This thread will be moderated to keep discussion focused.
NDA description for Protect here:
Problems arise when Protect is combo'ed with moves that are actually compatible with it, since said moves could possibly extend the protection effect to allies, giving the user a potentially huge team advantage in multiples format. So,The Pokemon erects a barrier that prevents any move that targets the user from taking effect for the turn it is used in. Attacks will not miss when used on the Pokemon but will not have any effect. Attacks targetting the field will succeed as normal. This move fails if used on successive actions, or after Detect, Agility (Evasive), Teleport (Evasive), or the Dodge Command. In a multi-battle, Protect may be shifted to an ally, but it then has zero (0) priority and uses the target's typing, defenses, and stage boosts for purposes of calculating extra energy cost.
- Should Protect combos extend to shield the whole team where applicable? Why?
- If we want to alter/make explicit any changes, what other options we can explore?
- What other aspects of Protect combos that we need to look into?
Progress of discussion will be tracked in the OP.
Fire away ^_^