
Introduction
Hello everyone! This is Vinc2612 and I am going to show you my favourite build in ORAS OU. It has been a while since I have said “I will make a RMT someday”. I think the time is right, I know exactly which one of my teams deserves it. I made this team for the World Cup of Pokémon, though I did not get the chance to play it in the tournament. The former version was used by ZoroDark (then by Twin Citiez in the recreation) to get a win against what looked like the worst possible matchup, removing the doubts I could have had about the team's efficiency.
The goal is pretty straightforward: Volturn to the win while outspeeding pretty much every threat someone could send at me. It is based on the standard Mega-Manectric + Tornadus-Therian core, with the right support so they can sweep through their counters and checks.
The Team
Super Chewer @ Rocky Helmet
Rough Skin
Impish (+Def, -SpA)
252 HP, 156 Def, 100 Spe
Stealth Rock
Earthquake
Dragon Tail
Endure

Super Chewer @ Rocky Helmet
Rough Skin
Impish (+Def, -SpA)
252 HP, 156 Def, 100 Spe
Stealth Rock
Earthquake
Dragon Tail
Endure
Why this Pokémon?
He is my Stealth Rock user, since every team needs one. He is also my main switch to physical attackers: contact moves deal 30% to the user. Earthquake is the main stab, Dragon Tail is a good phazing move that prevents an opponent from setting up. It also comes in hands on a predicted switch-in to give additional hazard damages. Endure is the last move, allowing me to grab some extra 30% against fast physical attackers when they should have killed me. I am looking at Metagross, Lopunny, Gyarados, Feraligatr…
The EVs allow me to outspeed Bisharp, and Pokémon willing to outspeed Bisharp. The rest is in HP then defense to take the less possible damages from physical attackers (tanking +2 Sucker Punch from Bisharp is an example).
Other options?
Toxic is a very good move over Endure, mainly as a second chance to beat Hippowdon. It is up to your personal preference here, since any threat covered by Endure or Toxic is more or less covered by the rest of the team as well.

Queen of Clubs @ Choice Band
Shadow Tag
Calm (+SpD, -Atk)
92 HP, 120 SpA, 108 SpD, 188 Spe
Trick
Grass Knot
Psychic
Rest
Why this Pokémon?
I needed something able to deal with some specific walls. Chansey, Clefable, Quagsire and Gastrodon are the worst threats for the Manectric + Tornadus core. Well, Gothitelle traps and kills them all. The EV spread is optimized to tank both Moonblast crit + Moonblast + Moonblast from Unaware Clefable, Lava Plume crit + Lava Plume + Lava Plume from Heatran... Allowing me to trick them then PPwast with Rest. Grass Knot allows me to trap and kill Hippowdon and the Ground/Water that counter Manectric.
The Speed allows me to outspeed Heatran and Trick it before an eventual Taunt. The rest goes in SpA to deal the maximum amount of damages to Hippowdon and Venusaur, effectively trapping and killing them.
Other options?
A strong wallbreaker.Very strong. Landorus-I strong. Hard to find, that is why I would not consider another Pokémon anymore. SD Feraligatr was there before I thought about Gothitelle, and it works, but still less reliably.

Passe-Partout @ Leftovers
Prankster
Calm (+SpD, -Atk)
252 HP, 4 Def, 252 SpD
Spikes
Thunder Wave
Magnet Rise
Foul Play
Why this Pokémon?
I do not have a scarf, so I needed something to save me from Dragon Dancers. It also brings me the so needed steel typing, being able to switch on Latios, Gardevoir and their friends. The Spikes are some additional support. Magnet Rise allows me to stack the Spikes against Hippowdon, Garchomp or Landorus-Therian. Foul Play prevents the opponent from setting up some physical attackers like Scizor.
Other Options?
Toxic on either Spikes or Magnet Rise. It helps against Hippowdon mainly.

