Introduction
Teambuilding process
Importable
Conclusion
Hey guys, Maya here.
This RMT is a special one, because this is the team which carried me through my reqs run for the Zamazenta-C suspect test in the last few hours. To be honest, I was quite frustrated with the ladder overall and wanted something that could grab wins in the blink of an eye. Thus, came forth the team.
This RMT is a special one, because this is the team which carried me through my reqs run for the Zamazenta-C suspect test in the last few hours. To be honest, I was quite frustrated with the ladder overall and wanted something that could grab wins in the blink of an eye. Thus, came forth the team.
Teambuilding process
As I said in the introduction, I wanted something htat could desimate teams quickly. So, I decided to use a really nice core overall, consisting of protox Melmetal, banded Rillaboom and specs Dragapult. This core is surprisingly good breaking all kinds of teams. The volt turn sinergy between Dragapult and Rillaboom is very dangerous to face against due to the sheer amount of pressure both provide. Pairing those two with Melmetal, a well-known breaker, who in this case also knows Toxic to power up Dragapults Hex, is an outstanding pick to choose from. Moreover, it is also enhanced by Rillabooms Grassy terrain support, giving Melmetal the ability to switch into Earthquakes (even if it could do so without the terrain lol). Protect + Leftovers and Grassy terrain make Melmetal really hard to take down.
Once the main core was settled, I decided to start adding the pieces this strategy lacked for the moment. Thus came in Swampert. Besides being a Water-type, which sinergices well with Rillaboom, he is also a Ground-type, a very necesary typing these days in the SS OU metagame. Swampert also provides Rocks for the team, while also being able to switch out thanks to its Flip Turn. Lastly, it has Toxic to criple pokémon for Dragapult to sweep in the late game.
Then, I was debating whether I should use a Fire-type or not, as having Rillaboom on the team already enables Fire-types to shine even more. As you may have noticed, Heatran is the most prominent Fire-type in the SS OU metagame. However, this team has many ways of dealing with it so far, and I was confortable adding a Volcarona to the squad. Volcarona gave the team a set up sweeper, and one more late game cleaner. With Roost, this moth was able to switch into the very scary Zamazenta-C and thanks to Psychic it can dent Toxapex for a 2HKO at +1.
Last but not least, I needed a hazard removal mon. What better hazard remover than Mandibuzz? Firstly, it disuades physical set up sweepers from atempting a set up. Secondly, it's a Flying-type, which is good to switch into those Earthquakes (even with Grassy terrain it's always nice to have a ground immunity). Thirdly, it has U-turn, which works pretty nicely in tandem with Rillaboom and Dragapult.
Once the main core was settled, I decided to start adding the pieces this strategy lacked for the moment. Thus came in Swampert. Besides being a Water-type, which sinergices well with Rillaboom, he is also a Ground-type, a very necesary typing these days in the SS OU metagame. Swampert also provides Rocks for the team, while also being able to switch out thanks to its Flip Turn. Lastly, it has Toxic to criple pokémon for Dragapult to sweep in the late game.
Then, I was debating whether I should use a Fire-type or not, as having Rillaboom on the team already enables Fire-types to shine even more. As you may have noticed, Heatran is the most prominent Fire-type in the SS OU metagame. However, this team has many ways of dealing with it so far, and I was confortable adding a Volcarona to the squad. Volcarona gave the team a set up sweeper, and one more late game cleaner. With Roost, this moth was able to switch into the very scary Zamazenta-C and thanks to Psychic it can dent Toxapex for a 2HKO at +1.
Last but not least, I needed a hazard removal mon. What better hazard remover than Mandibuzz? Firstly, it disuades physical set up sweepers from atempting a set up. Secondly, it's a Flying-type, which is good to switch into those Earthquakes (even with Grassy terrain it's always nice to have a ground immunity). Thirdly, it has U-turn, which works pretty nicely in tandem with Rillaboom and Dragapult.
Importable
Conclusion
To sum up, this was a team built as a last hope for the Zamazenta-C reqs, and ended up giving far better results than what I expected. I ended my reqs run with an impressive 31-2 record with an 83.4% GXE.
I hope yall like the team. Happy spamming! :)
I hope yall like the team. Happy spamming! :)
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