
Nosepass - Rock / Steel
Base Stats: 60 / 55 / 145 / 75 / 150 / 40
Sturdy: The Pokémon survives at 1 HP by moves that KO it when at full HP.
The only moves you need-
HGSS Move Tutor:
Pain Split
Magic Coat
HGSS or BW TMs:
Protect
Torment
Here is a propossed Probopass set, remember, prediction is key, especially with Magic Coat. I put in Bold the reason for each choice of item, EVs, IVs and moves
Set Name: Pain Stall
Probopass: @ Leftovers [Hail / Stealth Rock negation]
Ability: Sturdy
EVs, & IVs: 0, & 0. [Probopass has 14 HP; 1 layer of Spikes/Leech Seed/Burn = 1 damage not 2 so it's negated by Leftovers without Protect. 5 Speed =Trick Room abuse]
Nature: (+ SpA, -Spe) [Trick Room ulities]
~Magic Coat [Reflects: Leech Seed, W-o-w, Swagger, etc.]
~Pain Split [Hurts foes, heals user; keeps Sturdy active]
~Protect [Protect scouts and stalls for free Leftovers which helps vs Stealth Rocks]
~Torment [Torment handles Choiced foes, especially with Protect]
[Commentary]
This set is the final and most supported Pokemon on this entire team. This Pokemon is basically what happens when all the opponent has left are the few bulky offensive threats that haven't been killed off by your team's sweeper, and perhaps a wall that just needs to be worn down. Meant to be abused on a Sandstream team with Toxic Spikes, so Sandstream/Toxic Spikes accumulate damage, while Probopass can infinitely stall out foes thanks to Pain Split and Sturdy. Not only does Pain Split + Sturdy pretty much halve an opponent's HP the first time it is used, but it helps to quickly wear down foes that are being hit through their own Life Orb, plus Sandstorm, and/or Toxic Spikes. Status moves are dealt with by Magic Coat, and entry hazards don't pose a problem if Probopass comes in on a non-damaging move. If Stealth Rock and a layer of Spikes are on Probopass' field, it can come in, heal the Stealth Rocks damage at the end of the turn, then Protect to heal off the layer of Spikes. Sturdy will be reactivated, and it can function from then.
Probopass is very simple to use when Sandstorm and Toxic Spikes are up. Stealth Rocks and Spikes are not required, but they do make Probopass' job slightly faster. All Probopass has to do is Pain Split when the foe uses an attack move, Magic Coat when the foe uses an indirect move (like Encore), or Torment if the foe is Choiced (combined with Protect works wonders).
Pain Split + Sturdy works so well that it may seem impossible for Probopass to go down if they opponent lacks a surviving Substitute user. Yes, using Probopass does require prediction, but with team preview, and by the time Sandstorm, and Toxic Spikes have been set up, it will be easy to differentiate what sets the opponent is using; Probopass is, after all, meant to be used late game.
To give you a better idea here is a team featuring Probopass in UU:
Hippopotas: @ Eviolite
252 HP / 252 Def / 4 SpD
Nature (+Def, -SpA)
Sandstream
Stealth Rock
Roar
Earthquake
Slack Off / Toxic
Start damage quick with Hazards and Sandstorm. Slack Off if you take a weak hit and to stay alive. Roar works when predicting set-up.
Nidoqueen @ Black Sludge
Trait: Sheer Force
EVs: 252 HP / 252 Def / 4 SpD
Bold
Fire Blast
Earth Power
Toxic Spikes
Roar
Roar is useful against set-ups, and with Sheer Force backing Fire Blast and Earth Power, Nidoqueen can safely invest in her Defenses for survival. Toxic Spikes is of course why she is used, and with her move set offers good type coverage, and good overall support.
Dusclops @ Evolite
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature (+Def, -SpA)
- Rest
- Sleep Talk
- Night Shade
- Will-O-Wisp
The bulkiest ghost available, Dusclops can threaten Donphan and Hitmontop with a burn, but is set-up fodder for many pokemon and generally wont be able to do much in a typical game. Regardless, Dusclops is extremely hard to break, and with pressure can stall out some powerful attackers. Dusclops basically helps burn Steel and Poison types, in addition to Flying, and Levitators.
Hitmontop: @ Leftovers
248 HP / 248 Atk/ 12 Def
Impish
Technician
-Fake-out
-Rapid Spin
-Mach Punch
-Sucker Punch
Hitmontop helps stall out Fake-out, and hits fairly hard while still having enough bulk to Rapid Spin. Mach Punch works great vs Hail teams, hitting Mamoswines, Kyurem's that think they are faster with a Scarf, and overall its a great way to weaken a foe's sweeper. Sucker Punch can stop a Psychic type like Espeon or Alakazam from getting in the way as well.
Set Name: Pain Stall
Probopass: @ Leftovers
Ability: Sturdy
-Magic Coat
-Pain Split
-Protect
-Torment
Probopass can Pain Split and stall against Choiced users (Torment + Protect), and over all serve as a check to any offensive threat since all it needs is to take a hit, Pain Split, and continue the process until Toxic Spikes/Sandstorm/Life Orb adds up. Against walls, Torment and Pain Split can work, since Toxic Spikes will eventually surpass any Recovery move's healing potential, and with Pain Split cutting down HP while Torment prevents recovery moves being used each turn, walls will quickly fall to Probopass. Magic Coat can also be used against Taunt users, causing them to Taunt themselves and get forced to attack, or switch, securing more Pain Split damage, and easing prediction.
Unlike most Pokemon I don't need to provide damage calculations, or Defensive alterations: Probopass is taking 99% damage from all attacks, and cutting the foe down by 50% of their remaining HP due to Pain Split and surviving attacks at 1 HP, so it would be silly to list specific enemies, and would be best to just point out that no single-hit attack used by a non-Mold breaker, will get past Probopass.
Sharpedo @ Expert Belt
156 Atk / 152 SpA / 200 Speed
(+Atk, - Def)
Speed Boost
Protect
Ice Beam / Crunch
Waterfall
Earthquake
Helps clean up whatever is remaining, and can Protect to gain Speed and stall for Toxic/Sandstream damage. Ice Beam hits Chlorophyllers, and Waterfall/EQ works vs Fire-types (best use is depending on the weather), helping me take on Sun teams.
Crunch can also be used if you plan on a 252 Speed / 252 Attack spread, and so Sharpedo can outspeed more foes that are Choiced or have Chlorophyll, as it wont need EVs in Special Attack.
This is a brief example of what a TSS team with Probopass might look like in UU.