More Physical Bulk
- Roost - OMG, more bulk
- Rage Powder - Core mechanic of this set
- Heat Wave - Picking off Steal Types for Mega Mawile and Bug Types for Mega Gallade (OK, not really. There are like NO Bug Types (besides Volcarona and some Heracrosses) in VGC)
- Protect - 4x weak to Rocks... gotta scout *sigh*
Bulky Volcarona actually works really well as a partner for Mega Gallade and Mega Mawile. It's Rage Powder can very easily draw attention away from the two Megas. For Gallade, it draws away non-spread Fairy Type moves. For Mawile, Fire Type and Single-Target Ground Types (like Earth Power). Its Heat Wave is also really good against Bisharps and other Steel Types that could either Sucker Punch Mega Gallade or Wall Mega Mawile's attacks.
Usually though, the most important thing that Volcarona does is allow Mawile to set up a Substitute by using Rage Powder.
Mawile @ Mawilite - Mega!
Ability: Intimidate - Bulk
EVs: 252 HP / 4 Atk / 252 SpD - Special Bulk because there's already Intimidate, and who needs that much Atk when you already overkill everything??
Adamant Nature - OK, I still need some Atk
- Play Rough - Fairy STAB
- Iron Head - Steel STAB
- Substitute - One turn safety
- Protect - It's VGC and Fire/Ground Type attacks are really common
So Mega Mawile is the go-to Mega for when the Opponent has: Mega Salamence, Sylveon, Gardevoir, Mega Gallade, or other bulky Fairy Types. This set is also very standard. Usually Mega Mawile will hide behind a Substitute while Volcarona draws the attention away from it (many times dying in the process). And then, Mawile gets one turn to pretty much freely OHKO anything on the field, besides some really bulky Steel/Ground Types. Good thing Mawile has support for those opponents.
Milotic @ Weakness Policy - When it does get hit by Super Effective stuff, it shits on people's lives
Ability: Competitive - Intimidate?? Pshhhhh
EVs: 252 HP / 252 Def / 4 SpD - Milotic has pretty OK Physical Defenses
Bold Nature - Need Physical bulk
- Ice Beam - Anything weak to ice just--poof--disappears
- Recover - Bulk
- Scald - Cripples Physical attackers (hopefully) and covers Mega Mawile's Fire Type weakness
- Protect - Scouting purposes
OMFG, this thing is so OP. This thing pretty much toys with Mega Salamence, Garchomp, Dragonite, or anything that has any sort of Ice Weakness or not very high Special Bulk. Especially under Tailwind from Aerodactyl, Milotic is a beast. And, if Thundurus or Mega Venusaur are out... OMG the amount of power that this thing has is unreal. So yeah, Milotic is one of the best stops to Intimidate reliant teams especially against Mega Manectric because that thing activates Milotic's Competitive and its Weakness Policy.
Aerodactyl @ Sitrus Berry - Bulk
Ability: Unnerve - Its not attacking, so this is the best option
EVs: 252 HP / 60 Atk / 196 Spe - 196 Spe outspeeds Timid Greninja and the rest of into HP and Atk
Jolly Nature - Speed
- Wide Guard - For stopping Earthquakes, Rock Slides and Hyper Voices
- Tailwind - Picking up Speed, mostly for Mega Gallade against fast sweepers and Mega Milotic
- Rock Slide - Hits Flying Types for Mega Gallade and Fire Types for Mega Mawile
- Protect - Scouting... and it's VGC (I know I've said this like, idk 5 times already, but seriously, that's why)
Aerodactyl does a good job supporting both Mega Mawile and Mega Gallade. Its Wide Guard does a really good job keeping Earthquakes away from both Mega Gallade and Mega Mawile and Hyper Voices (from Pixilate and Aerilate users) away from Mega Gallade. The Rock Slides it drops are really good for when Mega Gallade and Mega Mawile are protecting to knock out threatening Talonflames. But its main job is to get Tailwind up.
And that's the team, I hope everyone will critique the crap out of it because I really want to make this team strong.
Thanks!
Aerodactyl @ Sitrus Berry
Ability: Unnerve
EVs: 252 HP / 60 Atk / 196 Spe
Jolly Nature
- Wide Guard
- Tailwind
- Rock Slide
- Protect
Gallade (M) @ Galladite
Ability: Justified
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Knock Off
- Swords Dance
- Protect
Ambipom @ Focus Sash
Ability: Skill Link
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Fake Out
- Quick Guard
- Beat Up
- Protect
Volcarona @ Leftovers
Ability: Flame Body
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Rage Powder
- Heat Wave
- Protect
Milotic (F) @ Weakness Policy
Ability: Competitive
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Ice Beam
- Recover
- Protect
- Scald
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 SpD
Adamant Nature
- Play Rough
- Iron Head
- Substitute
- Protect
Ability: Unnerve
EVs: 252 HP / 60 Atk / 196 Spe
Jolly Nature
- Wide Guard
- Tailwind
- Rock Slide
- Protect
Gallade (M) @ Galladite
Ability: Justified
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Knock Off
- Swords Dance
- Protect
Ambipom @ Focus Sash
Ability: Skill Link
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Fake Out
- Quick Guard
- Beat Up
- Protect
Volcarona @ Leftovers
Ability: Flame Body
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Rage Powder
- Heat Wave
- Protect
Milotic (F) @ Weakness Policy
Ability: Competitive
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Ice Beam
- Recover
- Protect
- Scald
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 SpD
Adamant Nature
- Play Rough
- Iron Head
- Substitute
- Protect