Wanderlust @ Assault Vest
Regenerator
Timid (+Spe, -Atk)
132 HP, 160 SpA, 216 Spe
Hurricane
Knock Off
U-Turn
Focus Blast
Why this Pokémon?
First half of my main core, Tornadus-Therian is the Pokémon that does not want to die. It can come on the grass and ground Pokémon that may switch on Manectric, while Manectric will take the electric moves aimed at Tornadus. Knock Off is ridiculously useful in ORAS, while Focus Blast helps me against Heatran (since I only have one fire resistance, it is nice to check it with Tornadus). The EVs allow me to OHKO Keldeo while outspeeding Scarf Tyranitar.

SDNT @ Life Orb
Pickpocket
Jolly (+Spe, -SpA)
252 Atk, 4 SpD, 252 Spe
Swords Dance
Knock Off
Icicle Crash
Ice Shard
Why this Pokémon?
It completes my fast core with perfection, offenses are often kind of weak to it. It also helps a lot against stall, since Gothitelle wins against both unaware Pokémon. Overall a wonderful threat, that can come pretty easily with the Volturn. Little bonus: I can return my opponent’s knock offs against them with Pickpocket (although it will only activates on the second contact move).
Other Options?
Pursuit over Swords Dance. It helps a lot against Starmie match-ups and eases the game against some other frail or moderately frail attackers.

O-Rage @ Manectite
Lightning Rod
Timid (+Spe, -Atk)
252 SpA, 4 SpD, 252 Spe
Thunderbolt
Volt Switch
Hidden Power [ice]
Flamethrower
Why this Pokémon?
Because without him, there would be no team. It hits like a truck, and when it does not kill, it Volt Switches to the appropriate trap or counter. He usually finishes off the teams, and he is the best for that. It brings a nice revenge kill on waters like Manaphy or Suicune, also on Flying like Pinsir or Talonflame. Finally, it has a strong synergy with Tornadus-Therian, allowing me to slowly beat the opposing team with the infamous Volturn.
Other Options?
Overheat over Flamethrower. There is no better move in my opinion, it comes down to personal preference.
Main Threats



Conclusion
And here we are! I hope you enjoyed reading it as much as I enjoyed building and testing the team. If you have any question or suggestion, feel free to post. I apology for any English mistake that I have probably made.
Finally, three shout-outs that I feel are well deserved:
Tomahawk (and the rest of team Europe), for being respectively an amazing captain and the best teammates in the World Cup.
Alf', for all the help in building and testing. He is also a beast at Pokémon and the chilliest user on this site, you better not stop before me!
Unamed (and my other buddies from the room franais), always there to help as well, which is really appreciated.
Importable
Super Chewer (Garchomp) (M) @ Rocky Helmet
Ability: Rough Skin
Shiny: Yes
EVs: 252 HP / 156 Def / 100 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Endure
Queen of Clubs (Gothitelle) (F) @ Choice Band
Ability: Shadow Tag
EVs: 92 HP / 120 SpA / 108 SpD / 188 Spe
Calm Nature
IVs: 0 Atk
- Trick
- Grass Knot
- Psychic
- Rest
Passe-Partout (Klefki) (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Spikes
- Thunder Wave
- Foul Play
- Magnet Rise
Wanderlust (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Focus Blast
- Knock Off
- U-turn
SDNT (Weavile) (F) @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Icicle Crash
- Ice Shard
O-Rage (Manectric) (M) @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Flamethrower
Ability: Rough Skin
Shiny: Yes
EVs: 252 HP / 156 Def / 100 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Endure
Queen of Clubs (Gothitelle) (F) @ Choice Band
Ability: Shadow Tag
EVs: 92 HP / 120 SpA / 108 SpD / 188 Spe
Calm Nature
IVs: 0 Atk
- Trick
- Grass Knot
- Psychic
- Rest
Passe-Partout (Klefki) (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Spikes
- Thunder Wave
- Foul Play
- Magnet Rise
Wanderlust (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Focus Blast
- Knock Off
- U-turn
SDNT (Weavile) (F) @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Icicle Crash
- Ice Shard
O-Rage (Manectric) (M) @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Flamethrower
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